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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Keeper of the Accord
Creature — Human Soldier
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle your library.
CoryDean on Wyleth
4 months ago
Added: Astor, Bearer of Blades, Swords to Plowshares, Arid Mesa, Needleverge Pathway Flip, Clever Concealment
Removed: Keeper of the Accord, Elbrus, the Binding Blade Flip (because it is black), Condemn, Plains, Mountain,
DemonDragonJ on Breaker of the Accord
6 months ago
Keeper of the Accord is an awesome card, and I realized that it would be too easy to make a black version of it, so here is the result of my work:
Breaker of the Accord (version 1) Show
I kept the breaker as close of a match to the keeper as I could, altering only the details of its abilities, and I also chose for it to be a warlock, since soldiers are rarely black, in this game.
I understand that this design may be too aggressive for some players, so I have made an alternate version, one that is not quite as aggressive, as seen, here:
Breaker of the Accord (version 2) Show
What does everyone think about this version? Is this version less aggressive? I certainly am interested to hear your feedback.
eliakimras on Wyleth, Boros Voltron
1 year ago
Hello fellow Wyleth, Soul of Card Draw player!
I'm glad you got both Wyleth's and Aesi's precons for a good price. They are reeeeally explosive in gameplay with a few upgrades.
I play a lot of this bad boy, and I want to suggest some swaps below 3 USD for you to take it to a higher ground:
First of all, the ramp. I found out that 2 CMC, untapped ramp is the best for Wyleth. Since he draws so many cards, he can chain rocks and voltron pieces in the same turn, so his next turn is even more explosive than the last one. I almost always have more mana than the Green decks in my pod.
- Oreskos Explorer -> Dowsing Dagger Flip (you can get this to flip easily on turn 4)
- Kor Cartographer (too slow) -> Arcane Signet
- Emeria Shepherd (Voltron decks need a REALLY good reason to run cards above 3 mana in their builds) -> Starnheim Courser (this allows you to storm out of control. It is another body to voltron if needed)
- Keeper of the Accord (the token is irrelevant for you and, with Wyleth's card draw, you won't be behind in land drops) -> Talisman of Conviction
You should run boardwipes that hits your stuff the least:
- Tragic Arrogance (no need to destroy your own stuff) -> The Eternal Wanderer's ult
- Disenchant -> Heliod's Intervention
- Ironclad Slayer (we'll compensate him in the landbase) -> Vandalblast
Also, you can streamline your removal package. All of those are fetchable by Sunforger:
- Wear / Tear (good removal, but you already have more flexible options) -> Reprieve (that's one hell of a card to fetch out with Sunforger)
- Hyena Umbra (still vulnerable to exile and bounce effects) -> Blacksmith's Skill (all-around protection)
More/better auras and equipment
-
Temur Battle Rage is a cute combat trick, but Battle Mastery is permanent and triggers Wyleth.
-
Same to Reyav, Master Smith: one thing I've learned is to only rely on other card types for things Auras and Equipments can't do. All That Glitters, most of the time, performs better than him.
-
Infuriate -> Thran Power Suit (same reason as above)
-
Adeline, Resplendent Cathar (lost to her yesterday, but she does not give value here) -> Empyrial Armor (Wyleth gets huge with this)
-
Kor Duelist -> Empyrial Plate (same as above)
- Gimli's Axe -> Maul of the Skyclaves
- Argentum Armor (too expensive to cast) -> Mirror Shield (hexproof is crucial on a Voltron build)
Cheating equip costs
- Brass Squire (having to wait a turn to use his ability is rough) -> Ardenn, Intrepid Archaeologist
- Kemba, Kha Regent (too slow for a Voltron build) -> Bruenor Battlehammer
If you really need to protect yourself against attacks, Ghostly Prison is a way better Palace Guard.
