Maybeboard


Strategy

Rebels

Tutors

Lin Sivvi, Defiant Hero, Ramosian Sergeant, Amrou Scout, Defiant Falcon, Ramosian Lieutenant, Defiant Vanguard, Ramosian Captain, Ramosian Revivalist, Ramosian Commander, Ramosian Sky Marshal

Defence

good: Defiant Vanguard (better with haste), Shield Dancer, Shield Dancer + Outrider en-Kor, Rappelling Scouts

bad: Knight of the Holy Nimbus, Ballista Squad (requires haste), Whipcorder (requires haste)

Evasion

good: Zealot il-Vec (great with deathtouch), Rappelling Scouts

bad: Knight of the Holy Nimbus, Amrou Seekers, Defiant Falcon

Removal

Lawbringer or Lightbringer + Distorting Lens or Scuttlemutt, Bound in Silence

Protection

Changeling Hero, Mercenary Informer + Mirror Entity = save creatures you control

Combos

  1. Children of Korlis + Phyrexian Processor

  2. Outrider en-Kor + Task Force + Condemn or Miren, the Moaning Well (too many card slots and pieces, still vulnerbule to commander damage and infect, become 10 life etc)

  3. Cho-Manno, Revolutionary + Pariah or Pariah's Shield (too much mana, unstable)

  4. Mercenary Informer + Mirror Entity = save creatures you control

  5. Mercenary Informer + Shields of Velis Vel = Terminus for 1 opponent

  6. Shield Dancer + Defensive Formation = anti trample

7 Lawbringer or Lightbringer + Mimic Vat

Wincon

Mirror Entity

Other

Reveille Squad

Worldwide revolution

Maskwood Nexus

Card advantage

good: Mentor of the Meek, Welcoming Vampire, Endless Atlas, Arcane Encyclopedia, Mastery of the Unseen, Esper Sentinel

not good: Search the Premises, Mask of Memory, Rogue's Gloves, Bygone Bishop, Mangara, the Diplomat

Protection

Blink theme

blink engine: Eldrazi Displacer, Restoration Angel, Cloudshift, Eerie Interlude, Ephemerate, Ghostway

bounce engine: Dust Elemental

shuffle: Oblation

payoff: Defiant Vanguard, Knight of the White Orchid, Kor Cartographer, Solemn Simulacrum, Sun Titan, Skyclave Apparition, Cavalier of Dawn, Mangara of Corondor, Sunblast Angel, Mastery of the Unseen

One time

good: Brave the Elements, Selfless Spirit, Flawless Maneuver, Oblation, Teferi's Protection, Your Temple is Under Attack, Faith's Reward, Blacksmith's Skill, Guardian of Faith, Grand Crescendo

not good: Rebuff the Wicked, Mana Tithe, Dawn Charm, Make a Stand, Reverent Mantra

Permanent:

good: Darksteel Plate, Swiftfoot Boots, Eight-and-a-Half-Tails, Giver of Runes, Mother of Runes, Soul of New Phyrexia, Fanatical Devotion, Robe of Stars

not good: Lightning Greaves, Spirit Bonds, Cloak and Dagger, Mask of Avacyn

General removal

good: Generous Gift, Cavalier of Dawn, Mangara of Corondor

not good: Oblation, Unexpectedly Absent, Council's Judgment, Grasp of Fate

Creature removal

good: Swords to Plowshares, Settle the Wreckage, Fateful Absence

not good: Path to Exile,

Artifact removal

good: Aura of Silence, Heliod's Intervention,

not good: Return to Dust, Abolish, Dismantling Wave, Seal of Cleansing

Mass removal

good: Austere Command, Shields of Velis Vel, Hallowed Burial, Hour of Revelation, Terminus, Rout, Tragic Arrogance, Winds of Abandon

not good: Sunblast Angel, Dusk / Dawn, Retribution of the Meek, Wrath of God

Recursion

good: Sun Titan, The Restoration of Eiganjo  , Sevinne's Reclamation

not good: Cavalier of Dawn, Emeria Shepherd

Graveyard utilization

good: Elixir of Immortality, Reito Lantern

not good: Cranial Archive, Feldon's Cane

Zirda synergy

Journeyer's Kite, Thaumatic Compass  , Basalt Monolith, Chaos Wand, Illusionist's Bracers, Phyrexian Processor, Mimic Vat

