Devoted Druid

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Devoted Druid

Creature — Elf Druid

: Add .

Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.

JacobAGrossman on Glittering Company

2 weeks ago

That's a really cool card, never really registered its existence haha. I messed around with it for a little bit, and it basically would end up the same as the trophy.

As I have it right now, I'm just stuck with using Abrupt Decay in the early game, and Assassin's Trophy later on. Would be the same with Mortality Spear at that point, since it would take a bit to have set up lifegain and a wish.

For the most part, that's fine. I'm just worried about threats that can get out early, that have a higher mana cost. Things with Delve, or Madness, or Affinity, or idk. It's the only thing that makes the current set up not ideal. Not really sure if there's anything to do about it though, or just wait for the next set of removal cards to get printed at this point. I think the Trophy and Decay are still the best two.

Also, I've been messing with the mainboard again. I feel like I thinned the deck out a little bit too much with one ofs, and only having one of each of Devoted Druid and Vizier of Remedies felt like handicapping myself. Going with only 3 of each of the combo pieces main board, with one of each on the side, was a big move. Between that and finally going down to 3 Glittering Wishes, the numbers are finally starting to feel right.

wallisface on Merry Christmas, Mrs. Emrakul

2 weeks ago

From your current list i’d suggest ditching:

  • both Godsire and Meglonoth. They’re not needed now that you have a bunch of ways to spam out Emrakul.

  • all of the Druid of the Anima. You have enough mana dorks and this one is quite slow.

  • i’d go down to 21 lands. Your curve is super low now, and you have a good number of dorks, so this should be an ideal number. From that 21, i’d suggest running some plains so you can cast Vizier. I’d also suggest running a single copy of Gavony Township, to help you if the game goes long.

That gives you 10 free card slots, which i’d suggest adding in the following:

gameflips on Merry Christmas, Mrs. Emrakul

2 weeks ago

wallisface Thank you so much for the suggestion! I hadn't heard about the Devoted Druid and Vizier of Remedies combo. I made some edits and playtested it and the deck is running a lot better. It's cheaper too! However, it's still a little slow and I feel like I went overboard with the mana dorks. Any ideas on how we can optimize the deck even further?

wallisface on Merry Christmas, Mrs. Emrakul

2 weeks ago

My concern is that Elvish Piper is super-easy to kill before it can tap, which could leave you completely dead in the water if you haven’t drawn a backup option.

Have you thought about trying to get Emrakul out via the Devoted Druid and Vizier of Remedies combo? It would be very easy to setup with the likes of Eladamri's Call, Chord of Calling etc, and then can easily grab Emrakul via those above cards, or the likes of Duskwatch Recruiter  Flip.

^ I suggest the above because your current deck crumbles to interaction, and requires you running a whole lot of massive creatures that are completely-dead cards until you’re able to cheat them out. Going down the Druid route means you only need a single Enrakul, and no other large creatures - you can focus your deck on being fast/efficient, as well as catering for backup plans

enpc on Mirrym goes infinite with Ganax …

3 weeks ago

So let's be very clear on terminology here - this is not in fact an infinite combo. This is a draw engine which nets mana each cycle. An "infinite combo" is typically something that can be shortcutted, like Devoted Druid + Vizier of Remedies. Here, you need to keep drawing specifically dragons with power 4+ power (assuming you're using Garruk's Uprising and yes, I know that most dragons fit that bill). If you fail to draw a dragon, you whiff. It by it's very definition makes the combo non-deterministic and therefore cannot be classified as an infinite combo.

At this point you have created a draw card combo which needs 4 cards, at 6, 5, 4 and 3 mana (totalling 18 mana if played in one turn). All of these cards make sense in the deck, however at this point you're still talking about a 4 card combo costing 18 mana.

I do appreciate however that it's a combo you're excited about and I'm sure makes sense in Miirym, Sentinel Wyrm decks. I wouldn't recommend the March of the Machines combo here as it feels way to narrow for the amount of setup required, however the other line seems decent. I would recommend however that any deck trying to sport this have a heavy focus on ramp.

awesomedude20 on Myrkul, Bone Daddy

3 weeks ago

bloodmvzzle I thiiiiink you're mistaken there. Enchantments can have counters placed on them no problem. In the case of Devoted Druid, it essentially says "put a -1/-1 counter on this card that is named Devoted Druid". Since it's no longer a creature, the -1/-1 counters won't actually do anything, but they have absolutely no problem being placed on Enchantments. Here's an example that works inherently: Afiya Grove

bloodmvzzle on Myrkul, Bone Daddy

4 weeks ago

Not sure if it was your intent or not, but you aren’t able to place counters on enchantments so Myrkul wouldn’t really combo with Devoted Druid for instance, love myrkul’s design though and I really want to do something with him too

LBOfFlesh on Don't Be Soo Negative

1 month ago

The second infinite combo is where Devoted Druid can tap for 2 with Joraga Treespeaker and Ezuri, Renegade Leader. Tapping all three gives 6 mana and you only need 5 to give all elves +3/+3 and trample. Untapping and tapping Devoted Druid gives it -3/-3 with one extra mana remaining. You use the extra mana to grant +3/+3, until end of turn when you swing for game with druid.

Any good one drops you see that can fit well in the deck?

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