Eerie Interlude

Eerie Interlude

Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

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Legality

Format Legality
Commander / EDH Legal
Oathbreaker Legal
2019-10-04 Legal
Legacy Legal
Limited Legal
Unformat Legal
Highlander Legal
Pioneer Legal
Vintage Legal
Block Constructed Legal
Canadian Highlander Legal
Modern Legal
Tiny Leaders Legal
1v1 Commander Legal
Duel Commander Legal
Leviathan Legal
Casual Legal
Custom Legal

Eerie Interlude occurrence in decks from the last year

Latest Decks as Commander

Eerie Interlude Discussion

Goblin_Guide on When gardens attack - with red

2 days ago

Some suggestions:

Depending on how long Kamahl is out, you might consider cards like Heartstone and Illusionist's Bracers.

Also, maybe replace some of your ramp with stuff like Market Festival, Wild Growth, etc. This would not only lower your curve a little and speed up your deck, but you could also get some more mileage out of my other suggestions: enchantresses. Argothian Enchantress, Mesa Enchantress, Eidolon of Blossoms, etc. These would allow you to draw a steady stream of cards.

And finally, some protection would be good so that you don't fuck yourself by getting all your lands killed -- Heroic Intervention, Eerie Interlude, and the like. Or, even better, add in my favorite two cards in white -- Faith's Reward and Second Sunrise.

seshiro_of_the_orochi on The Flying Pony Kills Everyone

1 week ago

This deck is hilarious, I love it.

Cards to consider:

Yosei, the Morning Star: Just incredible with your Emeria

Skyclave Apparition seems a pretty good addition.

Myojin of Cleansing Fire for a little more removal.

Mirror Entity as a finisher?

How about Eerie Interlude to protect any amount of your own creatures?

Nikko-Onna because why not?

Reveillark and Vesperlark seem like great additions. Same goes for Sun Titan.

KorvoldMizzet on Sakashima, of a thousand faces …

2 months ago

Conjurer's Closet and Thassa, Deep-Dwelling are musts. I considered doing white+green for the second commander so I could carry cards to protect and recoup, like Eerie Interlude.

Monomanamaniac on One Man Armory - Voltron EDH

2 months ago

I'd suggest Mangara, the Diplomat, Flawless Maneuver, Thought Vessel, Verge Rangers, Eerie Interlude and maybe a coupe other things, but overall it's a solid list

RNR_Gaming on Oblivion Engine

2 months ago

Caerwyn - the effect is symmetrical in this instance. It's very similar to Bearer of the Heavens. Also, titans exist and this Raze mechanic seems a lot more fair to me than annailator. There are answers for the death trigger like Stifle, Eerie Interlude and Teferi's Protection. Having to build with the constant of having loads of artifacts for something to be effective is an opportunity cost. Its definitely strong but I don't see it as being unbeatable or entirely unfair.

Joe_Ken_ on Aurelia, the Warleader double combat turn

3 months ago

Open the Armory is another tutor for an equipment that is easy enough to pick up.

Eerie Interlude is a target for sun forger that will help your creatures dodge the nastier board wipes like Toxic Deluge or Cyclonic Rift

Ignite the Future is a card I've been testing out that has been pretty good for card draw and some free cards in the late game.

Sun Titan is an amazing creature since it will let you get your smaller things back from your graveyard and can even be ramp with getting lands back from the yard like your Evolving Wilds or a Myriad Landscape also can help you draw since you won't need to worry about sacing the Mind Stone

Tome of Legends is pretty good with building the counters on it for card draw at least getting you some extra cards over the course of the game.

Duelist's Heritage is amazing since it is a cheap enchantment that will give two of your creatures double strike.

Blackblade Reforged is an equipment that will probably let Aurelia on her own to start taking out players.

DadHumanPraetor on Angels Of Aggression

3 months ago

Your average cmc is over 4, thats really high. I would recommend cutting 6 high cmc creatures for Talisman of Conviction Boros Signet Arcane Signet Boros Locket Fire Diamond Marble Diamond locket is bad but the 2 cards can help later in a pinch. Also try to find some lower cmc spells to swap for some fatties Maybe include Speaker of the Heavens and Bishop of Wings or other angel relevant clerics. Do you have a meta that supplies enough time for Burnished Hart ? I find it to be incredibly clunky, its 2 turns to play 2 extra lands. I would just add Myriad Landscape to the mana base and swap the burnished hart for Knight of the White Orchid Legion's Initiative can protect your team from a wipe. Leaving mana open is hard in Boros, but losing creatures with limited card draw is very bad. Eerie Interlude and Unbreakable Formation or Teferi's Protection can also protect the team if there is a board wipe. And now the important part. Herald's Horn and Vanquisher's Banner since your tribal red has wheels and impulse draw like Reforge the Soul Magus of the Wheel there's Mazemind Tome 4 scrys for 2 mana is a fair rate and if you need cards or have the mana open go ahead and draw. Stolen Strategy Grenzo, Havoc Raiser Rogue's Gloves Chandra, Torch of Defiance Mask of Memory can all get you cards just off the top of my head but Im sure scryfall or looking through some other gisela decks will render many more options as well. Cheers good luck with your Angels!

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