Blasting Station

Blasting Station


Tap, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player.

Whenever a creature enters the battlefield, you may untap Blasting Station.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Blasting Station Discussion

hyped1221 on Darien, King of Kjeldor Token/Lifegain EDH

2 weeks ago

Leny1777 - Rabble Rousing seems pretty good. I do not think I will try it out as my overall cmc of the deck is fairly low. There are times where sure you could cast Avacyn for free. But it's not something consistent enough for me.

The two cards I will for sure try out at sometime are Smuggler's Share and Bennie Bracks, Zoologist. Both are terrific!

I used to run Blasting Station. Great in Darien with the right cards to set up the combo. But like I have stated before I only have one infinite combo in the deck and am not looking to add anymore. I have a few decks that can combo off, and honestly it gets old after a while. Removing most of them from the deck has made it much more enjoyable for me to play. Combos are subjective. If you are enjoying running as many as possible in Darien more power to you.

Leny1777 on Darien, King of Kjeldor Token/Lifegain EDH

2 weeks ago

I also want to add Karmic Guide and Revilark on my Deck so I can do invite combo with Blasting Station. Should I take out Field Marshal and Captain of the Watch for it? By the way you should add Blasting Station on this list it goes infinite with life, tokens and damage.

anax110 on Darien, the King in the North

1 month ago

Blasting Station my guy!!! combos with Anointed Procession for infinite tokens or infinite life with multiple soul sisters. Also some nifty combat tricks.

StopShot on Mono Red infinite combos???

1 month ago

Birgi, God of Storytelling  Flip + Hazoret's Monument + Grinning Ignus

Someone already mentioned a variation of this, but with these three cards you can generate infinite colorless mana and draw as many cards as you need. (You'll also have a free red mana floating at any given point in time.) You then draw into your wincon which will be either Cogwork Assembler, Comet Storm, Conflagrate, Fireball, Meteor Shower or Walking Ballista.

You could also make Blasting Station, Fiery Bombardment, Goblin Bombardment, Makeshift Munitions, Mask of Immolation, Mortarpod or Weaponize the Monsters a wincon here. With your infinite colorless mana you could just cast your commander, sacrifice her to deal a damage and then recast and repeat. Birgi, God of Storytelling  Flip will refund whatever red mana you spend throughout any of these processes.

AstroAA on Mono Red infinite combos???

1 month ago

I'm partial to the opinion of if you cannot keep up with the game, bring the game to a screeching halt. I'd go the opposite direction if speed is your problem - Winter Orb, Blood Moon, Tectonic Instability, etc. Now, the main problem with going this way is Zada, Hedron Grinder does not really give you anything to benefit with this line of play; you'd need to swap your commander entirely.

If you did want to keep on the combo route, as jaymc1130 said, Cloudstone Curio is one of the best enablers in the entirety of Magic, and Birgi, God of Storytelling  Flip is just a super strong card; both her front side and her backside. From here, it all depends on what you want to do.

By far probably the easiest creature to abuse in mono-red is Kiki-Jiki, Mirror Breaker. Splinter Twin, Zealous Conscripts, Lightning Crafter, and Worldgorger Dragon are all good methods of abusing him. However, you'd need sac outlets, such as Goblin Bombardment, Goblin Sharpshooter, Blasting Station, Ashnod's Altar, or Phyrexian Altar for a max payout - albeit in a combo deck you'd ideally already be running most of if not all of them.

If you wanted to focus more on instants and sorceries, cards like Runaway Steam-Kin and Grinning Ignus with the aforementioned Birgi, God of Storytelling  Flip. From here though, your line of play is going to be more storm-esque - not really infinite and there is a decent chance of fizzling out. Aetherflux Reservoir is really good though for a more storm-based approach win-con though and can make the playstyle win rather easily.

Personally, if you wanted to play combo, I'd swap the commander. In mono-red, I think the best combo commander is either Birgi, God of Storytelling  Flip (albeit with a more storm-esque approach as previously mentioned) simply due to having easy access to her, or Bosh, Iron Golem because he can easily win at instant speed, although he requires a fair amount of setup time in order to do so, and if speed is what you desire then he probably won't be of much use.

EDIT: I forgot to mention Godo, Bandit Warlord. He is without a doubt the strongest mono-red commander because he just wins on the spot with Helm of the Host. He's a cEDH general for a reason, but having only one win-con is kinda boring in my opinion.

AstroAA on How do you build Karametra?

1 month ago

I used to run a Karametra, God of Harvests combo deck ages ago when Paradox Engine was legal. I updated it last summer, but it's still kind of mediocre and I would definitely redo it again if I had any interest in the deck. Regardless, if you're interested - my decklist is here:

[EDH][PRIMER] Karametra's Garden of Eden

Commander / EDH* AstroAA


I did not go with the landfall mechanic as I'm not particularly a fan of it outside of Lotus Cobra. IMO she's best built abusing ETB triggers with cards like Aluren and Cloudstone Curio.

Cards like Whitemane Lion, Kor Skyfisher, and Emancipation Angel are absolutely phenomenal in Karametra. They bounce themselves, allowing you to play them again and get more lands. With Aluren out, you can get every single Forest/Plains out of your deck in a single turn.

