Lively Dirge

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vintage Legal

Lively Dirge

Sorcery

Spree (Choose one or more additional costs.)

  • — Search your library for a card, put it into your graveyard, then shuffle your library.

  • — Return up two creature cards with total converted mana cost/mana value 4 or less from your graveyard to the battlefield.

multimedia on Zombies.

7 months ago

Hey, Gisa only having one haste source here makes her really slow to get going, if at all. Lightning Greaves, Swiftfoot Boots, Lavaspur Boots, consider maxing out on these haste sources? If you already control one then have more ways to discard away the others Collector's Vault, Putrid Imp?

There's some 2 drop mana rocks/cost reduction you could add to increase ramp Mind Stone/Jet Medallion, but I think you would be better off using these deck spots to improve potential early game reanimation. You have some reanimation, but what I don't see here are effects that can get Zombies into your graveyard to reanimate before you get Gisa as a sac outlet.

Collector's Vault, Diresight, Entomb, Unmarked Grave, Buried Alive, Lively Dirge, Putrid Imp these are spells you could potentially cast long before you control Gisa. Getting some cards into your graveyard a little faster helps Stitch Together's threshold. Can even play more potential early game draw Night's Whisper/Sign in Blood to get more than 7 cards in hand which then you can at your Cleanup step discard down to 7 cards as free discard to setup reanimation. If you're discarding creatures to reanimate then consider increasing lower mana cost reanimation Reanimate, Animate Dead, Persist, Necromancy?

Consider adding an earlier game reanimation plan to get Grave Titan onto the battlefield? Titan being a repeatable Zombie token source can hold down the fort until you get Gisa going. In the meantime, Titan could do damage to opponents. Archon of Cruelty also isn't a Zombie, but is an excellent reanimation target, who if you can control it in the earlier game can give you a huge advantage. When your Commander can create creature tokens and with Grave Titan, Altar of Bhaal is powerful repeatable reanimation when you have creature tokens to exile.

I hope this advice was helpful and if you're interested I offer more advice about what cards to consider cutting.

DawnsRayofLight on Squirrel Combos

11 months ago

Ygra, Eater of All goes infinite with camelia and Experimental Confectioner

Using the above to explain my adds:

ADD (16)

Ygra, Eater of All

Krark-Clan Ironworks

Basking Broodscale

Mazirek, Kraul Death Priest

Ivy Lane Denizen

Delighted Halfling

Elvish Mystic

Birds of Paradise

Elves of Deep Shadow

Experimental Confectioner

Dosan the Falling Leaf

Phyrexian Altar/Blasting Stationfoil

Birthing Ritual

Braids, Arisen Nightmare

Fiend Artisan

Lively Dirge:helps to get cheap combo pieces

DROPS (need to drop a single card too to get to 100) 17

4x lands (this deck looks like it can run fine off of 30 if you add 4-5 0-1 cmc ramp pieces)

Bitterblossom

Prosperous Innkeeper

Song of the Dryads

Chitterspitter

Cauldron Familiar (unless I am missing the combo piece for it in the list)

Craterhoof Behemoth: may be a bit win more. don't see it doing much

Gala Greeters: meh card

Gilded Goose: meh

Tireless Provisioner: could stay or go

Toski, Bearer of Secrets: don't know how aggro this deck is, seems more combo oriented

Damnation: probably between MHM and fallout you have enough wipes

Nature's Claim: good removal but probably good on that

Woe Strider probably fine on sac outlets

May consider Protean Hulk piles as well

Taida on Esper reanimator

1 year ago

wallisface thanks for the recommendations, I will try all of them to see what sticks. However, changing all the interaction for Bone Shards makes some sense, but I would still prefer to have some instant speed removal, so I might only substitute part. I will also for sure include Unmarked Grave, maybe substituting Gifts Ungiven and Lively Dirge. I will regardless try how does it work with less lands, as I have maybe added too many.

wallisface on Esper reanimator

1 year ago

Some thoughts, keeping in mind your budget:

  • I would swap both Cut Down and Murderous Rider for Bone Shards. Rider is too slow, and Cut has too-few options for targets. Bone Shards deals with almost any threat, while letting you discard a reanimation piece into the graveyard.

  • I would suggest running the full playsets (4-ofs) both Faithful Mending and Tainted Indulgence. To make room for those five cards i’d suggest ditching Gifts Ungiven, Lively Dirge, (both too slow), and a single land.

  • I think your land count can go down to 23. In addition to the land removed above, i’d suggest getting rid of another, as well as the Terror of Towashi, to run 2x Unmarked Grave and a single copy of Unburial Rites. The Unmarked Grave can put anything into your graveyard for just 2 mana, which could include the Rites to flashback, if you already have a creature target.

jawz on BR Dirge for Drivnod

1 year ago

I saw a list trying to get value from Generous Plunderer and Bloodvial Purveyor as targets for the Lively Dirge. Plunderer has become my favorite ramp card recently so I'm in. Donating all these artifacts to the opponent helps maximize the Plunderer damage trigger which the Bloodletter doubles. Plunderer ramping from 2 to 4 seems better than Goldhound ramping from 1 to 3 given the deck doesn't have many 3 drops but has a lot of key 4 drops.

Purveyor is a nasty clock as a 5/6 flying trample for 4. Especially in a Bloodletter deck. Jaxis, the Troublemaker is a scary combo piece too for Purveyor or Plunderer.

I also felt like Drivnod's double death trigger ability was getting forgotten, so I looked around a bit for possible synergy cards. Body Launderer and Mask of Griselbrand caught my eye. Giving them a try too.

I decided to move away from the Bitter Reunion for Into the Fire instead. I have plenty of 2 drops but few 3 drops. Fire gives me more digging and at least an option for a small sweeper against wide aggro decks. Without the Goldhound I'm less cautious about sweepers. And I'm ok with putting some of my 2 drops into the graveyard because I can rely on Dirge to get a couple back. I don't think I need the Reunion's haste option as much as I originally thought I would.