Siren Stormtamer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Siren Stormtamer

Creature — Siren Pirate Wizard

Flying

, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.

nuperokaso on Ninjas and Rogues

1 year ago
  • Disciple of Deceit This seems to have anti-synergy with Ninjutsu. Since you return an attacker, you are not going to untap it. Overall people seem to overestimate this card. It looks like a tutor, but it's rather quite bad.
  • Inkrise Infiltrator, Vedalken Infiltrator Power one for two mana mana is not worth it.
  • Kotose, the Silent Spider This costs too much for a 4/4 with no evasion and no immediate board effect.
  • Okiba Reckoner Raid  Flip At the start of the game, you can't use it as an attacker. In late game, Menace is not that effective. Overall Changeling Outcast is a more reliable creature for one black mana, and even that isn't exactly a premium card.
  • Twisted Embrace 4 mana is too much for this.

Other cards to add:

  • Shriekmaw - At worst it's a mediocre 2 mana sorcery removal spell, which is not bad. In longer game, you'll get a 3/2 unblockable create to close the game, which further works with nunjutsu. If you can manage to evoke it with Feign Death or Undying Evil...
  • Baleful Strix This is a two mana removal which draws a card. And with Ninjutsu, it you can draw additional card.
  • Siren Stormtamer This is an early ninjutsu enabler, which also protects your better creatures. Unlike say Negate, it can also proactively attack.
  • Sleeper's Robe Ensures unblockability of your ninjas with a card advatage just for 2 mana.
  • Clearwater Pathway  Flip Yet another untapped dual land.

NV_1980 on Fly You Fools!

1 year ago

Looks very cool! I would suggest some (additional) fliers that restrict your opposition's options. Siren Stormtamer is a nice creature; nobody likes to target you or your permanents with spells if they know up-front that spell is not going to work. Aven Mindcensor is also extremely useful to stop opposing tutoring in its tracks. Selfless Spirit is great to protect your army from a wipe. Finally, Archetype of Imagination destroys the flying capacity of all opposing creatures, making you the uncontested master of the skies!

Good luck with this brew. In case you need other inspiration, I am running flying tribal under Shabraz, the Skyshark. You can find it here:

multimedia on Muldrotha: Budget Elemental Tribe!

1 year ago

Hey, just saw your update. Something to think about for gameplay, is it more important to you to have Muldrotha on the battlefield or many Elementals? Having both is asking too much because Muldrotha requires much setup and Elementals don't provide that setup. Muldrotha is a go-tall Commander, but you're playing as go-wide with many small Elementals. This conflict of what Muldrotha wants and what the rest of your deck is doing is most likely hindering gameplay.

Your deck is not built to go-wide with Elementals because you don't have any Elemental tribal lords, anthem effects and no early game Elemental token sources to flood the battlefield with Elementals. Lords are needed to make little Elementals actual good attackers so that you can swarm opponent. You're best attackers other than Muldrotha when it has evasion are the Elementals who can grow themselves. These Elementals are go-tall strategy not go-wide, having a large power/toughness Elemental for an attacker, instead of many little Elementals.

You're not going to like my next suggestions, but now that you've seen that your deck is struggling, some changes could help? My advice is build your deck first to maximize Muldrotha and second add in Elementals after doing so? Cut the weaker Elementals for more Muldrotha synergy especially draw/self-mill, ramp, protection and removal? Just play the better Elementals? I'm not suggesting to change your deck strategies, keep Elementals, +1/+1 counters and proliferate, but tone them down in favor of Muldrotha?


An example of a streamline Elemental base using current Elementals (by CMC):

I left Slitherwisp off the list because you don't have any other cards with flash? Without other cards with flash, Slitherwisp isn't worth a deck spot. Now you could add cards to give spells flash, but even so Muldrotha doesn't work with flash since you can only during your turn cast permanents from your graveyard.

Flash doesn't get around this Muldrotha restriction. You can flash at any point during your turn, but not on opponent's turns which defeats the purpose of flash. Spending your mana in the early turns for ramp, evoke Elementals, self-mill and draw is better to setup Muldrotha then having many Elementals on the battlefield.

Just adding a small package of nonElemental budget creatures that have excellent interaction with Muldrotha and Cavalier of Night could help gameplay.

