Sakura-Tribe Scout

Sakura-Tribe Scout

Creature — Snake Shaman Scout

Tap: You may put a land card from your hand into play.

Browse Alters View at Gatherer

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Sakura-Tribe Scout occurrence in decks from the last year

Latest Decks as Commander

Sakura-Tribe Scout Discussion

seshiro_of_the_orochi on Archelos the World Turtle [WIP]

3 weeks ago

Btw, I found another combo while goldfishing: Aesi, Tyrant of Gyre Strait 1 / Tatyova, Benthic Druid + Retreat to Coralhelm + Sakura-Tribe Scout / Llanowar Scout + Abundance : Play a land, use Aesi or Tatyova to dig for another land with Abundance. Put down the land with either of the Scouts. Use Retreat to untap the Scout, find another land with Abundance, rinse and repeat to put all lands from your deck onto the battlefield. Use the final land to fail to flip a land with Abundance and stack your deck in any you want. This basically results in letting you tutor for any card from the deck every single turn.

abby315 on Riku! Reku! Rikoo!

1 month ago

Here are my picks for weakest cards, without much justification except that for the most part I don't see them doing anything important with Riku, too expensive for what they do, or are too specific:

Spore Frog
Animist's Awakening
Desperate Ritual
Parcelbeast
Reshape the Earth
Sakura-Tribe Scout
Savage Ventmaw
Seething Song
Deconstruct
Hypergenesis
Sunbird's Invocation
Pull from the Deep Volcanic Vision
Wild Ricochet
Hazoret's Undying Fury
Brainstorm
Surrak Dragonclaw
Swarm Intelligence
Dual Casting
Volcanic Torrent
Decimate (since you need all legal targets, it can be awk to cascade into this one)
Amulet of Vigor
Trinket Mage
Murkfiend Liege
Wort, the Raidmother
Mana Reflection
Genesis Ultimatum
Cast Through Time

And I'm also recommending cutting all of your X spells that can be hit and missed with Cascade: Electrodominance
Genesis Wave

However, I'll echo what another commenter said in that cascade doesn't interact with Riku all that much. I mean, you can copy the permanents or spells cast off of Cascade, but you can't meaningfully copy the Cascade cards. You could choose to cut the Cascade package instead. It's up to you and what you want to play.

So that's my first evil pass at 30 cuts. :)

king-saproling on QQ

2 months ago

Thoughts on these? Trophy Mage (finds Crucible), Stone-Seeder Hierophant (functions like Lotus Cobra, really good with Thawing Glaciers ), Animist's Awakening , Kamahl's Druidic Vow , Pentad Prism (in opening hand, gets Taty out T3), Elite Arcanist (can hold counterspells or win with Nexus), Isochron Scepter , Kaho, Minamo Historian (gives you options during opps' turns to counter something or use a tutor. Can go infinite with Nexus if you include Riptide Laboratory ), Realms Uncharted (instant, helps set up Sanctuary combo), Intuition (pretty versatile, could go for lands or EWit + Noxious + Temporal Mastery. and it's instant :O!) Littjara Mirrorlake (decent in your build as-is, can go infinite with EWit + Crucible if you include Time Warp ), Sakura-Tribe Scout (I'd slot this in over Oracle of Mul Daya since the effect is similar but Scout can get Taty out faster while Oracle can't), Ghostly Flicker (has neat utlity here. could be used defensively, to draw a couple cards, or as an infinite combo piece: EWit + Sanctuary + Time Warp)

king-saproling on ProVag 2.0

2 months ago

I like cards like these with Damia since they get her out faster and help to empty your hand once she's out: Sakura-Tribe Scout, Skyshroud Ranger, Broken Bond, Swell of Growth, Azusa, Lost but Seeking. And they all feature ladies!

You might like these too: Alexi, Zephyr Mage, Diplomatic Escort, Silverglade Pathfinder, Go for the Throat (the promo art is also nice), Alluring Siren, Complicate, Fauna Shaman, Meren of Clan Nel Toth, Calming Verse, Song of Freyalise, Sheoldred, Whispering One

Blobby_Bobby on Sneaky snake

2 months ago

Unexpected Results, Sakura-Tribe Scout, Boundless Realms may deserve an eyeball. Trygon Predator is a lot of utility for Simic.

RadicalOink on

2 months ago

I would suggest putting in more cards that allow you to play additional lands. Azusa, Lost but Seeking, or Exploration would be good fits. Also, there a lot of infinite combos that you could try and work with. One of my favorites is: Sakura-Tribe Scout plus Retreat to Coralhelm plus Storm Cauldron. You can play a land by tapping Sakura-Tribe Scout, get the landfall trigger and activate Retreat to Coralhelm to untap Sakura-Tribe Scout, then immediately tap that land for mana, and because of Storm Cauldron, it will get sent back to your hand. Then you can repeat this process to gain infinite mana. You can also use other cards with landfall triggers to get even more value out of this combo. Tatyova, Benthic Druid would gain you infinite life and draw your whole deck. Stick Jace, Wielder of Mysteries in there and you would just outright win the game. Overall, pretty solid, budget deck. +1 from me.

plakjekaas on Can This Turn-3 Infinite Landfall …

3 months ago

I'm playing a deck with possible infinite landfall combo's that has more pieces interacting with Retreat to Coralhelm, maybe not from turn 3, but still, redundancy is key in commander:

Oboro, Palace in the Clouds / Meloku the Clouded Mirror / Trade Routes / Living Twister can all return a land to hand for 1 mana

Walking Atlas / Llanowar Scout / Sakura-Tribe Scout / Skyshroud Ranger can then put the land back in play and trigger Retreat to Coralhelm to untap itself.

Lotus Cobra will help you make all the mana you need. Knight of the Reliquary + Retreat can put all your forests and plains into your graveyard for a big Splendid Reclamation. Tunneling Geopede / Spitfire Lagac will kill your opponents even if they'd play an Eldrazi Titan that shuffles back their graveyard. I'd also include a few ways to give haste to a creature, so you won't have to wait a turn before you can combo.

So the best tip I can give you with this combo: breach out to more colours than just Blue and White. Landfall decks just work best with Green included, because Green can get you a lot of lands into play, even when you're not going infinite. There's more landfall pieces in existence than alternatives to Retreat to Coralhelm, so that might improve the consistency of the deck, making it more enjoyable to play, even if you're having a hard time assembling the combo.

Unless you want to challenge yourself and make a Landfall deck without green. In that case I'm all for it and wish you the best of luck!

Load more