Cards like Wall of Blossoms and Wall of Omens are great with Aluren + Cloudstone Curio because you could essentially draw your entire deck in one go. Albeit you'd need to be careful and specify how far you should go with this otherwise you'd deck yourself, but that's beyond the point - still a powerful draw effect.

With Aluren, Cards like Sandsteppe Outcast and Hanged Executioner are awesome for getting an arbitrarily large number of tokens, as the token on the ETB effect can bounce the creature that generated it with Cloudstone Curio. This can pay out in several different ways - mainly infinite mana with Ashnod's Altar and/or Phyrexian Altar through sacing the token, and infinite damage/winning the game on the spot with Blasting Station and sacing the token. You could also create infinite tokens with Oketra's Monument and any of the self-bounce creatures if you just have Aluren out.

I also really liked cards like Reveillark, Renegade Rallier, Destiny Spinner, Eternal Witness, Aura Shards, Bygone Bishop, Temur Sabertooth, and Rhonas's Monument.

Personally, if you wanted to play a straight-up ETB combo deck, I think Trostani, Selesnya's Voice is a better general due to having far easier access to using Aetherflux Reservoir, (generate a ton of life with Aluren + Whitemane Lion, shoot people with the Death Star). Karametra, God of Harvests is nice for land filtering, but you only run so many lands in the deck she becomes kind of useless later on in the game - hence why I've kind of lost interest in her. In addition, what TypicalTimmy said is very true - if you rush out to an early lead in lands with her, you often become a target. IF you wanted to build Karametra, God of Harvests still, I would highly recommend going combo and including a myriad of methods to win - such as combat damage, Walking Ballista combos, and Blasting Station combos.

mach56gs on I haven't the faintest Notion...

1 month ago

You may have noticed I've liked elementals. Anyhow....

What's the catch?

Morophon, the Boundless + Fist of Suns = All Elements in Hand Free-Cast

Morophon(Moro) + Fist of Suns(Fos)+ Yarok, the Desecrated/Panharmonicon(Double ETB) + AEthersnipe (Bounce) = Bounce all permanents, OR infinitely play any elemental spell on hand/field = enabling unlimited ETB effects.


Moro + Fos + Double ETB + Bounce + Risen Reef/Cloudkin Seer/Cavalier of Thorns = Draw/Mill all cards in deck for self mill. Note, not actually a wincon yet. Consider Jace, Wielder of Mysteries? Feels more win-more, though. Any of these milling processes will probably lead to the following loops:

Moro + Fos + Double ETB + Bounce + Foundation Breaker = I hate artifacts + enchantments, grr!

Moro + Fos + Double ETB + Bounce + Avenger of Zendikar/Scampering Scorcher = Infinite Plants or 1/1 hasty elementals

Moro + Fos + Double ETB + Bounce + Blasting Station/Omnath, Locus of the Roil/Warstorm Surge = Ping enemies to death

Moro + Fos + Double ETB + Muldrotha + Bounce = All Elements (and lands) in Hand + Graveyard Castable

General Gameplan:

Have a number of 4fun cascade cards to help cheat creatures + churn through the deck and get out expensive bodies. Horde of Notions acts as a great toolbox and helps set up some of these combos.

Thinking of: Yarok's Wavecrasher to provide another piece to enable the infinite loop.

hyped1221 on Darien, King of Kjeldor Token/Lifegain EDH

2 months ago

IHATENAMES - Thanks for visiting and the suggestions. Heraldic Banner is in my maybeboard. It is a great card and I have ran it in here before. Personally I feel like it doesn't need a full time slot at the moment. Sigil of the New Dawn isn't too bad. I usually do not mind if something goes in the graveyard though, and I don't really want to pay two mana to put it back in my hand. Now if it said permanent... Enduring Renewal is a hard pass lol! While I understand cards that force you to play with your hand revealed have their place in the game, I personally hate them and completely avoid using them in any of my decks.

Soulus101 - Thanks for all of the suggestions! Blasting Station, Ashnod's Altar, and Jade Monolith are all in my maybeboard. I have not slotted any of them back in the deck for quite some time, but may in the future. I agree on all points that they are great in this deck! Dingus Staff is a card I have sleeved (along with all of my maybeboard) ready to go in. I honestly have never slotted it or played with it yet. Thus it is not on the list. It really is a fantastic card in the deck. I think my hesitancy lies in the fact that I watched a fellow Darien player die to it from a well timed boardwipe. Very funny, but it made me realize it is dangerous when you can get up there in token count and take fatal damage before any triggers go off. Having a sac outlet would make it safer but I am not currently running any. Thanks for recommending it again!

Leny1777 - Thank you as well for stopping by. As far as competitive I would say this deck really isn't anywhere near that. I only run one infinite combo in the deck (Heliod, Sun-Crowned + Walking Ballista) and will only ever tutor for it if the game is taking forever and want a chance to try to end it.

In my opinion Mana Vault and Mana Crypt are staples for a Darien deck if you have the budget. Their power level from a mana cost standpoint are incredible, and being able to ping ourselves with both is over the top value. I appreciate the kind words about the deck though. Thank you!

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