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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Demolition Field
Land
: Add .
, , Sacrifice this: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.








capwner on
Molten Opals
2 months ago
Hello Xica! I very much appreciate you taking the time to look at the deck and leave your thoughts. Let me see if I can address some of your points and explain why I made the choices I did.
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Field of Ruin and Demolition Field I agree with you these are great denial cards that can fit in many decks, and are especially good when you can combine with Leonin Arbiter and additional cleansing effects like White Orchid Phantom or Geomancer's Gambit. This is generally how I've seen LD built in modern the past couple years and, frankly, I've found this build to underperform. There are a couple reasons that Fields do not fit in this shell, the main one is they are slow colorfixing (2 cost) vs. Ghost Quarter which, combined with any darksteel land, provides immediate colorfixing. This is really important for the deck as a big part of our plan is sticking the turn 2 tempo play of Boom or Cleansing Wildfire (on myself). Opening Darksteel Citadel + Demo Field is just not what we want to see. These are also SOFT land destruction which use up an entire turn of play in the early game, and don't even tempo the opponent. That plus a tight manabase with limited slots for basics is why I don't run these.
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Experimental Synthesizer This is a solid engine card and you often see it paired with Gleeful Demolition and similar effects. I've built with this card and Ichor Wellspring in previous versions of the deck. The main reason I avoid these here is simple, Thoughtcast is better card advantage and I don't need artifact fodder because the darksteel lands reliably turn on Gleeful already. The fact that you can only play the exiled card on the current turn when we run so many high-cost bombs we may need ALL of our mana to cast, is sub-optimal.
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Rise and Shine Alright, so I never said I didn't like this card. I've actually been really close to trying to fit it in here, as a 1-of probably. I just think Kappa Cannoneer is better in the slot. As a 2 mana play, it doesn't fit well in my curve where I want to cast boom on turn 2, drop an opal, then do mycospawn/charmaw/saga turns 3-4-5. The reason this deck works is because it chains that early tempo into this creature-based hard land destruction or saga beatdown almost immediately, keeping the opponent on the back foot for the entire game. 4/4 indest body for 2 is very good, but it just doesn't work with my gameplan as well as the other cards I have chosen because it has no tempo value. Our first priority is to disable the opponent, after which we have much more time to worry about the beatdown plan.
I hope that gives you bit better understanding of the deck! Like I said in the description, I've spent quite a bit of time and effort to develop this and I'm pretty confident I'm running about the best cards I can. Mostly I just want to try and fit a 4th Ghost Quarter, Mishra's Bauble, or Thoughtcast, if I were to change anything at this point. I think I'm probably doing something right here because my testing record is currently an absolutely insane 33 match wins to 8 losses.
Thanks again for your feedback, I'd be happy to check out your list and share my thoughts a bit later when I have some more time!
Xica on
Molten Opals
2 months ago
Hello, i just wanna chime in, about the tension that seems to exist in your deck between the "destroy artifact for value" and "care about number of artifacts in play" effects.
Gleeful Demolition goes well with the multitude of old and new "gains value on sacrifice" artifacts, like Clockwork Percussionist, Experimental Synthesizer, and Ichor Wellspring.
And it makes possible to run Kuldotha Rebirth, and Shrapnel Blast.
...when/if Orcish Bowmasters are present in numbers, being able to exile cards to cast from exile instead of drawing em can be relevant (for whatever it is worth).
And imho MHayashi is onto the correct idea with land destruction decks in modern.
Its best to build them with playset of Demolition Field and Field of Ruin, with 1-2 playset of best spell based land destruction in addition to that.
Using your land to remove opponent's land leaves you with more slots for spells in your deck, compared to using sorceries to destroy lands.
On the off chance you are interested in checking out my list, here is a link: Gleeful Reveler 2024 dec
P.s.: I disagree with your take on Rise and Shine (and awaken mechanic in general), those cards are THE reason to splash blue in artifact deck.
plakjekaas on How Do I Explain to …
8 months ago
There is an issue with running these in commander; it's an excellent way of making someone feel targeted. If your Selesnya Sanctuary gets blown up by Wasteland while the third player's Thespian's Stage is left alone, prepare for some conflict.
If someone gives up one of their lands to eliminate one of yours in a multiplayer setting, that's very balanced, but also easily interpreted as spiteful vs. proper threat assessment.
Even though Strip Mine is probably very good in any commander deck with 3 or less colors, I'm not running it in any because of those feelbads, because of Commander being a social format instead of a competitive one.
