Scout's Warning

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight (FUT) Rare

Combos Browse all

Scout's Warning

Instant

The next creature card you play this turn can be played as though it had flash.

Draw a card.

Scout's Warning Discussion

[email protected]_only on Pattern Recognition #124 - Flash ...

3 weeks ago

I will agree that the ability to untap all permanents, or all lands, or all non-lands is a HUGE advantage. seedborn muse is at the top of the list of cards that go into most green decks I make. That said, not every deck can take full advantage of the benefits, just as not every deck can take full advantage of, say Hypersonic Dragon or Teferi, Time Raveler 's +1 ability. If everyone and their grandmother are building the deck around one card (as we saw with paradox engine), then it makes sense to ban it; behold, to paraphrase the the EDH rules committee: "That $#!t don't fly".

 The ability to cast ANY spell at flash, however, is something that every deck can take advantage of.  By waiting on specific triggers, certain combinations otherwise impossible become disgustingly good.  At the end of opponent's turn?  cast 
        Phage the Untouchable
     , and respond to it with 
        Supreme Verdict
     .  Field wipes, phage resolves, untap & swing.  Sure, it's an over-the-top example, but it does illastrate the point nicely.  Hell, for ages I had a deck of "bad cards" just so I could run 
        Barren Glory
     and respond to it with 
        Kaervek's Spite
    .  the ability to flash that at the end of an opponent's turn massivly reduces the chances an opponent can do something about it.

 I think (or possibly just hope, but who knows) that wizards has discovered that 
        Vedalken Orrery
     and 
        Leyline of Anticipation
     aren't what people should have (it may be what they want, but that's another thing entirely).  In war of the spark, we saw 
        Vivien, Champion of the Wilds
     , 
        Teferi, Time Raveler
     , and 
        Emergence Zone
     , all good examples of what _should_ work as a flash mechanic - ones that have limitations built in - they have to remain in play, are on attackable, damageable permanents, or are a one-time, sac to activate effect.  
        Quicken
     , 
        Scout's Warning
     , and 
        Savage Summoning
     are all other good examples of this mechanic being used.

 Now, 
        Wilderness Reclamation
     is actually _waaaaaay_ lower on my threat-meter for one, simple reason - it only untaps once.  Honestly, the 
        Isochron Scepter
    +
        Dramatic Reversal
     combo is far more dangerous in my book, simply due to the ability to untap creatures as well as mana rocks.  In a multi-player format, the difference between it and 
        Seedborn Muse
     or 
        Unwinding Clock
     is huge.

 Speaking of 
        Unwinding Clock
    , this is one of the cards that also don't have as much of a problem with - to get the full effect of this card, you're typically going to have to build your deck as an artifact deck.  and in a format with 
        Vandalblast
    , 
        Bane of Progress
    , 
        Shatterstorm
    , 
        Nevinyrral's Disk
    , 
        Akroma's Vengeance
    ...well, the list goes on.  And since most people run 
        Sol Ring
     (I'll confess to a love/hate relationship with that card, but thats a story for another time), most decks will run at least _one_ artifact removal (or steal) effect on the assumption that their opponent's will also be running it.

anyway, just my two cents as a response.

lil_cheez on Balan, Equipment Voltron

2 months ago

Lechero21
I second sinister1234 and I would also add that you have tools to try and avoid counterspells

In this deck Nensou runs Grand Abolisher and Conqueror's Flail , these cards won't let they respond in your turn

Scout's Warning , Emergence Zone , Winding Canyons and the like will let you play your commander with Flash, so you may time it right on a moment no one has enought mana to counter it (of course there will be the occasional Pact of Force of Will but we have to live with that)

Warxuaroz on Atraxa's Apothecary Purveyor of Fine Poisons

4 months ago

Looks like you can't really play things on opponent's end of turn. Savage Summoning and Scout's Warning might help with that. The +1/+1 counter on a creature with infect should help as well.

Maybe some swords? Sword of Feast and Famine is always awesome. The new Sword of Truth and Justice should do some good for your strategy as well.

