Cloud Pirates

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cloud Pirates

Creature — Human Pirate

Flying

Cloud Pirates can block only creatures with flying.

Coward_Token on Jumpstart 2022

1 year ago

Planar Atlas: Sigh. For mono-color commanders, especially MV 4 ones, it would have been nice if this came in untapped.

Zask: obviously mills for random token Insects too

Auntie Blyte: How is there no black or rakdos hybrid pip for the identity? And How is she not just an imp? Guess they went for the "Devil on your shoulder" pun. (IDK if self-life loss in general would have been too much for the trigger.)

Agus Kos, Eternal Soldier: With Brother's War in mind I was thrown off by this not being a tribal card. And then I was thrown off again by it saying ability, not spell. Anway, probably some fun to be had here; how about Gideon, Battle-Forged? Or Mirrorpool?

Daring Piracy: I would have prefered Cloud Pirates as menace isn't super reliable, but Admiral Beckett Brass is nonetheless happy to have a reliable source of tribal combat damage.

Tragic Slip: Sigh. At least there's not a panty shot.

multimedia on admiral BB and her thieving pirates 2.0

3 years ago

Hey, well done for your first budget deck, you have several good cards, but also some that can be upgraded on a budget.

I'll give some card suggestions only for Pirates and lands and if you would like additional help with other cards than I offer more help in another comment.

Some cards to consider adding:

Total: About $10.

With Brass it's helpful to have more low CMC Pirates who have evasion especially flying because then you can more easily do combat damage to an opponent with three Pirates. Coercive Recruiter and Merchant Raiders have good repeatable effects with Pirates. They help to clear the way of blockers to do combat damage to an opponent. These Pirates are nice with Fathom Fleet Captain and Molten Echoes, cards that can be repeatable sources of Pirate tokens. Encore such as Impulsive Pilferer creates a number of Pirate tokens equal to the number of opponents you have which can be many triggers of Recruiter and Raiders.


Cards to consider cutting:

  • Highland Lake
  • Swiftwater Cliffs
  • Submerged Boneyard
  • Dismal Backwater
  • Crypt of the Eternals
  • 1x Swamp
  • Clone
  • Confiscate
  • Gyruda, Doom of Depths
  • Nemesis Mask
  • Beguiler of Wills
  • Dire Fleet Neckbreaker
  • Dire Fleet Ravager
  • Tomb Robber

Clone, Confiscate, Gyruda, Wills are four subpar cards here compared to the others to copy or gain control of something an opponent has. Of these Wills is fine, but situational since consistently you're not going to be able to gain control of the creature you want to gain control of.

If interested I offer more advice. Good luck with your deck.

zanesebo on Edric's Aggressive Diplomacy

4 years ago

I really enjoy this deck! And thanks for your comment on mine. I'm a budget player, so a lot of the choices you've made wouldn't exactly work for me. However, I've been really sleeping on that Wirewood Symbiote combo. I have most of the important elves for that to be effective, so I'll be adding that card to the mainboard for sure. I also really like Plaxmanta . I've never seen this card before, and I think it works fantastic in the deck. I considered Bident of Thassa and Druids' Repository before, but seeing it in this deck convinced me to add them.

I think Hypnotic Siren could be a good replacement for Flying Men or Cloud Pirates . It's basically the same thing, but it can be used mid-late game if needed to steal a bothersome creature from an opponent. Jace's Phantasm and Hope of Ghirapur are also 1/1 flying creatures that can be useful mid-late game. I also think One with Nature is good ramp in this deck because of the evasive creatures.

carpecanum on Piratas OH!

4 years ago

Open Into Wonder maybe? Warkite Marauder , Hostage Taker and Cloud Pirates for sure.

Coastal Piracy for flavor. Bedlam for fun.

Grip of Phyresis at the right moment can steal Swiftfoot Boots or some other annoying artifact right before you choose what permanent to steal.

multimedia on Admiral Beckett Brass

5 years ago

Hey, looks good for your first Commander deck.

Budget cards ($5 or less each) to consider adding:

Cards to consider cutting:

  • Izzet Guildgate
  • Rakdos Guildgate
  • Submerged Boneyard
  • Evolving Wilds
  • Anticipate
  • Depths of Desire
  • Smelt
  • Unsummon
  • Power Sink
  • Pirate's Prize
  • Traitorous Instinct
  • Fevered Visions
  • Navigator's Ruin
  • Street Riot
  • Raiders' Wake
  • Aqueous Form
  • Encrust
  • Claim / Fame
  • Angrath's Marauders
  • Deadeye Plunderers
  • Lightning-Rig Crew
  • Prosperous Pirates

If you would like I offer more advice. Good luck with your deck.


triproberts12 on Ten Piece (Pirate Tribal)

5 years ago

Since pirates are fairly weak as a tribe, you're going to need to limit what others can do and attack their resources in order to chip in for the win. Your commander helps with creatures, so I would attack the hand and mana to slow them down.

I recommend discard like Capital Punishment , Dark Intimations , Discovery / Dispersal , Herald of Anguish (great with treasures!), Syphon Mind , Liliana's Specter , Nicol Bolas, the Ravager  Flip, Scythe Specter , Siren of the Silent Song , Skull Rend , Tasigur's Cruelty , and Torment of Hailfire .

While land destruction is often looked down upon as unfun, if you decide to keep with a lot of small creatures, you can come out at an advantage by keeping the lands on the board low. You'd have to build your deck to accommodate that, though. For that, you have Mana Vortex , Tectonic Break , Desolation , Epicenter , Ember Swallower , Rite of Ruin (again, great with treasures), Boom / Bust , Impending Disaster , and Wake of Destruction . You'll also find that creature stealing effects snowball, since you can remove blockers to get in with your pirates. Insurrection , Expropriate , and Blatant Thievery will all serve you well.

I would also lean more heavily into treasures. Mechanized Production acts as a second copy of Revel in Riches to that end, and Brass's Bounty will help get you there.

Some generic tribal cards will also help. Cards like Vanquisher's Banner , Shared Animosity , Door of Destinies , Konda's Banner , Kindred Dominance , Kindred Discovery , Coat of Arms , Metallic Mimic , Adaptive Automaton , Obelisk of Urd , Path of Ancestry , etc. will help shore up the weakness of the tribe.

As for old pirates, consider Rishadan Brigand , Rishadan Cutpurse , Rishadan Footpad , Talas Explorer , Talas Warrior , and Cloud Pirates .

Finally, I would head to EDHREC just to see the staples that are played in Grixis colors, as well as for your commander and whatever theme you choose to go with. You can also toggle to budget in the top right in order to see what will make it easier to build without sinking a bunch of money into the deck. However, keep in mind that cards like River's Rebuke don't scale up well to multiplayer, so you'll find the choices people make are very different. While cards like Cyclonic Rift , Sol Ring and Vandalblast will hurt the pocketbook a bit, they're good investments for whatever Commander decks you choose to build in the future.

If you don't like what you see, you can also head to Scryfall to search for cards. They'll let you limit the results to cards in your color identity, put price limits, and let your rank the results by how much commander play they see.

carpecanum on [PreCon] The Black Rose Crew - Pirate Tribal

5 years ago

Love the theme. A little off message here but IF pirates had a tame dragon it would be Hellkite Tyrant, which would support your piratey stealing and artifact wincon.

Kukemssa Pirates? Cloud Pirates?

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