Devoted Druid

Devoted Druid

Creature — Elf Druid

: Gain .

Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.

Latest Decks as Commander

Devoted Druid Discussion

Scytec on Meren: Necromancy & haruSpEX

4 days ago

To be honest with you, the competitive meter here means almost nothing, I honestly dont know how it is calculated. haha. The strongest meren lists i have seen are Hermit Druid combo lists. how that combo works is like this (synopsis by SynergyBuild years ago, but still relevant because he is a badass) "Nah, by using the five color lands (City of Brass, Mana Confluence, Forbidden Orchard, Tarnished Citadel, Exotic Orchard, and Reflecting Pool), along with fetchlands, you can build up a fast (low to no tapped lands), consistent (at getting your colors), and no-basic landbase for Hermit Druid to deck you. Bring back Dregscape Zombie and Bloodghast, sacrifice them to Dread Return, bring back Necrotic Ooze, then use Wall of Roots's ability to activate Blighted Bat's, then make infinite mana between Devoted Druid and Channeler Initiate, then use Walking Ballista to instantly win the game!"

As a bonus, Ballista combos with Mikaeus as well, so you have some synergies between the two. Things like Entomb and Buried Alive will net you Hermit early so you can access him in a hurry. Some fast mana in the form of creatures and rituals, some nice interaction like you already have, and bringing the average manavalue of your deck down will help as well. You are already runnning Stitcher's Supplier which is my favorite bit of tech. Ramunap Excavator is another solid bit of tech I really like to combine with Azusa, Lost but Seeking to get all kinds of value. Blood Pet, Stinkweed Imp, and Golgari Thug are all good bits of tech for Meren. The Gitrog Monster is also surprisingly good for us. The card draw he can get us with a little bit of ssetup is nothing to be scoffed at. To be honest, the main issue i am having currently is finding solid self-mill options.

Oof_Magic on Banlist Open Discussion

5 days ago

TriusMalarky

I think the notion that cards should be banned primarily for being unfun is against the spirit of the format. That takes away agency from players. There are plenty of annoying cards and decks. Maybe I find Mox Opal annoying but Mycosynth Lattice to be rather fun. Banning a card for being unfun is going to frustrate those that find it fun and the best explanation that could be given is ‘Well your opinion is in the minority.’ Bans should have some sort of backing with data to support it. Maybe it’s the consistency of speed. Maybe it’s the ubiquity of play. The only ban I know of that Wizards did primarily for being unfun would be Aetherworks Marvel. Wizards chucked more data into that announcement than any other to my knowledge. CYA That article was so long because that’s what happens when you turn over every stone and find the only explanation left is ‘y’all don’t like it.’ Any other article would just spit out the data to support the ban and be done with it.

I think it’s dismissive of combo decks to say a card should be banned if it only exists to do broken things. There should be a speed/consistency threshold. To say you can’t make infinite mana? You can’t cheat a big creature into play? Who’s using Ad Nauseam to do anything fair? Is anyone running Vizier of Remedies without Devoted Druid? Puresteel Paladin? Amulet of Vigor? Goryo's Vengeance? Blazing Shoal is, in my opinion, the most unbannable card. Lattice would be but admittedly, Karn would have to take its spot on the bus. Bridge was a strong component of Hollow One when it had Faithless Looting. Then Hogaak, Arisen Necropolis and Altar of Dementia came along and broke it wide open. They tried to weaken it with a Bridge ban but ultimately hit Hogaak anyway. I think they should have unbanned Bridge when they banned Hogaak. Or at least Golgari Grave-Troll?

I suppose a repeatable artifact tutor is okay even if a creature one is not? I stand by saying if something wasn’t a problem until X comes along, X made the problem. Lattice made Karn a one card combo. Karn falls into the same space as Stoneforge Mystic and Birthing Pod. To that end, if Pod means WotC has to check every creature they make, doesn’t Karn mean they have to check artifacts and Mystic mean equipment?

The more I think about Jitte, the more inclined I am to say it should stay banned. Giving every creature deck Jitte is not as conducive to format health as giving white creature decks Stoneforge.

