Legendary Creature — Fox Cleric
: Target permanent you control gains protection from white until end of turn.
: Target spell or permanent becomes white until end of turn.
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|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
1 day ago
Archangel of Tithes and Windborn Muse both have similar effects that make easier to attack someone else, while Michiko Konda, Truth Seeker and Phyrexian Obliterator drive that point home even further.
But if you want the carrot rather than the stick, there's Edric, Spymaster of Trest and Karazikar, the Eye Tyrant to offer up cards for attacking your opponents instead. And related to Karazikar's goading ability Grenzo, Havoc Raiser can help you keep your opponent open if you're going wide, and Marisi, Breaker of the Coil is that same ability but even stronger as you only need to connect with one creatre.
2 days ago
I like this deck a lot! One budget card I thought about was Eight-and-a-Half-Tails . He can make Wyleth unblockable and swing in with commander damage
2 months ago
4 months ago
So, after perusing through the thread so far, some key issues that I can see are best summarized to:
White lacks "direction"; that is, a clear objective it seeks to enact during a game,
An unclear identity as a color, as each color mimics it, or vis a vis,
And finally, less utility to the game other than Stax / Tax vs. other colors.
Well, that sure is a few, to say the least. Personally, I feel that, yes, to a point, White is the weakest color out of the pie in EDH. That's not to say that it is useless, garbage, or not worth running; that is to say, in power level, White is lacking.
White has some bleeding edges into other colors, as through the artifact/enchantment removal, tokens, and tax effects, however it usually does so in its own way. As previously covered in both ShaDoWz_6677 and Mcat1999 posts above, White does have some distinct advantages other colors, just in their own methods.
White does lack card draw, it does lack mana fixing, and it does lack straight forward aggressive power, more often than not; However, what solidifies white as a solid color isn't what it can't do, but what it can do.
I prefer Black in EDH, as it does things MOST colors can do, however, at a cost. White tends to be the inverse of black, instead of being a selfish color, it likes to be fair and equal.
There are a few times I've played White, (to my dismay, it can work; thank you Eight-and-a-Half-Tails ), but I never felt that white did anything that led to me saying: "God, that was fun!", but that's my humble opinion.
6 months ago
Gideon of the Trials is a very versatile card on its own but i had to swap it out because Runed Halo has no synergy with any planeswalkers. Runed Halo showed to be just too good to be swapped out. (It only struggles if you always play against new brew decks)
Skyclave Apparition is an option i'm testing at the moment (Works quite good). It would fit way better if it were an Angel or Human though (for Caverns and Deck flavor). You would have to swap out Wall of Omens for Charming Prince then for the additional interaction.
Linvala, Keeper of Silence I keep her in here because i have someone who plays Slivers in my playgroup with a value combo Dormant Sliver and later Necrotic Sliver. If she enters the battlefield, it's game. Lyra Dawnbringer is really nice but its ability need a lot of Angels on the battlefield. She works way better if the Angels are cheap, like 2 - 3 mana drops. I've not seen a non lifegain Angel that low except maybe Serra Avenger
Giver of Runes is insane and would be a great addition, because i cannot deal with Path to Exile myself. I tried it with Ranger-Captain of Eos a while ago but somehow the deck got slow i lost one match after the other. Not sure how i could include Giver of Runes at the moment. I have a Eight-and-a-Half-Tails Sideboard against control which you can fetch.
Emeria, Shattered Skyclave is a must include for this deck even if you cannot fetch it. Every white deck i own has it now. Ondu Skyruins is not really needed, i included it because i play a lot of multiplayer at the moment.
Secluded Steppe + Mistveil Plains gives Weathered Wayfarer the ability to tap and draw a card for 4 mana (Activating Mistveil Plains cost 1 mana. At least some card draw engine, you can try Arch of Orazca if you like it more. I like the land fetch ability more XD).
What i really need for this deck is 3 drop removal better than Oblivion Ring. Grasp of Fate is strictly better but not modern. Banisher Priest and Fiend Hunter die easily to removal. I hope some day a set will bring something printed on an Angel
Kind Regards -Drcfan
9 months ago
Grand Abolisher can help a lot against control decks and suits the devotion plan as well. If you face control often, you can also include other anti control cards. Fell free to experiment with Eight-and-a-Half-Tails, Favor of the Mighty, 4x Cavern of Souls, Giver of Runes, Greater Auramancy, Ranger-Captain of Eos, Pristine Angel, Voice of All, Pentarch Ward, Spectra Ward. Control has always the upper hand over you, this helps to bind their hands.
Luminous Broodmoth it's not an Angel and you control not enough non flyers that are worth to keep alive. You can run a creature only strategy. I suggest you look at death and taxes decks and draw inspiration from there.
Angels do not synergize with anything. You play Angels only because you like Angels not for competitive reasons. There is an option for a lifegain Angels deck (I'm working on it right now) but it uses very different kind of Angels Angel of Vitality, Resplendent Angel, Archangel of Thune, Lyra Dawnbringer and a lot of 1 life passive trigger cards.
If you add another color or colorless, you destroy the devotion plan. Therefore you need another strategy to get Angels out. See "Other strategies" in description
1 year ago
For spells, "play" and "cast" mean the same thing (you can see in the current official Oracle text on Ivory Cup's Gatherer entry that it's been updated to use the word "cast"). A spell is officially "cast" after the player has finished making all the decisions for it and paying all the costs. Players get a chance to make responses after the casting process is completed but before the spell starts resolving. In your example that means you've already finished casting the spell when you get the opportunity to use Eight-and-a-Half-Tails to turn it white. The time that Ivory Cup would have triggered is already passed.
1 year ago
It's important to remember that Magic is almost 30 years old, so the wording that is printed on cards is very much subject to change. The update Oracle text of Ivory Cup uses "cast" instead of "played". I don't know what this change occurred, but a spell is not considered "played" anymore. It is always considered to be "cast" (there's an "exception" to this that I'll talk about later).
When casting a spell, there's a series of steps that the caster goes through, selecting modes/divisions/targets, determining costs, paying for costs, etc. The very last step in the process is declaring a spell to be "cast". That is when Ivory Cup will trigger. Since there is not an opportunity for you to resolve before that point, you can not use Eight-and-a-Half-Tails to change that spell to be white.
Now, this "exception" to the rule that "spells are only ever cast." Some cards will allow you to "play cards" from somewhere. For example, most "Impluse" effects (like the eponymous Act on Impulse) say that you can "play cards exiled this way". What this is trying to say in only a few words is that "you may cast spells or play lands exiled with Act on Impulse".
Hope this helps!!