|Commander / EDH||Legal|
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|Eternal Masters (EMA)||Rare|
|Champions of Kamigawa (CHK)||Rare|
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Legendary Creature — Fox Cleric
: Target permanent you control gains protection from white until end of turn.
: Target spell or permanent becomes white until end of turn.
Commander Recommendations Start Commander Deck
Latest as Commander
6 days ago
2 weeks ago
Yea, sorry about that one. I have had busy weeks and limited access to this PC where I had the suggestion written up. I loathe TappedOut's text formatting and small comment typer, so I usually write in Notepad and copy over for larger amounts of text.
For the kicks of it I'll post my response to the Divine suggestion and my raw draft on Collide that I had written up but not reevaluated before posting.
Divine Feedback Show
A possible fix that leans into Theros' existing mechanics;
Divine boon - If your devotion to the colors of this card is five or more for a single color or seven or more for multiple colors, gain benefit. (Each colored mana symbol in the casting cost of permanents you control, count towards your devotion to that color.)
Divine boon - When ~ enters the battlefield (/ when you cast ~), if your devotion to colors of this card is 5 or more for a single color or 7 or more for multiple colors, gain benefit.
I would have wanted to include (or if you control a god that shares...) but it would be too long a text.
Pull from the Underworld
Target creature gets -2/-2 until end of turn.
Divine boon - If your devotion to the colors of this card is five or more for a single color or seven or more for multiple colors, that creature gets -4/-4 until end of turn instead.
Now one might think; "Why not just write devotion to black when the card is only black?" The reason would primarily be templating, especially for cards that could be more than just 2 colors, and to allow shenanigans with cards like Painter's Servant .
Although I'm uncertain if the wording is correct, as "card" is usually not used in oracle text and instead is used "this spell" - however if it's an ETB trigger, could you still use the word "spell" to refer to the permanent? Card may also refer to the printed card and therefore there would be no shenanigans with Painter's Servant or Eight-and-a-Half-Tails .
Figurine of Faith
~ enters the battlefield tapped.
When ~ enters the battlefield, choose a color.
: Add one mana of the chosen color.
~ counts towards your devotion to the chosen color by one.
Seat of the Pantheon
Legendary Artifact Enchantment
Divine boon - When you cast ~, if your devotion to the colors of this card is five or more for a single color or seven or more for multiple colors, you draw 3 cards and gain 10 life.
For each white mana spent on this ability, create a 1/1 white Human Cleric creature token,
for each blue mana spent on this ability, you may tap target nonland permanent,
you may return any number of creature cards from your graveyard to the battlefield with total combined converted mana cost less than or equal to the amount of black mana spent on this ability,
for each red mana spent on this ability, deal 1 damage to up to one target creature,
for each green mana spent on this ability, you may have target creature gets +1/+1 until end of turn.
By linking the ability back to devotion, it makes it way easier to design for limited and still has a benefit when playing with gods (as those decks usually wants to run devotion).
The threshold to achieve Divine Boon may be subject to balance testing to secure it can trigger both in limited and constructed formats and that benefits match that difficulty.
A possible bad side is that we go directly back to using Devotion as a threshold, meaning it would be weird to not bring Devotion back as a mechanic overall or a similar mechanic - meaning less new creativity.
Old challenge: Collide Show
As has been mentioned by Boza, the keyword leans up toward a creature/combat centric mechanic, but could also be considered a synonym with Clash, which is a top library mechanic based on converted mana cost. I started with the creature centric and went on to the alternative but couldn't formalize it in time and well... it's gone to time now.
Collide - When this creature blocks or becomes blocked, gain effect.
Collide - If this spell targets a blocked or blocking creature, amplify or add effect.
Collide - This spell can be cast any time you could cast an instant, if it only targets blocked and/or blocking creatures.
(Could be good if Flash was a keyword you could stuff on any spell.)
Tuckk's Bag of Surprises
Artifact - equipment
Collide - When equipped creature blocks or becomes blocked, flip a coin. If you win, ~ deals 3 damage to the controller of the creature the equipped creature blocks or is blocked by. If you lose, ~ deals 1 damage to you.
