Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Eerie Interlude
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
KongMing on Allies From The Grave
1 month ago
You're missing out on a crucial piece of this combo, Halimar Excavator and Jwari Shapeshifter. You can mill your opponent and yourself out much faster to generate targets for recursion this way. You can also go for a mill win. Get rid of the Helm of Possession, Maskwood Nexus, Gideon Ally of Zendikar for a playset of these two, maybe even cut a couple Ondu Clerics.
Also, Eerie Interlude has interesting interaction with Bala Ged Thief, just a thought...
dnthymamai on tivit of blinkets
5 months ago
Nice artifact deck!
I would suggest you think about some of these cards:
-
Board Wipes: Organic Extinction , Their Name is Death and Phyrexian Scriptures. The latter can also turn one of your big creatures (e.g. Indomitable Archangel or Shimmer Dragon) into an artifact, in order for it to be saved from the INCOMING DOOM!
-
Save your board and re-enable some etb's: Eerie Interlude
-
Card draw: Vedalken Archmage , Forging the Anchor , Reality Heist (is like an uncommon Dig Through Time but only for artifacts) and Research Thief!!
-
Urza, Prince of Kroog can maybe replace Tempered Steel.
-
Counterspell: Access Denied can also give you lots of Thopters which in turn help your commander come into play for cheap. Because he has affinity for artifact creatures.
-
Mana Dorks: Gold Myr, Leaden Myr and Silver Myr can be your mana rocks instead of the Signets, helping your commander cost even less mana.
- Super winning condition: Masterful Replication! Its second mode can turn all your artifacts (pesky 1/1 fliers and artifact lands included) into your best creature. That can be a Construct that Urza makes (or Bronze Guardian, etc). This way all of your "useless" artifacts can turn into death machines of extreme power or double strike. Plus, you can also save your whole board when the enemy casts Wrath of God by turning every one of your creatures into a Darksteel Citadel if you are lucky to have it on board.
capwner on Preston, Magic Rabbit
8 months ago
Solid looking list. My only idea is more wraths just because they synergize so well with Eerie Interlude. Also Solitude :)
capwner on The Harvesttide Festival [Human Primer]
8 months ago
Selesnya legendary toolbox was my first EDH deck, with Captain Sisay! Love the theme and flavor on this, recent changes look really solid too! Maybe Sisay herself could fit, being a human that tutors for a lot of key cards :) First thing I noticed was your amount of protection effects (which I think is a good idea in this creature strat), maybe adding something like Ghostway or Eerie Interlude which protects you through things like Toxic Deluge or Farewell could be good even though it clears your counters. Teferi's Protection is of course the peak of these cards, but I know that one's kinda spendy. Hardened Scales would probably fit well too and is $2. Yasharn, Implacable Earth, Krosan Verge, and Gaddock Teeg are some of my favorite Selesnya cards in general. Overall cool deck, I like the flavorful legends!
jarncards on Soldiers
10 months ago
Adeline, Resplendent Cathar might be a reasonable addition. she isn't a soldier but gives you extra fodder for you to buff and will hit like a truck. Also Mirror Entity and she will be good friends with the tokens she poops out.
Errand-Rider of Gondor, Resistance Squad, Spirited Companion, Loyal Warhound, Solemn Simulacrum, and Knight of the White Orchid are always reasonable additions. you need cards and mana to play them. they also love to be blinked and revived, which is what white does best.
Cosmic Intervention and Teferi's Protection are the s+ white cards. they go in every deck with white
You should run Skullclamp and Heirloom Blade. and Recruiter of the Guard. It is too good not to.
You have plenty of blink synergy already. Eerie Interlude, Ghostway, Semester's End are things you should strongly consider, the delayed return allows you to dodge wipes, although youll lose your tokens. Teleportation Circle might be reasonable to add. Planar Guide can also be used offensively too. And The Eternal Wanderer is outrageously strong. It does everything.
Cut Arm the Cathars its awful at 3 sorcery speed. Things like Akroma's Will exist and are 100x better. I'd honestly have you revise most of your instants and sorceries. You dont have enough draw to use spot removal like this without putting yourself at a disadvantage.
If you run baird, you should also consider Norn's Annex, Ghostly Prison, and Windborn Muse. as those effects stack, they get much much stronger.
