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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
1 month ago
Where is your Tangle Wire?
I would go hard on Crackdown: keep them tapped.
2 months ago
Luminarch Ascension definitely can attract attention when you play it, you either need to be in a pillowfort or have a wide board already. It makes lots of sense in a White deck that doesn't play a lot of other flyers, and would love to have access to some mid/late game, and expects to be able to block/be a bad player to swing at for whatever reason. In a deck where you already have a flyer on board usually (and possibly others as well), Ascension looks a little worse, but it also means you are more likely to be able to stop flying attackers to help get counters on Ascension. My solution is to run it in a deck where you have lots of support for it, I run it in Zur, where I put it in because he could fetch it, but found I liked drawing into it (especially early) a great deal. I'll list some stuff that can help it out below, first some 'fun' stuff, and second a bit of 'deeply unfun Stax' stuff, I'm not sure what you play against/people will tolerate.
Stuff like Archon of Emeria or Eidolon of Rhetoric (or even Rule of Law or Arcane Laboratory, or Deafening Silence or Ethersworn Canonist) can slow down players' ability to progress their board states, but your Commander comes with a mana sink attached that you can dump mana into. Rule of Law is a funny card, because it's really good in cEDH and against fairly competitive decks that hope to storm off, but vs decks with lots of big spells it can feel pointless, so it's not an especially salty stax piece in Casual play, even if it can be at the highest levels. Anyways, Ascension also likes stuff like this, it provides you with a potentially much stronger outlet for your extra mana, while possibly causing your opponents to waste some every turn due to Rule. Note, if you have Rule out, destroying Ascension will probably use up someone's spell for the turn, which probably will feel pretty bad for them. You could try Sterling Grove, which can find Asension or protect it, depending on the order you draw them. Greater Auramancy also exists, but it's pricey and does only one thing that may or may not matter, great to have both out though.
There are also stronger (and nastier obviously) things you can run like Crackdown, which will seriously hinder combat for anyone not running White creatures, which you (and your angel tokens) could ignore, but I'm not sure if this is appropriate for your power level, just mentioning that nastier stuff exists that make cards like Luminarch Ascension feel much better.
8 months ago
Thanks for the explanation! I understand the strategy and the mechanics of the deck. Even though it will take a while for my gameplay to flow smoothly, I like the challenge ;) What I ment is: In the case that I have three opponents, Meekstone on the board and holding my win con Elesh Norn, Grand Cenobite + Nature's Revolt in my hand. What if can't run over all opponents at once? I'll run out of mana, cause all of my lands are tapped out and I guess, that I won`t have any more creatures that are going to untap cause of Elesh Norn, Grand Cenobite and Meekstone. So I figured out to cut it in favor of Crackdown. What do you think? I've already noticed, that this decklist is not the cheapest...I've checked the cards that I own and checked out cardmarket and it'll currently cost me arround 200-300€. I thought of cutting a few missing cards in favor of a few token summoning cards like Jolrael, Mwonvuli Recluse, Ajani's Chosen, Arasta of the Endless Web, Archon of Sun's Grace + Overrun Do you think that would be a possibility? Otherwise, I would also be happy about 1-2 budget deck suggestions that you would recommend ;) Thanks a lot for your support!! I really appreciate that! Excuse my somewhat dusty English, I hope everything was understandable so far!
8 months ago
Damn just didn't fit the damn theme and I was kinda forcing it in here just because it's my only black/white deck and it's a foil. I'll run Privileged Position instead since it's on-theme and another added layer of protection for my board.
Meekstone was great in my original build but I've slowly beefed up my army to the point that 8 out of 28 creatures on my side didn't untap (2 more if my 2 vigilance guys got tapped down). Crackdown brings that down to a paltry 2 (Dauthi Voidwalker / Archfiend of Depravity) and is much harder for my opponents to deal with than an artifact.
9 months ago
Well met, fair traveler. Meseems you have taken a daring endeavor into mono-White, hereupon I may offer some dorky card suggestions for you to consider. Shall we?
I had taken a delve into playing mono-White recently. It is far different than anything I have designed in the past, but it is something that can be toppled. You have done a fair job of this yourself, given the constraints.
A card condign of this strategy is Crackdown. It hits nothing of your own whilst being a grave hindrance to your foe. Now, your board may swing freely and dungeon crawl.
Though not flashy, Endless Atlas serves a great purpose of drawing cards, which is by far the great plight of White. Mangara, Esper Sentinel, and The Immortal Sun all bestow the same to varying degrees.
Whiles not being the most efficient, a favourite of mine has become Phyrexian Portal. This is a ball to resolve. It is like a Fact or Fiction, but around six-to-eight times worse: when one is in White, one does not care.
What if I told you there was an older and stranger version of Eerie Interlude? Thence is the lede for Ghostway. This is the way those past their day come to sway and utterly say that they shan't stay. Okay?
Do you know what is really fun to blink? Glorious Protector, for once it is exiled, it brings back everything else. This is a way to turn a Teleportation Circle into a repeatable Eerie Interlude. Though debatably worse, Lumbering Battlement gives the same.
The last recreant I may proffer is Palace Jailer. Be the sovereign and slaughter all inimical! Then you suffer one hit point and set down your crown, as is just law.
Thus is all I have for you. May fate be kind to your scale-coated leader, and may you read to the end of my comment.
11 months ago
Day of Judgment is not a bad idea. I've got a spare copy so I'll swap out Wrath of God for it and see how it does. I don't play against regenerate very often so I don't think the 'can't be regenerated' effect of Wrath will be missed that heavily.
As for Crackdown, that card looks really solid, but I don't think it will fit in this deck. I'm looking at it the same way as you're looking at Selfless Squire. I want to get hit as long as it's not heavy commander damage. (when Darien is out anyway) Squire is just there to save me from lethal damage which it has done a pretty fair amount of times. But I will keep it in mind and maybe cut it when a more fitting card for the deck comes out.
1 year ago
Love the deck! I have a few suggestions for cards that could be cut and some suggestions for what might replace them. I tried the keep the suggested cards reasonably priced. I have a few of them in my binder that I will give you next time we play.
Suggested removal - Most of these cards I figured could be easily upgraded with cards that add more value, utility, stax, or interaction:
- Eternal Thirst
- Soul Link
- Elixir of Immortality
- Sol Grail
- Deathbringer Liege
- Doomed Necromancer
- Lands that enter tapped - just seems like there are a lot of them
- Swiftfoot Boots - can give you a copy
- Ghostly Prison - can give you a copy
- Swords to Plowshares
- Anguished Unmaking
- Path to Exile
- Banishing Light
- Blood Artist
- Command Beacon
- Command Tower
- Aura of Silence
- Go for the Throat
- Hero's Downfall
- Vraska's Contempt
- Sol Ring - can give you a copy
1 year ago
Ah, a fellow delver of Mono-White. I, too, have curated some cards for you.
I would just like to note that Wrath of God specifies that the creatures cannot be regenerated whilst Fanatical Devotion favours the ability to do so. Day of Judgment may be an embettered choice in this case, but having special versions of artwork can sway choice.
Selfless Squire seems a little counterintuitive with the strategy, given that you want to take damage to pump out idiots.
Have you seen the card Crackdown? It tends to deconstruct board states so that your deck dominates. Farewell, anyone else at the table.