(Picture a bag full of fuselit bombs)
Tuckk, the Daredevil
Legendary Creature - Goblin
Creatures you control have "Collide - when this creature blocks or becomes blocked, create a colorless artifact token named Spellbomb with ", sacrifice Spellbomb: Deal 2 damage to any target.""
(Could have been great to actually make tokens of Pyrite Spellbomb but I don't want the card advantage.)
Collide - This spell can be cast any time you could cast an instant, if it only targets blocked and/or blocking creatures.
Target creature gets -0/-4 until end of turn.
Target creature gets -4/-0 until end of turn.
(Basically it's buffed Agony Warp but in sorcery form that can be used at instant speed if the targeted creature(s) are locked into creature combat.)
Target creature gets +1/+5 until end of turn.
Collide - If ~ targets a blocked or blocking creature, draw a card.
I'll need some time to think about Nobility.
1 month ago
1 month ago
Hey, Thank you for your precious input, I appreciated it! You're right: protection is key, so I decided to follow your idea and I included Mother of Runes and Spellskite . Then I changed some things, added Eight-and-a-Half-Tails for additional protection coupled with Smothering Tithe and Wilderness Reclamation for more utility, and Hall of Heliod's Generosity . Still need to test the changes though.
2 months ago
It's a control deck. Use few creature at the time, no more that you can protect from wrath with Eight-and-a-Half-Tails and other protection card. Use Wraths and removal frequently to keep the board clean. Use card like Entangler or Valor Made Real on Beloved Chaplain , Wall of Nets or Eight-and-a-Half-Tails so you can use one creature as universal blockers. Some other are hard to block like Archon of Justice or False Prophet because of the trade of. For the victory you can slowly "vultron" on Eight-and-a-Half-Tails or Beloved Chaplain
2 months ago
list of possilbe clerics to consider:
Heliod, God of the Sun - okay, not a cleric, but makes cleric tokens
Alms Collector - good card draw engine in EDH - prevents players from drawing their deck in one go also
Auriok Replica - good sac for anti-commander damage, fits cleric type, colorless to cast. not super amazing, but worth mentioning
Ayli, Eternal Pilgrim - not all that useful until you gain some life, then amazing removal. and 2/3 deathtouch for 2 isn't bad either
Battlefield Medic - damage prevention based on clerics. nothing to special, but tribal themed, so I mention it here.
Beloved Chaplain - evasion that's hard to top - can't be blocked by creatures, can't be removed by creatures.
Blind Zealot - sacs to destroy target creature when it hits a player, good for general
Cabal Archon - sac outlet? check. Cleric tribal? check. sadistic grin? double check.
Cabal Executioner - on par with blind zealot - lacks the evasion, but doesn't sac to activate. mixed bag, but not horrible
Children of Korlis - sacs to revert life total to start of turn? yes please
Devout Chaplain - most clerics are humans, exile is good. enough said.
Eight-and-a-Half-Tails - good protection for your side of the field.
Entomber Exarch - cleric that can reanimate or force pitch from opponents. not gamebreaker, but solid card with options
Frontline Medic - clerics are indistructable as long as 3 swing? seems good
Giver of Runes - really should be vodka-aunt of runes, but w/e, still good
High Priest of Penance - great to chump with, better with aethreos, best when indistructable
Kor Sanctifiers - decent artifact / enchantment removal on a cleric body, not much else to say.
Leonin Arbiter - the staple of death & taxes and hate bears is, in fact, a cleric. seems useful.
Leonin Relic-Warder - fiend hunter for artifacts & enchantments, not much else to say.
Mikaeus, the Lunarch - cleric that slowly buffs your side
Order of Whiteclay - recusion cleric. not as useful once it gets vigilence, so fair warning.
Pontiff of Blight - mass extort is disgusting. seven toughness is hard to remove.
