Creature — Snake Shaman Scout
Tap: You may put a land card from your hand into play.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Sakura-Tribe Scout Discussion
5 days ago
Lol great deck name. Personally I would make these changes:
Dryad of the Ilysian Grove -> Sakura-Tribe Scout
Scute Swarm -> Retreat to Coralhelm
Cultivate -> Tireless Tracker
Oran-Rief, the Vastwood -> Simic Growth Chamber
Howling Mine -> Parcelbeast
Azusa, Lost but Seeking -> Skyshroud Ranger
Ancient Greenwarden -> Tatyova, Benthic Druid
The above changes would lower your mana curve while retaining the game plan. Also, they allow for a combo: crab + scout/ranger + retreat + growth chamber = infinite mill. The additional draw effects would make it easier to set up the combo
2 months ago
Arcane Signet , Battle Mammoth Forest , Fumiko the Lowblood Goblin Goliath , Grand Warlord Radha , Migratory Greathorn , Rhonas's Monument , Sakura-Tribe Scout , Tectonic Giant , Vivien, Monsters' Advocate .
Command Beacon , Nature's Lore , Bala Ged Recovery Flip, Helm of the Host , Slippery Bogbonder , Dragonborn Champion , Ghalta, Primal Hunger , Etali, Primal Storm , Guardian Augmenter , Gigantomancer , Goblin Anarchomancer , Terastodon , Scourge of the Throne .
2 months ago
Hey, I'm sorry, but I don't see many changes that reflect why you're using Aesi as Commander. Path of Discovery is the right idea since little creatures can potentially reveal a land with explore. It looks like you've added a +1/+1 counter strategy to make all the little creatures better which is fine, but why this theme with Aesi? The main strategies here don't benefit Aesi or get enough benefits from other cards for Aesi to be Commander.
Currently your strategy is to develop a creature board presence early with little creatures, but with Aesi instead of creatures early you want lands or other mana sources. This is called ramp and ramp will help to cast six mana Aesi faster. Then after you control Aesi the more lands you get onto the battlefield during a turn the more draw you get. Once you control Aesi little creatures aren't doing enough instead you want to cast spells that get you more lands or higher power creatures/spells that cost more mana to utilize all the lands you have and mana you can make. Your main goal should to be to get Aesi onto the battlefield which little unblockable and deathtouch creatures aren't helping with.
Sol Ring is an example of a one drop that's going to do more with Aesi as Commander than Sedge Scorpion . Sol is ramp, is considered the best card in Commander and it's excellent when your Commander has a higher mana cost.
You can get lands from little creatures who have more interaction with Aesi: Sakura-Tribe Elder and Coiling Oracle . Who can be cast early for ramp or later in the game and still have interaction with Aesi because they can or potentially can put a land onto the battlefield. Sakura-Tribe Scout and Llanowar Scout are little creatures who let you put a land from your hand onto the battlefield. This effect can be repeatable and done at any point of the game at instant speed to trigger Aesi during an opponent's turn.
Tireless Provisioner is an example of ramp that's a creature who has interaction with lands to create treasures which can be saced to make mana. As a three drop it would do more with Aesi then Vedalken Infiltrator . The nice thing about treasures as ramp is they don't go away until you use them letting you store up a lot of mana for a big turn.
Rampaging Baloths is an example of a higher power creature to spend mana from ramp on that can do more with Aesi as Commander than Oko, the Trickster . When you control Rampaging then it can create an army just by playing lands which has good interaction with Aesi by getting lands onto the battlefield.
In multiplayer Commander where each opponent starts with 40 life then it's difficult to do much damage early game with attacking little creatures. This is why I suggested Edric, Spymaster of Trest because then attacking has another purpose then just doing damage and that other purpose is drawing cards. You see with Edric you don't care about how much damage you do early game with little creatures all you want is to have your creatures do damage to opponents to draw cards.
Unblockable and deathtouch really help since these creatures are not going to be blocked by an opponent because they're not enough of a threat for an opponent to worry about, but this is what you want since then you're drawing cards. The drawing of cards because of little creatures positions you to have a lead in the game which makes it worth it to play many little creatures especially one drops to attack.
2 months ago
You might like these too: Illusionist's Bracers , Training Grounds , Biomancer's Familiar , Azusa, Lost but Seeking , Exploration , Burgeoning , Sakura-Tribe Scout , Skyshroud Ranger , Walking Atlas , Budoka Gardener Flip, Llanowar Scout , Summer Bloom , Trench Behemoth
2 months ago
There's a thing I do to improve my understanding of decks: I scroll down the list, stopping right before the commander, and then I try guessing who's the commander. Yours was pretty obvious either Tatyova or Aesi, Tyrant of Gyre Strait . So as much as it might be evaluated as a "pile", it's streamlined in what it does, that's a good thing. I do play an Archelos, Lagoon Mystic list that's somewhat similar, so I see the power level here. Are you interested in an infinite combo that's super-cheap to include here? Try out Sakura-Tribe Scout / Llanowar Scout / the new lizard person from AFR and Retreat to Coralhelm / Tideforce Elemental and a way to bounce lands ( Simic Growth Chamber ?)
3 months ago
4 months ago
Completely agree with sergiodelrio
cough Sakura-Tribe Scout cough
5 months ago
Hey, well done upgrading the precon on a budget.
Some advice is to lower the mana curve by cutting several high CMC creatures (5 CMC or higher). Aesi, Meloku the Clouded Mirror , Tatyova, Benthic Druid , Rampaging Baloths , Avenger of Zendikar , Murkfiend Liege and Serpent of Yawning Depths are your best high CMC creatures.
An advantage that Aesi has is able to draw cards on your opponent's turns, if you can put a land onto the battlefield. Creatures who can tap to let you put a land from your hand onto the battlefield let you at instant speed do this effect thus you can do it during an opponent's turn. Simic Growth Chamber , Guildless Commons or Ghost Town can bounce themselves back to your hand. You can keep putting one of these lands onto the battlefield and draw with Aesi.
These are low CMC creatures who can first help to cast Aesi by putting lands from your hand onto the battlefield for ramp. Then when you control Aesi they're enablers with lands in your hand to draw cards. Because these creatures tap then they have great interaction with Retreat to Coralhelm and most with Murkfiend Liege . You can untap them, then potentially keep putting lands if you have in your hand onto the battlefield and drawing with Aesi.
Meloku the Clouded Mirror can be fuel to put lands into your hand to then put them onto the battlefield. If putting a land that ETB untapped then you can tap it for mana before you bounce it to pay for the activation to bounce it back to your hand.
These creatures can combo with Retreat to Coralhelm and if you're interested I can explain more in another comment. Good luck with your deck.