Impulsive Pilferer

Impulsive Pilferer

Creature — Goblin Pirate

When this dies (is put into the graveyard from the battlefield), create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Gain one mana of any colour.")

Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate this ability only as a sorcery.)

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Impulsive Pilferer Discussion

MaltOMeal on Absolute Theocracy

3 months ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    X-Factor11105 on Dragon Jesus (Bladewing the Risen EDH)

    5 months ago

    MeanLizard I agree on exploring a treasure subtheme, but I don't know if this shell is built to make the most use of them. I WISH Curse of Opulence made treasure, then we'd be on to something. Here's the relevant treasure cards I've previously identified and why I haven't previously added them:

    • Impulsive Pilferer : This is probably the closest for me. Perfectly fine to discard, but its four mana to get three 1/1s and we'll end the turn down one mana. No goblin or pirate synergies.
    • Glimmervoid : Not enough artifacts in tow to make this consistently valuable. I have the same hesitation for Spire of Industry .
    • Magda, Brazen Outlaw : Same issues as Feldon being too slow and being a target for removal once its online. If the package comes together in the next set or two, we'll have to re-visit Magda.
    • Pirate's Pillage : Probably not efficient enough to be included, but maybe?
    • Rapacious Dragon : Eh? The ETB aspect is nice for a heavier reanimation package, but this won't make a big enough impact on the game (I think).
    • Revel in Riches : I think there COULD be a case for this to be included, but 5 CMC is too expensive for my taste that doesn't pretty much win on the spot. I also worry about over-investing in a subtheme - Bladewing is already convoluted (draw dragons > discard dragons > revive dragons), so straying away from that too much puts the deck at risk of being diluted / durdling.

    I'm perfectly content to have Gadrak, the Crown-Scourge not be able to attack - when I can finally snag and add in Toxic Deluge and/or Fire Covenant , we'll be packing such a heavy removal package that Gadrak becomes that much more likely to fall into value.

    I like to look at Rakdos-color cEDH builds for ideas, and a few cards keep catching my attention: * Mindblade Render * Withering Boon * Mogg Salvage * Songs of the Damned

    I keep seeing Necromancy so I think I have to take the plunge and add it...

    Osbert on

    6 months ago

    Throw in Putrid Goblin so you have another combo piece with Grumgully and Rhythm of the Wild. Mogg War Marshal , Impulsive Pilferer , and Beetleback Chief are other good disposable bodies you can throw in.

    You also may want some non-Shattergang Bro ways of sacrificing your goblins. Skullclamp , Shivan Harvest , Goblin Bombardment , Goblin Chirurgeon , & Arms Dealer would be the first options to look at.

    I would take out Goblin War Strike and Mob Justice. These damage spells are too board reliant to be consistently good and often can't dal lethal without a Krenko in play.

    Both Domri's can come out as well as they are difficult to defend. Goblin can chump block 2/2s all day but suck a blocking flyers or any sizeable trampler.

    If you want more cuts I would look at the following: Ferocity of the Wilds, Dralnu's Crusade, Goblin Dark Dweller, Earwig Squad, Renata, Called to the Hunt, Goblin Rabblemaster, Sparksmith.

    I run a similar Jund goblins list but mine is helmed by Korvold, Fae-Cursed King who gobbles up goblins and often voltron smacks an opponent to death by accident. Take a look for some ideas. https://tappedout.net/mtg-decks/tasty-goblins-2/

    multimedia on Treasure Hungry Korvold

    6 months ago

    Hey, well planned out strategies on a budget. Nice Diabolic Intent :)

    Consider Priest of Forgotten Gods and more repeatable token sources? If you can fuel Priest then she's over powered in multiplayer Commander and a great way to grow Korvold and draw. Priest makes insane value with Korvold since for no mana, just sacing two creatures, you make all opponents sac a creature and lose 2 life, you draw three cards, make two black mana and give Korvold two +1/+1 counters. Priest wants a robust package of cards that are repeatable token sources.

    Chandra's second 0 loyalty ability + Priest is a combo to be able to activate Priest repeatedly on your turn. The Elementals Chandra creates are saced at your end step meaning they will trigger Korvold and they don't have to attack.


    You can speed up game play by adding more one and two drops that have interaction with Korvold or can be reliable ramp to cast him quicker.

    Another way to speed up game play is the reduce the number of lands that will always ETB tapped such as Gruul Guildgate .

    On a budget Savage and Ancestry are exceptions, but they can make one color of the three Jund colors, that's worth it.

    I offer more advice, including cuts to consider. Good luck with your deck.

    multimedia on admiral BB and her thieving pirates 2.0

    9 months ago

    Hey, well done for your first budget deck, you have several good cards, but also some that can be upgraded on a budget.

    I'll give some card suggestions only for Pirates and lands and if you would like additional help with other cards than I offer more help in another comment.

    Some cards to consider adding:

    Total: About $10.

    With Brass it's helpful to have more low CMC Pirates who have evasion especially flying because then you can more easily do combat damage to an opponent with three Pirates. Coercive Recruiter and Merchant Raiders have good repeatable effects with Pirates. They help to clear the way of blockers to do combat damage to an opponent. These Pirates are nice with Fathom Fleet Captain and Molten Echoes, cards that can be repeatable sources of Pirate tokens. Encore such as Impulsive Pilferer creates a number of Pirate tokens equal to the number of opponents you have which can be many triggers of Recruiter and Raiders.


    Cards to consider cutting:

    • Highland Lake
    • Swiftwater Cliffs
    • Submerged Boneyard
    • Dismal Backwater
    • Crypt of the Eternals
    • 1x Swamp
    • Clone
    • Confiscate
    • Gyruda, Doom of Depths
    • Nemesis Mask
    • Beguiler of Wills
    • Dire Fleet Neckbreaker
    • Dire Fleet Ravager
    • Tomb Robber

    Clone, Confiscate, Gyruda, Wills are four subpar cards here compared to the others to copy or gain control of something an opponent has. Of these Wills is fine, but situational since consistently you're not going to be able to gain control of the creature you want to gain control of.

    If interested I offer more advice. Good luck with your deck.

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