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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
: Add .
, , Sacrifice this: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle your library.
3 months ago
Hey, you have an interesting/fun deck, but sorry it's casual power level (PL) 5 at most.
Lands in the manabase and ramp sources are a big sign of what PL. A low budget manabase that has Highland Lake and Temple of the False God isn't PL 7-8. Very little ramp with a 4.0 avg. CMC is not PL 7-8. Please get rid of Temple of the False God.
It's difficult to get to PL 8 or higher on a low budget because the best lands and mana rocks are some of the most expensive cards in Commander. At best on a low budget unless playing mono-colored you're looking at PL 6. Your deck doesn't have any instants or sorceries? Izzet has many good low budget instants and sorceries especially for draw.
You have an infinite combo Niv-Mizzet, Parun + Curiosity, that helps to have a higher PL. Although, Niv-Mizzet, Parun is better as a win condition when it's the Commander not inside the 99. You have many potential other win conditions: Purphoros, God of the Forge, Reckless Fireweaver, Impact Tremors, Nettle Drone, etc., but lack enablers to combo with these win conditions.
To increase PL your deck needs to be more tuned to get to the final goal which is to win the game. PL 8 uses just about all cards in the deck to help to assemble a combo win, ramp, tutor, draw, protect the combo or stop an opponent's combo. If a card doesn't help to do one of these then it's not needed in the deck. Don't try to get to PL 8 unless you can spend for expensive price cards instead shoot for PL 6.
Here's some low budget cards to increase the PL of your deck:
- Arcane Signet
- Talisman of Creativity
- Izzet Signet
- Mind Stone
- Shivan Reef
- Cascade Bluffs
- Glint-Horn Buccaneer
- Tandem Lookout
- Ophidian Eye
- Frantic Search
- Arcane Denial
- Pull from Tomorrow
- Fact or Fiction
- Sigil of Sleep
- Basilisk Collar
- Banishing Knack
- Everflowing Chalice
- Retraction Helix
- Expansion / Explosion
- Dualcaster Mage
- Solve the Equation
- Ral, Storm Conduit
- Memory Deluge
- Chaos Warp
- Grixis Panorama
- Temple of Epiphany
- Izzet Boilerworks
8 months ago
so the first thing i think you should do is add some ritual spells like Dark Ritual and Jeska's Will dark ritual will give you 4 black mana for free and jeskas will will give you an 20 cards you can cast from exile and a whole ton of mana,tutors will also give you card advantage when you really need it, one of my personal favorites thats more budget is Grim Tutor, but if you want to break the bank or use proxies (ew) Demonic Tutor is your best bet. as far as lands go, Grixis Panorama is a really stellar card in tandem with cards like Smoldering Marsh because its a mountian and a swamp, you can search for that when you crack the panorama, other examples include but are not limited to, Sunken Hollow Watery Grave Blood Crypt Steam Vents and the original true dual lands, which are too expensive to really even mention. i would personally trade out Dogged Pursuit for something like Exquisite Blood and also consider putting in some boardwipes like Toxic Deluge and alternate wincons such as Exsanguinate take the Ancient Carp out of the deck too, it has no flavor text and dosent contribute anything for the 5 mana youre paying for it. Aetherflux Reservoir is a great card in any storm deck, because youre gonna gain an incredible amount of life with all the spells youre casting. make sure you put more counterspells in, such as Counterspell and if you want something really fun, try Counterbalance, its one of my personal favorite cards and i run it in almost all my blue decks. Take out Dwindle for something like Imprisoned in the Moon and you can cast it on someones commander and they can no longer play their commander as it is now a land :) take out the Falthis, Shadowcat Familiar and replace it with something like a Niv-Mizzet, Parun for some more card draw and board threats, and make sure that at the end of the game your having fun my dude, at the end of the day winning is important but having fun is even more important. Welcome to EDH!
10 months ago
Hey there! Not sure how your mana-base is faring, but here are a few suggestions, as manabases in a five color deck can be very difficult.
Run all of the tri lands! I hate tap lands, trust me, but with the first sliver at the head I'm willing to bet you want him out as fast as possible. You're running most of them, but I'd recommend getting your hands on the others: Arcane Sanctum, Jungle Shrine, Nomad Outpost, and Sandsteppe Citadel.
