Devoted Druid

Devoted Druid

Creature — Elf Druid

: Gain .

Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.

Latest Decks as Commander

Devoted Druid Discussion

nbarry223 on Glittering Company

2 days ago

Yeah, the main utility suggestion is Oran-Rief, the Vastwood since it allows more usability out of Kitchen Finks, Spike Feeder, and even Devoted Druid as a way to store mana.

Mistveil Plains is only a suggestion for the mill matchup as a way to free up the Endurance slot potentially. It's more of an option to keep in the back of your mind than anything, like if you ever want to squeeze in another creature or something.

And finally, I strongly suggest trying out at least Wooded Bastion in your current list. Unless your other land is your singleton Swamp or Urborg, Tomb of Yawgmoth you can utilize it. It also lets you play Anafenza, Kin-Tree Spirit with a Forest as your first land, or Spike Feeder with Plains as an example. I don't suggest running any more than 2 filter lands, and honestly 1 is probably ideal with the lower land count. If you find yourself liking it, try out the Reflecting Pool next (filter land is more valuable). You'd be surprised at how useful it is becoming an untapped Indatha Triome in a lot of cases, or at least a free dual.

nbarry223 on Glittering Company

2 days ago

Came across Agadeem's Awakening  Flip which would almost work as a clunky recursion combo assembler if flooded, so I definitely think that is worth considering. Field of Ruin like I mentioned earlier, is solid land hate that replaces itself with a colored manasource. Kazandu Mammoth  Flip / Blackbloom Rogue  Flip / Tangled Florahedron  Flip would be a 'land' that could be found with Collected Company, just be careful of how many tapped lands are included if you decide to include any of those.

Mistveil Plains could help with the mill matchup, and it works to give you a Chord of Calling target if needed, plus it is findable with fetches. Oran-Rief, the Vastwood lets you get a lot out of Kitchen Finks, so it may be worth an inclusion. It would also help if you transition to an aggro strategy during the match.

I've personally always liked Reflecting Pool as a singleton psuedo-mana fixer and one or two of the filter lands (Wooded Bastion / Fetid Heath / Twilight Mire) in 3+ colored decks to alleviate the burden of all the life loss cards (shocks + fetches).

Castle Garenbrig would work as some slow ramp, probably not worth it, but figured I would mention it. Turntimber Grove / Llanowar Reborn would help to get more out of Devoted Druid and the like, although it probably isn't worth coming in tapped (the Grove would sort of be a combat trick when found with Elvish Reclaimer as well). Turntimber Symbiosis  Flip / Emeria's Call  Flip would be some other clunky options, that I just don't think are worth it.

noahwick on Soul Sisters

5 days ago

a suggestion for pridemates; Trelasarra, Moon Dancer added benefit of scrying with each trigger. I also might suggest Vizier of Remedies and Devoted Druid for mana and with the inclusion of kitchen finks. finally Heliod, Sun-Crowned and Scurry Oak + any lifegain on etb is an infinite combo. I might suggest cutting leonin warleader because it has to both survive a turn and attack to gain you life, not to mention the fact that its a 4 drop. if you have the capacity to go lower to the ground i'd suggest it just because canlander often ends on turn 3-4. finally i'd suggest replacing some of those later drops with a bit more hand disruption, and add a Green Sun's Zenith (if only for a turn 1 dryad arbor) as well as a Gaea's Cradle. I would also suggest adding a Vito, Thorn of the Dusk Rose to your list, but there may be better 3 drop drainers that im not aware of.

Those are just some personal takes, but all in all I like your list!

JacobAGrossman on Glittering Company

5 days ago

After first round of playtesting, thinking something like this. Not 100% sure of the card choices, but I think I like these numbers better than relying on Quillspike and Devoted Druid so heavily mainboard.

nbarry223 on Glittering Company

6 days ago

Yeah, it is a lot to think about, but I think there's definitely room for cuts to be made so you are more consistent. I think 1-2 Quillspike main is fine, it does synergize well with the Kitchen Finks in addition to Devoted Druid which is why I had it at 2. It's probably not worthy of 3 slots as it doesn't do enough.

Eternal Witness is great, and comparable to Renegade Rallier. There's enough fetches / sack outlets that you can almost always trigger Renegade Rallier. The main differences is the CMC, permanents, and hand vs. battlefield. Eternal Witness's main upside over Renegade Rallier is in recurring Collected Company. But if you don't have a Collected Company in the graveyard, Renegade Rallier is generally superior. Keeping both slots is once again fine, but the more you can do with less, the more consistent you can make your 'game winners.' There's some overlap between Endurance / Eternal Witness / Renegade Rallier, so you should be able to pick 2 of them. Maybe the 2 I picked weren't the same 2 you would have picked.

Anafenza, Kin-Tree Spirit let's you infinite sac Kitchen Finks since it'll come back as a 2/1 which will always be the lowest toughness. It's a more synergistic option than some of the other anti -1/-1 options, that actually can just pump other creatures on its own. For example, Anafenza, Kin-Tree Spirit + Renegade Rallier or Collected Company would just give you nice bolster options, letting you play as sort of a midrange deck if need be. None of the other anti -1/-1 cards let you transition to more of an aggro strategy with non-combo pieces.

