|Commander / EDH||Legal|
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|Champions of Kamigawa (CHK)||Rare|
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Dosan the Falling Leaf
Legendary Creature — Human Monk
Players can play spells only during their own turns.
Commander Recommendations Start Commander Deck
Latest as Commander
Dosan the Falling Leaf Discussion
3 days ago
You might need more card advantage/draw. You have a good amount of search, but it is hard to rely only on Greater Good and Zendikar Resurgent for great card advantage. Probably only get to use those when you are already in a good position in a match.
1 week ago
Yoou could possibly use cards like Dosan the Falling Leaf to keep countermagic off your back without the use of instants. Maybe add an alternate win condition in the sideboard like Thrun, the Last Troll ? Cool deck :)
1 month ago
So the main advantage of green is being able to land a dork on turn one, enabling a three-mana commander to hit the table turn two. You're already running Birds of Paradise , which is easily the best turn-one dork; you should definitely be running Llanowar Elves , Fyndhorn Elves , Arbor Elf and Elvish Mystic . One-mana ramp also includes Utopia Sprawl and Wild Growth , which are especially good in conjunction with Arbor Elf . Finally, note that turn one Green Sun's Zenith for X = 0 fetches Dryad Arbor , if you choose to run the arbor with your GSZ. Joraga Treespeaker and Priest of Titania don't land your general turn two, but are powerful all the same.
If you choose to run more dorks, then go-wide green strategies are very much on the table as win-conditions. If you have Craterhoof Behemoth , landing it with a couple dorks is usually enough to kill an opponent or two outright. Including Natural Order means that you can get the 'hoof daddy out for four mana. Running God-Eternal Rhonas is similar, and is especially good if you fetch him with Finale of Devastation with X = 10 (it'll give all your dudes at lease 20 power). Tooth and Nail and Chord of Calling are other good ways to tutor your fatties out fast. Finaly, Triumph of the Hordes is an excellent 'oops I win' card, as in EDH you still only need ten poison to die.
If you end up running a more 'go-wide' strategy than voltron, you can cut some or all of your equipments. This will allow you to run significant artifact hate. In EDH, almost all non-green decks rely heavily on artifact ramp for their mana, and running something like Collector Ouphe can be lights-out for a lot of opponents. More generally, hatebears and stax-pieces are abundant in EDH; consider Prowling Serpopard , Manglehorn , Root Maze , Hall of Gemstone , Dosan the Falling Leaf , Vorinclex, Voice of Hunger and friends as methods of hating out various decks. If you run dorks, Winter Orb is virtually asymmetric. Similarly, color-dependent cards like Carpet of Flowers or Compost can also be powerhouses. Veil of Summer or the worse Autumn's Veil are all also pretty good for fighting counters.
Land-wise, I think Ancient Tomb is much better than Temple of the False God , and that Growing Rites of Itlimoc Flip is definitely worth including. Nykthos, Shrine to Nyx is also kinda bonkers; pairing it with Deserted Temple is good.
There're some creatures you should consider. Eternal Witness , as a creature-based Regrowth , is awesome if something you need gets countered. Beast Whisperer , Soul of the Harvest , Regal Force and Tireless Tracker are good sources of card-advantage. Fierce Empath is good for tutoring up threats, and will make your deck more consistent. Selvala, Heart of the Wilds is both a semi-reliable source of card-draw and also can close to double Omnath, Locus of Mana 's power. Wirewood Symbiote can recur ETB triggers, like Reclamation Sage or Elvish Visionary , while also generating mana.
Speaking of consistency, Worldly Tutor and Sylvan Tutor are great to finding whatever creature you need. Rishkar's Expertise and Genesis Wave are great sources of card-advantage, and that's pretty much like tutoring if you have enough of it.
Finally, you may have good luck with two-mana land-ramp (like your Rampant Growth ) rather than four-mana land-ramp (like your Peregrination ). Nature's Lore or the Portal version, Three Visits , are both great.
Good luck! That's all I got. I'm not good at playing green, but hopefully you found something worth including above.
1 month ago
Enlightened Tutor - Heck yes, I'd like it. I need a way to fetch up an altar. That'll go in as soon as I can put it in there.
Aura of Silence - Yes. That is such a good utility for this deck, and unlike other cards I use, it doesn't affect me.
