Loran of the Third Path
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Loran of the Third Path

Legendary Creature — Human Artificer

Vigilance

When this enters, destroy up to one target artifact or enchantment.

: You and target opponent each draw a card.

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casual_competitive on Mono White Timesifter Prison

5 months ago

Timesifter is hilarious. use to have a twoheaded giant LGS and my brother had a deck where it would get Timesifter out and have me as his teamate using a deck with no lands and every possible 10+ mana card

i was gunna recommend Hidden Retreat but youd have to have a valid target. Scroll Rack is just the best option, making it more likely to get scroll rack is a good idea. glad to see someone else other then me uses Endless Horizons. Tenuous Truce is good cheap draw and will instantly make one player of the game your friend, either give it to the most combat focused deck to avoid their wrath or give it to the player thats struggling, same thing applies with Loran of the Third Path but with an added bonus of removal. Bottled Cloister is good if your playgroup has a lot of handhate. if you want a good board wipe i cant imagine a better one then Out of Time, a little mean since it just makes everyones commander vanish forever until someone gets rid of out of it. other then that your deck is well put together and unique

Crow_Umbra on Fight For Survival

9 months ago

Hi there, have you had a chance to play this deck irl at all yet? In terms of upgrades, is there any specific area you want to focus on first? Lastly, do you have a general budget in mind for upgrades?

The tricky thing with Mardu Humans is that there are a lot of great options available to these colors; especially Legendary humans. Some more general spitballing ideas that should be fairly budget friendly:

  • Shanid, Sleepers' Scourge could maybe be a swap in over Captivating Crew. He has upside that helps your Legendary creatures, and can draw you some cards. Bonus points for being a creature that Alesha can recur.

  • Plumb the Forbidden is a solid draw option in Aristocrats and token-focused decks. It's one of my favorite responses to board wipes in the decks that I run it in.

  • Anim Pakal, Thousandth Moon can be a solid option over maybe Perimeter Sergeant. She can balloon & spit out gnomes if left alone too long.

  • Loran of the Third Path could be a potential swap out over Devout Chaplain. I think it depends on if you value an ETB removal source over one that is potentially repeatable, but needs more set up to pull off. Loran also opens up a more political draw option.

  • Depending on your preference, but Morbid Opportunist, Nelly Borca, Impulsive Accuserfoil, or Species Specialist could all be potential alternatives to Disciple of Bolas as draw options.

Hopefully these suggestions are helpful. Mardu Humans have so many great options available to different versions of the build archetype, that it can be hard to narrow down your options. Budget considerations can definitely help narrow down your options.

DemonDragonJ on Kill them With Kindness

10 months ago

I have replaced Crystal Ball with Loran of the Third Path, because directly drawing a card is usually better than is scrying, she requires no additional investment of mana, after her initial casting cost, she can destroy a permanent when she enters the battlefield, and she is a creature who can attack and block.

DemonDragonJ on Battle Hymn of the Seraphim

10 months ago

I have replaced Crystal Ball with Loran of the Third Path, because directly drawing a card is usually better than scrying, she requires no additional investment of mana after her initial cost, she can destroy a permanent, and she provides an additional creature for this deck, which focuses heavily on combat.

wallisface on Is Staff of Completion a …

10 months ago

DemonDragonJ Loran of the Third Path is certainly better than pretty-much everything else you’ve suggested. I still have concerns that you’re just trying to throw “generic” cards into a deck without any thought to the decks strategy.

Why does your deck need these card draw effects? Is it because your cards aren’t providing enough value? Then maybe it’s more important to increase card quality instead of drawing through more jank. Is it because you’re unable to assemble a coherent plan? Then it’s probably the case the deck needs more focus and clear-direction, and less cards that are “off-topic”.

Card draw is powerful, but it’s not appropriate/reasonable for a lot of builds, and people desperate to add it are often missing the bigger problem in their deck. As Caerwyn mentioned above, you want to assume a casual commander game lasts 7-8 turns, and plan accordingly. Taking entire turns off to draw cards is a big risk when you could instead be setting up your board-state to actually win.

DarkKiridon on Is Staff of Completion a …

10 months ago

wallisface explained Otherworld Atlas perfectly.

Temple Bell and Otherworld Atlas, in my honest opinion, only belong in Group Hug shells. Any other decks I don't see them in. Take your Atraxa, Praetors' Voice deck for example. Most of those decks, if not all, (with that commander) want to smash face. Not give your opponents resources or make friends for a turn. There are 2 Atraxa decks I have to play against in my group. One is a Walker deck which plays a crap ton of free counterspells and protection spells and the other plays with their +1/+1 counters. Both decks annoy the crap out of me but they are completely different from one another. Not one runs the aforementioned cards we are talking about which is NOT a stab at you DemonDragonJ but I digress.

Staff of Compleation is not a bad card I think and if it fits within the decks you are talking about then that's OKAY. :)

Everyone seems to be in agreement that Temple Bell is BAD. Loran of the Third Path is a solid replacement if that is what you are set on. Never hurts to playtest.

Replace Otherworld Atlas. Every time I see it I throw up. ;)

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