Also keep in mind what I think was my biggest point - cut Revival / Revenge from the side, as you can already wish for almost everything it would recur. With that slot, you can use it for a creature you actually plan to side in, so if you take out a strong hate card like Endurance from your initial 60, you still have access to it in games 2/3 when it is relevant.

nbarry223 on Glittering Company

1 week ago

Well, I never expected Quillspike to make it mainboard, first of all. I tried including spider and haptra, but they ended up being more of a 'win more' card as other cards covered the slots more or less, and they didn't synergize enough for inclusion main.

The reason I didn't include Eternal Witness is because you can basically use Endurance + Renegade Rallier for the slot. For Blood Artist, it doesn't really do enough on its own, so it's basically a combo piece, where you'd much rather have the other pieces of the combo (for infinite life) and be missing the wincon. At that point you can wait to draw into Glittering Wish or a scry tool/tutor for one to set up Glittering Wish if it wasn't already part of the infinite life combo (which most of them have access to).

To your point with Devoted Druid and only 2 Vizier of Remedies - I actually forgot to note that Melira, Sylvok Outcast doesn't work with Devoted Druid in my notes, so I did math assuming she does. In that case, I would -1 Melira, Sylvok Outcast and +1 Vizier of Remedies from the suggestion, so keep Vizier of Remedies at 3. However, if you see a lot of infect, you need to make the hard decision of Melira, Sylvok Outcast / Anafenza, Kin-Tree Spirit / 2nd Heliod, Sun-Crowned - removing 2nd Heliod would decrease your overall Collected Company hit rate from ~14.8% to ~13.3% which jumps you to basically 1/7.5 instead of 1/7.

As far as no (instant) infinite mana wincon, I felt you had enough other outs built in. There's of course Lair of the Hydra and now you also have Quillspike which you can attack with next turn (shouldn't really worry about the 'dies to removal' aspect, because they'd just remove one of your infinite mana pieces if they could). You also still have 4x Glittering Wish to find Impromptu Raid as well. None of the big creatures have trample now, but it's a trade-off. You could replace Endurance with Rhonas the Indomitable main, but I felt I needed to keep one form of gravehate mainboard, since you were kind of heavily invested before. If they are just nice options, then move Endurance to the side and you'll have the slot for Rhonas the Indomitable which is actually quite useful on its own as well, so it isn't a terrible inclusion. I just didn't have the space because I tried to use as many slots as I could for the 'better' combo pieces while trying to cut as few aspects that you had covered as possible.

JacobAGrossman on Glittering Company

1 week ago

I also notice another weird balance. It seems odd to have 3 Devoted Druid, but only 2 Vizier of Remedies. The 1 Anafenza, Kin-Tree Spirit makes sense for deck synergy, but then it seems like no going for infinite mana finish? I also notice no Rhonas. So how does that all fit together?

nbarry223 on Glittering Company

1 week ago

Okay, this is what I came up with for the 26 creatures + sideboard and it looks way different from what I expected honestly. It's more focused on getting good 2 card combos with Collected Company while maintaining most of the synergy. I was able to get a "game ending" hit with Collected Company to ~14.8% or a little better than 1/7 from its current ~7%.

If you already have some kind of combo piece on board, this of course would go up significantly, since a lot of the combos are 3 pieces. I also am not including strong synergies in this, like Quillspike + Kitchen Finks which would probably be enough to win in a lot of cases honestly, since they have to somehow remove the Quillspike first or you'll just keep generating value.

I think Renegade Rallier is a sleeper in here, and may be justified as more than a singleton, since he synergizes so well with fetchlands just guaranteeing value. Unfortunately, I just couldn't justify Saffi Eriksdotter, even with the infinite combo potential.

I found that having the more narrow "wincons" mainboard didn't make a lot of sense in most cases, since you could scry straight for Glittering Wish or get infinite life (allowing you to find Glittering Wish or slowly chip away at them) whenever you actually 'needed' the wincon.

4x Birds of Paradise
1x Carrion Feeder
3x Viscera Seer
3x Devoted Druid
3x Kitchen Finks
1x Anafenza, Kin-Tree Spirit (allows good synergy with a lot of cards for the anti -1/-1 slot)
1x Melira, Sylvok Outcast
2x Vizier of Remedies
2x Heliod, Sun-Crowned
2x Quillspike (surprisingly valuable because of Devoted Druid)
1x Renegade Rallier (nice recursion or ramp)
2x Spike Feeder (kind of undervalued this initially, but with correct support it can be really good - blocking combat tricks against things without trample too if needed)
1x Endurance (grave hate and psuedo-recursion if needed)

sideboard notes:
Cartel Aristocrat (sort of flex because Dina, Soul Steeper almost covers the slot)
Quillspike (sort of flex because Impromptu Raid almost covers the slot)
I'm thinking -1 Revival / Revenge (only card you'd want to bring back that you can't just wish a psuedo-version of is Devoted Druid or one of its pieces and at that point, having access to both pieces and not having ended the game sounds a little unlikely)

You could now fit specific hate cards you plan to side in like:
1x Dauthi Voidwalker

because I basically cut them from the main to add more consistency to the combo(s).

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