Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Goblin Pirate
When this dies (is put into the graveyard from the battlefield), create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Gain one mana of any colour.")
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate this ability only as a sorcery.)
3 months ago
Gadrak, the Crown-Scourge, Impulsive Pilferer, and Shambling Ghast seem like decent additions. I'm also surprised not to see the fetchlands in this deck (heck, given the added value from Korvold it might be worth it to run off-color fetches like Marsh Flats), and if you do add the fetches then Elvish Reclaimer and Crop Rotation would perform incredibly well.
Happy trails! Korvold is one of my favorite commanders >:)
4 months ago
RinceRaven on krenko
4 months ago
Alright alright so I got asked to give a bunch of suggestions so here we go. Hoo boy. Gonna try to keep most suggestions low on budget but will include the best slightly expensive cards. Should also mention I got a lot of things I know from this primer, cheers. https://deckstats.net/decks/82803/752805-competitive-krenko/en
First the draw pieces you missed: Rundvelt Hordemaster, Dark-Dweller Oracle, Skullclamp, Subira, Tulzidi Caravanner, Reforge the Soul, Conspicuous Snoop, You Find Some Prisoners. The only actual good ones you got in this draft are Idol of Oblivion and Wheel of Misfortune imo, though most are servicable.
Next up ramp: Mana doublers are too slow for a deck as fast as Krenko, and you don't have the card draw to support such cards in mono-red. Not really. Also with the 4 mana commander having 2 mana ramp becomes much, much more valued. Cheering Fanatic, Liquimetal Torque, Generator Servant, Wily Goblin, Infernal Plunge, Fire Diamond (Yes I know, I think it's fine here).
Haste: Giving Krenko (and his tokens) haste literally puts you a turn ahead over not having it. Crashing Drawbridge, Ashling's Prerogative (Even gives tokens haste too), Generator Servant (multipurpose? Whoa), Goblin Chieftain, Goblin Motivator, Lightning Greaves, Mass Hysteria, Thousand-Year Elixir (tad pricey but repeatable Krenko seems good) Bloodlust Inciter.
Wincons: gotta end the game somehow. Combo's are good: Breath of Fury, Staff of Domination, Thornbite Staff, Umbral Mantle are the best combo lines for Krenko afaik. If not/next to combo, we have good old damage: Coat of Arms, Eldrazi Monument, Impact Tremors, Obelisk of Urd, Skirk Fire Marshal, Purphoros, God of the Forge, Shared Animosity, Devilish Valet, Quest for the Goblin Lord, Throne of the God-Pharaoh.
If we let our opponents do whatever they want we'll have trouble winning, even with our speed. Luckily red has quite some options. Don't forget Liquimetal Torque can turn things into artifacts so we can shoot them easier. Abrade, Chaos Warp, Gempalm Incinerator (great removal spell, terrible creature), Goblin Assassin (wipes the floor with creature decks), Goblin Bombardment, Goblin Cratermaker, Goblin Sharpshooter, Goblin Trashmaster, Goblin Welder (hits opponents too), Mogg Salvage, Pashalik Mons, Skirk Fire Marshal (your board survives this with Coat of Arms or Eldrazi Monument), Furystoke Giant, Shattering Spree, better than Vandalblast, Wild Magic Surge.
I'm tired and my brain is dying so here's a dump of things I forgot or for didn't have a place to mentioned yet :)
Heirloom Blade, Chandra, Torch of Defiance, Blood Moon, Brash Taunter, Impulsive Pilferer, Jeska's Will, Goblin Chirurgeon, Goblin Sledder, Mogg Raider, Pyroblast, Red Elemental Blast, Tibalt's Trickery, Mogg War Marshal, Legion Loyalist, Legion Warboss, Brash Taunter, Fable of the Mirror-Breaker Flip, Hobgoblin Bandit Lord, Muxus, Goblin Grandee (idk at what math this is good I'm sure someone did it already somewhere on the internet), Siege-Gang Commander, Zo-Zu the Punisher, Goblin Ringleader, Goblin Piledriver, Arms Dealer, Grotag Night-Runner, Goblin King (get 5th or 6th edition art btw).
Good luck on figuring things out. I'm off to bed
8 months ago
Red has a lot of treasure generating cards now (Treasure tap and sac for any one colored mana) and some of these cards improve that effect.
8 months ago
Ancient copper dragon is crazy good. Rediscovered a newer favorite of mine Surge to Victory + Xtra combat spell is a inf combat win most of the time. Or w/out its still a great value play
A few additional thoughts though your 3 drop slot is huge maybe try to find some cheaper spells that make mana like Wily Goblin or Strike it Rich Impulsive Pilferer Indulge / Excess not the most fun but can allow you to have the fun.
11 months ago
Booster: Accelerating Action
1 year ago
Thanks for the response!
I'd love Phyrexian Altar for a handful of my decks but the high price point has kept me from getting one. Hopefully it gets a reprint sometime soon. Su-Chi is on the Reserved List, so the price for that one will probably never come down. Cathodion is as close as we will probably get to it. Ashnod's Altar is a card that I should have a handful of, but have somehow never gotten. Might need to fix that sometime soon because it's a great card.
Bloodfire Colossus is pretty similar in effect to Ryusei, the Falling Star. Ryusei's effect is slightly cheaper, though, as it doesn't require an activation cost and just has to die. Leyline Tyrant, Altar of Dementia and Impulsive Pilferer are also great, but all of mine are in other decks at the moment.
I'm not terribly interested in infinite/game-winning combos as a whole, so I'll have to pass on Thornbite Staff related stuff.
1 year ago
Ok, now there is more time. Regardi g Phyrexian Altar and Su-Chi: I didn't know those where that expensive. The remaining cards stay pretty useful. Impulsive Pilferer, Thornbite Staff and Ashnod's Altar allow you to go infinite with Feldon, you'd only need something to win, like an Altar of the Brood.