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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Bribery
Sorcery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
NV_1980 on U/B/R Pirates
6 months ago
Some ideas to add to the theme/tribalism of your deck :)
- Blatant Thievery/Bribery/Expropriate/Insurrection: Take what you can, give nothing back!
- Breeches, Brazen Plunderer: is awesome at helping you steal your opponents' stuff.
- Coastal Piracy: lots of potential draw and very much in theme.
- Coercive Recruiter: another awesome card for stealing stuff, this time for opposing creatures already on the battlefield.
- Fathom Fleet Captain: yay, a pirate-generator!
- Kukemssa Pirates: now we're stealing artifacts too!
- Ruthless Knave: sacrifice the creature you just stole and create some treasure tokens instead.
- Zephyr Singer: wait, what?! FLYING pirates?
Azoth2099 on Wizard tribal Big X spells
6 months ago
Ahh yes, Wizard tribal. Amazing. Here's some cards to tutor, draw & ramp your way to victory with:
Mystical Tutor, Personal Tutor, Solve the Equation, Gamble, Fervent Mastery & Vedalken AEthermage are worth considering as tutors here imo. Most of the other tutors in this color combo are Artifact tutors like Fabricate, Reshape & Reckless Handling...which I suppose could end up playing into a revamped strategy here as the deck develops, who knows?
For draw, Windfall, Wheel of Misfortune (& Wheel of Fortune if you're cut like that), Tolarian Winds, & Decaying Time Loop are all great with this commander. Cantrips like Ponder & Brainstorm should probably make the cut as well, it's hard to top that value for 1 mana.
As far as ramp, I always try to roll with at least 10 mana rocks, a handful of rituals & perhaps a few cost reducers when I'm within , depending on the your deck's mana curve. I know that sounds extreme, but I swear it makes your deck awesome, especially the more it develops. As the quality of each card goes up over time, consistent ramp becomes more and more important.
Also, some combo pieces to pair with Dualcaster Mage wouldn't hurt either. Twinflame, Heat Shimmer & Ghostly Flicker all work, the former 2 are definitely more synergistic with your current list though.
I could yap about various bangers for this commander like Bribery & Acquire all day, but I'll stop here unless you request more.
Lastly, a bit of bad news...Vadrik, Astral Archmage is the best commander for big X spells lol, he's insane. I might even say that he's the best one in that color combo in general.
Cheers!
NV_1980 on Arcanis, The Warrior … and his armada
8 months ago
Very interesting take on Arcanis. Bribery seems a fun way to steal key cards from your opponents and thus make life more difficult for them. Freed from the Real and Pemmin's Aura could both prove very useful in allowing you to use Arcanis' draw ability multiple times per turn. This is a bit of an expensive upgrade, but Mind Over Matter could even allow you to have Arcanis draw your deck (at the cost of one discard per draw-cycle). Since you're a long-time Arcanis player, you might be interested on my take on him at the center of a mill-deck.
Azoth2099 on So basically dimir Talrand
9 months ago
Hey man! You're gonna need a higher density of card draw, ramp and tutors if you want this bad boy to he more consistent, there's no way around it. Fortunately you're in , so that's no big deal. I'd recommend the following options:
Tutors: Demonic Tutor, Diabolic Intent, Grim Tutor, Beseech the Mirror, Mystical Tutor, Personal Tutor, Solve the Equation, Fabricate Spellseeker, Merchant Scroll & Lim-Dul's Vault.
Draw: Talion, the Kindly Lord, Necropotence, Black Market Connections, Dark Confidant, Dark Tutelage, Night's Whisper & Ad Nauseam (if you can lower your mana curve).
Ramp: Talisman of Dominance, Dimir Signet, Fellwar Stone, Springleaf Drum, Dark Ritual, Cabal Ritual, Culling the Weak, Bubbling Muck & High Tide. Maybe Rain of Filth.
Other synergistic value: Praetor's Grasp, Bribery, Acquire, Entomb, Reanimate & Mnemonic Betrayal.
Other than that I'd probably say add more cheap counterspells and instant speed removal so you can control the board and bolster your own. Let me know if you need help with cuts, I'm seeing a lot of them.
Azoth2099 on March of Mordor
9 months ago
Cheers m8, happy holidays!
So having tested Sauron, the Dark Lord into the dirt since his release, I think you're gonna need to get him on the board waaay faster than this list is currently doing if you really want to be mean like that. I'd recommend a few of the following "means" lol:
Rocks: Talisman of Dominance, Talisman of Creativity, Talisman of Indulgence, Dimir Signet, Rakdos Signet, Izzet Signet, Fellwar Stone & Springleaf Drum
Rituals: Dark Ritual, Cabal Ritual, Culling the Weak, Burnt Offering, Sacrifice, Rain of Filth, Bubbling Muck, High Tide, Rite of Flame, Infernal Plunge, Pyretic Ritual, Desperate Ritual & Seething Song.
