Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
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|Commander / EDH||Legal|
Latest Decks as Commander
1 month ago
- Cobbled Wings
- Traveler's Amulet
- Spined Megalodon
- Learn from the Past
- Summary Dismissal
- Clear the Mind
That's all I can think of for the moment.
1 month ago
I severely dislike Bribery , so I also dislike inevitable betrayal, although I will admit that it does have an awesome name.
3 months ago
I also don't think you need the various stealing/enemy copying cards (except maybe Bribery ) since Esix isn't restricted to just creatures you control
3 months ago
Budget rogues is a sweet brew - I ran it a long while back. I really reccomend running as many 1 drop rogues as you can - I was running up to 12, alongside card draw to keep them going, preferring unblockables as you can to take advantage of blackguard/thought thief and prowl. The higher up the mana curve you go, the more expensive the list gets as it turns into the faerie/ninja style lists.
Frogtosser is a fun card, but without a second cheap cost reduction spell, its probably better just to play some cheaper cmc rogues, unless you plan to ramp into a particularly key card.
Most of the below cards are really cheap, and you should be able to test different kinds of shells using them. You can mess around with mostly blue shells and add some negates, or mostly black and add push - but the best thing about rogue decks is that so long as you keep switching it up your opponents won't know exactly what they are facing, and will have to play accordingly.
Morsel Theft is a lightning helix at the face that draws a card when you are hitting your opponent, but bad without a board state.
Key artifact meta - Thieving Skydiver
'sorta' card advantage options
Noggin Whack / Acquisitions Expert a solid 'no hand for you' plan does a lot to keep your rogues on the battlefield. If sieze/inq is out of budget, Bribery or plain old Duress variants can still get you there.
Cards to avoid (traps)
Disciple of Deceit - the card disadvantage and tap/untap on it is punishing. Tetsuko Umezawa, Fugitive relevant rogues already evasive Thieves' Fortune - if you are looking for answers its likely they've already stopped you hitting them in the face.
Secondly, Pyre of Heroes is an interesting option to turn 1 drops into 2 drops, letting you have more consistent access to lords like soaring or blackguard. It also dodges counterspells like vial, even if its not at instant speed and doesn't help after a wrath. Its worth testing with some proxies to see how it matches you against the decks you are likely to play, as artifact removal is common (but getting them to sideboard it in is also good). Glasspool Mimic Flip is notable in this case as a way to search out a clone of a lord without taking up a full creature slot, while Zulaport Cutthroat offers an option to drain out an opponent (even if it doesn't trigger prowl).
I hope this helps - have fun brewing!
4 months ago
Id remove Dragon Mage its very expensive as is charm breaker devils and Mercurial Chemister for things like Bribery , Act of Aggression , Word of Seizing and Insurrection . Mizzix's Mastery is a must, definitely remove Walk the Aeons because at sacrificing three lands that puts you at a major disadvantage try going for Beacon of Tomorrows they are what id definitely recommend at the very east just to give it a bit more of a competitive feel
4 months ago
Cards to be removed: Kasmina, Enigmatic Mentor , Cancel . Karn Liberated , Oath of Jace , Metalwork Colossus , Consecrated Sphinx , Padeem, Consul of Innovation , Kuldotha Forgemaster , Solemn Simulacrum , Phyrexian Metamorph and Bribery
They will be removed to allow the cards in the sideboard to go in.