Comeuppance

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Comeuppance

Instant

Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.

SufferFromEDHD on S U P E R F R ! E N D S (Djeru)

1 month ago

Peacekeeper + Sun Titan = super Moat!

I went with Endless Horizons for ramp instead of Land Tax in this build.

I went with Comeuppance and Semester's End instead of Teferi's Protection. I should add it though.

I know this is a major downgrade but I went with Search the Premises over Smothering Tithe. Will most likely swap.

Great suggestions for creatures that draw cards in but if you look at my small list of creatures they all deal with planeswalkers.

SufferFromEDHD on Angus says no.

6 months ago

Turbo fog! Neat old strategy that doesn't get utilized enough in EDH.

Peacekeeper is one of my favorite creatures. Very unique words in MTG. Sun Titan is an underutilized 2 card White combo. It would fit the theme of your deck well.

Fog effects have been power creeped. Blessed Respite, Comeuppance, Orim's Chant, Tangle would be useful upgrades.

You are running Blue so Lapse of Certainty and Mana Tithe although awesome cards are kind of lackluster. Run free/alternative cost counters or at the very least Dawn Charm for the fog.

Energy Field combos with Rest in Peace in an on theme way.

Dangerwillrobinson79 on Dihada's Harem of Heroic Hooligans

9 months ago

Your build is beefy and I love it! I've noticed you making solid suggestions on other builds and would like to get your thoughts on mine. I'm working on some of the interactions and considering adding in one of these three: Comeuppance, Akroma's Will, or Inkshield. Here's mine. Di-Had-a'nuf or you hungry for more? Cheers!

NV_1980 on

11 months ago

Hi, this looks wonderful! Darien, King of Kjeldor would be nice as well, if opponents decide to still attack you, get ready to generate some tokens! For some additional flavor that's in touch with your theme: Comeuppance and Reverse Damage!

Lanzo493 on Card that Punishes attacking/dealing combat …

1 year ago

Some cards I can think of are Comeuppance and Divine Deflection. Other cards like Sarkhan the Masterless, Circle of Flame and Lightmine Field punish attacking.

griffstick on Could someone kindly explain to …

1 year ago

Yea she is the commander for Comeuppance effects, Deflecting Palm effects, Delirium effects. This is how I see it built the same most often. That's not how I built her. She doesn't give you a obvious direction to build. I have built her 3 times.

I've built her as mardu good stuff with everything having deathtouch. With the idea of losing the monarch being advantageous, to use the deathtouch tokens, as fodder for Attrition effects or Vampiric Rites Type cards.

Then I built her as monarch tribal. Basically all the benefits of being the monarch with fancy recursion and protection effects.

And the last way I built her was superfirends with a huge removal package. And a combo that uses Blasphemous Act + Vicious Shadows to kill the table if I never get to my plaswalkers ults

Guerric on [Primer] Helming the Host of Heaven *Update*

1 year ago
I got in a three player game today against a fast Anowon, the Ruin Thief deck and my own Feather, the Redeemed deck which another person was playing, which is optimized. The MVP of the game was the almighty duo of Sanctuary Warden (just recently added to the deck) and Sword of Hearth and Home, which it turns out is a devastatingly powerful engine. While Anowon deck exploded out of the gate and was soon milling me four cards per turn, the Feather deck was slowed for the first few turns because he kept a hand with no red mana, which definitely helped. I drew Sword of the Animist in the first couple of turns and soon had Giada herself swinging with both, which meant I had absolutely no mana problems at all throughout the game, and felt like I was in a green deck. Sanctuary Warden was the first angel I got on the battlefield besides Giada, and she was an absolute powerhouse. Not only did Sword of Hearth and Home put a fresh, untapped plains onto the battlefield each turn, but it blinked Sanctuary Warden, allowing me later to put more counters on it after more angels were out, and drew a free card pretty much every turn. The milling actually helped out a couple of times because it milled me through some land clumps that would have been dead draws, and combined with two swords my deck was thinned to the goodstuff near the end. I ended up oblating the Anowon player's best mill piece and hitting him exclusively with my ever-growing angelic armada, which had been reinforced by Archangel of Thune and Angel of Jubilation. In the mean time, the Feather player had stabilized, hitting one of his tokens with Path to Exile to rapidly catch up in ramp, and began doing what feather does best. At that point I hit him for the first time with some large angel tokens generated by Archangel of Thune and The Book of Exalted Deeds, and also finished off the Anowon player, who I knew had a counterspell in hand, and then tutored up Sephara, Sky's Blade with Search for Glory and promptly played it! I knew he still had Path in hand, but was pretty confident he didn't have enough mana to both path Sephara and wipe my board the same turn. And that was where I made a huge mistake! I should have seen it coming, especially because it was my own darned deck and he had exactly four mana open. Instead of just swinging with just a little bit more power than I needed to kill him and holding Sephara in reserve, I just alpha swung with everything, thinking the game was over. And then I got my Comeuppance! It was absolutely brutal watching my whole board go to the graveyard and none of my damage or life-gain triggers working. Thankfully, Giada was saved by Sword of Hearth and Home and Sanctuary Warden was saved by her shield counters. Clearly they were still the MVPs! Since all of my mana was still untapped and I had cards in hand I played in quick succession, piling them with counters again. He wasn't able to come back even after his epic play, and on my subsequent term I finished with a win. It was certainly an enlightening game, aside from showcasing the power of two specatacular cards. I made quite a few misplays, and was fairly sloppy. Aside from the Comeuppance debacle I missed all of the on attack draw triggers for Sanctuary Warden and also forgot to scry and draw each turn with Herald's Horn, which was on the battlefield for a good part of the game. The deck was nonetheless strong enough to overcome these misplays. I've heard some people warning potential players on Reddit and elsewhere that Sanctuary Warden is a trap and not good enough, though others have defended its inclusion. After my experience today, there is definitely a lot of evidence in its favor. I'm also amazed that I was able to pick up Sword of Hearth and Home so cheaply still. Smuggler's Share costs three times enough and while good, is a narrower card that won't be anywhere near as expensive as the second best sword of will be in several years. Definitely invest in it now! As expected, The Book of Exalted Deeds and Archangel of Thune also played a role, and the deck still seems to have a great curve and lots of synergies.

bravely_first on Ultimate Wanderer Theme Deck

1 year ago

For thematically representing The Wanderer's power-set, Harm's Way, Comeuppance and Test of Faith seem like appropriate choices.

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