Monument to Perfection

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Monument to Perfection

Artifact

, : Search your library for a basic, Sphere or Locus land card, reveal, put it into your hand, then shuffle your library.

: Monument to Perfection becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere and Locus lands you control. (Players dealt combat damage by this creature also gets nine poison counters.)

Profet93 on Wank Stain

1 year ago

What purpose does Staff of Compleation serve? First ability prevent theft in case of lack of homeward path. 2nd is mana. 3rd is ??? 4th I understand and 5th is nice with infinite mana or just a lot of excess mana late game.

Is the primary purpose of Monument to Perfection as a land ramp or alt wincon to be buffed? If it's the latter, then I understand. If it's the former, have you considered Thaumatic Compass  Flip? Given wayfairers, burnised and the map, you ramp land to field surprisingly well. It is also easier to activate and turns itself into a land making it harder to destroy. Given your voltron wincon, G-d + Disciple wincon, if the primary purpose of Monument to perfection is an alt wincon, is that necessary in your deck?

Idyllic Tutor - I'm having trouble seeing the value in this here. You have 6 enchantments. Test of endurance wincon which is telegraph from cast of tutor to cast of spell, waiting a turn to hope it stays on board. Land tax which is usually best early game. Blind obedience which is good against creature heavy decks, extort is great too. Aura of silence is great, just unsure if its worth a tutor target IMO. Smothering Tithe is always good. Despite the above, would you not be better served by something that more directly relates to your core strategy? Not sure if I brought any of this info up before so I apologize if I'm repetitive but a Conqueror's Flail might be worth looking into. I notice you have cavern so there is blue somewhere in the meta. Not to mention that Flail requires opponents to respond then and there or not at all, putting them in awkward positions.

TypicalTimmy on Card creation challenge

1 year ago

Spheres*, not Shrines.

Monument to Perfection exists, but I think that's all.

Have (1) JordanSanFran
Want (1) freshie9000