Ruthless Knave

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ruthless Knave

Creature — Orc

, Sacrifice a creature: Create two colorless Treasure artifact tokens with ", Sacrifice this artifact: Add one mana of any color to your mana pool."

Sacrifice three Treasures: Draw a card.

NV_1980 on U/B/R Pirates

7 months ago

Some ideas to add to the theme/tribalism of your deck :)

1empyrean on

2 years ago

I think building an artifacts deck around Ashnod isn't really exploring anything new with her.

Anyways, here are some suggestions for cards that I think are interesting. Not all of these will really work for thr deck you are trying to build, but some will.

Pentavus, Priest of the forgotten gods, Dreamscape Artist, Ruthless Knave, Scrap Welder, Sloppity Bilepiper, Yawgmoth, Thran Physician, Champion of Stray Souls

seshiro_of_the_orochi on Breya's Bodacious Badonkadonk

3 years ago

The list indeed looks pretty impressive. A pretty cool finisher would be Cranial Plating. Infernal Tribute would basically turn all of your cards into clue tokens. And Ruthless Knave is a value engine in a treasure heavy deck.

tiffanyann on Unique Commanders

3 years ago

Oh God here we go.

Aethertide Whale

Brineborn Cutthroat

Brine Hag  WTF IS THIS

Arcane Adaptation

Daring Saboteur

Deadeye Plunderers

Denizen of the Deep

Diabolic Edict

Dire Fleet Ravager YES.

Dusk Legion Dreadnought

Elaborate Firecannon MUST INCLUDE

Fatal Push

Fathom Fleet ANYTHING

Fell Flagship

Fleet Swallower

Forerunner of the Coalition COP DFR

Ghost of Ramirez DePietro

Ghost Ship

Grasping Scoundrel

Gust of Wind

Gyruda, Doom of Depths SHOULD WE DO ALL EVEN HAHA NO

High Tide

Hostage Taker

Icebreaker Kraken

Inga Rune-Eyes

Interdict

Jace, Cunning Castaway

Killer Whale

Kraken of the Straits

Lingering Mirage

Lookout's Dispersal

Merchant Raiders

Merchant Scroll

Merchant Ship

Merfolk Assassin

Merfolk of the Pearl Trident

Nadir Kraken

Nameless One

Nezahal, Primal Tide

Phantasmal Dreadmaw

Phantasmal Terrain

Phantom Warrior

Piracy

Pirate Ship

Queen's Bay Soldier

Raiders' Karve

Raiders' Wake

Reef Pirates

Rescue from the Underworld

Return Upon the Tide

Rise from the Tides

Rishadan Dockhand

River Serpent

Run Aground

Run Ashore

Ruthless Knave

Saprazzan Cove

Saprazzan Outrigger

Scourge of Fleets

Sea God's Revenge

Sea Serpent

Serpent of the Endless Sea

Shadowed Caravel

Shipbreaker Kraken

Siren Stormtamer

Skulduggery

Skymarch Bloodletter

Sleek Schooner

Slipstream Eel

Sorcerous Spyglass

Spectral Sailor

Spined Megalodon

Steam Frigate

Stormsurge Kraken

Stormtide Leviathan

Thassa's Ire

Thing from the Deep

Thing in the Ice  Flip

Tidal Wave

Unknown Shores

Vampire Revenant

Vanquish the Weak

Vexing Scuttler

Waker of Waves

Walk the Plank

War-Wing Siren

Watery Grave

Wavecrash Triton

Wu Longbowman

Pursued Whale

bomb_arie on Chatterfang-Ruthless Knave Combo

3 years ago

Found another 'draw out your deck' combo.

Chatterfang, Squirrel General + Pitiless Plunderer + Ruthless Knave or Chatterfang, Squirrel General + Pitiless Plunderer + Skullport Merchant is a three card combo which can make infinite Treasures, and then draw out your deck.

  1. Have Chatterfang, Squirrel General + Pitiless Plunderer + Skullport Merchant and two Squirrel tokens in play.
  2. Pay and sac a token to activate Chatterfang, Squirrel General second ability destroying the other token.
  3. Pitiless Plunderer triggers twice creating a two Treasure tokens.
  4. Chatterfang, Squirrel General triggers creating a two Squirrel Tokens.
  5. Rinse and repeat. Use one of the Treasures for , having infinite ETB/LTB triggers and gain a Treasure.
  6. Use the Treasures and Skullport Merchant or Ruthless Knave to draw out your deck.

bomb_arie on Chatterfang-Ruthless Knave Combo

3 years ago

Hi there

While everybody is focussed on Pitiless Plunderer I found a combo with another Pirate which I think is fun to play in Chatterfang. I am going to build the deck later.

For this combo you need a random creature (Squirrel?) on the battlefield. Chatterfang, Squirrel General + Parallel Lives + Ruthless Knave will do the job. Chatterfang, Squirrel General + Doubling Season + Ruthless Knave and Chatterfang, Squirrel General + Primal Vigor + Ruthless Knave will do it also. With Ruthless Knave you can sac three Treasures to draw a card, so with infinite Treasures you can draw out your deck, which should lead to drawing a win-con.

  1. Have Chatterfang, Squirrel General + Parallel Lives + Ruthless Knave and another creature in play.
  2. Pay for Ruthless Knave and sacrifice the creature.
  3. Ruthless Knave makes 4 Treasures because of Parallel Lives.
  4. Chatterfang, Squirrel General makes 4 Squirrels.
  5. Use the Treasures for to activate Ruthless Knave again and sacrifice a Squirrel.
  6. Rinse and repeat, gaining 1 Treasure and 3 Squirrels every loop.

MaltOMeal on Absolute Theocracy

3 years ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    multimedia on Treasure Hungry Korvold

    3 years ago

    Hey, sure, consider cutting cards that are single effects such as sorceries for cards that have repeatable effects? It's not just Priest that's good with repeatable token sources also Korvold, Pitiless Plunderer / Ruthless Knave , Butcher of Malakir , etc. therefore expanding on tokens helps all these cards.

    Some cards to consider cutting:

    Some cards that are okay, but could be upgraded with budget options:

    Some budget land changes to consider:

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