Dosan the Falling Leaf

Dosan the Falling Leaf

Legendary Creature — Human Monk

Players can play spells only during their own turns.

Dosan the Falling Leaf Discussion

legendofa on Would City of Solitude Be …

2 months ago

TL;DR: It would not be mono-green.

It might have been a green effect in the past, but it's not anymore. The aforementioned Dosan the Falling Leaf is already more than fifteen years old. Manglehorn and Root Maze affect artifacts, and the latter also affects lands. Root Maze also was originally printed in Tempest and hasn't seen any reprint in almost fifteen years.

Mono- control, at this point, seems to be largely limited to:

Every card that forces discard in Pioneer is also , and two of those three are split/aftermath. Every counterspell in Pioneer also includes . Even specifically stuff like Plow Under is long gone.

Cards like Dragonlord Dromoka and Marisi, Breaker of the Coil say that maybe there's space for casting restrictions, but the confuses the issue. I believe that if City of Solitude were printed today, it would require somewhere in its casting cost, and any would provide an additional effect.

Last_Laugh on Would City of Solitude Be …

2 months ago

Dosan the Falling Leaf is another example of this effect in green.

Mana_Mythic_Legendary on Pursuing Perfection, Part 10: Selesnya …

3 months ago

Every dual color up until now has been some sort of aggressive, negative experience for other players, and Selesnya certainly has the potential to be no different. Combining Green’s predilection for quality with White’s penchant for quantity (AND stacking board buffs) makes for a lethal pairing in the combat phase. Rhys the Redeemed, Captain Sisay, and Gaddock Teeg are just a few commanders with justifiable appeal for power gamers. And don’t forget the enchantments: Aura Shards, Mirari's Wake, and Hunting Grounds all have singularly disruptive board presence, and that’s just a few on a stellar list.

And yet, undeniable potency aside, this is an almost grandmotherly pairing: you don’t so much play Selesnya to ruin someone else’s day as to ensure you have the best one. A properly built deck in these colors should wrap around its pilot like a blanket fresh out of the dryer, basting you in a pervasive feeling of shelter, growth, and self-promotion. Another good analogy might be a garden tended by someone with an emerald thumb, game-breaking fertilizer, and the patience of Saint Francis. In summary, players running these are very much there to do their own thing without interruption: the problem is, once they’ve done their own thing, opponents find out that the “game-breaking fertilizer” is typically their own mulched remains.

It’s also oddly human-centric.

Ok, enough poetry. Now to the really fun bit: we’re here to talk thematic commanders, so let’s dive into that roster. Today, we’re discussing the Selesnya themes of Lifegains, Counterplay, and “Don’t Look at Me!”. As always, please bear in mind that our focus here is not necessarily competitive but rather on thematic, archetypical commanders. Just don’t judge me harshly for including a lot of beasts.

Lifegains

I spelled with an "s" for a reason. Yes, as covered in a past article, Black has a more intimate relationship with the life total. Yes, Black both drains life and spends life. BUT… there is a profound difference between eating cookies and baking them. Black is the undisputed cookie monster (and a bit of a baker, to be fair), but Selesnya could, to continue the analogy, take any bake off by storm. Prize money, people: Selesnya’s about not only baking that cookie, but getting prize money for it. In other words, crossbreeding these colors gets you a thematic trend toward gaining life AND triggering something whenever you do. Think combotastic crap like the Accomplished Alchemist and Rhox Faithmender, or Heliod, Sun-Crowned and Spike Feeder. The possibilities are… well, a little scary.

Lathiel, the Bounteous Dawn

The Oprah of lifegain. Who needs general damage when you can drown your opponent in creatures the approximate size of your life hack? Smack them with the Angel of Destiny, or… wow, there are a lot of relevant angels. Gather it. Just bring your lifelink and enjoy.

Trelasarra, Moondancer Direct, though the scry is a nice touch. This is a commander made for some sort of evasion, the Soul Warden cycle, and a pile of tokens. Like, maybe March of the Multitudes. Hehehehe…

Trostani, Selesnya’s Voice … Sheesh. I mean, I’ve had this built on and off, but… still, sheesh. If you’ve never heard of the Phyrexian Processor, enjoy the pearl I just gave you. Green-White is token central: hell, their own private keyword about it is right on this commander. This is a definite instance of the Green penchant for chunks being over-synergized with the white predilection to breed like rabbits. Or, in this case, Phyrexian Minions.

Counterplay

I’ve covered stax twice by this point, once in White and once in Azorius. I don’t deny that the potential for oppression is there: one of my favorite cards in Selesnya is Glare of Subdual. However, I can’t help feeling that it’s coming from a different direction in this slice of the pie. While Blue and White are geared toward inflicting stagnancy, Selesnya’s stax are angled toward preventing thematically negative effects, kind of a mercy mission for your opponent’s resources. I think Quakers would like it here.

