Might of the Masses
Target creature gets +1/+1 until end of turn for each creature you control.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Might of the Masses Discussion
1 month ago
1 month ago
My main thought looking through this list was that it feels like you’re creating extra steps for yourself - pretty much all your “cheap cmc vehicles” don’t have any additional power over what green can provide normally in creature form, so you’re creating extra work for yourself with no real gain.
Instead of Funeral Longboat , Smuggler's Copter and Sky Skiff you could just be running Avatar of the Resolute , Kalonian Tusker , Strangleroot Geist , Dryad Militant , Experiment One , or Pelt Collector . These all provide equal power to what you’re running, sometimes for less mana, and actually provide threats by themselves.
I’ll concede that Esika's Chariot is probably a decent way to get 8 power on board for 4 mana.
1 month ago
Hey, good to see another player building around -1/-1 counters!! I’ve got my own build here, which has gone done quite a different direction, but i’ve tried to detail the archtypes problems and solutions there.
For your deck, i have the following suggestions:
Even with a mana dork, I think your land count looks a little too low. Your deck has a lot of 3 & 4 drops, so i’d expect 23-24 lands?
Beseech the Queen feels super slow. This archtype is already one that struggles to keep up with the modern meta, I really don’t think we have time to be going off looking for a specific card for the entirety of a turn.
imo i’d run more Black Sun's Zenith instead of the Blowfly Infestation . The enchant is slow and can backfire, while Black Sun’s can pretty much win the game on the spot if a Nest or Hapatra is in play.
I feels like you’ve got too much focus of managing counters on your own stuff, instead of inflicting misery on your opponent. The bug pull for this archtype is enacting our plan sets the opponents plan back - if we’re not actively disrupting we lose some of our benefits. I’m surprised to not see stuff like Fume Spitter , Grind , or Skinrender here.
2 months ago
You might like these: Crown of Skemfar , Ivy Lane Denizen , Fallen Ideal , Vicious Betrayal , Blossoming Bogbeast , Immaculate Magistrate , Veteran's Armaments , Pennon Blade , Coat of Arms , Patron of the Orochi , Awakening , Ohran Frostfang , Wirewood Pride , Might of the Masses , Strength in Numbers , Elder of Laurels
3 months ago
This is truly a mishmash, but out of all your creatures the ones that jump out at me are the disproportionately high number of spiders. Spider tribal could be an interesting direction to move the deck in, although switching to Golgari or at least Jund would probably be necessary. Black gives you access to graveyard interaction that benefits cards like Hatchery Spider while also having a fair number of good spider cards. Some modern options for such a deck are Arasta of the Endless Web , Graverobber Spider , Ishkanah, Grafwidow , Nyx Weaver , Rotwidow Pack , Chainweb Aracnir , Twin-Silk Spider , Spider Spawning , Blex, Vexing Pest Flip, Renowned Weaver , Metallic Mimic , Adaptive Automaton , Obelisk of Urd , and Coat of Arms .
If you are more interested in staying red, one option is to focus on your combat tricks with cards that like being targeted. Silverfur Partisan and Zada, Hedron Grinder are a great pair for such a deck. Cheap buffs with bonus effects like Confront the Unknown and Expedite work well in such a shell, as do cards that care about having many creatures like Might of the Masses .
4 months ago
6 months ago
Sorry I'm a little late responding, but I didn't see you had created an entirely new version yesterday. As a follow-up to my prior suggestions, it looks much stronger without so many vanilla creatures. I will say that I'd probably have kept the Young Wolf . Having creatures to curve out with is pretty important, even in slower midrange decks. Young Wolf specifically is also much better than it first appears and can often be treated as a sticky creature that's a 1/1 and 2/2 bundled together. The games where you can play T1 wolf, T2 wolf, T3 Partisan are much better than the games where you play nothing on turn 1 (except maybe a Bolt) and then only have 2 wolves to target on T4+. If I had to swap something for it... I'd maybe pick Lone Wolf . Its effect is functionally similar to the cheaper Wandering Wolf and both cards have gotten weaker with the removal of Wolfir Silverheart and Might of Oaks . Or, you could move the Asceticism to the sideboard depending on how much creature hate you're expecting to run into. If you need earlier defenses in the main, I'd look into Blossoming Defense and Vines of Vastwood . As for adding more targeted combat tricks, the first card I'd cut would definitely be Moonlight Hunt since unlike a more standard Prey Upon fight spell, it doesn't actually target any of your own wolves. In the absence of Partisan, the Hunt is probably better. But, I'd say the potential to generate an overwhelming number of tokens shifts the delta in the favor of multitarget spells. Technically, you could also run Zada, Hedron Grinder to go crazy with Might of the Masses , Confront the Unknown , Temur Battle Rage , etc., but I assume that you don't want any goblins polluting your tribal purity.
7 months ago
You might like these: Alpha Status , Fallen Ideal , Ivy Lane Denizen , Immaculate Magistrate , Pennon Blade , Might of the Masses , Coat of Arms , Seedborn Muse , Awakening , Throne of the God-Pharaoh , Shamanic Revelation , Hunter's Prowess , Return of the Wildspeaker , Joraga Treespeaker , Pitiless Plunderer , Black Market