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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Pre-release | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Lively Dirge
Sorcery
Spree (Choose one or more additional costs.)
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— Search your library for a card, put it into your graveyard, then shuffle your library.
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— Return up two creature cards with total converted mana cost/mana value 4 or less from your graveyard to the battlefield.
DawnsRayofLight on Squirrel Combos
1 month ago
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Mazirek, Kraul Death Priest goes infinite with Scurry Oak and Basking Broodscale with a sac outlet (Ivy Lane Denizen also goes infinite)
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Nuka-Cola Vending Machine + Academy Manufactor/Peregrin Took + Krark-Clan Ironworks/Grinding Station goes infinite
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Basking Broodscale + Tarrian's Soulcleaver goes infinite
Ygra, Eater of All goes infinite with camelia and Experimental Confectioner
Using the above to explain my adds:
ADD (16)
Phyrexian Altar/Blasting Station
Lively Dirge:helps to get cheap combo pieces
DROPS (need to drop a single card too to get to 100) 17
4x lands (this deck looks like it can run fine off of 30 if you add 4-5 0-1 cmc ramp pieces)
Cauldron Familiar (unless I am missing the combo piece for it in the list)
Craterhoof Behemoth: may be a bit win more. don't see it doing much
Gala Greeters: meh card
Gilded Goose: meh
Tireless Provisioner: could stay or go
Toski, Bearer of Secrets: don't know how aggro this deck is, seems more combo oriented
Damnation: probably between MHM and fallout you have enough wipes
Nature's Claim: good removal but probably good on that
Woe Strider probably fine on sac outlets
May consider Protean Hulk piles as well
Taida on Esper reanimator
4 months ago
wallisface thanks for the recommendations, I will try all of them to see what sticks. However, changing all the interaction for Bone Shards makes some sense, but I would still prefer to have some instant speed removal, so I might only substitute part. I will also for sure include Unmarked Grave, maybe substituting Gifts Ungiven and Lively Dirge. I will regardless try how does it work with less lands, as I have maybe added too many.
wallisface on Esper reanimator
4 months ago
Some thoughts, keeping in mind your budget:
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I would swap both Cut Down and Murderous Rider for Bone Shards. Rider is too slow, and Cut has too-few options for targets. Bone Shards deals with almost any threat, while letting you discard a reanimation piece into the graveyard.
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I would suggest running the full playsets (4-ofs) both Faithful Mending and Tainted Indulgence. To make room for those five cards i’d suggest ditching Gifts Ungiven, Lively Dirge, (both too slow), and a single land.
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I think your land count can go down to 23. In addition to the land removed above, i’d suggest getting rid of another, as well as the Terror of Towashi, to run 2x Unmarked Grave and a single copy of Unburial Rites. The Unmarked Grave can put anything into your graveyard for just 2 mana, which could include the Rites to flashback, if you already have a creature target.
jawz on BR Dirge for Drivnod
4 months ago
I saw a list trying to get value from Generous Plunderer and Bloodvial Purveyor as targets for the Lively Dirge. Plunderer has become my favorite ramp card recently so I'm in. Donating all these artifacts to the opponent helps maximize the Plunderer damage trigger which the Bloodletter doubles. Plunderer ramping from 2 to 4 seems better than Goldhound ramping from 1 to 3 given the deck doesn't have many 3 drops but has a lot of key 4 drops.
Purveyor is a nasty clock as a 5/6 flying trample for 4. Especially in a Bloodletter deck. Jaxis, the Troublemaker is a scary combo piece too for Purveyor or Plunderer.
I also felt like Drivnod's double death trigger ability was getting forgotten, so I looked around a bit for possible synergy cards. Body Launderer and Mask of Griselbrand caught my eye. Giving them a try too.
I decided to move away from the Bitter Reunion for Into the Fire instead. I have plenty of 2 drops but few 3 drops. Fire gives me more digging and at least an option for a small sweeper against wide aggro decks. Without the Goldhound I'm less cautious about sweepers. And I'm ok with putting some of my 2 drops into the graveyard because I can rely on Dirge to get a couple back. I don't think I need the Reunion's haste option as much as I originally thought I would.
Have (1) | JordanSanFran |
Want (0) |