You may discard a Plains card rather than pay Abolish's mana cost.
Destroy target artifact or enchantment.
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|Commander / EDH||Legal|
Latest Decks as Commander
2 weeks ago
So just to get the facts straight, do I understand correctly that you had in play:
A few goblins
And handed an opponent your Nikya of the Old Ways
And none of your opponents were using either green or red and still broke the lock?
I am trying to go at it from an empty board, which is probably too big of a handicap, but assuming there's stuff in play, Felidar Cub was a sufficient suggestion for that. I understand that if you have Krenko, my Nikya is not going to die in combat from you, but that's where other players could come in to enable the Abolish .
2 weeks ago
I've brushed up on my rules knowledge about layers, but the reason why that lock seems to work in the end, is not intuitive at all. That's a great one to start with, I guess. Breaking out of it would require any kind of mana, which is seemingly impossible to generate when you can't cast noncreature spells, can't use mana rocks in play, can't access lands, and can't use green or red. Gold Myr and its kin, or Blood Pet already in play can let you cast spells, but no Spirit guides, no Dryad Arbor , no Lotus Cobra , no rituals or fast mana, I haven't found a way to break the lock from scratch after it has been established, at least with Nikya of the Old Ways still under my control. An esper deck would need to deal with this on the stack, have bigger creatures or bigger mana value noncreature permanents in play to win the beatdown, or shuffle up for the next game. Although, one could chumpblock the Mycosynth Lattice (or something else with more than 5 power) with Nikya of the Old Ways in combat, and use Abolish afterwards, assuming combat is the way you'd win the game after locking the table.
5 months ago
You should get some cards that make Kaalia unblockable like Spirit Mantle or Whispersilk Cloak so that she is safer. You don't have many dragons or Planeswalkers, so Sarkhan the Masterless kinda sucks in this deck. Instead of Disenchant or Abolish, you should run Revoke Existence. The other Kaalia, Kaalia, Zenith Seeker goes well with your Kaalia. Terror of the Peaks would be good, Rune-Scarred Demon too, Vilis, Broker of Blood (you need draw), Demonlord Belzenlok (for the same reason), Thundermaw Hellkite gives a free attack basically and so does Master Warcraft, and Akroma's Will is just really strong, and since you seem to want to destroy a lot of artifact and enchantments, Heliod's Intervention would be good for you. There are a ton of good cards, but I guess the agony of this kind of deck is that it is hard to choose which ones to include. I don't know what all else to say, but I hope this helps.
7 months ago
I am of two minds on this deck.
1) I am extremely fond of anyone who utilizes older, lesser-known creatures as a general of their deck.
2) The list itself seems incredibly janky.
Either way, I bloody love it!
For actual recommendations, I suppose I should grant a few.
Abolish is a card that people do not anticipate, thence I have gladly included it in some of my multi-coloured White lists. I would try it.
Lastly, I do not know how effective it would be in this list, but Balancing Act is my favourite wrath effect. Try it, then cut it.
I do hope this is of some aid.
For some older commanders of my own, I have a fair few.
Feel free to write comments of antipathy anent my annoying offerings.
Good day to you.
9 months ago
Alright, I'm here to rectify the meiny of follies within this decklist.
Unto what I would ablate:
Shalai, Voice of Plenty is an illegal inclusion due to the colour identity rules, for she has Green therewithin.
Akrasan Squire does close to naught in all scenarios. It adds one power to the board, yet offers nothing else. An eath exclusion.
Sorcery-speed removal is just awful, and therefrom I would remove Revoke Existence.
Scaretiller is awful ramp, even when playing mono-White.
Wherefore do you run White Knight? 'Tis a potent card, but doesn't do much for this strategy.
Acolyte's Reward is egregious, thence I would rede for its removal.
Suspicious Bookcase is rather perfidious, avaunt it should be snuffed for something else.
Wellway! Quite the multitude there, whereupon I have some recommendations.
This is a slow deck, so try Ghostly Prison.
Given the high mana curve, you'll need a lot of this. Marble Diamond, Mind Stone, and Arcane Signet are each two-mana, which is when you want to ramp, and do their job well. Solemn Simulacrum is okay but not great, yet Thran Dynamo does a most meritorious effect for an eight-mana commander.
Lastly, though not ramp, Generous Gift is universal and efficient removal as an instant.
That shall be all from me. Fare thee well.
9 months ago
, Crackdown actually looks fantastic. Such a great mention. I haven't seen that card before.
Abolish also looks interesting. I've added that to my scratchpad and it's up for consideration.
I had considered Mass Calcify, but figured I'd go with Wrath of God instead. It's really there to help me against early board pressure. I'm still undecided though. It would definitely be to my advantage to play Mass Calcify to preserve my own board, but it is kind of costly. I've actually been thinking about Catastrophe, but not sure if I want another land removal card.
The artifacts you mention are nice, but I can't find room for them :(.
I've made a few changes since you last looked at the list and included Crackdown :)
10 months ago
Alright. I'm not too adroit with mono-white, though I have some fun inclusions.
I see taxation effects, thence I surmise you don't mind being a little mean. Let me introduce you to Crackdown! It locks down boards all whilst leaving your untouched, whereupon it is most splendid.
It may be expensive on cast, but Mass Calcify is leastwise worth mentioning.
And that shall be all. Fare thee well!
10 months ago
I definitely understand that. There is a point in each deck's life where you just feel, "Wait, but I like all of these cards," maugre any good argument against it. Here is the opposing side, whereupon I have some arguments against a few cards, leastway to bring forth my opinion.
If you're not going infinite, Altar of the Brood is lacking, sometimes acting as an affliction. It mills the opponents, thusly furthering strategies such as Chainer or the selcouth and sparsely known Muldrotha (Who plays her, am I right?). The deck appears to have naught in terms of combo lines in its current variation, so meseems this is an easy exclusion.
Now, Unwinding Clock is great, but how are you actually abusing with this untapping? The payoffs seem to be Bident of Thassa, Spear of Heliod, Ethersworn Adjudicator, and a few instants, withal not being enough (There's more, yet I am indolent). Taffy can be interesting, though I think another draw engine would be more potent, or add more reward to the deck for the sake of this working.
You know what's great? Casting a Treasure Mage and "failing to find." There is distinct lack of 6 CMC tutor targets in the deck, thusly making this a worse Belbe's Percher. Red rum. Following their ensample is the esteemed Trophy Mage, which has a seldom few targets, yet is probably worth it, though notable for the guillotine pile.
I am biased, I don't like voltron, I kind of somedeal maybe perhaps don't quite very much enjoy Mace of the Valiant. It is slow, is bereft of any game betime, and requires much time being upon the table. The mace may very well be of use, though I personally would not run it. Must...keep...drawing...CARDS!
That shall be all, folk. Good luck with your cardboard murder conquest!