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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Cat
1 week ago
Chaddish it hasn't been optimised as my partner hasn't figured out what she likes/dislikes about it yet, and as it's her first EDH deck it's not going to be super competitive yet. As well as that, it's more of a social deck too.
That being said, there are a couple of wincons. The less obivous and more difficult is draining your opponents out,Cauldron Familiar doesn't target so you can start the incremental damage there. If you're smart with the curses, Trespasser's Curse, Curse of Fool's Wisdom and a flipped Accursed Witch Flip can start to add up. Torment of Scarabs and Cruel Reality can help here too but are reliant on them not wanting to lose resources, but that can still be helpful. Leechridden Swamp can add to this total too.
The clearest would be creature beatdown, 3/3 Demons from Tasha, the Witch Queen. It relies on opponents dealing damage to other opponents usually, but our playgroup is quite creature centric anyway. The curses can help here too; Curse of the Restless Dead, and Curse of Disturbance give you (and opponents) extra Zombies to push through some damage.
The most fun but least consistent way of winning is the wincons not in your deck - taking them via Tasha or other stealing means. A particular favourite of mine was Coffin Queen resurrecting a Gray Merchant of Asphodel for a double kill.
That being said, this deck is still in the early stages and will change over time - mostly as my partner figures out the way she wants to play the deck. At the moment it's a casual flavourful start, but I'll keep updating it as it gets more competitive too.
2 months ago
I am looking to improve my deck: Mono-Black Historic Artisan.
Specifically, I wanted to be able to accelerate the game in the middle. In my playtesting I have noticed that the deck struggles to keep pace in the mid game if it cannot take out opponents early on. I have pinpointed the issue as a lack of sizable card advantage. Cling to Dust and Asylum Visitor are my only current sources of draw, but I'm trying to look for better ways to draw cards and make the deck more efficient at bringing out its wincons.
Thanks in advance!
3 months ago
Some cards that might help you:
Mayhem Devil, Goblin Bombardment, Carrion Feeder (especially alongside Gravecrawler), Jadar, Ghoulcaller of Nephalia, Dreadhorde Butcher, Bloodghast, Cauldron Familiar (alongside Witch's Oven), Priest of Forgotten Gods.
4 months ago
It works the way arena did it for the reasons that you identified.
When a spell or ability resolves that object's controller follows the instructions on the card in the order they are written. Exile effects with durations end immediately when the stated duration expires, returning the cards to the battlefield doesn't use the stack. When Farewell resolves, assuming all modes have been chosen, you will exile all artifacts, then you will exile all creatures, then all enchantments, and finally all graveyards. When Portable Hole gets exiled, Cauldron Familiar will be returned immediately and will be exiled with the rest of the creatures. If Cauldron Familiar had been exiled with Banishing Light it would survive. This is because enchantments are exiled after creatures.
4 months ago
I came across this on Arena, and it caught me heavily off guard.
I know that modal cards will technically resolve the effects in order, and that duration effects end immediately, but is that really how it would work?
5 months ago
Love the name of the deck. I have a Gyome deck myself that focuses on a centralized theme of running and maintaining a restaurant so it has greater restrictions but a card I added regardless is Ashaya, Soul of the Wild Works amazingly well with Tireless Provisioner and has the added benefit of turning Cauldron Familiar into a Forest, that triggers Provisioner to make a food. You can probably see where I'm going with this. Also by turning your important creatures into land you can dodge some removal, most notably Cyclonic Rift. Another card that works great with Gyome out is Conjurer's Closet. Gyome checks every your End Step regardless of if a creature entered or not so you can stack the triggers to blink a creature then resolve Gyome's ability afterwards always guarantying you a Food Token each turn. Also in my deck it represents one of the most important features in any restaurant...the Bathroom. I use it to stack up triggers but also you can use it to blink God-Eternal Bontu to retrigger his ETB and get more value.
7 months ago
Might be of interest to you.
Some game winning combos focused on Food, the second is pretty budget friendly too.
8 months ago
Been messing around with Food token combos this week as it's an archetype I haven't tried to break yet and breaking Food Tokens seemed like it could be fun to try. Don't think I've managed to break Food in general, but there are some pretty stronk combos out there that employ Food as it turns out.
Cauldron Familiar + Gilded Goose + Cloudstone Curio + Phyrexian Altar was the first one that came to mind, taking the classic Standard combo of Familiar Oven and turning it up to 11 by making it an infinite loop. Curio and Altar in play, cast Familiar, sac Familiar to Altar for a , cast the Gilded Goose, make food, sac the food to bring back Familiar and bouncing Goose to hand. Rinse repeat to kill the table. Cool, but no where near awkward enough for the kinds of casual decks I like to make for games at the LGS. So I dug deeper looking for a sillier iteration of the line.
Academy Manufacturer + Witch's Oven + Cauldron Familiar + Clock of Omens was where I ended up next, still relatively card slot efficient but NOW we're using some much goofier cards and since the only requirement is Black as a color I can slap this combo into any old deck with Black as a color. Tap the Oven, sac the Familiar, make a Food, Treasure, and Clue, tap the Food and the Clue to untap the Oven, sac the food to bring back the Familiar. Rinse repeat to not only kill the table, but, just in case, also begin a loop that ultimately generates infinite mana and infinite card draw as that Treasure token is still lying around unused and it's possible to simply tap the Treasures to start using the Clues to draw out. Much more ridiculous due to the overkill factor of generating infinite damage, draw, and mana all at once.
Yeah, this is what I do in my spare time. Or while just driving down the highway mentally drifting off.