TheOfficialCreator on Renari's Flicker Dragons

2 years ago

Rapacious Dragon?

Confound, Diplomatic Escort, Intervene, Keep Safe, Siren Stormtamer, and Turn Aside are some counterspells I have found that could help you.

multimedia on Muldrotha Snow: The Frozen Forest

2 years ago

Hey, you're welcome. Good job with the update, thanks for the shoutout.

Thespian's Stage combos with Dark Depths to get Marit Lage. Stage copies Depths to become a copy with no ice counters that's then saced to create Marit Lage. When you copy Depths due to the legendary rule you will have to choose one of them. Choose the Stage copy and put the original Depths into your graveyard. Moritte of the Frost is a budget snow creature who can copy any permanent you control to be snow.

Expanding on self-mill can fuel Muldrotha and get snow lands into your graveyard to reanimate a lot of them at one time with World Shaper. Shaper has to die to trigger it's land effect. Plaguecrafter is great in multiplayer Commander since it makes all your opponents sac a creature, or a Planeswalker or discard a card. It can sac itself making it a nice repeatable effect with Muldrotha.

Self-mill is like draw plus selection with Muldrotha since you fill your graveyard up with permanents to play.

Cemetery Tampering is repeatable self-mill with hideaway 5. When it enters the battlefield you look at the top five cards of your library and choose one of them. This card is then exiled and you may play it for no mana at your upkeep if you have 20 or more cards in your graveyard. Hideaway can be repeatable with Muldrotha if you have a way to destroy Tampering getting it into your graveyard to cast it again.

Seal of Primordium can repeatedly destroy Cemetery Tampering after your upkeep, after you mill, after you play the hideaway card for free. Seal is excellent with Muldrotha having a repeatable effect from an enchantment to remove an artifact or enchantment.

Repeatable protection for Muldrotha, Marit Lage, etc. can be helpful. Muldrotha is going to have a target on it when it enters the battlefield and Kaya's Ghostform can protect from many types of removal. It's one mana to repeatable cast it from your graveyard on your turn to protect Muldrotha.

One of the better ways to protect 20/20 indestructible Marit Lage is giving it hexproof since then exile and bounce opponent removal that targets can't target Marit Lage. Swiftfoot Boots gives equipped creature hexproof as well as haste and that's also powerful with Marit Lage getting to attack the same turn it's created if it's created on your turn. Siren Stormtamer is one mana to cast and one mana to sac to protect a creature or even yourself. Muldrotha makes Stormtamer a repeatable counterspell for creature or yourself protection.

Cheiromancer on Budget Overbeing

2 years ago

Good suggestions, nocknock! Dropping Kiora's Follower for Needlethorn Drake maybe? I have a feeling the card was only there because of a Kiora theme. Lorescale Coatl is really good in this deck. Your opponent has to deal with it before you can put Shielding Plax on it, or else kill you quick. As fun as that combo looks, I wonder if it's a win more?

At the moment I'm thinking more of including Siren Stormtamer to help protect any Coatls that might get on the board. Again, I'd probably drop the Followers.

legendofa on Scarab God UB Zombie Tribal

2 years ago

Wraths and board wipes are always a good idea, and Zombies in particular can recover quickly. Deadly Tempest and Languish are reasonable budget options.

For counterspells, Counterspell is a classic. Brine Shaman could be a cute trick, as long as you keep the Zombies coming. Countersquall adds a touch of damage on. Disallow is a little more expensive, but hits pretty much everything. Diplomatic Escort, Wizard Replica, Spiketail Drake, and Siren Stormtamer are inexpensive options that can fill your graveyard with creatures.

Niko9 on Looking for a casual but …

2 years ago

So, I don't really like plugging my decks and stuff, but I do have one that uses low cMc creatures and Curiosity effects, and ideally starts attacking on turn 2 every game. I'll put it here, and yeah, the main game play is to use things like Bident of Thassa to gain attacks off small evasive creatures like Siren Stormtamer and then tech it up to double down with things like Duelist's Heritage and Clarion Spirit to make more evasive creatures, more instances of damage, and more card draw off Bident or something like it. It does a lot of damage while setting up combo, which is always nice : ) Part of what I enjoy about playing it is that it really punishes decks that want to sit back and ramp for a while, because that's a lot of decks : )

Also, the commander could definitely be swapped. I just really like cute things, so...

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