Darien, King of Kjeldor is pretty silly, although he's expensive. with the soul sisters you run, you become very very hard to kill. Conclave Phalanx isn't great in my opinion without some blinking, but if you use something like Nykthos Paragon, its very silly Knight-Captain of Eos also can do a lot to make you invincible.
Flowering of the White Tree is an amazing anthem. probably the best in the game. Spear of Heliod is probably second if you keep mana up, just because it will likely turn offense to other players because of its awful ability.
Moonshaker Cavalry is probably an instant win if you play it
LANDS: This deck might actually be able to run Scorched Ruins.
You might as well add Daru Encampment, Forbidding Watchtower, and Memorial to Glory. Kjeldoran Outpost has synergy but has a major drawback.
I'll look at more low cost stuff later. most of my recommendations are like 5cmc+
Argy on We killed 1/3 of Europe
1 year ago
I have many building thoughts about this.
38 lands is a minimum, these days.
Adding would give this deck some more decent tools, like Path to Exile, Swords to Plowshares, and Eerie Interlude (one of the best Commander cards, imo).
You are missing all of the excellent Artifacts that help you Ramp.
Sol Ring
Arcane Signet
Mind Stone (which you can sac in the late game)
Command Tower (see above)
I believe Bontu's Monument is too slow.
Lose some of the rats, replace some of the Artifacts, and put Palace Siege in.
jameswarlord on [KFC] Kaalia Friended Chickens
1 year ago
Azoth2099 I've never tried Moxfield! I pre-emptively imported the deck in there (www.moxfield.com/decks/_LTrrj5RfUKsBLkk0pXm4g) just in case but no idea how to go about co-brewing it :)
For a list of cards I wouldn't really like to part with from playing as I enjoy them quite a lot and always play I made this little list:
-
Creatures
- Ancient Gold Dragon
- Ancient Brass Dragon
- Anger
- Aurelia, the Warleader
- Avacyn, Angel of Hope
- Gisela, Blade of Goldnight
- Valkyrie Harbinger Sorceries
- Farewell
- Mythos of Snapdax Instants
- Eerie Interlude Artifacts
- Lightning Greaves
- Quicksilver Amulet
- Swiftfoot Boots Enchantments
- Dragon Tempest
- Land Tax
- Luminarch Ascension
- Necropotence
- Phyrexian Arena
- Phyrexian Reclamation
- Smothering Tithe
treeforcorvus on You "lose" the game
1 year ago
Looking pretty good! After some playtesting, I have more thoughts. Your landbase is pretty slow, and with 31 lands your deck wants a little more efficiency. Replace:
- Sandsteppe Citadel with Krosan Verge.
- Jungle Shrine with Mossfire Valley.
- Sandsteppe Citadel with Sungrass Prairie.
- Nomad Outpost with Shadowblood Ridge.
- Commander's Sphere with Chromatic Lantern: consider that each of the newer tri-lands cycle for 3 anyways, which means you have ~5 chromatic-lantern cost draws and cycling can't be conventionally countered.
You've got a pretty trim list now, but I still have some suggestions.
First off, you need more ramp. Warrior's Oath looks good, but since it can't be searched by Sunforger, you're better off with ramp. I strongly recommend Tempt with Discovery, which is one of the most powerful land-search cards for a multicolor deck using green: You get any land, and then if any opponents search for lands you get that many more of any land.
Although Black Market Connections is superb, you might find more utility in Rites of Flourishing or Elven Chorus.
Djeru and Hazoret looks great, but since you're only running 16-17 other Legendary creatures excluding your commander, the odds will be 20%-25%. Not great. Consider the power of being able to flicker your commander in & out of play, allowing it to re-position targets: Ephemerate is cheap, or Eerie Interlude can protect your creatures from Wrath spells, but both spells can also be fetched with Sunforger, which improves your deck synergy.
Odric, Master Tactician looks good on paper, but he's much better when a deck is built around him. Here are 4 better options:
- Brutal Hordechief. Since you run no wraths, this is damn good.
- Triumph of the Hordes: Game finisher!!
- Glory -protection allows your creatures to connect, and you can survive wrath cards.
- Filth + Urborg, Tomb of Yawgmoth gets unblockable creatures. If you go this route, replace Warrior's Oath with Crop Rotation.
Have (2) | orzhov_is_relatively_okay819 , metalmagic |
Want (4) | Jayce_Ran , pabloriv , TechNoble , ACrispyTaco |