You know what’s unfun to sit across? Urza's Saga. Unban Field of the Dead.

Gidgetimer on Hapatra -1/-1 Combo

1 week ago

gemmillion- Ah, I didn't look that closely to notice that all of the free sac outlets I am used to and the redundant Zulaport Cutthroat effects were not there. I noticed that you didn't run as much redundancy on these effects, but didn't register that all of them were gone. I wasn't even going to comment since I figured the lowered redundancy was like the tutors and just a concession to keep the power level appropriate. I did comment though, when I saw there was some confusion from another commenter about Mikey's role.

I did see I line I hadn't thought about with Mikaeus, the Unhallowed and activating Devoted Druid's untap ability just to remove the +1/+1 counter and then kill her off. That is a cool line. It also works with Hapatra, Vizier of Poisons, or one of the Hapatra-likes, instead of the Blood Artist effects. I really like it.

skeletonkey8 on Toxic Relationship: Hapatra EDH [PRIMER]

1 week ago

Really even though for 3 mana it is the sac outlet and death trigger outlet for a big board state? like lets say when you have Generous Patron and Devoted Druid online?

also how has Sylvan Anthem thought i looked cool but didnt make the jump myself?

*ment to say love the feedback in that first post lol

GreenHamma on mono-green-proliferate-need-help

3 weeks ago

I personally like Greater Good for card draw since you are making creatures bigger you can benefit without having to pay extra to draw. You are running +1/+1 counters i feel Devoted Druid is important.

GreenHamma on MY COMMANDER IS A MANA ROCK ♡ [PRIMER]

1 month ago

I would add Momentous Fall, Life's Legacy,Return of the Wildspeaker, and Greater Good these are pretty good card draw spells which should work pretty good in a hydra deck being they can get bigger. I've even cast rishkar expertise into wild speaker.

For interaction you could add Walking Ballista and Rite of Passage along with hardened scales makes infinite damage +1/+1 counters on your hydras. Can also be done with Vigor... Also Devoted Druid would make infinite mana with the counters.

These are "infinite" but not in the broken category.

flyingscottydoesntknow on even snakes get sick

1 month ago

Seems like a fun deck, Fain, the Broker and Power Conduit seem like fun cards in this deck. I'll steal those cards for my own deck if I can find room. Access Tunnel is a nice land too.

Ammit Eternal is a surprisingly underrated card. Mikaeus, the Unhallowed opens up a million combo lines, including some with Devoted Druid and Cinderhaze Wretch . Funny thing, neither Druid nor Wretch need to actually be able to tap for you to put the -1/-1 counter on it regardless.

Although, I do want to ask, how well does Harbinger of Night work? It kinda just seems like it kills Hapatra, even though it does double your snakes twice. Is it worth it?

wallisface on Negative Creep Modern

1 month ago

Hey, good to see another player building around -1/-1 counters!! I’ve got my own build here, which has gone done quite a different direction, but i’ve tried to detail the archtypes problems and solutions there.

For your deck, i have the following suggestions:

  • Devoted Druid is better than Channeler Initiate , in that we are guaranteed to get two counter-triggers, and it can provide a lot of fast ramp for a big play on turn 3.

  • Even with a mana dork, I think your land count looks a little too low. Your deck has a lot of 3 & 4 drops, so i’d expect 23-24 lands?

  • Beseech the Queen feels super slow. This archtype is already one that struggles to keep up with the modern meta, I really don’t think we have time to be going off looking for a specific card for the entirety of a turn.

  • I’m suprised you’re running Poison-Tip Archer and Might of the Masses , because they dilute the main plan of profitting from the counters.

  • imo i’d run more Black Sun's Zenith instead of the Blowfly Infestation . The enchant is slow and can backfire, while Black Sun’s can pretty much win the game on the spot if a Nest or Hapatra is in play.

  • I feels like you’ve got too much focus of managing counters on your own stuff, instead of inflicting misery on your opponent. The bug pull for this archtype is enacting our plan sets the opponents plan back - if we’re not actively disrupting we lose some of our benefits. I’m surprised to not see stuff like Fume Spitter , Grind , or Skinrender here.

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