Ondu Inversion

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Ondu Skyruins  Flip

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Vintage Legal

Ondu Inversion

Sorcery

Destroy all nonland permanents.

Guerric on [Primer] Helming the Host of Heaven *Update*

8 hours ago

kirbysan

That's great to have you list available! I'll keep an eye on it. Avacyn will probably go in some day because she is just cool and seems to belong in an angels tribal deck. She also is certainly helpful to our game plan, though isn't necessarily essential since she is high on the cmc side.

It also occurred to me today that I really need to up my mdfc game. There really isn't a reason for us not to play Emeria, Shattered Skyclave  Flip in this deck, and we should probably play Ondu Inversion  Flip and Kabira Takedown  Flip as well, though we have to be a bit more careful with tap lands since they can slow us down considerably. I should have some store credit and Christmas money coming in, and those cards are dirt cheap anyway so I'll put them in soon. I think I'll also probably put Fateful Absence in in place of Darksteel Mutation because I think the sorcery speed activation and planeswalker killing utility probably outweigh the disruption mutation can cause to a commander.

Max_Hammer on Shorikai go vroom

1 month ago

So, right now, Commander included, you've got 126 cards. Seeing as you're only 26 over the cap, this shouldn't be too bad.

This is a low mana cost deck with a lot of draw, you probably only need 34-36 lands if you're being generous. If I were you, I'd drop some of the slower lands, such as Temple of Enlightenment, Skybridge Towers, Prairie Stream, Azorius Chancery, Castle Ardenvale, Castle Vantress, or even Port Town.

You might also want to include more fetch lands, too. Flooded Strand, Fabled Passage, and Flood Plain all come with a pretty high price tag, but they're all good.

On the other side of the coin, Brokers Hideout, Obscura Storefront, Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Esper Panorama, and Bant Panorama are all cheaper fetch lands that you could use.

Drawing mana late game can be a dead draw a lot of the time, so being able to remove that excess from your deck can be a really nice tool to have, so you can draw just what you want. Maybe take out cards that are fast, but not necessary such as, Skycloud Expanse, Sea of Clouds, Mishra's Factory, and Crawling Barrens.

Changing it to this (or a list of just 35 mana), should bring us down to 122 cards.

As for non-land ramp, you have a lot. I’m going to say you want to kick out Silver Myr, Gold Myr, Mind Stone, and Ornithopter of Paradise. Normally I’d say more, but for this specific deck that seems to love ramp, this seems more than fine.

118 left.

For the rest, I’d say Ondu Inversion  Flip, Access Denied, Tezzeret the Seeker, Tezzeret, Artifice Master, Phyrexian Metamorph, Cultivator's Caravan, Invoke Justice, and An Offer You Can't Refuse, all mostly because they’re too expensive.

That leaves you with 109

Okay, so, this decklist is surprisingly tight for being 30~ cards over and I don’t know where to kick the last 9 off. Maybe Artificer Class? Maybe some of the creatures/vehicles? Idunno, good luck.

Verlise on Recurring Clerics

4 months ago

Phule451 Thank you for the suggestions! I was definitely a little more lazy and being cheap about board wipes. In a perfect world, I would definitely add Kindred Dominance. Although, I may have Ondu Inversion  Flip around somewhere.

I am not sure why I didn't think of Teysa Karlov. I have an EDH deck with her as the head.

Getting some additional items from your deck (The Gods Must Be Crazy!), too.

Phule451 on Recurring Clerics

4 months ago

Cute deck, I love my Orzhov clerics deck and you gave me a couple ideas to add to that deck, so thank you for that! One thing I noticed was you really could use some board wipes in here, especially since you’re running reanimation who cares if your clerics are dying? You never know when your opponents’ boards are going to be scarier than what you have going on. Tragic Arrogance would be a good one for ya. Even just keeping Ondu Inversion  Flip in reserve just in case would serve this deck.

While not a cleric, Athreos, God of Passage is perfect to keep your clerics going. That’s the god my clerics pray to. Also another one that is use perfect to go with your commander is. Teysa Karlov. While admittedly harder to bend into the cleric theme than a god, just imagine getting two creatures back every time a creature you controls dies.

Go forth and spread the word…

medozzz on EGG Dragon Highlander

9 months ago

Hi, Cool deck!

  1. You do not use Sol Ring, Arcane Signet If it is for flavour reason then it is ok.

  2. Two mana land ramp >> 4 mana land ramp Circuitous Route, Explosive Vegetation vs Farseek (you have), Three Visits, Rampant Growth

  3. I am not sure about Staff of Nin, Mind's Eye and Warmonger's Chariot. For the staff a simple Harmonize can be better. I would put an MDFC e.g. Ondu Inversion  Flip instead Warmonger's Chariot It doubles as a board wipe and a land.

  4. You are at a low land count 34 is not enough. I would try to find a place for a Bala Ged Recovery  Flip

IHATENAMES on Bounce and Ye Shall… Bounce?

10 months ago

Here are some ideas

Angel of the Ruins might be good. Late game Removal with plains cycle

Ambitious Farmhand  Flip tutors a land

Armillary Sphere works well 4 mana draw 2 lands and you have recursion already in the deck. Helps keep a lot more hands off this one card doing work.

Alms Collector staxy card draw

Knight of the White Orchid ramp

Loyal Warhound ramp

Wandering Archaic  Flip More powerful effect than it looks

Expedition Map land tutor

Ondu Inversion  Flip boardwipe that's a land

Emeria, The Sky Ruin recursion late game

Enduring Renewal recursion

Warping Wail multi use preferably counterspell for sorcery

Sigil of the New Dawn recursion

Some sac outlets like Altar of Dementia or Fanatical Devotion or Martyr's Cause

Perhaps Eldrazi Monument orAkroma's Memorial for evasion

Guardian of Faith protection

Field of the Dead tokens

Odric, Lunarch Marshal so you commander has double strike. Your tokens have vigilance. Some rando dorks have flying. It can easily be evasion/threatening in this deck.

Beyond that good Ole elesh norn grand celobite it a powerhouse

This is just a few ideas ramp =card draw kinda so adding more ramp may fix the card draw issue you were talking about.

SufferFromEDHD on Noyan Darling, it's 4:00, time to shape some roils

10 months ago

Noyan Dar leads to some really interesting deck design. I ended up here... Noyan Dar Man-Land-Still I like your spellinger direction. Talrand acts as Commander #2.

Guile does not fit the strategy and doesn't have enough counters to add value. Ondu Inversion  Flip and/or Sea Gate Restoration  Flip add real value.

Ghostly Prison and Propaganda can be consolidated into Aurification and a tutor spell to trigger Noyan Dar.

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