Maybe try the new Emergence Zone ? With something like Ramunap Excavator ? I'd cut Wild Beastmaster for something like Pollenbright Druid or Grateful Apparition or Thrummingbird . Karn's Bastion looks good given you're comfortable enough with 4 colours.

Maybe cut some higher CMC cards in favor of counterspells or removal. From my experience Edric, Spymaster of Trest can be much more reliable and much cheaper draw spell than the ones you listed. Sure it's not instant-speed but still pretty effective for 3 CMC.

Maybe it's your meta but Aura Shards seems odd to me in a build like this. Krosan Grip is usually more reliable. But still -if your meta uses lots of artifacts - Aura Shards seems like a solid inclusion.

Maybe instead of enchantment buffers, use some instant ones? Things like Giant Growth , Mutagenic Growth , Tainted Strike (to be used on Atraxa or sporadically on an elf).

One more thing: since you want to ramp and have some creatures on board, maybe Craterhoof Behemoth could be as a finisher?

kdurron on Alesha DnT

8 months ago

The swords ( FaI & FaF ) serve as protection to varying degrees, but honestly the worst way for Alesha to die is getting blocked by something bigger. If they use spot removal on her that's one less for getting rid of a combo piece (Karmic Guide, for example) and as I'm running cards like Animate Dead , Reanimate , etc. this can be good for me. Not that I wouldn't feel her loss - being slowed down sucks too.

The equipment slots unfortunately are tight (I even cut Skeleton Key , which seems great...might add it back) and truthfully I only added greaves back in (and Anger ) upon adding Mangara of Corondor to the deck so I could use him right away (not with Alesha, obviously). I guess Whispersilk Cloak might be good too, but I'm thinking the swords are better.

The things I'm contemplating atm are whether I should run any moon effects ( Blood Moon + Magus of the Moon ) which are incredibly good but would require adding more basics to the deck, and being able to combo at instant speed at the end of an opponent's turn with something like Through the Breach (utility use with cards like Ashen Rider , Academy Rector , etc.) or Scout's Warning .

I will cut that Bloodthrone Vampire sometime too, but I don't have any other free sac outlets on hand and want at least 3 (I actually had Ashnod's Altar in, but cut it since the vamp lady is recurring. Infinite colorless mana isn't as exciting when you need to add another card for it to be good.)

hkhssweiss on Competitive Aurelia Com(bat/bo)

9 months ago

QuietMyth

I would cut out some cards and add in the direct upgrades to some of the counterparts. Noticeably Wheel of Fortune, Mox Diamond, Chrome Mox, Grim Monolith, Mana Crypt, Fellwar Stone, and Sigarda's Aid.

Additionally other cards that are effective would be cards like Silence, Rebuff the Wicked, Scout's Warning, and Equipoise.

Oh and fair warning, you might want to put up a disclaimer when you list your deck as competitive. When most people say competitive, it's automatically lead to think it's tuned for cEDH meta, which this deck won't stand on par on currently.

Hope that helps!

hkhssweiss on life link

9 months ago

Tonz-O

Here might be some cards that can be helpful:


Cards suggested to cut:


The reasons the card listed above to cut is one of few reasons either they don't do much, better alternatives, or they don't further your game plan enough to make an impact. By meta I meant, the type of decks you are facing as your meta might be filled with more aggro players than if that's the case you might want to add in a Ghostly Prison for example, or if you are facing a lot of reanimation decks than adding in a Relic of Progenitus or Tormod's Crypt can be fairly helpful. Against control players than you might want to consider a lot Silence/Orim's Chant effects.

Aside from that, some non-budget friendly cards are the obvious Mana Crypt, Mana Vault, Teferi's Protection, or Vedalken Orrery. Winding Canyons can also be helpful to flash out Evra or your Felidar Sovereign to sneak in that win.

Hope that helps!

lagotripha on

11 months ago

Search drops the basic land untapped. This makes it equivalent, unless you have an upkeep trigger that has to be sequenced before it.

If you're looking for fun, on-theme stuff I'd look at Cherished Hatchling and Scout's Warning/Savage Summoning. Enrage alongside flash feels a lot better, and backed by some funstuff like Favor of the Mighty can make for interactive matchups with more depth than pure beatdown.

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