Ravos, Soultender - recursion + steroids = win
Remorseful Cleric - mass graveyard remval + evasion is good
Shaman en-Kor - this guy is bonkers, and with any form of damage prevention makes your side nigh unkillable
Sin Collector - exiles instants & sorceries, solid card. never returns them either. probably is on a wanted list in some libraries for back charges
True Believer - if you don't want people to target you, ivory mask with legs is a cleric too
Tymna the Weaver - less useful in duels, but solid for mass card draw otherwise
Vile Deacon - cleric tribal lord for black, comparible to doubtless one
Weathered Wayfarer - land tax on legs. still a cleric
Whipgrass Entangler - ghostly prison based on clerics for mana, but single target per use
Whisper, Blood Liturgist - creature recusion that nukes for 6 with general out, or mass reanimation if opponen't don't take it.
Profane Prayers - not an X spell, but cleric tribal nuke seems kinda on-theme.
2 months ago
I wrote up a primer for one of my decks, with formatting such as spoilers and panels, and when I pasted it from my Doc into the deck description, it came up with an error saying "one unopened panel". I doubled checked everything, and everything seemed to be okay. Here's my code:
Hello, and welcome to my primer for Angelhorde Invasion! ===accordion ===panel: Introduction This deck is based around casting creatures and getting value from [[God-Eternal Oketra]] and pumping them all up with lords. It is meant for casual EDH/Commander play and is a relatively budget deck. I don’t want anything above 10 USD unless I already own the card or there is a good reason for it to be in the deck (eg [[Ancient Tomb]] is needed as White really needs extra mana and I already have the card from my Dad’s old collection). The general strategy is to ramp out [[God-Eternal Oketra]] and cast a bunch of creatures such as [[Lyra Dawnbringer]] and [[Archangel of Thune]] to get a bunch of token value, then pump them up with lords such as [[Benalish Marshal]] and [[Cathars’ Crusade]]. In the case where I can’t get Oketra out, I can still beatdown with good value creatures and use manasinks to pump out both tokens and +1/+1 counters. ===endpanel ===panel: Why Mono-White? I chose Mono-White for a few reasons: - The first is that I wanted to consistently cast [[God-Eternal Oketra]], so I had to have her as my Commander. - I wanted this to be a relatively budget deck, and the best way to do that is to cut down on the number of colours in a deck, as manabases are very expensive. ===endpanel ===panel: Strengths - There are many combos that can just win the game outright. ===endpanel ===panel: Weaknessess - White lacks card draw that isn’t based on artifacts and/or really, really expensive. ===endpanel ===panel: Combos and Synergies This part is a work in progress, I haven’t played this deck enough to figure out all the combos and synergies. --- - [[God-Eternal Oketra]] + any card in the “Bounce” Category + mana = Instant Army™ - [[Burnished Hart]] + [[Emeria Shepherd]] + mana = more mana and permenant recursion - [[Bishop of Wings]] or [[Requiem Angel]] + [[Divine Visitation]] = Angels that can never die (unless you remove one or two of the two combo pieces) ===endpanel ===spoiler: Card Choices This explains why I put each card in my deck. It will be split into the custom categories that I have put the deck in. ===panel: Lands and Ramp This part is pretty standard, with some ramp, lands, and [[Tithe]] and [[Land Tax]] to get land drop consistency. ===endpanel ===Panel: Lords - Although [[Angel of Jubilation]] doesn’t give +1/+1 to all my Zombie Warriors, she still gives the bonus to my other creatures and stops other people from paying life or sacrificing creatures to cast spells. - Even with the removal of most of my Lifegain package, [[Archangel of Thune]] still has its uses. I still have [[Suture Priest]], [[Auriok Champion]], and my Angel Subtheme and [[Lyra Dawnbringer]], so there are still ways I can gain life. - [[Benalish Marshal]] is a lord for three mana that also gives three devotion. - [[Cathars’ Crusade]] is one of the best cards for creature decks, as it allows you to pump your team for doing nothing but what your gameplan is, casting creatures. - [[Lyra Dawnbringer]] is an Angel Lord and is an efficient beatstick. - [[Spear of Heliod]] provides a lord effect and can deter people