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Scrying Sheets
Snow Land
: Add to your mana pool.
, : Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ( can be paid with one mana from a snow permanent.)
Profet93 on I Scry with my Mill'll eye...
1 month ago
KibaAlpha +1
Will take a closer look later but upon a quick glance, would Scrying Sheets be worth considering? Its not scry but there could be some use out of it.
capwner on Tami-SNOW ((MODERN // Sultai Snow Control))
9 months ago
legendofa The manabase generally feels pretty good, sometimes I am unhappy to see a tap land as it can effectively mean losing a turn, but the main concerns I've found are color fixing and maintaining snow perm count, where falling short could mean losing out on several plays or interactions. I cut a Scrying Sheets because of this, might cut Mouth of Ronom too but I like being able to toolbox with Into the North a bit. It was hard for me to add the Breeding Pool+Watery Grave because of snow count but I think it's necessary to be able to find untapped colors with Lorien. It would be nice to run 4 Lorien but the list was getting tight and I wanted to keep at least 3 ofs for some key sideboard cards. The deck does have a lot of 4 drops but 4 of those are Subtlety which is a flexible card and I think a real necessity in this meta. The deck feels like it curves pretty well, you are likely to have at least a couple 1 and 2 drops and the ability to either Blizzard Brawl or Dead of Winter or Subtlety or flash Ice-Fang Coatl to stall the board until your big 4 drops can hit. Or Force of Negation/Subtlety/Commandeer vs THOSE decks. Turn 2 Into the North feels really good, curves into 5/5 Treefolk or Coatl/Brawl with no land drop. I wish it was snow then I would run more. I think in a lot of matchups it ultimately comes down to who can out attrition the other, and the snow scry mechanic REALLY helps with that. Vs Yawgmoth I can aggro/tempo them out with Treefolk and Subtlety, vs Murktide I'm running them out of removal, clearing with Dead of Winter and when the game is stalled Avalanche Caller or a 7/7 Treefolk ends it. I haven't had a Rhinos match come up yet but the plan is to simply outmatch and outcontrol their board with Treefolk + killing/commandeering the rhinos. I'll likely update the description with some more specific matchup and card selection info over the next couple weeks! Thanks for the feed
Profet93 on Imodane’s Flames
1 year ago
No worries, just wanted to offer my 2 cents on how to optimize it. I agree, it's a bit overkill for one card. Alternative should you be so inclined, you could add Scrying Sheets and/or better yet, Extraplanar Lens to make it worth it.
Wish I could upvote again.
9-lives on
1 year ago
Icbrgr I happen to own Chandra, Fire Artisan, and she's alright. I wouldn't use the cards Koth of the Hammer or Chandra, Torch of Defiance simply because they are 4-drops. That would help in the long term game tremendously, but not necessarily any fast games. I could have nearly 4 burn cards on the 4th turn if I go first, which would be far better than running one of those cards. And, I could run snow mountains, but for only Scrying Sheets or Skred? If I could find better burn cards with snow than the ones I'm running, I would certainly switch. Although, the mana ramp is nice.
Icbrgr on
1 year ago
This seems nice! Any thoughts on maybe putting in Snow-Covered Mountain and Scrying Sheets for some draw?... Skred could be a sideboard removal spell and Koth of the Hammer LOVES mountains!...Chandra, Torch of Defiance is another great top end consideration!
DreadKhan on Flame in the Land of Snow
1 year ago
I find that it's very hard to win competitive games in Legacy in a Burn deck without Fireblast. I also wonder about something like Flame Rift can get in for a lot of damage, and Risk Factor is a great card to draw when you're out of cards, it's certainly a reasonable x1 or x2 in a Burn deck. I actually liked Ball Lightning a lot, but Dragon's Rage Channeler is also worth a look, even if you have to throw in some weirder stuff like Seal of Fire, a 1 mana 3/3 flyer is a pretty good card I find, and the ability to dig through extra lands is an incredible rush, but it can also help you dig your way down to needed lands in other games.
I tried to build a deck a bit like this, I was mostly curious if I could find a way to make Scrying Sheets busted. Not sure how many Snow cards you need to make it good, but it's probably a reasonable x1 or x2 to test out, at least it's been reprinted recently!
amarthaler on Muldrotha Snow: The Frozen Forest
2 years ago
Very solid build on a budget and I love the theme! I posted some comments on my Jorn deck page in response to yours. So for here, and focusing on simply card draw and protection, I recommend these cards because they're cheap and have never let me down:
- Joint Exploration - its like Growth Spiral and Opt rolled into one
- The Cruelty of Gix - because of the new "Read Ahead" mechanic, this thing lets you tutor for any card at the small price of 3 life (typical when you're in the color of Black), and also has graveyard recursion which is what your deck is trying to do.
- Diabolic Vision - probably THE best scry/draw card in Dimir colors and runs about $0.50
- Expedition Map - tutors for ANY land
- Tempt with Discovery - also tutors for ANY land, and usually within a game you'll get +1 or +2 additional lands off this cast
- Sunstone - $0.25 card from Ice Age that gives you a Fog effect when you need it
- Viridian Revel - great against folks playing treasure-heavy decks, allowing you to draw every time they sac a treasure
- Scrying Sheets - a bit out of your budget, being roughly $5-6, but its soooooooo good in Snow decks
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