Ondu Inversion

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Ondu Skyruins  Flip

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Ondu Inversion

Sorcery

Destroy all nonland permanents.

Guerric on [Primer] Helming the Host of Heaven *Update*

3 months ago

DranDraggore

Thanks for the encouragement and I am glad that you are enjoying Giada! I did ave Mass Calcify in the original draft of the deck and it is a fun card. The high cmc made it so that I didn't love it because it took my turn to cast and slowed me down. I have thought about Damning Verdict and it is probably the best option for another one-sided board wipe in addition to Winds of Abandon. So far, however, I haven't usually wanted board wipes often, and targeted removal has always done the trick for me better than bigger plays. I'll slot Ondu Inversion  Flip into the mana base to have a second board wipe in a pinch, and to get an option to close out the game early in combination with Cosmic Intervention. That being said, if you're finding that you need another board wipe I think that you are correct that verdict is the best option.

Guerric on [Primer] Helming the Host of Heaven *Update*

3 months ago

Sorry I've been a bit slow on responses, a sudden visit from my parents among other things has been occupying us! Here we go!

Perilous_Percival

Angelic Ascension certainly is an interesting suggestion! Usually when I've seen cards like this (there are some similar ones like Divine Gambit) I just think that I don't want to give my opponents anything of import, and a 4/4 flyer is generally not something I want them to have. However, as you point out, we can usually block that here, and with our life gain this might be a non-issue in this deck where it is a significant one in others. The downside of this card is the 4/4, but it exiles, is at instant speed, has flexibility (since it can hit PWs as well), and is great flavor. The comparison cards, both of which cost are Darksteel Mutation and Fateful Absence. The upside of mutation is that it can sideline annoying combo commanders and pieces. The down side is that it is sorcery speed. It also isn't a slam dunk, as it can be sacrificed or bounced in numerous ways to get it back, or they could blow the enchantment up and not have to recast their piece. Fateful Absence likewise can deal with PWs, but it only destroys the target, which is less useful in recursion decks where they can just get it back. It also grants a clue token, which sometimes could be better than a 4/4 flyer (if they draw into the piece they need to win or stay in the game) and sometimes can be worse, so it's a mixed bag. On the whole, I'd be interested in trying it out though!

kirbysan

That's helpful feedback on Emeria, Shattered Skyclave  Flip, and makes me feel like I knew what I was doing when I didn't include it. I suspect its still worth it though because they will probably be some corner cases where it does what we need even if we don't love the cost. And since the three life doesn't really mean anything to us it's probably worth it, but its a marginal increase at best. Kabira Takedown  Flip is probably the best mdfc to add because more removal is always useful. Ondu Inversion  Flip isn't great since we don't typically want to wipe the board, but there are corner cases where I could use it with Cosmic Intervention with devastating effect, and it's probably wise to have a second board wipe anyway.

As for the game on Muddstah, I couldn't agree more with the misplays. I wish they has posted his deck list so we knew whether he included enough draw in his deck, but in any case there is no reason he shouldn't have played Giada turn 2, and he should have started with smaller, more incremental attacks along the way, with those counters helping a lot. He was clearly way too excited about having the lifegain/angel token making powerhouse cards on board and got ahead of himself. He also shouldn't have bothered with Bishop of Wings and played Righteous Valkyrie turn three, which would have caused Resplendent Angel to make its first token when he cast it on the end of turn four, giving him seventeen power on board turn four, with the option to get a lot more with bishop or another angel the turn afterward. The whole table was way too worried about the blue/green player just because he had a board state. The worst blue/green can do to our deck is bounce everything, and that doesn't set us back too much, especially with that hand. The Ulamogg player was slow but that is a deck you want to kill early, and mono-black is a color we want to be more afraid of, as the Sudden Spoiling move proved. They all should have put the eldrazi player on the death list as soon as they saw him put Woe Strider in his hand. Threat assessment problems aside, he just didn't sequence things correctly, and its certainly possible that he didn't have enough draw in his deck to where setting it up looked relevant. Nonetheless, he was still one of the powerhouse players in this match, attesting to Giada's strength!

amarthaler

Thanks for the kind words and the suggestion! Moonsilver Spear is always a fun card, and the prospect of making a giant angel token with it is indeed tantalizing. I think the casting and equipping costs make it a bit slow for our curve, though by all means play it if it's fun! I do have a copy in my binder, and I do plan to play it if I ever make that boros equipment deck that has been simmering in my mind for a year or so, its a fun card!