from attacking me. ===endpanel ===panel: Multiple Oketras! - I put [[Helm of the Host]] in its own special category because I love the card when I attach it to my commander or some of my other creatures (like [[Admonition Angel]] or [[Emeria Shepherd]]) because it gives so much value and gives me so much satisfaction that I get 2 more Oketras a turn with [[Anointed Procession]]. ===endpanel ===panel: Utility and Card Draw - I use [[Adarkar Valkyrie]] when I want to make sure my commander or any other important creature doesn’t die; it’s like regeneration on a stick. And the best part is, the Angel has vigilance, so I can both attack with it and use its tap power. - [[Aegis of the Gods]] is a simple value creature that gives temporary protection from Burn and hand reveal cards such as [[Thoughtseize]]. - [[Alms Collector]] stops other people from drawing huge amounts of cards, and gives me some too! - [[Bishop of Wings]] supports my Angel subtheme by letting me gain life whenever an Angel enters and makes a Spirit whenever an Angel dies. It has a combo with [[Divine Visitation]], which allows me to make an Angel whenever an Angel dies. - [[Blind Obediance]] allows my deck to catch up to other decks by making all their creatures and artifacts enter the battlefield tapped. It also allows me to extort to get extra value out of my spells. - [[Emeria Shepherd]] gives me recursion whenever I play a land. Because most of my lands are Plains, the Shepherd usually returns the permenant to the battlefield. It combos with [[Burnished Hart]]. - [[Endless Atlas]] allows me to draw a card for only two mana if I have three or more lands with the same name, which is pretty easy to get, considering that this is a Mono-White deck. - [[Enlightened Tutor]] allows me to search for an artifact or enchantment such as [[Cathars’ Crusade]], [[Helm of the Host]] or [[Anointed Procession]]. - [[Grand Abolisher]] stops other people from doing stuff on my turn and gives two devotion for two mana. - Previously a card that I had overlooked, [[Odric, Lunarch Marshal]] gives my guys Double Strike if [[God-Eternal Oketra]] is out, and Vigilance if one of her Zombie Warriors are out. - [[Oketra’s Monument]] makes my creatures cost less and gives me extra value for casting creatures. - [[Reqiuem Angel]] gives me extra value in the form of creature tokens whenever one of my non-Spirit creatures dies. It, like with a bunch of other cards, forms a combo with [[Divine Visitation]]. - [[Slate of Ancestry]] allows me to refill my hand with a bunch of cards when I have run out of gas. ===endpanel ===panel: Removal and Boardwipes - [[Admonition Angel]] is simply removal on a stick. The best way to play with a Admonition out on the board is if you’ve got nothing you want to remove, then just leave lands in your hand until you do. - [[Angel of Sanctions]] is just removal on a creature that can you can recur from the graveyard using its embalm ability. You can also use it with any of the “Bounce” creatures to return it to your hand and remove something more important than what you removed before. - [[Austere Command]] is my only boardwipe because my deck relies alot on creatures, artifacts, and enchantments. - [[Banishing Light]] is simply an enchantment that removes any non-land permanent. - I really like [[Cast Out]] because it has flash and the ability to cycle it for another card when you don’t need it. All that for just one extra mana than a usual [[Oblivion Ring]]. - [[Cavalier of Dawn]] is good, as when it enters, you get to [[Generous Gift]] something, and on the way out, you get to recur an artifact or enchantment. - [[Darksteel Mutation]] is really good when you want to deactivate a commander or another creature that gets returned if it hits the graveyard. - [[Path to Exile]] and [[Swords to Plowshares]] both exile a pesky creature and give their controller a small reparation for doing so. [[Reparations|Sorry I killed your *insert big creature here*, here’s some life]]. - [[Return to Dust]] is simply artifact/enchantment removal. ===endpanel ===panel: Protection - [[Eight-and-a-half-Tails]] gives my guys protection from targeted removal and gives two devotion. - [[Lightning Greaves]] and [[Swiftfoot Boots]] do the same thing, except one gives shroud and one gives hexproof. - [[Selfless Spirit]] protects my creatures from things like removal and