Trostani Discordant Mind control pervasive in the local meta? Not anymore! Second Trostani is actually a rather inoffensive commander for everyone who’s not a thief, offering both board support and considerable political clout. Other players may even go out of their way to keep her up and you in the game, just to screw over that one guy.

Gaddock Teeg Ah, the man himself. I never found him especially oppressive, leaning more toward creatures by disposition. Not everyone will feel the same way. He cuts most conventional boardwipes out of the mix, and God help super-friends. You can almost picture the little hobbit raising his hands and saying “Let’s have a nice, simple game, shall we?” Which isn’t something you expect in a typical game of Commander, now that I think about it.

Yasharn, Implacable Earth Land fixing is nice, but this is where things are downright hostile. Those may look like tusks, but those are really two giant middle fingers pointed at black decks.

“Don’t Look at Me!”

When we were little, my brother would build cereal box walls between us as we ate breakfast, then stare at me over them. Whenever I eyed him like the nutcase he was, he’d scream “DON’T LOOK AT ME!!!”

I don’t think I need to explain the point.

Dragonlord Dromoka

I always liked the aesthetic of Dosan the Falling Leaf, but not enough to make him a commander. Dromoka, meaty beast of two colors that she is, has a bit more appeal. All but guaranteeing an uninterrupted turn, combo players could do worse.

Sigarda, Host of Herons A 5/5 with flying for five would be nice. Hexproof on a general is competitive. Putting a kibosh on all offensive-sacrifice decks ever tagging you? Downright savage. I like this card a lot.

Mirri, Weatherlight Duelist So… commander damage is a tried, true plan. Lots of people try it. Lots of people won’t be particularly offended by Mirri’s soft push for it. All the token-fiends out there, though, are going to flip their collective gourds when they find out the Silent Arbiter got legendary and started playing favorites. Word of advice: NEVER give her vigilance.

And, for a personal favorite: Karametra, god of the harvest

As readers know, I like ramp. However, even I think this is broken. I genuinely feel guilty whenever I think of building it again. While she doesn’t approach the misery of Zur the Enchanter or Purphoros, God of the Forge, the power dynamic here is shattering. One turn with a Whitemane Lion or anything similar will secure you a lead. One turn with whitemane lion and a Lotus Cobra? Amulet of Vigor? Tireless Provisioner? God have pity on your tiny, shriveled soul, because your opponents won’t. At least, if they ever manage to catch up under what I assume will be a deluge of ETB and blink effects. There are so many degenerate, savage combos encouraged by this reaping wench that I couldn’t list them all and reasonably expect anyone to finish the article. Let me just close this by saying she turns any card with landfall into a gamechanger, and there are a LOT of good landfall cards.

That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back soon for Simic!

Prior Articles:

Gruul

Rakdos

Dimir

Azorius

Green, with links to the other mono-colors

Ardees on Chef Dina cEDH

4 months ago

FastNLow Well one of my heuristics when building a combo-oriented deck is that, unless the combo is highly easy to obtain and defend (e.g., the thassa oracle and Demonic Consultation combo, where blue counters protect any other counter or removal, and is achieved by a total cmc of 3), combo pieces should also be useful in addittion to being combo pieces. This is also the reason why I removed Witherbloom Apprentice and Chain of Smog, which required Dosan the Falling Leaf to ensure I would not end up with no ends and a fairly useless permanent (Witherbloom Apprentice).

Based on this, I have opted out of Triskelion because the card per se is not really that exciting, mostly because a very low reward for its mana cost. True, Triskelion and Mikaeus, the Unhallowed do not nee a sac outlet to enable the combo. However, if you simply add Phyrexian Delver and/or Body Snatcher, you're able to reanimate Protean Hulk to tutor for all the pieces you need (generally Viscera Seer or Carrion Feeder). Body Snatcher is an amazing card - it also helps you get rid of Mikaeus or Hulk if they are both stuck in your hand, and to reanimate them right away with a sac outlet. Bare in mind that if you are looking for the Mikaeus+Ballista combo, you need at least one of these two, otherwise Mikaeus+Ballista only trigger infinite LTB and ETB (Ballista pings itself). You can see more about this synergy line on my deck I linked before. But going back to the main point, Ballista is a card that can remove on t1 or 2 some early ramp creatures, or some cards such as Esper Sentinel. Phyrexian Delver and Body Snatcher are enablers that are useful under different circumstances, and same with Viscera Seer and Carrion Feeder.

