Creature — Orc Pirate
Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Coercive Recruiter Discussion
1 month ago
Eli4JHawks11 Sure. I had put off writing the primer to make sure the deck was working the way I wanted it, then I just kinda didn't get around to it. A problem is that, to type everything out, it feels like locking it in and I have to have more reason to change something than that it just feels right.
Until I get around to it, here is a basic run down of how to pilot the deck:
Some situations make dashing every turn a good idea. Confusion in the Ranks being on the board is one of those situations. It's really down to what you are up against.
The big combo behind the scenes is Flamekin Herald plus casting Ragavan to cascade into Glimpse of Tomorrow. This should be done with a field full of tokens and other things to maximize value. If one of the cards you put into play is Confusion in the Ranks, its going to get a little weird. If you want to keep it simple, have all the things of each type swap with the same target. When the first one swaps, the rest targetting the same card fizzle so you won't swap those. There is a chance of landing one of the game ender combos, but if that doesn't happen, at least things got exciting. Also, note that you keep stuff you stolen from your opponents when you cast Glimpse of Tomorrow and they lose anything of yours they might have.
Game ending combos are Kiki-Jiki, Mirror Breaker and either Port Razer or Coercive Recruiter, Magda, Brazen Outlaw with Maskwood Nexus (if it doesn't win immediately, it sets you up to win quickly), or Hellkite Tyrant and enough artifacts.
Ragavan should be doing voltron stuff for most of the game. Not very complicated.
So, in summary, play like it's voltron, steal stuff with Ragavan and other things, and if combos happen, they happen. I handed the deck to a beginner once and he did fine. Knowing all the small little interactions isn't going to make or break the deck.
3 months ago
Thanks for the help! I didn't know the sematics around the activated abilities wording, that's a huge benefit to know. As for the treason creatures, I totally missed that Delina taking them wouldn't end up doing much since they couldn't attack unless I also triggered an extra battle step. I'll probably keep Coercive Recruiter around because she'll scale infinitely with the number of clones (since each one is a pirate and triggers the last one), but will probably drop the other 3. I agree with Goblin Bombardment and Spawning Pit being good inclusions, they were actually both in here while I was building it and cut late, but I think they'd be a great replacement for the copying artifacts that don't actually copy for me. As for Disrupt Decorum , I love the card, but unless it drops like a rock due to the reprint I think it'll remain outside of our budget here. Thanks so much for the help!
3 months ago
Ah. Then I am glad that Coercive Recruiter is cheap as well. It's hilarious to make several copies on one turn and go nuts.
3 months ago
Yeah, you get the ETB with the token. Coercive Recruiter is an example of a card you could use with Feldon that actually satisfies the untap requirement as well. Although, I use it with Kiki-Jiki, Mirror Breaker .
4 months ago
I'll probably get one for this deck at some point.
4 months ago
I don't really see why you should be running Breaching Hippocamp if you aren't running Kiki-Jiki, Mirror Breaker or the Prime Speaker Vannifar combo lines. Both of those cards are pretty good in a Yasova deck anyways (Kiki inf combos with Zealous Conscripts and Coercive Recruiter , while Vannifar is a good sac outlet for stolen creatures) so maybe you could find some room for them.
8 months ago
Hey, well done on a budget. Nice Sol Ring and Mutavault promos :)
More flying/unblockable Pirates can help to easier trigger Malcolm and Breaches.
- Departed Deckhand --> Volcanic Dragon
- Spectral Sailor --> Swaggering Corsair
- Siren Stormtamer --> Goblin Trailblazer
- Warkite Marauder --> Captain Vargus Wrath
- Storm Fleet Sprinter --> Littjara Kinseekers
- Zara, Renegade Recruiter --> Maelstrom Colossus
- Archetype of Imagination --> Confiscate
Imagination also makes it so your opponents creatures most likely can't block your creatures because they can't have flying. The only creatures who can block are ones with reach or there's an effect to be able to block creatures with flying.
Sources of repeatable draw when a creature you control does damage or combat damage to a player are good with more flying Pirates.
- Bident of Thassa --> Sisay's Ring
- Reconnaissance Mission --> Dreamstone Hedron
- Tandem Lookout --> Divination
Some Pirates can repeatedly help to clear the way of blockers to do more damage with Breaches and other Pirates.
Any creature you gain control of with Recruiter becomes a Pirate until end of turn. If that creature does damage to an opponent then it will trigger Breaches and Malcolm.
Good luck with your deck.
9 months ago
Hey, good start on a budget. Malcolm is spelled wrong that's why it's showing in the category Unknown.
More low CMC flying/unblockable Pirates can help to do combat damage to an opponent to trigger Brass:
Merchant Raiders and Coercive Recruiter have good repeatable effects with Pirates. These effects can help to clear the way of blockers for Pirates to do combat damage to opponents. The creatures you gain control of with Recruiter get the bonus of becoming a Pirate until end of the turn which helps to trigger Brass. Both these Pirates are excellent with Fathom Fleet Captain who can be a repeatable source of Pirate tokens.
Shared Animosity can be a powerful repeatable effect for your attacking Pirates. March of the Drowned and Fiery Cannonade are helpful Pirate tribal spells. Chaos Warp, Negate, Feed the Swarm are helpful overall support spells.
Some cards to consider cutting:
- Walk the Plank
- Briber's Purse
- Soul Manipulation
- Song-Mad Treachery
- Kari Zev's Expertise
- Extract from Darkness
- Angrath, Captain of Chaos
- Pillar of Origins
- Deadeye Plunderers
- Adaptive Automaton
- Door of Destinies
Some budget land upgrades to consider:
- Exotic Orchard > Crypt of the Eternals
- Unclaimed Territory > Unknown Shores
- Crumbling Necropolis > Highland Lake
- Grixis Panorama > Jwar Isle Refuge
- Shivan Reef > Swiftwater Cliffs
- Smoldering Marsh > Akoum Refuge
- Sulfur Falls or Dragonskull Summit > Dismal Backwater
Good luck with your deck.