Cost Reducers: Nightscape Familiar, Sapphire Medallion, Jet Medallion, Ruby Medallion, Cloud Key & Urza's Incubator.
And then there are other value pieces like Conqueror's Flail to go along with The Reaver Cleaver to help you get out of hand once he's summoned, & Faerie Mastermind to draw you cards while your commander builds your board from your opponents actions. Mystic Remora is also great in this sense and is still pretty cheap compared to Rhystic Study. Teferi's Ageless Insight is another banger post-commander that should be considered imo, especially since you can't run Necropotence as efficiently as other decks can.
For more villainy, consider Dauthi Voidwalker, Opposition Agent, Praetor's Grasp, Mnemonic Betrayal, Bribery, Acquire & maybe even something like Empress Galina to really peeve your pod.
Peace!
UltimateRoxas40 on Eldritch Captain of the Deep [Lovecraftian Primer]
1 year ago
Made_Compleat Thanks for taking a look!
I had thought about Coral Atoll, but I ended up going with Halimar Depths to represent the underwater city of Y'ha-nthlei, and they both enter tapped, but I like the pseudo-Scry 3 effect.
Mind Flayer would be a good addition here, and fairly on-point thematically, but the main drive of this deck is Milling, not stealing other creatures. Mind Flayer just doesn't seem impactful enough here. If anything, I'd probably play Bribery for the same CMC and effect without the limits of 'as long as you control Mind Flayer'. But I appreciate the suggestion!
Azoth2099 on The Lonely Loner (Seems to free his mind at night)
1 year ago
Wuddup! Vadrik, Astral Archmage is so busted, man. Probably the best Commander p4p imo. I've been brewing him for a while now.
I see you're already running Seething Song, which is great. I'd highly recommend adding Desperate Ritual & Pyretic Ritual as well. Functionally having 2 copies of Dark Ritual in a deck is insane. Mana Geyser is pretty decent, but at Sorcery speed and at a minimum cost of , it's really not worth it compared to the others.
I would also recommend Mystic Retrieval & Mizzix's Mastery over Call to Mind & Finale of Promise respectively. As well as adding Past in Flames.
2 pieces of Equipment that I noticed shone very brightly with this Commander are Conqueror's Flail & Commander's Plate. The added bonus of cost reduction makes their power here difficult to overstate.
Buyback is a popular mechanic in typical Vadrik decks, but the only ones that are truly worth consideration are Capsize, Reiterate & Clockspinning. Haze of Rage & Seething Anger are obviously great, but they don't facilitate wins with the same frequency as those other ones. Sorcery speed sucks.
Never doubt that you need those Tutors, son! Solve the Equation, Reckless Handling, Merchant Scroll, Fabricate, Bribery & Acquire are all pretty much too good to pass up here. Reshape can also be great, depending on your Artifact list.
Free spells like Misdirection, Blazing Shoal & Commandeer can be pretty great here, given that they are likely still cheap to cast if you can't cast them for free.
Lastly, try to get yourself copies of Sea Gate Restoration Flip, Shatterskull Smashing Flip & Jeska's Will for this one if you can. Amazing!
Peace!
DreadKhan on Please help me improve my …
1 year ago
If you like stealing creatures and have access to Blink Thassa, you might like Callous Oppressor. I'd also look at Helm of Possession for the same reasons. TBH I think I'd run Sower of Temptation over Gilded Drake with your Commander (Drake is a great card, but at least if you kill off Sower's creature you can just flicker Sower to get a new creature, at which point you can flicker Sower to steal something else), either way it's also worth a look.
If you're looking for ramp in Blue, I'm a fan of the usually clowned-on Dreamscape Artist, Myriad Landscape and Retraced Image, but I think it's probably a reasonable choice to run stuff like Arcane Signet/Fellwar Stone if you're struggling to get your ramp numbers high enough. A sneaky trick I heard about from The Command Zone (it's a Youtube EDH channel) is that you can use creature lands like Mishra's Factory or Faerie Conclave as a form of Blue ramp if you can copy them when they are creatures, Magic has few issues with cloning/copying lands if they are also creatures. Another unusual form of 'ramp' is to use the odd card like Walking Atlas to cheat extra lands in, but you probably would want a few more lands or card draw.
As one-off theft effects go, I find Bribery, Inevitable Betrayal and Cultural Exchange to all be pretty solid, Exchange does want you to have token generators, but Blue isn't bad at making small tokens. Bribery effects can be a LOT bigger than a theft effect, so Betrayal is deceptively powerful vs the right type of deck, but most decks have a few really strong creatures at least, and you should have multiple opponents to choose from.
It's not a Theft effect, but Rite of Replication is hilarious in practice, getting a single copy for 4 is pretty much market rate, getting 5 copies for 9 is crazy when it happens.
Have (2) | metalmagic , gildan_bladeborn |
Want (1) | Slasker |