Might of the Masses

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Might of the Masses

Instant

Target creature gets +1/+1 until end of turn for each creature you control.

carpecanum on Golgari Lathril Upgraded

3 months ago

Rogue's Passage, Elvish Promenade, Might of the Masses, Alpha Authority

If you end up with a ton of elves but still need a boardwipe, The Great Aurora favors the player with the most permanents on the board

king-saproling on Lathril (94%) let’s get 95!

4 months ago

Personally I would make these swaps:

Farhaven Elf (doesn't get lathril out faster) -> Alpha Status (makes lathril exponentially bigger every turn)

Kodama's Reach (same as above) -> Crown of Skemfar (same as above)

Wood Elves (same as above) -> Druids' Repository (functions like old gnawbone but way cheaper)

Golgari Findbroker (slow) -> Fallen Ideal (increases lathril's evasion, is a sac outlet, and functions similarly to Elvish Promenade while costing less and is usable every turn)

Realmwalker (unreliable) -> Toski, Bearer of Secrets

Shaman of the Pack (most useful when you're already winning, and not necessary even then) -> Imp's Mischief (strong in competitive games. for example it can let you steal an extra turn spell, prevent opps from removing lathril while you steal the removal effect, etc.)

Wellwisher (same as above) -> Might of the Masses (pretty much identical to Wirewood Pride)

ShredderTTN86 on Yas-all-ova but the Crying - Yasova EDH

4 months ago

I would recommend adding Primal Cocoon and maybe a Ring of Kalonia for a constant upkeep increase, as well ass Might of the Masses to pump her up decently in a turn to steal something with some heft to it. Blanchwood Armor as a maybe, seeing that you only have 9 instances of forests in your land base. Beast Within, Rapid Hybridization, and Pongify are good cheap to cast removals.

Niko9 on Snakes on the snow

7 months ago

This is such a cool deck. I had a snake build back in Kami but heck if I can remember it anymore : )

I feel like Bala Ged Recovery  Flip might be really good with tribe scout. It comes in tapped as a land, but if you are getting extra lands per turn, it might still benefit you, plus you get the really good recursion spell.

And, the explore mechanic might also be good with Sakura-Tribe Scout Path of Discovery could hit you more lands to scout in, buff your creatures, and give you some card selection too if you need it.

I also agree that Beastmaster Ascension might not be the best payoff. Maybe something that buffs one creature instead that you can get through with Kaseto, Orochi Archmage Umezawa's Jitte would probably be ideal, but that price tag is kinda bleh. Might of the Masses is one of my favorite buff spells for just how swingy it can be for one mana. Groundswell might also be good. And you could always test Colossification It looks slow, but who knows, with ramp and deathtouch creatures to slow opponenents down, it might get there.

And maybe Snake Umbra for being on theme and also really good. It does a little bit of everything.

Shisato, Whispering Hunter can be absolutely brutal when he stays on the board. It's not the most fun thing to play, but it's good for sure.

That's about all I can think of. Looks like an awesome collection of herpetofauna and a really fun deck to play : )

Niko9 on Swipe Right Swiftspear

7 months ago

Elsterooo Thanks :) It does tend to be one of my most generally effective decks because you an play it different depending on the opponent. Against a control opponent you can play out and try to get under them, where as if you are up against a creature deck you can remove their creatures, make the attacks that make sense, and then save up for one big Might of the Masses onto Den Protector or a trampler from Kessig Wolf Run. Or you can use pressure plus removal and then into Klothys, God of Destiny or Fumiko the Lowblood and it almost starts to play like a control deck with creatures. You can dictate the game by making them choose between damage bad blocks, and then doubling down by also making them make bad attacks.

And I mean, you could probably have a more efficient swarm deck, or a more efficient buff deck, but I really like being able to do both at about 80% good.

The only trick with the deck is that I'm trying to purposely not add +1/+1 buffs into the deck as much as possible. Shadowspear would probably be amazing for the lifegain, but adding +1 actually makes Savage Swipe either worse or harder to use. I mean, that, plus I really don't want to buy shadowspear :) But that's why most buffs are not incremental and are more big buffs all at once.

Thebestnoob on Fist Full of Elves ($100)

11 months ago

add Might of the Masses instead of Chorus of Might and u may want to add Sylvan Anthem somewhere in there

wallisface on T-Rex with a Tank

1 year ago

My main thought looking through this list was that it feels like you’re creating extra steps for yourself - pretty much all your “cheap cmc vehicles” don’t have any additional power over what green can provide normally in creature form, so you’re creating extra work for yourself with no real gain.

Going down a more traditional (and practical) creature route also lets you run Aspect of Hydra instead of Might of the Masses , which can net you free-wins out of nowhere

wallisface on Negative Creep Modern

1 year ago

Hey, good to see another player building around -1/-1 counters!! I’ve got my own build here, which has gone done quite a different direction, but i’ve tried to detail the archtypes problems and solutions there.

For your deck, i have the following suggestions:

  • Devoted Druid is better than Channeler Initiate , in that we are guaranteed to get two counter-triggers, and it can provide a lot of fast ramp for a big play on turn 3.

  • Even with a mana dork, I think your land count looks a little too low. Your deck has a lot of 3 & 4 drops, so i’d expect 23-24 lands?

  • Beseech the Queen feels super slow. This archtype is already one that struggles to keep up with the modern meta, I really don’t think we have time to be going off looking for a specific card for the entirety of a turn.

  • I’m suprised you’re running Poison-Tip Archer and Might of the Masses , because they dilute the main plan of profitting from the counters.

  • imo i’d run more Black Sun's Zenith instead of the Blowfly Infestation . The enchant is slow and can backfire, while Black Sun’s can pretty much win the game on the spot if a Nest or Hapatra is in play.

  • I feels like you’ve got too much focus of managing counters on your own stuff, instead of inflicting misery on your opponent. The bug pull for this archtype is enacting our plan sets the opponents plan back - if we’re not actively disrupting we lose some of our benefits. I’m surprised to not see stuff like Fume Spitter , Grind , or Skinrender here.

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