Comeuppance

Comeuppance

Instant

Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.

Latest Decks as Commander

Comeuppance Discussion

Zobeth on Eight-And-A-Half-Tails

2 months ago

I used to have an Eight and a Half tails voltron deck which was difficult but fun to play. I really like your spin on it. If you go to edit your deck and put CMDR Next to 8.5 Tails then they will pop up as your commander. For White, Some mana rock suggestions are cards like Marble Diamond and Pearl Medallion . Just helps out with mana fixings. Some good protection spells i would suggest are things like Comeuppance , Niveous Wisps , Brave the Elements , and Pariah .

Abaques on Any group hug experts here?

4 months ago

The strategy I've used with my K&T deck (Clone Love) is clones. I give my opponents lots of cards and ramp and encourage them to deal with each other and leave me be since I'm rarely the biggest threat at the table. I then clone whatever the best thing on the table is, which is usually something pretty good since I've been giving everyone tons of cards and ramp. My deck actually wins pretty regularly but more importantly it can lead to some amazing games. It's probably my favorite deck to play too.

An important part of playing a group hug deck like mine is managing the level of hate directed at you at the table. I only really attack when I know that I'm not going to make real enemies or when I'm going to go for the win. A few cards like Ghostly Prison that disincentive attacks as well as a few gotcha cards like Reins of Power or Comeuppance can really support your goal of not being enemy number one at the table until you're ready to go for the win.

Guerric on Feather Burns down the Barn

4 months ago
Spawning Breath OUT Sudden Breakthrough IN

Spawning Breath doesn't do much in this build other than to store mana for a later time. If I were focused on tokens it would be better, but in my build Sudden Breakthrough is a strictly better upgrade in that it pumps Feather while also storing mana for another time.

Reckless Charge OUT Deflecting Palm IN

I'm generally underwhelmed with cards that only work at sorcery speed in this deck, and with the addition of Sudden Breakthrough I've already added one back in. Deflecting Palm has always been a great Boros card, and gives me the option to send direct or infect damage right back into my opponents' faces. Comeuppance creates some epic moments and commander, so why not have a few more of them!

Renegade Tactics OUT Birgi, God of Storytelling  Flip IN

Tactics is sorcery speed, making it a pretty bad draw spell compared to my other cantrips, and otherwise useless. Birgi is a great ramp engine. My opponents tried in vain to remove her four times the other night because of the practically limitless mana refund she provides, though all those attempts were in vain!

Smothering Tithe OUT Storm-Kiln Artist IN

Tithe is an amazing card but as Control_Train has observed, it is really suited better to slower, grindier control decks. I've taken it out, and it will find a great new home in my upcoming Ranar the Ever-Watchful deck. Storm-Kiln Artist , on the other hand, can spew out treasure tokens in this deck like you've hit the jackpot on a slot machine, and is a great new addition from Strixhaven.

berserkerazn on Queen Marchesa

6 months ago

I spoke to iamhikari:

Plan: Pivot towards aristocrats, lower the CMC, maybe more taxing. Though I think going more into the Monarch theme might be more fun/unique. We can try this first:

For starters:

-1 Beseech the Queen
-1 Deliver Unto Evil
-1 Wild Ricochet
-1 Call the Coppercoats
-1 Assemble the Legion

Mana fix and ramp:

-1 Worn Powerstone
-1 Gilded Lotus
+1 Exotic Orchard
+1 Talisman of Conviction
+1 Wayfarer's Bauble
+1 Talisman of Hierarchy ...can also +1
Talisman of Indulgence , but it's slightly pricier.

Expand reach and lower CMC of your removal:

-1 Return to Dust
-1 Terminate
-1 Comeuppance
+1 Chaos Warp
+1 Generous Gift ....alternatively there are some 2 mana removal cards in Strixhaven that might be fun to try out.
+1 either Path to Exile or the cheaper Dire Tactics
+1 Soul-Guide Lantern

Fun monarch theme and control: +1 Court of Grace
+1 Court of Ambition
-1 Black Market
-1 Ixalan's Binding

Pivot to Aristocrats:

-1 Neheb, the Eternal
-1 Thief of Blood
-1 Tectonic Giant
+1 Cruel Celebrant
+1 Syr Konrad, the Grim
+1 Bastion of Remembrance

Still need to deal with your creatures and maybe do some more token generation or something. I'll keep thinking and get back to you.

MagicMarc on Will WotC Ever Print this …

7 months ago

I think Sunforger packaged with the right toolbox/control/removal cards can be very powerful. I don't know if I think its fast enough for some competitive formats but it can be amazing when it comes online.

