|Commander / EDH||Legal|
Printings View all
|Eighth Edition (8ED)||Rare|
|Mercadian Masques (MMQ)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
1 week ago
It happens at the moment you leave the game.
When a player leaves the game:
- All objects they own leave the game
- Any control-changing effects that are giving them control of things they don't own end immediately (this is the one that applies to your question)
- If after step 2 they still control things they don't own (usually through something like Bribery or Rise from the Grave , etc.) then those objects get exiled
4 weeks ago
I told that teachin' lady the only crayons my son needed were red, white and blue.
1 month ago
I love the theft theme for Sen Triplets I'm not sure what you want your curve to look like, but some of my personal favorites are Agent of Treachery , Thief of Sanity , Acquire , Mind's Dilation , Praetor's Grasp , and Bribery
1 month ago
There are some situations where a Soulherder would get +1/+1 counters after a player leaves the game, but it usually won't get anything.
This is what happens when a player leaves a multiplayer game:
- All objects owned by that player leave the game (this is different from being exiled)
- Any effects giving that player control of objects they don't own end
- If they somehow still control any other objects, those objects get exiled
So for example: if the player used Bribery to get a creature from someone else's library, it won't be removed in step 1 above and won't be given back to anyone in step 2, so it will get exiled in step 3. Soulherder will get a counter for that, but not for anything that left the game in step 1.
1 month ago
Oh how I wish we could run Vraska, Relic Seeker ! I love this list. For flavor I'd add Acquire , Bribery , Greed , Piracy Charm , Vance's Blasting Cannons Flip , Vanquisher's Banner and Coveted Jewel .
Great list though. +1 from me,
1 month ago
Hey man! Grixis is fun. I've got some thoughts... feel free to ignore any/all of them.
Your mana base is better than most, but it can still use some work. Consider City of Brass and Mana Confluence . Paying one life for an ETB untapped, chromatic land to generate mana is a great rate, and these two are functionally a second and third command tower. Generally, the one life cost-to-activate is irrelevant.
Similar to your land-base, mana rocks are a great way to hit your colors and ramp yourself faster than your opponents. Since you don't have access to dorks, you need to consider more two-mana mana-rocks; these are, in my experience, vastly superior to three-mana rocks. Consider running a few of the following: Talisman of Indulgence , Talisman of Dominance , Talisman of Creativity , Fellwar Stone , Arcane Signet , Mind Stone , Prismatic Lens and/or Coldsteel Heart . The diamonds ( Sky Diamond , Charcoal Diamond and Fire Diamond ) are really just worse Coldsteel Heart s. If you wanna go and bust the bank, Grixis decks often have the critical mass of artifacts necessary to make Mox Opal good; Mox Diamond and Chrome Mox are also great. Also Mana Crypt .
In general, one-for-ones like Hero's Downfall and Dreadbore are not going to be powerful enough in a format like EDH. You have three times as many opponents, meaning you're facing approximately three times the number of cards you yourself have available. So you're probably going to want to be able to remove multiple threats with one card -- this is part of the reason Wrath effects are so good. I like that you're running Damnation ; consider Toxic Deluge as another, similar effect that dodges Gaddock Teeg 's restrictions. I've always been a big fan of By Force as mass artifact removal, and Cyclonic Rift is always worth including. Finally, Fire Covenant is a great piece of mass spot removal.
One card especially good with Cyclonic Rift is Windfall . Pairing Windfall with a Narset, Parter of Veils (which I think you should definitely run) leads to instant fun. More generally, mass, repeatable card-draw and/or selection is a great thing in EDH and decides most games. Phyrexian Arena is probably the most common way to generate card-advantage in black, but also consider Graveborn Muse , Treasure Cruise or Dig Through Time (I don't recommend both, as delve can get in its own way), Fact or Fiction , Painful Truths (which is quickly becoming one of my favorite cards), Faithless Looting , Dack Fayden and the like.
