
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Comeuppance
Instant
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
griffstick on Could someone kindly explain to …
1 month ago
Yea she is the commander for Comeuppance effects, Deflecting Palm effects, Delirium effects. This is how I see it built the same most often. That's not how I built her. She doesn't give you a obvious direction to build. I have built her 3 times.
I've built her as mardu good stuff with everything having deathtouch. With the idea of losing the monarch being advantageous, to use the deathtouch tokens, as fodder for Attrition effects or Vampiric Rites Type cards.
Then I built her as monarch tribal. Basically all the benefits of being the monarch with fancy recursion and protection effects.
And the last way I built her was superfirends with a huge removal package. And a combo that uses Blasphemous Act + Vicious Shadows to kill the table if I never get to my plaswalkers ults
Guerric on
[Primer] Helming the Host of Heaven: A Giada Guide
1 month ago
bravely_first on
Ultimate Wanderer Theme Deck
1 month ago
For thematically representing The Wanderer's power-set, Harm's Way, Comeuppance and Test of Faith seem like appropriate choices.
NTakamura on Card that Punishes attacking/dealing combat …
1 month ago
I have a Teysa, Envoy of Ghosts main goal is to get opponents to attack me. I believe I have a good amount of Tempting the attack and forcing the attack. Now for the payoff for doing that to me. So far I have Blessed Reversal Comeuppance Inkshield Michiko Konda, Truth Seeker Mirror Strike No Mercy Norn's Annex Revenge of Ravens Angel's Trumpet Season of the Witch Any suggestions are appreciated. Here is also the link to the list
NTakamura on Impactful Lifegain to improve black …
1 month ago
golgarigirl I have both because there isn't too many cards like Comeuppance and Mirror Strike in these colors. The thought is if I get attacked I still want to take the combat damage but at the same time still be in the game.
Ardees on
Marchesa, Death's Queen
2 months ago
Co Aggravated Assault scombi se già giochi Sword of Feast and Famine. Lo metteri al posto di Assemble the Legion.
Visto il playgroup che abbiamo giocherei Inkshield anziché Gisela, Blade of Goldnight. Costa de meno e ti para il culo benissimo contro Purphoros. Oppure anche al posto di Comeuppance, anche se per questo (o gisela) metterei anche Oubliette.
Ce l'hai un Diabolic Intent? Con i token assassino è un tutore assicurato quasi. Lo giocherei magari anche togliendo un landa.
Con la stax che hai giocherei anche Archon of Emeria.
DrukenReaps on Cards that redirect damage from …
2 months ago
Didn't see much for , decent amount of though.
Batwing Brume, Comeuppance, Acolyte's Reward, Channel Harm, Divine Deflection, Vengeful Archon, and Refraction Trap.
If you wanted to take this further Pariah or Pariah's Shield on Stuffy Doll is fun. Most Stuffy Doll effects get attached to red but it would redirect damage rather efficiently compared to some of the instants above.
CriticalZER0 on
Kynaios and Tiro, Embodiment of EDH (Group Hug)
4 months ago
alexjustdoit , Arachnogenesis is a cool card, but Settle the Wreckage and Comeuppance serve similar roles and can be tutored from Sunforger. Also I have no way to utilize the spider tokens (such as Craterhoof Behemoth) in the deck. I see in your list you run Jolrael, Mwonvuli Recluse, so that is a good way to pump the tokens.
As for Collective Restraint, I think I would run Solitary Confinement or Peacekeeper before running that card.
Looking at your list a few things come to mind:
1) Wincon
It looks like you can win using the combos I have listed or through combat using Insurrection or Arachnogenesis + Jolrael, Mwonvuli Recluse, but I think you could use another. With enough card draw Laboratory Maniac works well, but Approach of the Second Sun is another good win con.
2) Card Draw
I suggest running more card draw, I noticed you have no group hug style card draw effects besides Selvala, Explorer Returned, and you have no sorcery card draw (such as Sphinx's Revelation). I would suggest adding more card draw, either through enchantments like Sylvan Library or cards like Sphinx's Revelation.
3) Board Wipes
I get wanting your opponents to build up creatures so you can use them with Disrupt Decorum or Insurrection, but I think it is worth including spells like Austere Command, Farewell, Vandalblast, Cyclonic Rift, etc to control the board when you need to.
4) Flash Enablers
I have found that this style of control deck really wants to be able to play on other peoples turns, where you can hold up mana for either removal or countermagic, but play ramp or card draw if your opponents do nothing. Cards to support this include Vedalken Orrery and Leyline of Anticipation. There is also great synergy with the Seedborn Muse you run when using these cards.
Some missing cards that are generically powerful that you could add are:
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Want (2) | Secretagentmjl , Ghave_Guru_of_Gonads |