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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Whenever one or more creatures with converted mana cost/mana value 3 or less enters the battlefield under your control, draw a card. This ability triggers only once each turn.
Crow-Umbra on Isshin Your Pants
1 month ago
Nice to see another Myriad Isshin list. I think yours is probably the 2nd or 3rd I've seen. Have you had a chance to play the deck irl at all? Also wondering if you have any specific total budget, or budget per card in mind? In looking at your list, I have a few suggestions:
Your land and ramp count both seem kinda low. I think you could probably bump up to 35-36 lands, and add a couple more mana rocks like Boros Signet and the others on color, Talisman of Hierarchy and the others in Mardu colors. Yes, I recognize that Sword of the Animist & Bitterthorn can grab you lands, but that's typically not until turn 4 at the earliest.
I get that they might be meta-dependent choices, but Leyline of Sanctity & Aegis of the Gods can likely be swapped out for more synergistic effects.
I see you already have it in your Maybeboard, but Fervor can likely be swapped in over Hammer of Purphoros, mostly because it's a bit easier to cast and slightly more resistant to removal.
If you're looking to make any expensive upgrades, I'd recommend Dolmen Gate and/or Reconnaissance as upgrades over Rune-Tail. If you're not familiar with Reconnaissance, it can give your creatures pseudo-Vigilance, and save them from unfavorable blocks. This article can explain the timing rules in a bit more detail.
Corpse Knight could be a helpful addition to round out your suite of ETB damage you already have with Impact Tremors & Witty Roastmaster.
Adriana, Captain of the Guard and Professional Face-Breaker can both be gas with your go-wide strategy. I love Professional Face-Breaker in my Isshin deck, as she can be used for either mana acceleration, or impulse draws. Adriana's Melee will stack with Skyhunter Strike Force, & both get doubled by Isshin on top of all that. Gets gross fast.
Lastly, I'd say that Plumb the Forbidden, Breena, the Demagogue, Tocasia's Welcome, and Karazikar, the Eye Tyrant can all be gas for drawing in Isshin. I'm currently using all of them, except for Tocasia's Welcome, but have found all to be super helpful. Breena tends to stick around in my meta, and has gotten big enough to finish players off in my last couple games played.
Hope these suggestions are helpful. Best of luck with your deck and piloting it; Isshin is a blast to play.
Hi_diddly_ho_neighbor on Chapter Master | Esper Tokens | Primer WIP
1 month ago
You might consider Invasion of Tolvada Flip since it reanimates any of your important permanents and flips into a Bitterblossom that is also a permanent Sorin, Solemn Visitor anthem for tokens.
Always got to plug the inclusion of my girl, Thalisse, Reverent Medium in token decks. She is a little awkward on the curve though at 5 mana, but she a great token generator.
You might not need them since Marneus draws a lot of cards on his own, but Bennie Bracks, Zoologist, Welcoming Vampire, and Tocasia's Welcome are really great card draw in token decks.
Clever Concealment is a great new protection spell that is essentially free in token decks.
Slashdance on Will you forget the head slicing thing!?
1 month ago
Yeah, you're right, I completely misread Tocasia's Welcome. Not sure how I did that. 12am posting FTW, lol.
Hi_diddly_ho_neighbor on Will you forget the head slicing thing!?
1 month ago
Slashdance - Thank you for the supportive comment!
Hooded Hydra is a great call for another 0/0 hydra that has additional utility. I'll have to find a space for that one.
I have never really been a fan of Primal Vigor due to the card's abilities being symmetrical. I've been burned before by it helping my opponents as much as, or more than me in games.
Tetravus is a blast from the past for sure. Not sure if I have room for it or the other iterations of it, but it does have interesting synergy with hydras.
Tocasia's Welcome is great in this deck. First of all, it triggers on creatures with 3 mana value or less, not 3 power or less. Each hydra token I make and each hydra I cast is potential card draw (very rarely will I cast a hydra where X is greater than 0). The "once per turn" clause does limit it's explosiveness compared to the other options I have, but it actually has the widest range among Elemental Bond, Tribute to the World Tree, and Guardian Project in this deck's strategy (I run all of these by the way). Garruk's Uprising is a fantastic card, but I decided to exclude it since most of my creatures come in with less than 4 power.
Slashdance on Advertise your COMMANDER deck!
1 month ago
I love hydras, so thank you for a look at this deck!
Since you're using Cathars' Crusade, I would like to suggest adding Hooded Hydra ... it can really give a nitro boost your other creatures, and can even be death-triggered during an attack if you kill it yourself. Super potent if you have your Doubling Season (or similar) also in play.
Speaking of which, Primal Vigor also plays well with Cathars' Crusade and/or Hooded Hydra.
These cards could really allow a secondary option of going wide when needed.
A bit of a jank suggestion, but it goes well with your hydra theme and everything else I've mentioned, even without being an actual hydra. Tetravus could be a fantastic add to your wonderful deck.
Is Tocasia's Welcome doing much work for you? I assume most of your hydras are coming into play with more than just 3 counters on them, leaving you with only 8 creatures with 3 or less power to trigger the Welcome ... and even some of those may end up not triggering if you have Cathars' Crusade in play. Maybe Garruk's Uprising or better yet Elemental Bond might help to draw cards more often? Doing so would double your potential eligible chances from 8 to 16+, not counting tokens. That said, if you take any of my token advice, like Tetravus, all the card-draw cards start to even out and it's a coin flip.
Thank you and good luck!
Here's my Shalai deck, which is also Hydra based!
Shalai, Full Auto - Primer
Commander / EDH
SCORE: 4 | 1 COMMENT | 24 VIEWS | IN 4 FOLDERS
Phule451 on Convoker
1 month ago
Thanks for the feedback, ZEBR4. Shark Typhoon is a bit too mana intensive as I’m already running a pretty high CMC. Both Tocasia's Welcome and Welcoming Vampire were actually in my original build, but just didn’t make the final cut. Jeskai Ascendancy is a great suggestion, I’m gonna have to see if I can find somewhere to slot it in. I’m not much of a fan of most planes walkers without + abilities. I really appreciate you’re not only taking the time to check out the deck but for commenting as well. May you draw well…
Icbrgr on Bant Spirits feat. Errant & Giada
2 months ago
I dont know if your still looking for a good draw effect... but Tocasia's Welcome seems like it could be a great engine piece?
Crow-Umbra on Mardu Humans
2 months ago
Very solid creature base! If anything you could maybe cut a few creatures to give you a couple more slots for draw, ramp, or maybe a couple more lands. In looking at your list, I think some of the following could be solid additions:
Plumb the Forbidden - Great draw spell
Commissar Severina Raine - If you don't have any issues with Universes Beyond cards, she could be another solid group drain effect for going wide. She is also a slightly worse Skullclamp
Pact of the Serpent - lean into the tribal element
Tocasia's Welcome - Consistent and could work here since 30/44 creatures (including your commanders) are 3 cmc or less.
Mishra, Claimed by Gix Meld - Group slug if you are going wide, and he is still a Human!
Myrel, Shield of Argive - 13/44 creatures are Soldiers, but she can balloon token production fairly well on her own.
|Want (2)||Cool_Cat , Kripkenstein|