Eerie Interlude

Eerie Interlude

Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Latest Decks as Commander

Eerie Interlude Discussion

TriusMalarky on Why Has WotC Brought Back …

2 weeks ago

Eternal Witness + Eerie Interlude

spice it with Ephemerate and -insert creature with etb here- becomes stupidly powerful.

Dhampir05 on Feather Redeems Boros in EDH [Primer]

1 month ago

TerraBlaze I personally love running Dockside Extortionist, Kor Cartographer and Solemn Simulacrum with cards like Twinflame, Cloudshift, Ephemerate, and Eerie Interlude. To a lesser extent Graceful Reprieve. If you are doing something like this as a package of protection spells as well as additional targets then the idea of putting the recruiters in work pretty well.

carpecanum on Heavenly Powers

1 month ago

Dead of Winter is one of the few cards that will actually destroy all your Indestructible gods... Maybe something like Eerie Interlude to get them off board before its played?

Hall of Heliod's Generosity

Karona, False God might be funny. You should always have an indestructible blocker and when its your turn Karona gets to declare GOD as the chosen creature type.

Vessiliana on Bedsheet Fashion

1 month ago

Have you considered Guardian of Faith? A cool-looking spirit, and super useful to boot!

And I don't know if Eerie Interlude would fit your playstyle, but the theme is on point.

Sevelantis on Blinking Contest

2 months ago

Hello. I have been studying Blink Brago Control for few weeks and I have to tell that I probably have found my place in MTG - I need to build this deck. The job that you had done is so good.. I'm gonna create my deck based on yours. Why ? Because your deck is IMO lacking some essential cards and OFC an UPDATE. Yep... you really need an update. Im casual player, any feedback is very appreciated. So I encourage everybody who is reading this to a discussion.

card draw / card selection

Rhystic Study - Every blue commander should play this, why don't we try - gives consistent draw to get more cards..

Mystic Remora - more draw..

Esper Sentinel - kinda new card in magic - gets consistent draw

Teferi, Master of Time - perfect for multiplayer commander and also 1v1 - +1 in opponents' turns. Discard helps to cast Delve ability or to play Snapcaster Mage - its fine I think.

Dig Through Time - Powerful because of delve.

Search for Azcanta  Flip - enables delve cards and lets to search graveyard for more options. There are some payoffs like Snapcaster Mage , Sun Titan and more.

Blink

Luminous Broodmoth - Mass removal - even more profit! more blinking!

Soulherder - Every blink deck, please. This enables to get more blinking triggers and payoffs at the same time.

Ghostway && Eerie Interlude - Why not ?

removal

Time Wipe - powerful mass removal spell, despite Supreme Verdict or Wrath of God :)

Disallow - extended counterspell...

Trickbind - counter triggers sometimes are gold worth.

Dovin's Veto - One of the most powerful counterspells in magic. Guesss what. It's Azorius colors ;)

Path to Exile - classic

protection

Lightning Greaves - protect commander

Linvala, Shield of Sea Gate - lets sacrifice it anytime we need...

mana

Thran Dynamo - IMO really underappreciated mana base card.

updates

Phantasmal Image - worse version (but only ... ) of Clever Impersonator

Snapcaster Mage - also seems like you are missign something... Play mass removal or counterspell, or anything discarded even by Teferi, Master of Time

Teferi, Master of Time - Isn't this a must-play in an BW deck now?

Teferi, Hero of Dominaria - Isn't it too much mana?

gavriel1136 on venture

2 months ago

Cards to remove-Cards to add in

Blood on the Snow- Slaughter the Strong . You only have 1 snow land, so this card really doesn't help you all that much. Slaughter will keep Sefris alive while killing almost everything else.

Planar Ally- Karmic Guide . There aren't many venture cards, sure. But you can do way better for 5 mana than Ally, especially since you have a venture enabler in the command zone. Karmic Guide will reanimate things, is a very powerful combo loop card, and is really cheap now due to a recent reprint.

Grave Endeavor- Either Ever After or Incarnation Technique . 7 Mana is a LOT in commander, and this one is pretty unreliable. The extra damage you do to someone will likely not be too impactful for the additional mana. These two cards provide better value for cheaper.