I prefer Ghost Quarter, replacing the land you blow up with a basic, without the mana investment a Demolition Field needs. When that happens to be a Strip Mine, you can blame the target for building their deck with too few basics :P
fluffyeel on
Death and Taxes
9 months ago
Apart from a spate of tutors of varying price points (Vampiric Tutor, Mystical Tutor, Demonic Tutor, Entomb, etc.), here are some thoughts of varying degrees of evilness/making sure your opponents "love" you forever:
- Kokusho, the Evening Star is, for me, a must-include in any black-containing EDH deck, especially with how its life-drain effect scales with the number of players. You could also add an Archfiend of Despair and/or Wound Reflection to multiply suffering, Archangel of Thune to make your board bigger with every passing turn (or life-gain occurrence), and/or Boon Reflection for more life-gain fun!
- Some additional reanimation in addition to what you already have could be handy. For this, I would suggest Karmic Guide; Junji, the Midnight Sky; Reanimate; and/or Necromancy.
- If you have access to it, Yawgmoth, Thran Physician would be super-handy: on-demand sacrifice, not to mention card draw and weakening your opponents' boards.
- Some more land fetch/land thinning tools, like Expedition Map; Urza's Cave; Prismatic Vista; and Marsh Flats, might help. Similarly, Field of Ruin and Demolition Field serve double-duty of land fetch and land destruction for problematic lands. Alternately, some more multi-lands like Reflecting Pool, Mana Confluence, and other pain lands could help you in early game stages.
capwner on
MBC: Classic 8-Rack
1 year ago
It's sweet how budget this list is! I have no idea how good 8 rack is in modern right now but I could see it being rough without access to some of the big haymakers that Coffers has, are you finding that you can get under decks like Yawg and Titan? Would love to see some matchup specific info in your description. Sudden Spoiling is a sweet card btw. Have you considered running Field of Ruin, Demolition Field, Sunken Citadel? These cards are affordable and can be pretty effective vs some greedy decks. And of course Urza's Saga tutoring for your rack is pretty banger. Also here's an idea, Aether Vial for Augur of Skulls during upkeep? Probably not the best thing for this deck but in another build maybe!
Crow_Umbra on
Puro Pinche Party [Primer]
1 year ago
After your comment Profet93, I looked the deck over and decided to make a few updates:
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Volatile Fault replaced Field of Ruin - Cheaper activation cost & creates a treasure. Demolition Field could also work in this slot.
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Reconnaissance replaced Oketra's Monument - I've played Reconnaissance for almost 2 years in my Isshin deck, and previously in my Alesha, Who Smiles at Death deck, so am familiar with how great it can be for aggro strats. I realized most of my White creatures in deck are already fairly inexpensive, and the Warrior token isn't really all that necessary, given Burako's type flexibility.
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Soul Partition replaced Vanishing Verse - I've been really enjoying Soul Partition in the games I've played it. Offers a lot more flexibility than Vanishing Verse as a removal or protection option.
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Tymna the Weaver *f-etch* replaced Tenacious Underdog - This slot could change around a bit more, but I figured the repeated draw would be less clunky than paying 4 for Underdog's Blitz cost, and works a bit better now that Reconnaissance is in the deck.
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Emergence Zone replaced Temple of Silence - More flexibility to mostly play creatures at instant speed if needed, and draw with Folk Hero
.
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Strip Mine replaced Myriad Landscape - Not enough land hate gets played in my metas.
Crow_Umbra on
Soveriegn Above All
1 year ago
I haven't had a chance to slot Chivalric Alliance into their relevant decks yet, but have liked Minas Tirith, since my meta doesn't run much land destruction beyond stuff like Beast Within/Generous Gift/Demolition Field.
A couple more creatures I'd recommend checking out are Managorger Hydra and Ravenous Slime. Managorger can get huge pretty quickly (assuming it doesn't eat removal), and Ravenous Slime is a cheeky bit of graveyard/aristocrats hate that can also balloon up.
Nice! My primary playgroup moved on from "tabletop Modern jank" to EDH once the 60 card stuff started becoming samey. We were playing it mostly multiplayer anyways, so EDH made most sense. My first EDH deck attempt was turning the Sydri, Galvanic Genius precon into something resembling a deck. I consider Tuvasa the Sunlit to be my first true EDH deck, since that's the first one I took the time to actually upgrade. I took Tuvasa apart a while ago, but my Gylwain, Casting Director deck uses quite a bit of the pieces that Tuvasa originally used.
Malsorn on
lots of little guys doing little guys things
1 year ago
Cadira, Caller of the Small, Path of Ancestry, Selfless Savior, Animal Sanctuary, Bronzehide Lion, Hungry Lynx, Pride Sovereign, Regal Caracal, Starfield Mystic, Scavenger Grounds, Demolition Field, Ghost Quarter, Riftstone Portal, Flagstones of Trokair, Scattered Groves
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