Of course, the Ikora triomes would be awesome, but they can be a bit much per land if you have a smaller budget. For reference, here they are: Savai Triome, Ketria Triome, Indatha Triome, Raugrin Triome, Zagoth Triome.
Not sure how you feel about these, but something else to consider would be the 5 panoramas from wherever it was they were first printed. Having that choice of fetch without spending money on the big fetches can be a really big asset in many games: Naya Panorama, Jund Panorama, Grixis Panorama, Esper Panorama, and Bant Panorama.
I'm sure you're aware of these, but in case you aren't, there are of course the expensive duals and fetch lands. The fetches (like for example, Bloodstained Mire) are incredibly powerful. They give you the power of choice between yes, the two colors, but beyond that virtually any color you wanted if you ran all the shock lands (like Stomping Ground). If you drew that Bloodstained Mire and needed a green, you could fetch Stomping Ground and boom, you have it. Of course, that is quite a lot of money, but if you weren't aware of them, it's a good thing to keep in mind. On a side note, the fetches are even more extremely powerful as they go to your graveyard, allowing you to recur them (with say, Ramunap Excavator) and get tons of landfall triggers per turn.
Some others are ones that add any color- like these are probably by far the best. Here's some that come to my mind. Ancient Ziggurat, City of Brass, Mana Confluence. Cascading Cataracts/Crystal Quarry are also definitely worth it for the big ol Sliver.
You don't seem to have too much ramp in the deck besides the 3 green guys and a bit of Artifact ramp. Not sure how much you need more, but some I'd recommend are Fellwar Stone, Ornithopter of Paradise, Three Visits/Nature's Lore if you add the shock lands (like Stomping Ground, etc., then you can use these to find any color), Noble Hierarch, Ignoble Hierarch, Bloom Tender (adds one of each when big sliver is out!!), Birds of Paradise, definitely Arcane Signet, Sylvan Caryatid, etc. The dorks aren't slivers, but they are really really crucial in adding any color. It is a bit much of green though, which is probably not something you want to do, so maybe pick and choose wisely- especially if you replace the green ones I mentioned before (maybe not all of them). Let me know if you'd like some more of these kinds of ramp suggestions.
Anyways, I've got some stuff to do so I'll leave it at that for now- I'm not gonna read through this so sorry for any grammar errors too. Hope some of this is helpful, and insightful. Feel free to check out some of my decks (main one is Double Trouble EDH ⫸PRIMER⫷), and let me know if you have any questions or want some help. Best of luck with your deck, and have a wonderful evening.
edit: most of the slivers and all look good there's a couple things I'd swap no biggies, small things like maybe consider Kindred Discovery or Toski if you like Bident of Thassa) but that looks all good!
1 year ago
Hey, I'll first comment here then at a later time at your Zombie deck.
The theme you have here is called Spellslinger and with Spellslinger you want less creatures than normal, more instants as well as sorceries. Spellslinger is essentially control in Commander therefore the cards you tap out for need to be impactful. If you're new to the Spellslinger idea then overall with less than $200 budget you've done well so far, but you forgot Command Tower. You have several really nice cards, but also some stinkers that could be upgraded on a budget.
Consider more lands and ramp? To keep mana open at all times when you cast noninstant spells. 31 lands is low, not really enough land when you want to be making your land drops each turn. My advice is try 36 lands and 12 or more ramp sources. If you don't want to add more lands than instead add more low 1-2 CMC draw or best a combination of both.
- Command Tower
- Storm-Kiln Artist
- Fellwar Stone
- Unexpected Windfall
- High Tide
- Thrill of Possibility
- Star Compass
- Lonely Sandbar: one mana draw to trigger Niv.
- Forgotten Cave
- Reliquary Tower: no max hand size.
- Mystic Sanctuary: recur instant or sorcery.
- Volatile Fjord: gives Scalding Tarn a Izzet dual land to search for.
- Shivan Reef
- Grixis Panorama
If your primary win condition is Niv enchanted by Curiosity then you're going to want ways to shuffle all the cards in your hand back into your library. You'll want this effect to be able to keep drawing and doing damage with Niv since Niv only does damage to one target for each trigger. Ophidian Eye is another Curiosity. Each opponent will have 40 or more life thus you won't consistently have enough cards in your library to end all your opponents with Niv's damage without having more draw. Psychosis Crawler can help since it makes each opponent lose 1 life each time you draw a card.
