Eerie Interlude

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Eerie Interlude

Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

dnthymamai on Urza's Iron Alliance

4 weeks ago

Nice artifact deck!

I would suggest you think about some of these cards:


  • Super winning condition: Masterful Replication! Its second mode can turn all your artifacts (pesky 1/1 fliers and artifact lands included) into your best creature. That can be a Construct that Urza makes (or Bronze Guardian, etc). This way all of your "useless" artifacts can turn into death machines of extreme power or double strike. Plus, you can also save your whole board when the enemy casts Wrath of God by turning every one of your creatures into a Darksteel Citadel if you are lucky to have it on board.

capwner on Preston, White Rabbit

4 months ago

Solid looking list. My only idea is more wraths just because they synergize so well with Eerie Interlude. Also Solitude :)

capwner on The Harvesttide Festival [Human Primer]

4 months ago

Selesnya legendary toolbox was my first EDH deck, with Captain Sisay! Love the theme and flavor on this, recent changes look really solid too! Maybe Sisay herself could fit, being a human that tutors for a lot of key cards :) First thing I noticed was your amount of protection effects (which I think is a good idea in this creature strat), maybe adding something like Ghostway or Eerie Interlude which protects you through things like Toxic Deluge or Farewell could be good even though it clears your counters. Teferi's Protection is of course the peak of these cards, but I know that one's kinda spendy. Hardened Scales would probably fit well too and is $2. Yasharn, Implacable Earth, Krosan Verge, and Gaddock Teeg are some of my favorite Selesnya cards in general. Overall cool deck, I like the flavorful legends!

jarncards on Soldiers

5 months ago

Adeline, Resplendent Cathar might be a reasonable addition. she isn't a soldier but gives you extra fodder for you to buff and will hit like a truck. Also Mirror Entity and she will be good friends with the tokens she poops out.

Errand-Rider of Gondor, Resistance Squad, Spirited Companion, Loyal Warhound, Solemn Simulacrum, and Knight of the White Orchid are always reasonable additions. you need cards and mana to play them. they also love to be blinked and revived, which is what white does best.

Cosmic Intervention and Teferi's Protection are the s+ white cards. they go in every deck with white

You should run Skullclamp and Heirloom Blade. and Recruiter of the Guard. It is too good not to.

You have plenty of blink synergy already. Eerie Interlude, Ghostway, Semester's End are things you should strongly consider, the delayed return allows you to dodge wipes, although youll lose your tokens. Teleportation Circle might be reasonable to add. Planar Guide can also be used offensively too. And The Eternal Wanderer is outrageously strong. It does everything.

Cut Arm the Cathars its awful at 3 sorcery speed. Things like Akroma's Will exist and are 100x better. I'd honestly have you revise most of your instants and sorceries. You dont have enough draw to use spot removal like this without putting yourself at a disadvantage.

If you run baird, you should also consider Norn's Annex, Ghostly Prison, and Windborn Muse. as those effects stack, they get much much stronger.

Darien, King of Kjeldor is pretty silly, although he's expensive. with the soul sisters you run, you become very very hard to kill. Conclave Phalanx isn't great in my opinion without some blinking, but if you use something like Nykthos Paragon, its very silly Knight-Captain of Eos also can do a lot to make you invincible.

Flowering of the White Tree is an amazing anthem. probably the best in the game. Spear of Heliod is probably second if you keep mana up, just because it will likely turn offense to other players because of its awful ability.

Moonshaker Cavalry is probably an instant win if you play it

LANDS: This deck might actually be able to run Scorched Ruins.

You might as well add Daru Encampment, Forbidding Watchtower, and Memorial to Glory. Kjeldoran Outpost has synergy but has a major drawback.

I'll look at more low cost stuff later. most of my recommendations are like 5cmc+

Argy on We killed 1/3 of Europe

7 months ago

I have many building thoughts about this.

38 lands is a minimum, these days.

Adding would give this deck some more decent tools, like Path to Exile, Swords to Plowshares, and Eerie Interlude (one of the best Commander cards, imo).

You are missing all of the excellent Artifacts that help you Ramp.

Sol Ring
Arcane Signet
Mind Stone (which you can sac in the late game)
Command Tower (see above)

I believe Bontu's Monument is too slow.

Lose some of the rats, replace some of the Artifacts, and put Palace Siege in.

jameswarlord on [KFC] Kaalia Friended Chickens

7 months ago

Azoth2099 I've never tried Moxfield! I pre-emptively imported the deck in there (www.moxfield.com/decks/_LTrrj5RfUKsBLkk0pXm4g) just in case but no idea how to go about co-brewing it :)

For a list of cards I wouldn't really like to part with from playing as I enjoy them quite a lot and always play I made this little list:

treeforcorvus on You "lose" the game

8 months ago

Looking pretty good! After some playtesting, I have more thoughts. Your landbase is pretty slow, and with 31 lands your deck wants a little more efficiency. Replace:

You've got a pretty trim list now, but I still have some suggestions.

First off, you need more ramp. Warrior's Oath looks good, but since it can't be searched by Sunforger, you're better off with ramp. I strongly recommend Tempt with Discovery, which is one of the most powerful land-search cards for a multicolor deck using green: You get any land, and then if any opponents search for lands you get that many more of any land.

Although Black Market Connections is superb, you might find more utility in Rites of Flourishing or Elven Chorus.

Djeru and Hazoret looks great, but since you're only running 16-17 other Legendary creatures excluding your commander, the odds will be 20%-25%. Not great. Consider the power of being able to flicker your commander in & out of play, allowing it to re-position targets: Ephemerate is cheap, or Eerie Interlude can protect your creatures from Wrath spells, but both spells can also be fetched with Sunforger, which improves your deck synergy.

Odric, Master Tactician looks good on paper, but he's much better when a deck is built around him. Here are 4 better options:

kirbysan on Anikthea Hand of Erebos - Constellation Population

8 months ago

Goldbranner, so I bought a bunch of cards just to mess around with and there were a couple interactions I found fun that led to some blowouts but I haven't had enough testplay to see if they're worth a slot in your list.

You mentioned Pull from Eternity which I like a lot since it basically means no removal is permanently removed and you can get it back with Anikthea.

I stuck both Eternal Witness and Timeless Witness in some of my plays and ended up Eternalizing Timeless Witness and then populating her. This allowed me to grab back an instant that populates and just creating more tokens.

I've also tried all the protection spells like Heroic Intervention and Flawless Maneuver but I think the best few are Teferi's Protection obviously but also Clever Concealment and Eerie Interlude. Clever Concealment gets around all board wipe effects including Cyclonic Rift, Terminus, Toxic Deluge or Farewell which are played a ton in my pods. It also protects the token creatures and leaves them up for attacking on the next turn. Also, since it has convoke, we can go all out on a big turn with our lands but since we have creatures up we have enough to cast it. Eerie Interlude doesn't protect the tokens but it saves the enchantresses for the next turn without having to rebuild and can have some Witness triggers to protect the board again for when we go off. I'd typically reserve Eerie Interlude for an early to mid game build up and Clever Concealment for the late game right before we go for the alpha strike.

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