Unnatural Growth

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Unnatural Growth

Enchantment

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

Barbarian_Sun_Pope on Ooze Tribal

1 week ago

Neat deck (+1), I think Gutter Grime would be a good fit here since your deck is pretty creature heavy. If you decide to go mono green, Unnatural Growth can add a little finishing power while staying on theme.

Master_J on Froggin Time!

3 weeks ago

OUT: Cultivator Colossus, Selvala, Heart of the Wilds, Fyndhorn Elves, Elves of Deep Shadow, Vampiric Tutor, Not Dead After All, Bala Ged Recovery  Flip, Demonic Tutor, Lightning Greaves, Greater Good

IN: Zopandrel, Hunger Dominus, Shakedown Heavy, Hunted Bonebrute, Tear Asunder, Nature's Claim, Culling Ritual, Nature's Lore, Arcane Signet, Unnatural Growth, Underground Mortuary

Trying to work out some kinks in this deck. I find myself without big boys to sac to the 'Rog sometimes. Also, upping the land count a little instead of using dorks that will die to Culling Ritual.

I may also come to regret pulling out the tutors, but I never know what to look for that will help me win immediately, so out they come for now.

zapyourtumor on Daemogoth Dealings (Budget)

1 month ago

Elves of Deep Shadow is better than leaden myr

Unnatural Growth is super win more and a 5 drop, plus it has 4 green pips in a deck with a budget manabase of 12 forests and 8 swamps. I'd cut all 4, and if you really want 1 then at least cut 3.

Fatal Push staple removal spell that also synergizes well with all your revolt triggers. Maybe too expensive though.

Giant Growth and Might of the Masses are again win more; this isn't an infect deck. I'd replace with more enablers (i.e. creatures you can sacrifice or token generators) like Blisterpod, Tend the Pests, etc. I assume Bitterblossom is out of your budget unfortunately.

Titus7007 on Jarad, Golgari Lich Lord

5 months ago

what about Unnatural Growth to double the life lost to Jarad's activated ability

lhetrick13 on Wolves

5 months ago

SaPoMa - I love the flair you brought to the deck with the wolf/werewolf theme even in the support cards. Some of them would be outclassed by other cards but then you would lose some of the unique identity of the deck. One card I was surprised I did not see given the wolf token element of the deck is Parallel Lives. Unnatural Growth might also be worth considering.

legendofa on How does Ghalta and Mavren …

5 months ago

It would be the doubled amount.

I assume you're asking about making a single Dinosaur token (which isn't a copy of anything), not a swarm of Vampires. The token would have power and toughness equal to the original creature's power and toughness at the moment of resolution.

Let's say Worldspine Wurm is your largest creature at 15/15, and you start your combat phase with Unnatural Growth and Ghalta and Mavren out.

  1. Unnatural Growth triggers and resolves, doubling your creatures' stats. WS Wurm's a 30/30.

  2. You attack with G&M and WS Wurm. It triggers, and you choose to create a Dinosaur. The ability resolves and checks the highest power among creatures you control, which is 30. You create a 30/30 Dinosaur token.

By the way, welcome to the club!

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