Gold Myr

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Gold Myr

Artifact Creature — Myr

: Add .

Max_Hammer on Shorikai go vroom

3 weeks ago

So, right now, Commander included, you've got 126 cards. Seeing as you're only 26 over the cap, this shouldn't be too bad.

This is a low mana cost deck with a lot of draw, you probably only need 34-36 lands if you're being generous. If I were you, I'd drop some of the slower lands, such as Temple of Enlightenment, Skybridge Towers, Prairie Stream, Azorius Chancery, Castle Ardenvale, Castle Vantress, or even Port Town.

You might also want to include more fetch lands, too. Flooded Strand, Fabled Passage, and Flood Plain all come with a pretty high price tag, but they're all good.

On the other side of the coin, Brokers Hideout, Obscura Storefront, Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Esper Panorama, and Bant Panorama are all cheaper fetch lands that you could use.

Drawing mana late game can be a dead draw a lot of the time, so being able to remove that excess from your deck can be a really nice tool to have, so you can draw just what you want. Maybe take out cards that are fast, but not necessary such as, Skycloud Expanse, Sea of Clouds, Mishra's Factory, and Crawling Barrens.

Changing it to this (or a list of just 35 mana), should bring us down to 122 cards.

As for non-land ramp, you have a lot. I’m going to say you want to kick out Silver Myr, Gold Myr, Mind Stone, and Ornithopter of Paradise. Normally I’d say more, but for this specific deck that seems to love ramp, this seems more than fine.

118 left.

For the rest, I’d say Ondu Inversion  Flip, Access Denied, Tezzeret the Seeker, Tezzeret, Artifice Master, Phyrexian Metamorph, Cultivator's Caravan, Invoke Justice, and An Offer You Can't Refuse, all mostly because they’re too expensive.

That leaves you with 109

Okay, so, this decklist is surprisingly tight for being 30~ cards over and I don’t know where to kick the last 9 off. Maybe Artificer Class? Maybe some of the creatures/vehicles? Idunno, good luck.

MoronicCinamunToo on Buckle Up: Kamigawa Neon Dynasty Precon

9 months ago

You accidentally included 2 Gold Myr, looks like accidentally replacing the Silver Myr

ZenYoLife on Myr Tokens Budget

9 months ago

Actually I want to Correct the infinite combo. It is 2 Myr Galvanizer and a Palladium Myr or 2 Gold Myr. My bad.

TypicalTimmy on Card creation challenge

9 months ago

I've really been struggling with this one, omg. I keep coming back and trying but for some reason today my head is just an empty mess. Unfortunately Bag of Holding is already a thing, as is The Deck of Many Things. Hmm... I'm not sure if this exists within D&D, but in Pathfinder there is a CHEST of Holding? Ahh but I don't want to do D&D-realted content anymore >.<

Gosh dornit... ugh. Now I'm frustrated so I'm not giving up.

Okay, here's one for Genesis Chamber.

Myr Assembler


, : Create a 1/1 colorless Myr artifact creature token. When it enters the battlefield, choose a color. It gains ": Add one mana of the chosen color."

Sacrifice any number of Myr, : Search your library or graveyard for a Myr with mana value X, where X is the equal to the total power, or less, among all Myr sacrificed. Put that Myr onto the battlefield under your control. If you searched your library in this way, shuffle it.

Whenever a nontoken Myr enters the battlefield under any player's control, you may pay where X is it's mana value. If you do, create a token copy of it.

So you can make token copies of essentially Gold Myr and the rest of the gang, you can sacrifice them to tutor out something a little more robust, and then you can copy it when it ETB.

Something I've noticed is that, usually, when players make a Legendary Myr, they make the first Myr assembled or the first Myr to gain consciousness.

This challenge is to make "The Last Myr".

Defied-27 on Nailed it! (Budget)

9 months ago

Epicurus Sorry for the late answer! These are some fine suggestions, I already thought about running more equipments, but so far Steelshaper's Gift always had my back when I needed one. Gold Myr and Loxodon Warhammer are absolutely worth a try, I think I have some copies of said cards lying around wo give it a shot :) Thanks for your brainwork, appreciate it very much!

LeechBoy on Myr Tokens Budget

10 months ago

Hey LittleMy. I really love that suggestions. Gold Myr is a obvious card for this deck - didn´t know it before. Same for Myrsmith. Will include both of them as fast as possible.

Thanks for the help, looking forward to more of them in the future!

LittleMy on Myr Tokens Budget

10 months ago

Since it seems like you have a splash of white, you might want to consider switching out a card or two for Gold Myr

Hovermyr is also a great addition that you can switch out Darksteel Myr for. Gives you not only the ability to attack uncontested but also block other flying creatures.

I'd recommend switching out 1 or 2 Myr Servitor's for Myr Retrievers, gives you a choice in what you return, especially if someone removes Myr Battlesphere before you can use it. Although I understand the argument that Myr Reservoir does the same thing, personal preference.

Since you are in white still, Myrsmith makes basically your entire deck cheaper and gives you extra 1/1 Myr tokens to continue building your army.

Your deck currently is very solid, I love the inclusion of Tomb of the Spirit Dragon and Dispatch, very choice. I hope my suggestions helped and happy myr-ing!

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