Zealot exploitation

good: Basilisk Collar, Gorgon's Head, Quietus Spike

not good: Gorgon Flail, Rogue's Gloves, Mask of Memory

Mana

good: Wayfarer's Bauble, Springleaf Drum, Marble Diamond, Mind Stone, Coldsteel Heart, Star Compass, Worn Powerstone, Burnished Hart, Victory Chimes, Hedron Archive, Thran Dynamo, Legion's Landing  , Deep Gnome Terramancer, Solemn Simulacrum, Dowsing Dagger  , Loyal Warhound, Arcane Signet, Fellwar Stone, Prismatic Lens, Walking Atlas

not good: Commander's Sphere, Everflowing Chalice, Gold Myr

"White ramp"

Enablers

sac neutral on tempo and lands: Flood Plain, Terramorphic Expanse, Evolving Wilds, Field of Ruin, Ghost Quarter, Thespian's Stage, Panoramas, Teferi's Protection

sac neutral on tempo and negative on lands: Lotus Field

sac negative on tempo (unplayable): Arcane Spyglass, Remote Farm, Ruins of Trokair, Zuran Orb, Crystal Vein

sac expensive: Dust Bowl, Lotus Vale, Scorched Ruins, Strip Mine, Wasteland

general neutral on tempo: Guildless Commons, Karoo

general negative on tempo (bad): Path to Exile, Khalni Gem, Synod Sanctum (only with Keeper of the Accord, Surveyor's Scope, Aerial Surveyor)

Ramp

sac: Cosmic Intervention, Sevinne's Reclamation, || Brought Back, Faith's Reward, Second Sunrise, Sudden Salvation

autosac only (bad): Rings of Brighthearth

external sac only: Flagstones of Trokair, || Drownyard Temple

catch-up on negative tempo (extra value): Surveyor's Scope, || Keeper of the Accord, Aerial Surveyor, Archaeomancer's Map

catch-up on neutral tempo: Knight of the White Orchid, || Loyal Warhound, Stoic Farmer, Cartographer's Hawk

Draw plains

sac: Crucible of Worlds

general: Verge Rangers, Weathered Wayfarer, Gift of Estates, Land Tax

Result ramp (13)

synergy:

cmc 4:

Kor Cartographer

cmc 3:

Burnished Hart

Scuttlemutt

Sevinne's Reclamation

Cosmic Intervention

Dowsing Dagger  

cmc 2.5:

Knight of the White Orchid

cmc 2:

Gold Myr

Ornithopter of Paradise

Hedron Crawler

Manakin

Surveyor's Scope

Wayfarer's Bauble

Potential changes

sus: Dusk / Dawn, Surveyor's Scope, Elixir of Immortality, Arcane Encyclopedia, Mirrex, The Monumental Facade

mana outs:

mana ins:

mana ins 2: War Room, Arch of Orazca

mana ins 3: Plague Myr, Myr Convert

outs:

ins priority 0:

ins priority 0.5: Talon Gates of Madara, Guardian of Faith, Grand Crescendo, Teferi's Protection, Flawless Maneuver, Clever Concealment

ins priority 1: Generous Gift, Campfire, Commander's Sphere, Arcane Signet, Fellwar Stone, Prismatic Lens, Deal Broker, Shadowspear

ins priority 2: Settle the Wreckage, Restoration Angel, Cloudshift, Swiftfoot Boots, Eight-and-a-Half-Tails, Fanatical Devotion, Hallowed Burial, Hour of Revelation, Terminus, Rout, Tragic Arrogance, Coldsteel Heart, Star Compass, Worn Powerstone, Expedition Map, Your Temple is Under Attack, Hedron Archive, Thran Dynamo, Victory Chimes, Devout Chaplain, Excise the Imperfect,

ins expensive: Deep Gnome Terramancer, Emeria, the Sky Ruin

monument lands in (10): Plains, 2x Snow Plains, The Mycosynth Gardens, The Fair Basilica, Cloudpost, Glimmerpost, Trenchpost,Mirrex, Wastes, Snow-Covered Wastes | Planar Nexus, The Seedcore, The Monumental Facade

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92% Casual

Competitive

Date added 4 years
Last updated 18 hours
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

47 - 0 Rares

23 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 2.83
Tokens A Mysterious Creature, Copy Clone, Illusion X/X U, Manifest 2/2 C, Minion X/X B, Phyrexian Mite 1/1 C, Plant 0/2 G
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