Eight-and-a-Half-Tails

Eight-and-a-Half-Tails

Legendary Creature — Fox Cleric

: Target permanent you control gains protection from white until end of turn.

: Target spell or permanent becomes white until end of turn.

Eight-and-a-Half-Tails Discussion

wereotter on What are the best defensive …

1 day ago

Dread is No Mercy on a body.

Stormtide Leviathan and Blazing Archon simply say "you may not"

Archangel of Tithes and Windborn Muse both have similar effects that make easier to attack someone else, while Michiko Konda, Truth Seeker and Phyrexian Obliterator drive that point home even further.

But if you want the carrot rather than the stick, there's Edric, Spymaster of Trest and Karazikar, the Eye Tyrant to offer up cards for attacking your opponents instead. And related to Karazikar's goading ability Grenzo, Havoc Raiser can help you keep your opponent open if you're going wide, and Marisi, Breaker of the Coil is that same ability but even stronger as you only need to connect with one creatre.

Platinum Angel and Platinum Emperion make attacking you pointless unless you can also deal with them.

Sevinne, the Chronoclasm make an excellent blocker, and both Angus Mackenzie and Lady Evangela offer fog and fog-light effects on your commmander.

Eight-and-a-Half-Tails works similarly to Mother of Runes if you have the mana to pour into it, and Giver of Runes will protect something else in a way similar to mom.

Pairing together first strike with deathtouch is always a good method too, Glissa, the Traitor has this on her own, but it doesn't take much work for Kathril, Aspect Warper to do the same.

Zobeth on EDH Voltron based on "arm for battle" upgrade prop

2 days ago

I like this deck a lot! One budget card I thought about was Eight-and-a-Half-Tails . He can make Wyleth unblockable and swing in with commander damage

Faux_Faux on What, Exactly, is Wrong with …

4 months ago

So, after perusing through the thread so far, some key issues that I can see are best summarized to:

  1. White lacks "direction"; that is, a clear objective it seeks to enact during a game,

  2. An unclear identity as a color, as each color mimics it, or vis a vis,

  3. And finally, less utility to the game other than Stax / Tax vs. other colors.


Well, that sure is a few, to say the least. Personally, I feel that, yes, to a point, White is the weakest color out of the pie in EDH. That's not to say that it is useless, garbage, or not worth running; that is to say, in power level, White is lacking.

White has some bleeding edges into other colors, as through the artifact/enchantment removal, tokens, and tax effects, however it usually does so in its own way. As previously covered in both ShaDoWz_6677 and Mcat1999 posts above, White does have some distinct advantages other colors, just in their own methods.

White does lack card draw, it does lack mana fixing, and it does lack straight forward aggressive power, more often than not; However, what solidifies white as a solid color isn't what it can't do, but what it can do.

I prefer Black in EDH, as it does things MOST colors can do, however, at a cost. White tends to be the inverse of black, instead of being a selfish color, it likes to be fair and equal.

There are a few times I've played White, (to my dismay, it can work; thank you Eight-and-a-Half-Tails ), but I never felt that white did anything that led to me saying: "God, that was fun!", but that's my humble opinion.

Drcfan on Devotion to White Angels

6 months ago

@Gloglok

What i really need for this deck is 3 drop removal better than Oblivion Ring. Grasp of Fate is strictly better but not modern. Banisher Priest and Fiend Hunter die easily to removal. I hope some day a set will bring something printed on an Angel

Kind Regards -Drcfan

Drcfan on Devotion to White Angels

9 months ago

@ DrCinnamon

Rhadamanthus on When exactly is a spell …

1 year ago

Unfortunately no, this won't work. By the time you're able to activate Eight-and-a-Half-Tails' ability, you're already past the point where Ivory Cup would trigger.

For spells, "play" and "cast" mean the same thing (you can see in the current official Oracle text on Ivory Cup's Gatherer entry that it's been updated to use the word "cast"). A spell is officially "cast" after the player has finished making all the decisions for it and paying all the costs. Players get a chance to make responses after the casting process is completed but before the spell starts resolving. In your example that means you've already finished casting the spell when you get the opportunity to use Eight-and-a-Half-Tails to turn it white. The time that Ivory Cup would have triggered is already passed.

Tylord2894 on When exactly is a spell …

1 year ago

You can not use Eight-and-a-Half-Tails's second ability to trigger Ivory Cup.

It's important to remember that Magic is almost 30 years old, so the wording that is printed on cards is very much subject to change. The update Oracle text of Ivory Cup uses "cast" instead of "played". I don't know what this change occurred, but a spell is not considered "played" anymore. It is always considered to be "cast" (there's an "exception" to this that I'll talk about later).

When casting a spell, there's a series of steps that the caster goes through, selecting modes/divisions/targets, determining costs, paying for costs, etc. The very last step in the process is declaring a spell to be "cast". That is when Ivory Cup will trigger. Since there is not an opportunity for you to resolve before that point, you can not use Eight-and-a-Half-Tails to change that spell to be white.

Now, this "exception" to the rule that "spells are only ever cast." Some cards will allow you to "play cards" from somewhere. For example, most "Impluse" effects (like the eponymous Act on Impulse) say that you can "play cards exiled this way". What this is trying to say in only a few words is that "you may cast spells or play lands exiled with Act on Impulse".

Hope this helps!!

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