Unnatural Growth

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Unnatural Growth

Enchantment

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

TheEvilWizard on Klauth, Boom Goes the Dynamite *C*

3 weeks ago

Unnatural Growth doubles the power and toughness of everything, and also the mana

seshiro_of_the_orochi on Syr Faren, the Hengehammer

1 month ago

That is one hell of a deck!

Goreclaw, Terror of Qal Sisma would be a fine addition. Would Colossification and/or Eldrazi Conscription be useful? Unnatural Growth seems perfect here. And finally, how about Exuberant Wolfbear? It's worse than some of your other cards, but the only reason it isn't the legendary bear next to Faren is that it's from the wrong plane.

ThatWeirdPerson on The Cheapest cEDH Selvala

3 months ago

Maybe consider adding a Unnatural Growth for your second main phase?

LunchBox1211 on Card creation challenge

3 months ago

And, yes, this card gives you a combat on your opponents' turn. The way I have it set up is as follows:

Opponent is taking their turn.

You cast this spell (and it resolves).

Creatures you control get the buffs listed on the card.

Opponent goes to their next phase (whatever that phase may be).

Before they do, you (the caster of Aurelia's Judgement Call) move to combat. It is not your turn, so your Aethershield Artificer's and Archpriest of Iona's do not trigger, but they would trigger for the opponent whose turn it is. Cards like Akroma, Vision of Ixidor and Unnatural Growth would trigger for anyone who controlled them.

Combat would happen as normal, but only you can declare attackers.

When you end combat, play goes immediately to whatever phase your opponent tried to go to. Play resumes as normal.

At least, that is how I think it would work. I'm not entirely sure, maybe it would be easier to say that the opponent's turn is paused and you get a partial turn (making cards like Aethershield Artificer better for you, as well as making more sense with the card), your partial turn ends (despite having no end step), and then play resumes as normal.

KBK7101 on Getting back

4 months ago

Out of the four, I'd probably go with either Selvala or Brago. I think both of them could be pretty decent, even at a lower starting budget. They've also both gotten some stuff in the past few years that have basically become staples.

Selvala has stuff like Return of the Wildspeaker, Kogla, the Titan Ape, Unnatural Growth and Garruk's Uprising on the lower end and stuff like The Great Henge, Finale of Devastation and Cultivator Colossus on the higher end.

Brago has gotten some great stuff as well. Teleportation Circle, Spirited Companion, Ranar the Ever-Watchful, Charming Prince, Hero of Bretagard and Yorion, Sky Nomad alongside more expensive ones like Thassa, Deep-Dwelling, Agent of Treachery (card is pure evil, by the way), Fierce Guardianship and Lithoform Engine.

PinnedPhoenix on Zangief, Bringer of Grief

4 months ago

dope deck concept, and thanks for introducing me to a commander I'd never heard of before! +1

have you considered Xenagos, God of Revels or Unnatural Growth? both are on the pricier side, but both would play very well here.

PinnedPhoenix on Yas-all-ova but the Crying - Yasova EDH

4 months ago

Coward_Token - good question! I would say it would definitely not be worth it if Yasova's was the only triggered ability it worked on. but Xenagos, God of Revels, Unnatural Growth, Halana and Alena, and Druid of Purification can all let you double up on really powerful voltron and removal effects, and that's just to name the highlights. honestly, unless your deck just doesn't have a lot of triggered abilities, Strionic Resonator works in most deck compositions by virtue of its sheer versatility, and while I'm not using it nearly as well as I could here, I think it's still worth including. I'm open to being convinced to remove it, though.

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