Of course, I'm talking from a Meren perspective. But as a Golgari, the synergy works for every deck developing around hulk (in fact, at times I win on the hulk combo line without even casting Meren during the whole game).

Hope this clarifies!

DarkMagician on Blue players

7 months ago

Ramble one last shot here. I control Dosan the Falling Leaf and cast Cyclonic Rift . I then cast Decree of Silence followed by Solemnity . And to prevent Blast Zone we'll toss in an avacyn. I've seen this exact combo in a casual game minus the Avacyn. If you can get out of this one I'll admit defeat.

0rc on Competitive Yisan

10 months ago

Cool. Have you played it much? How does it fare against mono blue control, stax control, and pillow fort?

I wonder if there is a better alternative to Exploration, considering you are running light on lands and do not have particularly great card draw. I run it in a few cEDH decks but am Usually disappointed in the outcome.

Maybe something along the lines of One with Nature if you can get a creature through. Even something like Manabond may be better considering that it ramps harder earlier and you will be relying on your commander to tutor cards anyways.

Also, how do you expect to achieve the massive acceleration afforded by Cradle and Nykthos with Damping Sphere in play?

You may consider abandoning that entirely.

On the topic of Cradle, Growing Rites of Itlimoc  Flip is incredible in decks such as this one.

Since you run GSZ, you should run Dryad Arbor for a competitive edge.

Since you run predominantly forests, why not make them Snow-Covered Forest and run Extraplanar Lens to make the advantage asymmetrical.

Since you run Top and Mirri’s Guile, why not run at least a couple fetch lands if for nothing else but an occasional shuffle. I understand that Yisan should shuffle your library, but I can imagine many scenarios in which that won’t be an option and you will still need to search for answers.

You may want Dosan the Falling Leaf or Allosaurus Shepherd (both tutorable) or City of Solitude to prevent opponents from interacting with your Sabertooth finisher or Craterhoof.

Without that type of protection you are vulnerable to common interaction such as Force of Will , Stifle , or any of the split second spells.

I’m not worried about Veil of Summer—-I’d just hit it with another free counter or Dispel.

I think without proper protection, this deck would have a big problem with any mono-blue control (even on a $75 budget!)

Not trying to be harsh—-I really like the deck—-just trying to give you some insight about the weaknesses I perceive and how I’d exploit them if I were your opponent.

I hope this helps.

Lhurgyof on The Sagas of Muldrotha and her Mediocre-Friends

11 months ago

How do you feel about Destiny Spinner ? I feel like it would help protect some of your big plays. I think Sphinx of the Second Sun might be cool in here too if you think you could fit it. Another draw and untap is useful, plus you'd trigger your sagas twice a turn. The only downside I can see are cumulative upkeep cards like Elephant Grass and Mystic Remora .

I'd replace Mental Discipline with Compulsion . Compulsion is a straight upgrade in that it costs less and it can sac itself for a card too.

Getting into more expensive stuff, I feel like Squandered Resources would allow for some absolute bomb plays in here. City of Solitude and the much more affordable Dosan the Falling Leaf would protect you quite well, considering you only run two instants I don't think they would hold you back much at all.

As far as cuts go, I would look at Ob Nixilis, the Hate-Twisted , Davriel, Rogue Shadowmage , and Arlinn, Voice of the Pack look/feel weak to me. I don't think they offer much to the deck and while Arlinn does make tokens it feels kind of meh compared to other walkers like Vraska.

Medomai's Prophecy seems pretty weak to me as well, maybe you have different experiences than I do but it feels really weak compared to other sagas. Having to name your next play could be risky too depending on what you have for options in your hand.

+1 from me, really cool take on Muldrotha!

king-saproling on Reki-Tikki-Tavi

1 year ago

Cool deck! You might like these: Chromatic Orrery, Hope of Ghirapur, Throne of the God-Pharaoh, Ashaya, Soul of the Wild, Gilanra, Caller of Wirewood, Marwyn, the Nurturer, Sanctum of Fruitful Harvest, Seton, Krosan Protector, Rishkar, Peema Renegade, Sachi, Daughter of Seshiro, Sakiko, Mother of Summer, Baru, Fist of Krosa, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Bonders' Enclave

You might consider cutting these: Three Visits (doesn't get Reki out faster, whereas Llanowar Elves does. It is cool that the land comes in untapped and is nice with things like Nissa and Vernal Bloom though. I suppose it depends on whether you prefer speed or late-game resilience), Nature's Lore, Skyshroud Claim, Guardian Project (since 40% of your deck is legendary, Reki alone may be enough draw power), Abundance, Vivien's Arkbow, Elemental Bond, Dosan the Falling Leaf (nonbos with Yeva and could mess you up if you need to cast Heroic Intervention in response to a board wipe)

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