Champion of Wits- Eligeth, Crossroads Augur . Champion is unreliable and mana intensive. Eligeth is great because if you venture into the Dungeon of the Mad Mage, you're gonna scry 1, 2, then 3. Eligeth will turn those into card draw instead.

Rogue Class- Orzhov Signet . I think this deck could use a little more ramp, and Rogue Class doesn't really do anything until you get to level 3, which is very mana intensive. Even at level 3, it doesn't really jive with the rest of your strategy.

Revivify- Eerie Interlude or Semester's End . Both are more reliable and can trigger a ton of "enter the battlefield and venture" effects you have. This way, you can save your board from a wipe, or just get a ton of ETB's quickly. Revivify requires someone to wipe for you.

Phantom Steed- Magister Sphinx or Reya Dawnbringer . Honestly, it can be any huge creature you like. Since your deck is so focused on reanimator, you should include a few really big creatures that are super impactful to the game to reanimate. Right now the only big ones are Sepulchral Primordial and maybe Sun Titan

Coward_Token on Adventures in the Forgotten Realms …

2 months ago

Component Pouch: A worse Coalition Relic meant to annoy me, especially since I never liked D&D usage of low-cost components.

Midnight Pathlighter: "one or more", my old nemesis. Still, nonlegendary evasion is pretty good even in a format largely defined by the presence of legendary creatures, so you can probably get in a hit on more than one person.

wand of Orcus: "that many"? Ooof. Death Baron on a stick isn't bad either.

Rod of Absorption: Pretty neat, as it picks up both your stuff and other people's. Too reliable to be red I guess.

Phantom Steed: ... this feels very red? Guessing it's mostly so Minn can get more support.

Minn: Oh my, power? And it's any permanent? Also, lol, Rhystic Study synergy, no effort needed. (But you should probably still get a Brainstorm or something, those tokens seem pretty wild.) Easily my favorite card.

Thorough Investigation: here we go, the vaunted white advantage attempt, and it's not that bad, but Hand of Vecna is better imo, immediately giving draw, and white doesn't have that much Clue support on its to fuel the second ability.

Revivify: This feels like an annoying hoop to jump trough when you could just cast Eerie Interlude ? Not the board wipe resilience the format needs IMO

Radiant Solar: I like that pseudo-cycling ability, not sure about the cost tho.

Immovable Rod: Loses all abilities, and any permanent? And it triggers when you do untap? Not a bad source of repeatable pseudo-removal.

Nihiloor: Stealing commander gooo. Copying him is one way to get extra ETB triggers, but it's kinda annoying since you have to keep track of which Nihiloor has stolen which creature.

Wulfgar: Nooooooooo!!!!!! you can't just put Suns_Champion's Attackharmonicon Aurelia on a non-boros commander nooooooooooo. Anyway, jokes aside this is nice, I can't immediately grasp all the value TBH.

Klauth's Will: Feels kinda weird in a set with nonflying Dragons?

Dragonborn Champion: a source, not just combat damage from creatures. Might be kinda winmore when you're hitting people for that ammount tho.

Bag of Tricks: Ugh, this is way too swingy for my tastes.

Vengeful Ancestor: Yessss, hello Marisi, Breaker of the Coil ! The flying is appreciated too. Just note that it's symmetrical.

Klauth, Unrivaled Ancient: finally caught on Aggravated Assault eh?

Coward_Token on Adventures in the Forgotten Realms …

2 months ago

Guardian of Faith: Wooo, it's almost Teferi's Protection on legs! Neat for tokens decks in EDH, and another way to at least mitigate Cyclonic Rift . I'm hopeful this means that we're getting more white phasing, as I prefer it to exile for both Eerie Interlude and Banisher Priest effects

Minimus Containment: I wish this was just Song of the Dryads so that it could hit lands, but it's nice that white is getting more removal.

Demilich: Big Blue Dreadhorde Arcanist , kinda. Note that you don't get to cast the spells for free.

Wizard's Spellbook: I don't know about this design; both the cost and the graveyard interaction means this will take a while before it's cast, yet the 20 result wants you to exile lots of cards. Build-around with cheating, self-mill, and untapping?

Power of Persuasion: Note that it doesn't get haste with the 20 result, so it can actually be worse than the other two

Bag of Holding: quite possibly the only nonbasic reprint

Load more