Attacking creatures you control have double strike.
Printings View all
|Dragons of Tarkir (DTK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Berserkers' Onslaught occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Berserkers' Onslaught Discussion
6 days ago
Looks good! These might interest you: Aurelia, the Warleader, Adriana, Captain of the Guard, Fiendish Duo, Grenzo's Ruffians, Herald of the Host, Gratuitous Violence, Berserkers' Onslaught, True Conviction, Godo, Bandit Warlord, Stonehewer Giant, Mistveil Plains, Palace Jailer, Smothering Tithe, Empowered Autogenerator, Sword of the Animist
2 weeks ago
4 weeks ago
1 month ago
Door of Destinies , Metallic Mimic , Mirror Entity , Shared Animosity , Steely Resolve , Urza's Incubator , Cavern of Souls (only if you're willing to shell out the money), and Coat of Arms are some pretty nice tribal staples to put in here.
The worst thing that could happen to any creature-heavy deck if someone decides to pop a Supreme Verdict or a Merciless Eviction and wipe out your entire dino legion (trust me, I've played a game with my Trostani tokens deck where one of my opponents cast a Damnation, followed by a Mutilate on his next turn, and it was not too healthy for me). Heroic Intervention is a decent budget option to avoid this. If you're willing to dump some more money into this deck, Teferi's Protection is much more versatile creature evasion.
Asceticism is another decent card to have in a deck like this, along with Sylvan Library (again, only if you're willing to shell out the money for it, it's practically a staple in any EDH deck with green). If you can ramp up to it, Tooth and Nail is an AMAZING creature tutor that also lets you crap them out same turn.
Domri Rade 's ultimate is pretty decent for any face-smashing deck. Arlinn Kord Flip's ultimate, along with Mage Slayer , and I suppose maybe even Siege Behemoth (though he kinda breaks the Dino tribal vibe a bit), allow you to skip that potential wall of chump blockers and/or pillowfort enchantments like Propaganda or Ghostly Prison. You also can run Triumph of the Hordes , Finale of Devastation , Savage Beating , World at War , or Relentless Assault if you really, really want to beat someone's face into a pulp.
Xenagos, God of Revels is nice for doubling Gishath's damage output, along with Gratuitous Violence and Berserkers' Onslaught , and hence, revealing more cards with Gishath, which means more dinos on the field. Strionic Resonator can double that triggered ability for even more cards revealed.
1 month ago
This deck is ridiculously powerful 1v1. Several of my faster and more competitive decks could barely get going before either ilharg commander killed or just too much damage overall hit through. This deck laughs at other decks that build their commanders up and swing in for 24 commander damage turn 10. Turn 4 or 5 someone's about to die with ilharg. Someone could potentially die T3, with ideal hand plus draw. T1: Mountain - Sol Ring + Ruby Medallion or a mana rock, T2 Mountain - Ilharg (or Ogre Battledriver ), T3: Mountain - Berserkers' Onslaught , attack with ilharg, bring in Angrath's Marauders . Damage - Ilharg +2 power plus 6 power double the damage, double strike 32 commander damage to the face. Trample.
2 months ago
A general rule to live by when playing modern is that it's okay to be slow as long as you can slow the game down with you.
I don't feel you're able to slow the game down to the pace where this kind of deck can keep up. Let's be honest here, this list is extremely slow, even for a dragon deck. And you don't have much interaction to support it a slow playstyle.
You have a few good ramp cards to help you speed up a tad, and that's pretty dang nice. Dragonlord's Servant seems good, and Everflowing Chalice ain't bad either. But you have so many, big, clunky cards that are going to clog up your hand while your opponent is preparing to kill you on turn 3.
As for as big clunky cards goes, Berserkers' Onslaught and Crucible of Worlds even seem like a bit of a missmatch here. They are cards that ask you to have commited a powerful battlefield before you apply them, as to maximize their effect. In this list, not only will they often come into play before your creatures, but they will help you even less than a creature when you're struggling to survive the early game.
Sarkhan's Triumph , despite being one of your cheaper cards, is not that great either, but that's mostly just due to the nature of dragons. There aren't many disruptive dragons that can suit a particular situation greatly. They mostly just hit hard. There aren't any draconic Meddling Mage s or Deputy of Detention s that you can tutor for to counter what's going on, so it's probably just better to play more dragons instead.
You can of course play the way you want to, but in essence, if you wish for the deck to be more competitive, you should lower your curve (Cutting some 7+ drops), get a bit of ramp, and get some more interaction to slow the game down.
I think someone already mentioned Glorybringer , but the powerflevel of that card is through the roof as far as dragons go. One of, if not the best mono-colored dragon in modern. Stormbreath Dragon is also nice. Anger of the Gods or Sweltering Suns are ncie to fight aggro decks. Chalice of the Void and Blood Moon are some great disrupts. Abrade is a great piece of basic inetraction. Mind Stone and potentially Dragon's Hoard are cool options for ramp.
3 months ago
Nice! You might like these: Blood Mist , Berserkers' Onslaught , Gratuitous Violence , Inquisitor's Flail , Tenza, Godo's Maul , Hero's Blade , Seize the Day , World at War , Final Fortune , Knollspine Dragon , Mana Geyser , Smoke , Flamekin Village , Hanweir Battlements , Braid of Fire
3 months ago
Boros is the shiznit! You might like these: Angrath's Marauders , Chandra's Ignition , Champion's Helm , Stonehewer Giant , Godo, Bandit Warlord , War Elemental , Duelist's Heritage , Berserkers' Onslaught , True Conviction , Arcbond , Mask of Memory , Neheb, the Eternal , Commune with Lava