More utility lands
- Minas Tirith (Wyleth draws enough cards already. Also, most of the time, you will only have a single creature on the field) -> Axgard Armory (tutor on a land)
- Plains -> Sejiri Shelter Flip (a protection spell stapled onto a land)
- Mountain -> Buried Ruin (Ironclad Slayer's removal is avenged!)
- Plains -> Mistveil Plains (it can return instants back to the deck to be fetched again by Sunforger)
- Mountain -> Great Furnace (synergy with All That Glitters and Puresteel Paladin)
- Plains -> Ancient Den (same as above)
JanSteveRein on Tokens and Protection
1 year ago
Also stripped Darien King of Kjeldor and Baird, Steward of Argive for 2x Keeper of the Accord and got rid of the 2 Captain of the Watch to replace them with some land fetch to fix mana curve early on Knight of the White Orchid
nafuller on
1 year ago
Lands: Battlefield Forge Rugged Prairie Plateau Hanweir Battlements Meld Sunhome, Fortress of the Legion Field of the Dead - if you go with a bunch of nonbasics
Untaps: Patriar's Seal Drumbellower
Board Wipes: Farewell Vandalblast
Red Temp Steal Synergy: Seize the Spotlight Grab the Reins Act of Aggression
Damage Multipliers: Fatal Frenzy Angrath's Marauders Fiendish Duo Gratuitous Violence City on Fire Solphim, Mayhem Dominus Torbran, Thane of Red Fell
Mana: Land Tax Weathered Wayfarer Knight of the White Orchid Thaumatic Compass Flip Smothering Tithe Keeper of the Accord
Creatures: Inferno Titan Ball Lightning Dockside Extortionist Terror of the Peaks Llanowar Elves Purphoros, God of the Forge Pure Reflection - Not a creature but ho boy can you sac Urabrask's Forge Battle Angels of Tyr Esper Sentinel Anger Sun Titan Cosmic Larva Blistering Firecat Phyrexian Soulgorger Hofri Ghostforge Impetuous Devils Nova Chaser Taurean Mauler Chandra's Incinerator
+X Power Purphoros's Intervention Unleash Fury Mirror Entity Elturel Survivors
Fun: Legion Loyalty Duke Ulder Ravengard Blade of Selves Elesh Norn, Grand Cenobite Hamletback Goliath
Soulus101 on Goldmane... The Other Brother
1 year ago
This is a great high-power deck. All the heavy hitters seem to be present.
I would be very nervous playing so few lands; you have top-drawer artifact ramp and Smothering Tithe but you are vulnerable to a well timed Vandalblast and at real risk of missing land drops, and with very little card draw aggressive mulliganning seems ill-advised. I think you can afford to drop a couple of your least favourite creatures in order to accommodate more lands and maybe some land-based ramp (Solemn Simulacrum, Archaeomancer's Map, Keeper of the Accord etc.)
Otherwise, Paladin Class? I dunno, seems on theme but not sure it's better than anything else in your deck. Have fun!
Dencoan on Spirit Squad building
1 year ago
For Ramp:
Cut:
-
entering tapped for these is a deal breaker for me in a 2 color deck
- Sky Diamond
- Marble Diamond
Add:
- Land Tax If you have some money burning a hole in your safe
- Smothering Tithe
- Archaeomancer's Map
- Keeper of the Accord
- Loyal Warhound or Knight of the White Orchid
- Mind Stone
TempestArmor on Adeline's Army
1 year ago
Looking good! At first I was worried that you have all these lords and just a single token producer, but then I saw that you're running a few good spot protection spells. I still think it's worth running a few others, like Cathar's Call, Cemetery Protector, and Defiler of Faith. Even cards like Haunted Library can put in lots of work!
The ramp is a bit fragile, Gold Myr is a bit of a hard sell to me. Maybe Wayfarer's Bauble and/or Keeper of the Accord? Definitely could use all the card draw you can get. I have a Tocasia's Welcome lying around that might fill in the gaps!
Overall, good effort. Focus on low-complexity, basic white combat fun stuff and you'll be golden!
--Love, Paul & Jon
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