Remember, with Sunforger you can even pay Kicker, Entwine, Replicate, and Buyback costs when you cast the instant spell.

It is a little mana intensive and involves a few steps but matched with the right cards it can provide permanent effects and recursion for your deck. In similar fashion to Isochron Scepter in that you can match certain cards with it and get softlocks on your opponent or dominate the game state.

You play Sunforger with one or more of these: Mistveil Plains / Epitaph Golem / Reito Lantern / Junktroller . Now, you can tutor and cast an instant with Sunforger , then use one of the above cards to just put it back in your library and do the same thing again the next turn. You can unattach at instant speed. Which means you can cast something like Orim's Chant with kicker at the start of your opponent's turn. Then, also during their turn, put it back in your library with a card like Mistveil Plains . Then on your turn, equip a creature with the Sunforger so you are ready to do it again on their next turn. Stuff like that will just win games.

Or, casting stuff like any of these over and over again or at least once per turn: Utter End , Teferi's Protection , Boros Charm , Deflecting Palm , Swords to Plowshares and even Comeuppance .

Imagine how hard it would be to stop the Sunforger Engine from beating someone into the ground. Especially if they have Counterflux in their library which is also a valid Sunforger target. Even though you can't cast it for the overload cost it would still be 1 counterspell per turn.

There is a huge amount of instants with red or white in their mana cost that have a total CMC of 4 or less which can all be tutored and cast with Sunforger

9-lives on None

8 months ago

I think that white should have some abilities of the archcetype of aikido, like Deflecting Palm and Karmic Justice and Manabarbs Comeuppance and have it work with stax, angels, lifelink, cats, token decks, etc. We could add aikido of Karmic Justice to a small 1/1 cat token. If we could use lifelink, and cards that deal damage according to lifegain (usually black), with these aikdio instants and sorceries and enchantments, we would have a great advantage and synergy across all white archetypes. . There are some pretty good white card draw stuff like Angelic Gift , Chosen by Heliod , even 1 white mana cost Defiant Strike . And these are just a few of white cards that have drawing power in pioneer.

DespairFaction on Balan, one-punch woman

9 months ago

All in all, everything looks pretty tight and it seems like you have bases covered pretty well. Heres a few things I might explore. First up I am BIG fan of Sword of Sinew and Steel I think only feast and famine is better when getting only a single sword trigger. Next, Ardenn is an insane card that you definitely want to be running, if you cant find a cut I would switch it for Sigarda's Aid which ive always been luke warm on. Keeper of the Accord of the is much better than Verge Rangers, more lands and tokens give you sacrifice protection and blockers. Akroma's Will and Faith's Shield have both been ridiculously good in my decks. Akromas is protection and a finisher, and Faiths Shield is protection for ANY PERMANENT and/or unblockable as needed so I would definintely clear room for these. And if you are able to cut a basic you can run Sejiri Shelter  Flip as a 3rd one of these. I very much like to have 2 fog effects whenever I can swing it. Teferi's proteciton is one, Comeuppance is another that I really like, but you can also use Settle the Wreckage or Dawn Charm as additional ways to not get run over by stuff. Finally, if you are facing stronger and/or more value based decks I always recommend a few key hatebears to stop your opponents from going wild Hushbringer is hilarious in how many different strategies it inteferes with Archon of Emeria or Rule of Law can slow down a player who is very far ahead, if you don't want to use Winter Orb which is a powerful, skill intense, but also salt inducing card. Landwise I would get yourself a Bonders' Enclave and a War Room but ive always used Mikokoro, Center of the Sea and Geier Reach Sanitarium to good effect in mono white...id probably just run all of them and tutor for Feast and Famine asap.

DespairFaction on Aurelia Weapon of Angels

9 months ago

The deck is in very good shape. Just a few personal preference changes from me. Im not a big fan of Chrome Mox outside of cedh because the card advantage is really bad. A few other things I would cut are Sigarda's aid since it has weird timing issues, and combat celebrant since it is fragile in combat and I find that Aurelia Waves and Godo take care of all of my extra combat needs. I would add an Ardenn because its ridiculous with equipment, I would also add a dowsing dagger because beside being good on its own its also good with winter orb. I would look to add a little bit more interaction, either a Blasphemous Act or a Volcanic Offering . I also run with 2 fogs in the form of Comeuppance and Teferi's Protection to keep myself from incoming attacks. Lastly, if you are playing in a setting where you feel that winter orb is necessary you may want to look at some hate bears like Hushbringer , Archon of Emeria , and Drannith Magistrate and Aven Mindcensor they are very good for keeping your opponents off balance, and if they have to shoot a hate bear that means they arent shooting something more important. Oh I would also add Tome of Legends since you already have manifold key.

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