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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Human Pirate
Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate this ability only as a sorcery.)
2 weeks ago
I think you have the beginnings of a decent Isshin deck here, but could make some minor & inexpensive adjustments to help focus it a bit more.
When making adjustments to your creature base, I'd recommend generally removing anything like Cliffhaven Sell-Sword that doesn't really have any abilities, or Sky-Blessed Samurai, which doesn't really fit with your theme.
Isshin lives primarily in combat, so you'll want to focus on attack triggers if possible. Here are a few relatively inexpensive attack trigger creatures that I like, some of which I run in my Isshin deck:
- Vicious Conquistador/Pulse Tracker - Can help you get damage in to the entire table.
- Skyknight Vanguard
- Zhentarim Bandit - The neat part is the trigger is a "may" ability, so you can choose to use it or not.
- Coastline Marauders - Hits heavily
- Hammers of Moradin - Helps open up boards as it swings
- Squee, Dubious Monarch
- Elturel Survivors - a cousin of Coastline Marauders
- Tori D'Avenant, Fury Rider - She buffs up your team and also helps push damage through, and untaps some to keep blockers up.
Vigilance Anthems are also super helpful for keeping your board swinging aggressively, but staying untapped for blocks. A few I really like:
Hope this helps!
2 months ago
There are some creatures that hit pretty hard by themselves, or create tokens with Myriad. The tokens don't count against Exalted since they weren't declared as attackers:
3 months ago
Glad you liked the suggestions mr5cientific. I love flavorful deck primers/descriptions/themes.
If I may suggest a cut starting point, I think you could probably cut Alesha. I love her, she's what my Mardu deck was before I converted it to Isshin, but she is only able to reanimate 9 of your 21 creatures. I think the rest of the cuts will come to you the more you play and get a feel for the deck. When I make cuts, I tend to look for cards with the most narrow focus, or that have a very narrow/specific synergy with the deck overall
Do the extra combat effects feel reliable to you? In play-testing they felt hit or miss for me, or like they needed Vigilance anthems to get the most out of them. To me, the extra combats felt like hoops to jump through when you can instead anthem up damage and hit really hard in single swings.
Some other creatures that punch pretty heavy on their own, especially with Isshin, and in vein of Unquenchable Fury:
4 months ago
If you'd like another 1 drop attack trigger creature, I'd recommend checking out Signal Pest if you haven't already. Fairly easy to play, and helps anthem up your board when you swing out. If you'd like another fairly cheap Battle Cry effect, I'd also recommend checking out Accorder Paladin.
If you're open to it, I'd also recommend swapping out Coastline Marauders for Unquenchable Fury. Same mana cost, but Unquenchable Fury deals the damage without even needing to connect, and can effectively turn any of your creatures into a pseudo-Coastline Marauders since it recurs itself. Unquenchable Fury has melted opponents each time I've played it in my Isshin deck.
If you want to trim your mana curve a bit more, I'd recommend trimming some of your higher CMC creatures in the 6-7 cmc range. Doesn't matter which ones, just your personal preference on whichever have felt most lack-luster when played. Here are some other cool creatures in the 4-5 cmc range that could be some decent swaps:
Hope this helps!
5 months ago
This is my personal preference, but I recently swapped out Coastline Marauders for Unquenchable Fury in my Isshin deck. Unquenchable Fury basically makes any of your creatures into a Coastline Marauders, and has less mana investment for its built-in recursion. I found that my Coastline Marauders often got multi-blocked. Unquenchable Fury front-loads that damage instead.
6 months ago
The first thing that's jumping out at me is how many high drop creatures you're running. I bothered to do the math and your creature avg. cmc comes in at a whopping 5.04. I suggest more 3 drop and under creatures like Hanweir Garrison Meld, Skyknight Vanguard, Soltari Champion, Akroan Hoplite, Honored Crop-Captain, Breena, the Demagogue, Captain Lannery Storm, Coastline Marauders, and Mirror Entity while removing some of your highest cmc creatures.
Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Isshin - Army of Darkness
9 months ago
DrMengueche your suggestions sound interesting as i also sometimes run my Saskia deck in some 4 player pods. Do you have a list i could take a look at?
Also i am not sure i would say that Coastline Marauders is bad in multiplayer as it can deal a ton of damage for a 3-drop and late game it can be encored to get the last damage through.
Also here is my list if you want to give some feed back on it deck
1 year ago
Cool deck! Honestly seems like a surprisingly good Voltron commander, as you can get several combat steps out of nowhere. Maybe adding in some swords or things with double strike like Shriekmaw would give it, like QUADRUPLE strike! Just cool for an, oops surprise lethal!
Surprised not to see a Kiki-Jiki, Mirror Breaker in there somewhere! It does infinite combo with Combat Celebrant , but even if you choose to play it just for value, you can get a lot of miles out of copying Scaretiller , Solemn Simulacrum .
Reverberate Shunt and Deflecting Swat are all useful if you're finding yourself playing in a counter heavy meta! Just redirect the counter to any of these spells. Coastline Marauders is one of those cards I think is a very good underrated budget card! Glad to see it getting some use!