Defiant Falcon

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Defiant Falcon

Creature — Rebel Bird

Flying

(4), Tap: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library.

Balaam__ on Representation: List of Tribal Support in Pauper

2 years ago

Not quite sure this constitutes what you’re looking for, but Amrou Scout, Ramosian Sergeant, Bloghtspeaker, Defiant Falcon and Ramosian Lieutenant synergize beautifully with Rebels. Also, Cenn's Heir is Kithkin friendly.

SirQuixano on Scarecrow

4 years ago

I would like to recommend Ephemerate , which would just basically be a spell that says 1 white, destroy a permanent, then destroy a permanent at the beginning of each of your upkeep, granted you have a scarecrow on the field. Valiant Changeling will usually just cost 2 white because of other changelings for a 3/3 Doublestriker. Morophon, the Boundless is also just a powerful card that makes things easier to cast in the lategame, especially your commander. Mirror Entity is a great spell for a lategame rushdown. If you really want to, throw in Amrou Scout , Defiant Falcon , and/or Lin Sivvi, Defiant Hero to pull out important changelings from your library. Throw in some monuments, like Bontu's Monument and Oketra's Monument to help ramp while gaining benefits for playing your scarecrows and changelings. If you like your changelings enough, maybe throw in a sliver like Talon Sliver or Dregscape Sliver to get even more use out of them. I fyou like these, you may want to lean more into white in your mana base.

MontaukMonster on Brand new player deck check

5 years ago

Play. Get obliterated, but play anyway; you'll gain experience and make new friends as well.

Here's a word on mana for the noob: Decide how many turns you want to go before you can afford to miss a land drop, add that number to six, and then that gives you the ideal ratio for your deck.

For example (going old school) in Rebels, you want to be able to fetch Lin Sivvi, Defiant Hero through Defiant Falcon by turn four. Additionally, you have Wrath of God and Parallax Wave , both of which cost four. So the deck can live off four mana just fine. Less than that and you run into problems.

So, four mana in four turns. Starting with your initial seven, then over turns 2, 3, and 4 you draw one card each, making a total of ten cards, four or which need to be land. 4/10 = 40%. 40% of 60 is 24 land. This is how they arrived at that number.

So look at what you want your deck to do, decide how many turns you want to go before you can afford to miss a land drop, and apply that ratio to the whole deck.

Have (1) reikitavi
Want (0)