Guerric on [Primer] Helming the Host of Heaven *Update*

3 months ago

kirbysan

That's great to have you list available! I'll keep an eye on it. Avacyn will probably go in some day because she is just cool and seems to belong in an angels tribal deck. She also is certainly helpful to our game plan, though isn't necessarily essential since she is high on the cmc side.

It also occurred to me today that I really need to up my mdfc game. There really isn't a reason for us not to play Emeria, Shattered Skyclave  Flip in this deck, and we should probably play Ondu Inversion  Flip and Kabira Takedown  Flip as well, though we have to be a bit more careful with tap lands since they can slow us down considerably. I should have some store credit and Christmas money coming in, and those cards are dirt cheap anyway so I'll put them in soon. I think I'll also probably put Fateful Absence in in place of Darksteel Mutation because I think the sorcery speed activation and planeswalker killing utility probably outweigh the disruption mutation can cause to a commander.

Max_Hammer on Shorikai go vroom

4 months ago

So, right now, Commander included, you've got 126 cards. Seeing as you're only 26 over the cap, this shouldn't be too bad.

This is a low mana cost deck with a lot of draw, you probably only need 34-36 lands if you're being generous. If I were you, I'd drop some of the slower lands, such as Temple of Enlightenment, Skybridge Towers, Prairie Stream, Azorius Chancery, Castle Ardenvale, Castle Vantress, or even Port Town.

You might also want to include more fetch lands, too. Flooded Strand, Fabled Passage, and Flood Plain all come with a pretty high price tag, but they're all good.

On the other side of the coin, Brokers Hideout, Obscura Storefront, Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Esper Panorama, and Bant Panorama are all cheaper fetch lands that you could use.

Drawing mana late game can be a dead draw a lot of the time, so being able to remove that excess from your deck can be a really nice tool to have, so you can draw just what you want. Maybe take out cards that are fast, but not necessary such as, Skycloud Expanse, Sea of Clouds, Mishra's Factory, and Crawling Barrens.

Changing it to this (or a list of just 35 mana), should bring us down to 122 cards.

As for non-land ramp, you have a lot. I’m going to say you want to kick out Silver Myr, Gold Myr, Mind Stone, and Ornithopter of Paradise. Normally I’d say more, but for this specific deck that seems to love ramp, this seems more than fine.

118 left.

For the rest, I’d say Ondu Inversion  Flip, Access Denied, Tezzeret the Seeker, Tezzeret, Artifice Master, Phyrexian Metamorph, Cultivator's Caravan, Invoke Justice, and An Offer You Can't Refuse, all mostly because they’re too expensive.

That leaves you with 109

Okay, so, this decklist is surprisingly tight for being 30~ cards over and I don’t know where to kick the last 9 off. Maybe Artificer Class? Maybe some of the creatures/vehicles? Idunno, good luck.

Verlise on Recurring Clerics

8 months ago

Phule451 Thank you for the suggestions! I was definitely a little more lazy and being cheap about board wipes. In a perfect world, I would definitely add Kindred Dominance. Although, I may have Ondu Inversion  Flip around somewhere.

I am not sure why I didn't think of Teysa Karlov. I have an EDH deck with her as the head.

Getting some additional items from your deck (The Gods Must Be Crazy!), too.

Phule451 on Recurring Clerics

8 months ago

Cute deck, I love my Orzhov clerics deck and you gave me a couple ideas to add to that deck, so thank you for that! One thing I noticed was you really could use some board wipes in here, especially since you’re running reanimation who cares if your clerics are dying? You never know when your opponents’ boards are going to be scarier than what you have going on. Tragic Arrogance would be a good one for ya. Even just keeping Ondu Inversion  Flip in reserve just in case would serve this deck.

While not a cleric, Athreos, God of Passage is perfect to keep your clerics going. That’s the god my clerics pray to. Also another one that is use perfect to go with your commander is. Teysa Karlov. While admittedly harder to bend into the cleric theme than a god, just imagine getting two creatures back every time a creature you controls dies.

Go forth and spread the word…

medozzz on EGG Dragon Highlander

1 year ago

Hi, Cool deck!

  1. You do not use Sol Ring, Arcane Signet If it is for flavour reason then it is ok.

  2. Two mana land ramp >> 4 mana land ramp Circuitous Route, Explosive Vegetation vs Farseek (you have), Three Visits, Rampant Growth

  3. I am not sure about Staff of Nin, Mind's Eye and Warmonger's Chariot. For the staff a simple Harmonize can be better. I would put an MDFC e.g. Ondu Inversion  Flip instead Warmonger's Chariot It doubles as a board wipe and a land.

  4. You are at a low land count 34 is not enough. I would try to find a place for a Bala Ged Recovery  Flip

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