boardwipes. - [[Unbreakable Formation]] protects my guys and can pump them up when I am about to do a major attack. ===endpanel ===panel: Value Creatures - [[Archangel of Tithes]] is an Angel, and taxes people for attacking me when she’s untapped, and taxes people from blocking when it attacking. - [[Auriok Champion]] is one of the two cards remaining from my removed lifegain package. The reason why I kept it in is because it has extra value apart from gaining life (Protection from Red and Black and 2 devotion to [[symbol:W]] for two mana). - [[Aven Mindcensor]] is good because it stops people from getting the consistency that tutoring provides in a singleton format, and even if someone did steal it off me, it wouldn’t really matter because I only have 4 cards that tutor cards, 3 of which tutor lands. - Even though [[Brightling]] has the ability to bounce itself, I only use it in emergencies where I can’t do anything else, as it’s expensive, costing [[symbol:1]][[symbol:W]][[symbol:W]][[symbol:W]] to bounce it and cast it again, without a cost reducer out. - I usually just use [[Karmic Guide]] for the Oketra trigger and the recursion and don’t pay the Echo cost unless I don’t have anything else to do or I need the Protection from Black. - I have already talked about [[Lyra Dawnbringer]] in the “Lords” section, so I won’t repeat myself here. - The other Oketra card, [[Oketra the True]] is a good Manasink and a 3/6 Indestructible Double Strike. - [[Resplendent Angel]] is a good value creature, giving a 3/3 flyer with a bunch of other text and two devotion. [[Lyra Dawnbringer]] and Resplendent form a combo. - [[Suture Priest]] punishes my opponents for play creatures and allows me to gain life every time a creature enters. - [[Thalia, Heretic Cathar]] slows my opponents down and gives a 3/2 First Strike. - [[Tithe Taker]] makes all my opponents spend extra to do anything on my turn. ===endpanel ===panel: Bounce - [[Eiganjo Free-Riders]] makes me return a white creature I control to my hand, allowing me cast stuff for extra value again and again, again and again, again and again… - [[Emancipation Angel]], [[Kor Skyfisher]], [[Stonecloaker]], and [[Whitemane Lion]] all do the same thing; getting extra Zombies by bouncing itself back into my hand to cast again. Rinse and Repeat to create an Instant Army™. - [[Stormfront Riders]] is the payoff for all the bounce shenanigans, allowing me to create tokens every time I bounce something. ===endpanel ===panel: Tokens - [[Anointed Procession]] doubles all my tokens, from the Zombie Warriors I create with my commander to the Soldiers I create with [[Stormfront Riders]]. - [[Divine Visitation]] makes all my creature tokens turn into 4/4 Angels with Flying and Vigilance. It has a combo with [[Bishop of Wings]] and goes with my Angel subtheme. - I’ve already talked about [[Oketra the True]] (in “Value Creatures”), [[Oketra’s Monument]] (in “Utility and Card Draw”), and [[Requiem Angel]] (also in “Utility and Card Draw”) elsewhere, so I won’t talk about them here. ===endpanel ===endspoiler ===endaccordion Thanks for taking a look. Hope you liked it!
Can anyone find the error?
3 months ago
needs more cleric tribal - I'd ditch the backup Orzhov subtheme ( Basilica Screecher , Crypt Ghast , Teysa, Envoy of Ghosts , & Tithe Taker ) and probably the Regal Bloodlord for some cleric support: Akroma's Devoted , Battlefield Medic , Battletide Alchemist , and Daru Spiritualist come to mind for that. Edgewalker is a must for the colors, and I'd probably ditch the monuments and obilisk of urd for more clerics - Alms Collector and Bygone Bishop give decent card draw, Eight-and-a-Half-Tails , Giver of Runes and Mother of Runes offer amazing protection for your field. Frontline Medic and Selfless Spirit offer indistrucbablity for your own wipes. Sin Collector offers good andi-countermagic / tide-turner removal. High Priest of Penance is just amazing with the recusion this deck should have. Rotlung Reanimator turns all clerics into double duty sac fodder, and Priest of Forgotten Gods , Yawgmoth, Thran Physician , and Whisper, Blood Liturgist are more than happy to supply that role, with Skirsdag High Priest backing them up. and Weathered Wayfarer pulls the same job as Land Tax , but can fetch non-basics, and is a cleric.
Eight-and-a-Half-Tails occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%