Curiosity/Ophidian Eye is a may, you don't have to draw when you do damage with Niv. Because you can stop the combo then you can stop drawing so you don't draw from an empty library and lose the game. Stopping the combo also lets you cast a creature or sorcery to shuttle all cards from your hand back into your library to keep drawing and continue the combo. Whirlpool Warrior has this effect at least twice and Whirlpool Rider is only two mana.
Consider streamline/cut the creature base down to the 10-15 best creatures, less creatures the better and use the other spots for more instants?
A streamlined example of the current creature base (sorted by CMC):
- Goblin Electromancer
- Birgi, God of Storytelling
- Veyran, Voice of Duality
- Palladium Myr
- Archmage Emeritus
- Galazeth Prismari
- Talrand, Sky Summoner
I'm also suggesting some creatures upgrades who most have better interaction with Niv:
- Whirlpool Warrior --> Academy Drake
- Whirlpool Rider --> Fae of Wishes
- Psychosis Crawler --> Radiant Performer
- Tandem Lookout --> Skyclave Sentinel
- Storm-Kiln Artist --> Orvar, the All-Form
- Dualcaster Mage --> Relic Robber
Tandem Lookout soulbond to Guttersnipe/Electrostatic Field can draw a lot of cards because Lookout cares about any damage that the paired creature does and Guttersnipe does 2 damage to each opponent. You draw a number of cards equal to the number of opponents you have each time Guttersnipe triggers. Lookout is Curiosity, but the draw is not a may, you have to draw and Lookout can change who it's soulbond unlike auras.
Tandem Lookout can be soulbond to Niv, but it's risky because you can't stop the combo because you can't stop the draw without help. You'll need an instant way to shuffle all cards from your hand back into your library or an instant way to kill/bounce Lookout before you draw the rest of your library. If you don't do this you will lose the game from trying to draw from an empty library since you'll draw your entire library. Drawing your entire library can enable a win condition of Laboratory Maniac or Jace, Wielder of Mysteries and Jace has the advantage that he can draw card/cards to trigger Niv.
I've suggested a lot of card upgrades and hopefully given you advice to think about. Let me know your thoughts and if you would like me to continue in another comment including more cuts to consider. Good luck with your deck.
1 year ago
Have you considered Grixis Panorama? It works similar to Evolving Wilds and Terramorphic Expanse except you can only tutor for a basic Island, Swamp, or Mountain. Not that you'll need the swamp.
1 year ago
Hey, well done so far on a budget.
Some advice to consider is how to improve the manabase on a budget.
- Command Tower: staple land for two or more colored Commander decks.
- Exotic Orchard: staple land when playing three or more colors in multiplayer Commander
- Path of Ancestry: can make any color of mana.
These three lands are called Rainbow lands. Crumbling Necropolis is the Grixis Tri land, it can make any one color of mana you need.
These are budget Fetch lands to search for any basic land.
These two are Tango lands which care about lots of basic lands.
These are Reveal lands that also care about basic lands and have interaction with Tango lands.
Some lands to consider cutting:
- Temple of the False God: will not be able to tap for mana until your turn five or after since you're counting on only land drops to get to five or more lands.
- Dimir Guildgate, Izzet Guildgate and Rakdos Guildgate
- Some basic lands
Updated budget manabase example (38 lands, 24 blue mana sources, 21 black, 20 red):
- 9x Island
- 5x Swamp
- 5x Mountain
- Command Tower
- Exotic Orchard
- Path of Ancestry
- Crumbling Necropolis
- Grixis Panorama
- Ash Barrens
- Evolving Wilds
- Terramorphic Expanse
- Shivan Reef
- Sunken Hollow
- Smoldering Marsh
- Frostboil Snarl
- Choked Estuary
- Foreboding Ruins
- Darkwater Catacombs
- Shadowblood Ridge
- Temple of Deceit
- Temple of Epiphany
- Temple of Malice
Good luck with your deck.
1 year ago
Hey, well done on a budget for your first Commander deck. I'm having fun with Veyran with Kalamax, the Stormsire .
You have 111 cards which is too many. Cards to consider cutting to get to 100 cards:
- Temple of the False God : you don't have any land ramp, only relying on land drops to get five or more lands. This land will not be able to tap for mana until turn five or six at the earliest which is really bad.
