Not Dead After All

Combos Browse all Suggest



Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vintage Legal

Not Dead After All


Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Cards can only have one Role attached to it at a time. If there is already a Role attached to it, put that one into the graveyard before attaching this one. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

Master_J on Froggin Time!

1 month ago

OUT: Cultivator Colossus, Selvala, Heart of the Wilds, Fyndhorn Elves, Elves of Deep Shadow, Vampiric Tutor, Not Dead After All, Bala Ged Recovery  Flip, Demonic Tutor, Lightning Greaves, Greater Good

IN: Zopandrel, Hunger Dominus, Shakedown Heavy, Hunted Bonebrute, Tear Asunder, Nature's Claim, Culling Ritual, Nature's Lore, Arcane Signet, Unnatural Growth, Underground Mortuary

Trying to work out some kinks in this deck. I find myself without big boys to sac to the 'Rog sometimes. Also, upping the land count a little instead of using dorks that will die to Culling Ritual.

I may also come to regret pulling out the tutors, but I never know what to look for that will help me win immediately, so out they come for now.

wisegreenbean on A Less Disappointing Boss Fight

2 months ago

feeling suspicious of Bartolome del Presidio and Gift of Immortality, are they just for suntitan combo? you have way less support for combos so it seems hard to assemble and those 2 pieces alone are kinda mid. 3 blood artists, 2 free sacs, 2 enchantments, and 1 sunny T seems tough to get a combo assembled w/ no tutors, so leaning into cards that are only good with your sun titan seems iffy to me.

Scorn-Blade Berserker seems like an alesha holdover

Resourceful Defense seems win-more

Ratadrabik of Urborg is questionable to me, i feel like you're mostly not saccing legends, but instead saccing your fodder

Alharu, Solemn Ritualist is a lil expensive as you have 16x token generators and I feel like that's your sac fodder.

ever 2 or less color black deck luvs Nihil Spellbomb

You might enjoy some combination of the Feign Death, Malakir Rebirth  Flip, Not Dead After All, Undying Malice effects

Dana_in_Love845 on Mono-Black Devotion

3 months ago

Looks fun! I will say though that Not Dead After All is effectively better than Undying Malice. Discard isn't my favorite archetype to be honest, but still, good job!

legendofa on Why is WotC Changing the …

3 months ago

The term "battlefield" also is included in "put onto the battlefield" (Aether Vial, I don't see this one changing), "return to the battlefield" (Not Dead After All, changing this would cause confusion with "return to hand" effects), "each ____ on the battlefield" (Ancestral Mask, this probably could change without too many problems), "from the battlefield" (Ashiok's Reaper, I don't think "dies" is going to become universal, and the starting zone jas to be defined), and probably several others, so "battlefield" as a zone and rules term isn't going anywhere.

It's being shortened probably because there's only one game zone that is "entered." There's no cards that refer to entering the graveyard or entering your hand, so there's little risk of ambiguity. And card texts are becoming longer, so clearing out some of the clutter isn't necessarily a bad thing.

capwner on Corpses on Clearance

5 months ago

Maybe also something like Not Dead After All in the sb to protect your bombs from Tithing Blade  Flip and pals?

legendofa on Dec 4th 2023 Ban announcement

6 months ago

Grief is the best turn 1 scam by far, in a tempo deck where play patterns matter. Fury was good because it had a pretty open window for targeting, and Solitude is kind of in the same boat. Fury's advantage there was that it could clear out a mid-sized target or a swarm of small targets, while Solitude removes one target, take it or leave it. Subtlety is fine, but highly reactive and has a narrow window of utility. Endurance has higher deck building requirements to make its (optional) ability relevant--a flashed-in 4/5 reach creature for and a couple cards in hand is solid in a vacuum, but it's not on the same level as the other options.

I'm wondering if Esper Scam is a viable option. Lean harder into control, the and can be simply flash-evoked and sac'ed if needed (they're still free removal and pseudo-counterspells), and fill in with some of the go-to control cards. The color balancing would be a little harder to work with, but not impossible.

First pass, off the top of my head with minimal consideration:

23 lands

Scam set: 4x Grief, 2x Solitude, 2x Subtlety, 4x Not Dead After All, 1x Undying Evil, 4x Ephemerate

Control: 3x Teferi, Time Raveler, 3x Counterspell, 4x Thoughtseize, 4 Leyline Binding, 4x The One Ring

Finishers: 4x Orcish Bowmasters

Basically, take the Dimir and Orzhov Scam lists and add some of

sergiodelrio on Ways to STOP T0 GRIEF/FURY …

6 months ago

Good day fine people of Tappedout.

Today, without going into a rant because it has all been whispered into the wind 1000 times, I would like to Brainstorm with all of you ways to defend against the aggression in-game, for I believe in an MTG universe where the Johnnies/Jennies can handle any oppressive strategy that chose to infest their meta.

In case your memory is rusted, the SCAM deck uses Grief and Fury alongside multiple Not Dead After All effects for extra value to pick your hand quickly and/or killing your small creatures and PWs but they get to keep their evoked creatures anyway.

What I ask for in this thread are either specific cards and/or combos that can negate their 2for1 lines of play, preferably on our own T0 or T1. Another option could be describing a shell that could have the potential to entirely nullify their strat for one reason or another and does itself need not be reliant on quick execution (T0/T1) by default.

I'll start:

  • The reason I even included T1 and not just T0 is Gemstone Caverns. This card, however inconvenient to work with, opens up 1 mana of any color in case they go first so for example Mana Tithe, Spell Pierce et al could counter their Not Dead After All (and yes, I see how that is absoluely not optimal, we're just putting any idea on the table) or maybe a Stern Scolding can counter at least a Grief.

  • Chancellor of the Annex is like a conditional one-shot leyline Mana Tithe but comes with obvious drawbacks.

  • Leyline of Sanctity prevents them from targeting you alltogether, which is nice, but that card is a really bad topdeck.

  • I guess there are multiple ways to exile their GY with the undying trigger on the stack, but that also just solves half the problem. Leyline of the Void stops the reanimation part.

  • Then there are cards like Loxodon Smiter that just GOTCHA discard strats, but what would the rest of the deck look like? Kinda meh?

  • Disrupting Shoal is pretty interesting imho and has always been a secret weapon of mine. Sure, it is still 2for2 but we're not losing tempo? Hard to judge.


So I'd like to hear your thoughts and ideas on this, please!

If you want, in addition to mentioning cards and shells, it might be interesting to also discuss what the rest of the deck would look like, or a general strat of that deck, since obviously a pile of removal spells and hate cards still need a way to close the game.

wallisface on Scarecrow Ending

7 months ago

Interesting brew! Some thoughts:

  • Walking Ballista is probably more useful than Endless One as it can win on the turn it’s played instead of just eating a killspell.

  • Cut Down has far too few viable targets to be playable in modern.

  • Not Dead After All feels very awkward here.., something like Unearth would serve you better as it doesn’t require you holding up mana.

  • Ancient Stirrings feels like a great addition for both helping you find your scarecrow, as well as your win conditions (and worst case scenario it grabs you another land). I’d ditch 2 lands (or Thoughtseize) and the Cut Down to get a playset of these in.

  • Golgari Rot Farm feels like a super sub-optimal land in that nothing it does particularly helps you, and everything it does likely messes with your tempo. I’d replace it with a fastland like Blooming Marsh.

Load more