Nature's Claim seems to be a better Naturalize / Disenchant , but all three of them look worse than Krosan Grip regardless of expense. If a slot can be found for two of these targeted removal pieces, I would definitely include both. Ethersworn Canonist - This is probably a board-in, board-out, meta-dependent card. I think it's main utility would fit right in there with Dosan the Falling Leaf . I'm going to look for it for trades. And I'll certainly have to play test it. Solid definite maybe.**
Vryn Wingmare and Glowrider - I'm perplexed with their perceived value. "Cleric" must command a $.45 more cost even in the face of flying with a less important creature type like "Pegasus." I'm going to look for it for trades. And I'll certainly have to play test it.Solid definite maybe.
Worldly Tutor seems pretty legit. I'm interested in it, but not quite as much as Eladamri's Call , mainly because there's less room to interact with the tutor unless it was countered. I'd hate to have to shuffle or something after it resolved due to another effect. Plus Eladamri's Call is cheaper $$$. I might have to pass due to its expense.
Rest in Peace also non-bos super hard with a win-con. Pass ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tithe Taker has no real place. It was staxxy, but not enough. Consider that one to be the first one pulled. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Any thoughts of the ones included in the maybeboard?
2 months ago
Also, you are gonna regret saying Dosan the Falling Leaf is bad when they print a drop 0/2 persist defender wall, so you can fetch it, dosan, melira, and disciple xD
2 months ago
Hey y'all sorry for taking a bit to get back to you, I'll do another round of question answering here:
Federsavo Thanks for the reminder, Force was definitely supposed to make its way into the sideboard, it hurts a bit off of Naus, but it's a fantastic choice for metas where you're seeing a lot of on board hate. Adding to the side right now.
chopsueyrice So uh, that's sort of the rub with non-blue lol. If you're threatening consistently, you're just gonna end up being targeted sometimes, and there's not a whole lot you can do about it. That being said, even though I've never personally had to tune for that specific issue, I can offer some theory for how to deal with it. First of all, think about adapting your playstyle. The deck can win at instant speed with Necromancy Shallow Grave and Apprentice Necromancer , so use those to your advantage to try to slip by interaction and force people to respect it. Also, if there's no chance in hell that you're gonna win the game through people holding up countermagic, don't be afraid to aggressively tutor for card engines to get ahead while they have to hold their interaction for your wins. Now for the actual card choices:
Boseiju, Who Shelters All is a pretty great meta choice in Flash decks, and although it's worse here because obviously, no Flash , it can still help to get big spells resolved through whatever people are holding up for them (Namely Ad Nauseam and Natural Order are the big ones here)
Along similar lines, Praetor's Grasp is actually a secret all-star if you have any other Flash decks in your meta. It can be a tad awkward to make blue mana, but there are enough rainbow sources in the deck to be able to get there, and it's not difficult to slot in Forbidden Orchard Exotic Orchard Tarnished Citadel alongside it if you want the extra consistency. And as a fail case, if they already have the Flash in hand, it can basically function as a Grim Tutor , which we're usually playing anyway.
Xantid Swarm honestly isn't terrible lol. It's creature tutorable and usually requires an answer from someone unless they want to just give you a turn, so I'd suggest testing it out if you're just having to deal with countermagic non-stop.
Ok, all that being said, test out literally whatever you want to help deal with those issues except for exactly two cards: Dosan the Falling Leaf and Defense Grid . Trust me, they ain't worth the trouble, you're never gonna have the mana to cast them and win in the same turn, and they're gonna kill you more often than not if you pass the turn after casting em.
2 months ago
I have a few suggestions for you:
- Thalia, Guardian of Thraben
- Thalia, Heretic Cathar
- Null Rod
- Linvala, Keeper of Silence
- Aura Shards
- Worldly Tutor
- Demonic Tutor
- Vampiric Tutor
- Green Sun's Zenith
- Generous Gift
- Assassin's Trophy
- Hull Breach
- Stony Silence
- Price of Glory
- Dosan the Falling Leaf
- City of Solitude
- Return to the Ranks
- Immortal Servitude
- Suture Priest
- Mother of Runes
- Giver of Runes
- Dark Confidant
- Sylvan Library
- Leonin Relic-Warder
3 months ago
Your deck could probably survive cutting a couple mana rocks if you want to try and squeeze a couple more fun legends in, especially Worn Powerstone and Thran Dynamo . You could probably get away with cutting a signet too.
Some cards I feel you're missing out on by not having are Shalai, Voice of Plenty , as she's a great way to defend your creatures, Dosan the Falling Leaf due to his ability to shut down instants and Vedalken Orrery , and Illusionist's Bracers because of it's ability to double the number of searches you get off of your commander
Dosan the Falling Leaf occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%