- Sphinx-Bone Wand : it's too slow for the for payoff even with Veyran. It's seven mana and you then have to cast an instant or sorcery to put a counter on it.
- Siren of the Fanged Coast : five mana 4/4 flier is what this will be every time you cast it which is subpar.
- Brass's Bounty : not worth seven mana for treasures since you don't want to ramp into it. Need at least six lands in your control to make paying seven mana worth six treasures.
- Curator's Ward : you have better hexproof protection (Greaves/Boots) for Veyran.
- Selective Snare : narrow sorcery speed removal since only works on one creature type.
- Violent Impact
- Traitorous Blood
- Darksteel Ingot
- Jori En, Ruin Diver
Some budget cards to consider adding:
- Reiterate : combos with Mana Geyser to make infinite red mana as long as opponents have seven or more tapped lands. Buyback is nice when you want to be casting instants since it lets you after resolving it put it back into your hand to cast again. Mana enablers Storm-Kiln Artist and Birgi, God of Storytelling Flip are excellent with buyback.
Buyback is the reason that Reiterate can be a infinite combo with Geyser. After copying Geyser with Reiterate you resolve the copy of Geyser first and then resolve the original Reiterate which puts it back into your hand. While the original Geyser is still on the stack cast Reiterate again to copy the original Geyser and repeat. Can make infinite storm count for
, infinite cast of instant for
Ral, Storm Conduit
or infinite mana for
Jaya's Immolating Inferno
as win conditions.
- Solve the Equation : tutor for any instant or sorcery.
- Saheeli, Sublime Artificer
- Frantic Search : goes well with High Tide since it can untap lands. Being able to cast an instant to draw and then untap lands lets you potentially cast another instant that you may of drawn to get more out of Veyran and magecraft.
- Brainstorm : staple blue draw spell, instant draw three for one mana.
- Increasing Vengeance : copy your own instant or sorcery. Has flashback which lets you cast it again from your graveyard and if you do copy your own instant or sorcery twice.
- Preordain : Scry 2 before you draw is nice. One mana spell that's a good target to copy.
- Wizard's Retort : Veyran is a Wizard.
- Shivan Reef
- Ash Barrens
- Grixis Panorama
If interested I offer more advice including cuts to consider. Good luck with your deck.
1 year ago
I also have a Phenax deck, though its build more around blue spells. I do have black but most of those spells share blue. If you're still interested I have some suggestions:
If and when you decide to return Jace's Archivist to your deck, you may want to consider adding Liliana's Caress as well. This combo will get around Wheel of Sun and Moon and cards like Cranial Archive by not only forcing your opponent to discard, but cause the opponent to lose life as well.
I know you're not a fan of exiling the graveyard but I hope you will reconsider Planar Void . When your opponents' graveyards are big enough, you play it on the battlefield and it won't affect the cards already in your graveyard.
As for evasion I run Aqueous Form in my deck. It will make a creature like Consuming Aberration unblockable and allows you to scry as it attacks.
Speaking of Consuming Aberration, I once had an opponent exile his own graveyard to kill it. I now keep a Nighthowler in the deck as a fail-safe since it takes your graveyard into account as well as your opponents'.
While I have Altar of the Brood in my deck, I also have Hedron Crab as well and hope to add Ruin Crab at a later date. All of these allow me to have extra mill opportunities either through playing lands like Evolving Wilds and Terramorphic Expanse or an extra Phenax activation. If you choose to go all in on this you may want to include, but not limit yourself to Fabled Passage and Grixis Panorama . Use Urborg, Tomb of Yawgmoth to give some of these cards some extra mana production until you're ready to sacrifice them.
Honestly, if you already have Fleet Swallower and Traumatize you might as well add Maddening Cacophony. In fact, even if you only have room for two of the three, MC is the best option of the three because you can use it early in the game, bring it back with Mystic Sanctuary, and then cast it again for it's kicker cost--Which mills everyone's graveyards--later in the game when Fraying Sanity is on the Battlefield.
If you choose to add Diabolic Tutor, Don't forget Mastermind's Acquisition . It's essentially a functional reprint with the added bonus of allowing you to grab a card from outside the game.
Well that's about all I've got. Thank you for reading me out. I really enjoyed your page. The interaction and how well you explain your motivations are the reasons why this became my first deck upvote. Happy Hunting!