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Format | Legality |
1v1 Commander | Legal |
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Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
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Modern | Legal |
Modern Beyond Horizons | Legal |
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Pauper Duel Commander | Legal |
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Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Elves of Deep Shadow
Creature — Elf Druid
Add . This deals 1 damage to you.








king-saproling on
The Progenitus Project.
5 months ago
I really dig your intention to focus on Progenitus as the win-con. Personally I would swap out some of the "goodstuff" and tune the list more toward getting Prog out early. If you play a dork T1, a 3-cmc rock that can generate 2 mana on later turns e.g. Coalition Relic/Component Pouch/the "__ of Ramos" rocks on T2, and follow those up with a couple more ramp pieces that create 2+ mana, you can consistently get Prog out on turn 5. Then T6 could be dedicated to giving him double strike/double power and +1 to his power so you can start taking out opponents. You also wouldn't need removal with a strategy like this since you can just remove the player that controls the worst threats.
Personally I would make these swaps:
Pyrohemia -> Utopia Sprawl (you'd ideally run fetch lands so that this will always have a target, e.g. Marsh Flats into Temple Garden)
Squall line -> Deathrite Shaman (also wants fetches to be effective)
Greenseeker -> Avacyn's Pilgrim
Vraska, Relic Seeker -> Elves of Deep Shadow
Sylvan Ranger -> Sakura-Tribe Scout
Curse of the Swine -> Skyshroud Ranger
Hull Breach -> Hunting Wilds (can find nonbasic forests like Stomping Ground)
Magus of the Mirror -> Skyshroud Claim
Pongify -> Dawn's Reflection
Rapid Hybridization -> Berserkers' Onslaught
Chaos Warp -> Firemind Vessel
Generous Gift -> Relic of Sauron
Path to Exile -> Prismatic Geoscope
Blasphemous Edict -> Timeless Lotus
anbrx on
The Princess and the Frog
6 months ago
This deck looks incredibly slow. You have only 1 piece of Turn 1 ramp in Mox Diamond. In its current state you are essentially starting the game on Turn 3, rather than Turn 1. With as many tapped lands as you are running, this clock will likely be even slower. After drawing several test hands with this list, I am yet to draw a good playable hand.
I would recommend trying to find room for at least some of the following: Birds of Paradise, Delighted Halfling, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Deathrite Shaman, Avacyn's Pilgrim, Elves of Deep Shadow. These additions will speed up the deck and allow you to actually play the game before turn 4.
I would also recommend trying to get some targeted removal in there. Cards such as Nature's Claim, Assassin's Trophy, Abrupt Decay, Swords to Plowshares.
You may also want some solid one-card wind conditions such as Craterhoof Behemoth, Overwhelming Stampede, or Triumph of the Hordes
DawnsRayofLight on
Squirrel Combos
9 months ago
-
Mazirek, Kraul Death Priest goes infinite with Scurry Oak and Basking Broodscale with a sac outlet (Ivy Lane Denizen also goes infinite)
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Nuka-Cola Vending Machine + Academy Manufactor/Peregrin Took + Krark-Clan Ironworks/Grinding Station goes infinite
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Basking Broodscale + Tarrian's Soulcleaver goes infinite
Ygra, Eater of All goes infinite with camelia and Experimental Confectioner
Using the above to explain my adds:
ADD (16)
Phyrexian Altar/Blasting Station
Lively Dirge:helps to get cheap combo pieces
DROPS (need to drop a single card too to get to 100) 17
4x lands (this deck looks like it can run fine off of 30 if you add 4-5 0-1 cmc ramp pieces)
Cauldron Familiar (unless I am missing the combo piece for it in the list)
Craterhoof Behemoth: may be a bit win more. don't see it doing much
Gala Greeters: meh card
Gilded Goose: meh
Tireless Provisioner: could stay or go
Toski, Bearer of Secrets: don't know how aggro this deck is, seems more combo oriented
Damnation: probably between MHM and fallout you have enough wipes
Nature's Claim: good removal but probably good on that
Woe Strider probably fine on sac outlets
May consider Protean Hulk piles as well
Master_J on
Froggin Time!
11 months ago
OUT: Retreat to Kazandu, Saryth, the Viper's Fang
IN: Greater Good, Elves of Deep Shadow
In my first play through as part of my pod, each of my creatures, and my commander, kept getting killed and I was short on mana both games. Taking out some evasion enabler and a low-quality landfall piece to get some more consistency / mana, as well as an alternate payoff from my commander.
Master_J on
Froggin Time!
11 months ago
OUT: Cultivator Colossus, Selvala, Heart of the Wilds, Fyndhorn Elves, Elves of Deep Shadow, Vampiric Tutor, Not Dead After All, Bala Ged Recovery Flip, Demonic Tutor, Lightning Greaves, Greater Good
IN: Zopandrel, Hunger Dominus, Shakedown Heavy, Hunted Bonebrute, Tear Asunder, Nature's Claim, Culling Ritual, Nature's Lore, Arcane Signet, Unnatural Growth, Underground Mortuary
Trying to work out some kinks in this deck. I find myself without big boys to sac to the 'Rog sometimes. Also, upping the land count a little instead of using dorks that will die to Culling Ritual.
I may also come to regret pulling out the tutors, but I never know what to look for that will help me win immediately, so out they come for now.
zapyourtumor on
Daemogoth Dealings (Budget)
1 year ago
Elves of Deep Shadow is better than leaden myr
Unnatural Growth is super win more and a 5 drop, plus it has 4 green pips in a deck with a budget manabase of 12 forests and 8 swamps. I'd cut all 4, and if you really want 1 then at least cut 3.
Fatal Push staple removal spell that also synergizes well with all your revolt triggers. Maybe too expensive though.
Giant Growth and Might of the Masses are again win more; this isn't an infect deck. I'd replace with more enablers (i.e. creatures you can sacrifice or token generators) like Blisterpod, Tend the Pests, etc. I assume Bitterblossom is out of your budget unfortunately.
Balaam__ on
Alf
1 year ago
Elves of Deep Shadow might help mana fixing faster than Elvish Harbinger and cheaper than fetches or duals. Elvish Harbinger does have its uses though.
Azoth2099 on
Anikthea, Hand of Erebos is Graverobbing
1 year ago
You need Dorks, dude! Birds of Paradise was just reprinted, and is cheaper than it's been in a long time. Not sure how much Bloom Tender is running right now, but I'd slot it in if it's feasible. Lil dudes like Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Elves of Deep Shadow & Avacyn's Pilgrim are needed as well. Always play your Dorks when in , unless they're not needed in a very strict, fundamental sense - which is not the case here. Maybe play a few Rituals like Dark Ritual, Cabal Ritual & Culling the Weak too. Final Parting could be cool here too.
Off the top, Aegis of the Gods, Ephemerate, Flickerform, Greater Auramancy, Sterling Grove, Idyllic Tutor, Eladamri's Call, Enlightened Tutor, Worldly Tutor, Pernicious Deed & Aura Shards are probably all worth consideration as well.
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