Adding more cards to your counter package seems like a plausible route for improvement. If budget is no object, Mana Drain and Force of Will are the two best counters available. Also consider Force of Negation , which is excellent against combo decks, Dispel , which is great against Ad Nauseam decks, Pyroblast , which is good usually against at least one or two of your opponents and (on the off chance you run Dack Fayden and ult him) can steal a permanent, Flusterstorm , Spell Snare , Spell Pierce and other such cheap 'n efficient counter spells. If you want to go REALLY deep, I've found Counterbalance to be a high variance EDH card that tends to be good more often than not; you're already running Sensei's Divining Top , which is what really makes Counterbalance busted.
Lore-wise, Nicol Bolas is good at enrapturing and manipulating other, lesser creatures. Consider a Mr. Steal-yo-Gurl package, which is both flavorful and powerful. Sower of Temptation and Control Magic can both make opposing Ulamog, the Infinite Gyre s into your own threats; Bribery is similarly busted, and does not risk getting removed by a Toxic Deluge or (more likely) Nature's Claim . Also consider Treachery and Corrupted Conscience .
Since you're in blue, you have access to the best cantrips in magic. I highly, highly recommend running Ponder and Preordain -- These two don't look like much, but they'll dig you to what you need and past what you don't more efficiently than any other card. Brainstorm is also good, but I'd suggest holding off adding it until you get some more fetch lands in your deck. (Fetch lands' shuffle effect will make sure you don't get stuck with two dead cards on top of your deck.) Prismatic Vista and the off-color fetches like Flooded Strand or Verdant Catacombs are good ways to fill this role.
Your general has built-in discard. Another package to consider, therefore, is a Waste Not package. This is a relatively unique package in that it actually does not need the namesake card in order to be good; Raven's Crime , Words of Waste and Syphon Mind are all good in their own right, and made busted when Waste Not is on the field. Stick a Geth's Grimoire in the mix, and you can really go to town (especially with Words of Waste ).
Finally, as a kinda fun-z last suggestion, there's a 'Words' combo I've always liked that you may find interesting -- remember, though, it's really not the best. If you pair Words of Wind with Baleful Strix and a lot of mana, you can repeatedly return Baleful Strix to your hand with Words of Wind 's ability and make your opponents keep returning permanents. This would likely work best if your Omniscience was on the field, as it would end up effectively reading: ': Each opponent returns X permanents they control to their owners' hands.' However, this is likely a win-more type of thing.
There're some cards I think you should consider cutting in order to make room for my above suggestions. Wasp of the Bitter End strikes me as likely too weak in a format with three opponents; similarly, since Toll of the Invasion only hits one opponent, this should likely be considered on the chopping block. I think a boardwipe like Toxic Deluge is probably a lot better than Tyrant's Scorn . Lazotep Plating is probably worse than a regular hard counter. Finally, if you like the idea of artifact-based ramp in (2), thirty-eight lands is too many. I recommend cutting three to five, depending on how aggressively ramp-heavy you want your deck to play.
Right. That's all I got. Good luck!
1 month ago
Also, stuff that allows you to steal creatures from other people seems pretty alright by me. You'll be the controller, so you still get to 'search' your library for Fblthp even if you 'sacrifice' their creature to the staff. I'm thinking Bribery , Treachery , Mind Control , In Bolas's Clutches , and Sudden Substitution . Even though you can't have creatures in your library, you can still have creatures on your board! :D
In a similar vein, I'd recommend stuff like Clone Legion , Mirage Mirror , Mirror Match , Rite of Replication , Saheeli's Artistry , Stolen Identity , Supplant Form . These let you copy creatures in play, which is (I cannot stress this enough) VERY POWERFUL with counterspell support. The ability to let only certain threats slip through the cracks means you are effectively deciding what you want to copy later. Let them have their It That Betrays for now, you can just make 5 token copies of it next turn with Rite of Replication. Clones, with counterspell support and protection, can be an alternate win condition in their own right. After all, other people planned on winning with that creature - why can't you?
1 month ago
I dig it! On the "taking from the rich" theme, here's a few suggestions
Sure, they are not artifacts, but go with the theme and each one has amazing value on its own.
Bribery occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%