You may cast Rout any time you could cast an instant if you pay more to cast it.
Destroy all creatures. They can't be regenerated.
|Want (2)||GekkostatesOfAmerica , Roi|
Combos Browse all
|Commander / EDH||Legal|
Rout occurrence in decks from the last year
Latest Decks as Commander
2 days ago
Take Out: - Merciless Eviction exiles so that will not trigger our boy, Nev.
Bontu the Glorified really doesn't seem that good. You dont have a lot of creatures to sack. Sure you could get a bunch from Nev. Its too many conditions needed for Bontu.
Winds of Abandon for the same reasoning as Merciless Eviction
Mnemonic Deluge is so much mana and you do not even really have any good targets for it. It wont get you an overloaded rift, it can target a board clear but you dont need to do that multiple times
Court of Grace seems slow and you will almost never be the monarch probably.
Avacyn, Angel of Hope could be really good so as to keep all of your stuff
Faith's Reward is good. Lets you get the death triggers on stuff and then you can get all of your stuff back
Second Sunrise is also good but helps everyone. If you manage to wipe the board, second sunrise, and then wipe the board again, THEN play Nev or if you had Blood Artist out, that's meta. Its a lot of mana to do all this so maybe not on the Sunrise.
Rise of the Dark Realms could be the SAUCE
Liliana, Dreadhorde General aint bad if you are able to board wipe to help protect her and draw all those cards
Leyline of Anticipation could be nice if you need more flash for board clears but this is meh in the deck. Your instant speed stuff is your spot removal or counters!
Rout is a built in flash board clear
Land Tax is good since you are in non-ramp colors. You can get the lands you will need since you might blow up your own mana rocks sometimes
Talismans are good but could get blown up so up to you
Gift of Immortality on Nev is banana town
Generous Gift instead of a spell that exiles like Utter End. This one destroys
2 months ago
So other than the Giants themselves, the last two areas to look at are removal and utility. Depending on how much Brion tech you want to include, you are probably going to have to skimp on one of these two areas.
Removal is tricky in EDH. You don't want too little or too much. You're running White, so you can destroy anything you want--which is nice.
I would recommend two or three board wipes minimum and at least and five or six cards that can take care of artifacts and enchantments. Creature removal is great for aggro decks but the Threaten cards can take care of that for the most part.
One tactic you can do is sandbag your big creatures and wait for your opponents to commit to the board, then wrath and start playing your giants. If you like the sound of that, run five wraths or something like that. It's only a few more mana to kill EVERY creature.
I know you have some Wear / Tears. I'd add one for sure.
I have a bunch of Crush Contrabands, which are great. I'd highly recommend it.
Generous Gift is stellar. I don't have any but it's getting reprinted soon and may be cheap.
I have a Pyrohemia on hand. Might be interesting with all your huge giants. Maybe not though.
Titan's Revenge is giant-tribal-y. From Morningtide, and should be somewhat reliable for winning the Clash. More gimmicky than good though.
Swords to Plowshares and Path to Exile are the gold standards for creature removal though. No reason to not run them if you have them. Regrettable, I have none for trade. Path just got reprinted though for what it's worth. I have a boatload of all the budget replacements for them, like Oust, Condemn, Oblation, etc.
Something like Comet Storm might be an interesting include. It can function as removal or win the game outright out of nowhere. I have none on hand but it keeps getting reprinted.
There are tons and tons of removal cards out there.
I would cut Crush Underfoot unless you're married to the flavor. It's pretty bad. Any removal not already mentioned here I would cut. It's all pretty weak and you're gonna need the slots.
4 months ago
A few departments I think this list can use some work in: 1) There are two creatures who hold can equip for free that I think are essential in these kinds of decks. One is Fervent Champion, the other is Kazuul's Toll Collector. 2) Creature board wipes that destroy are really useful as Akiri can take really good advantage of them. Additionally, every deck wants board wipes. Wrath of God, Day of Judgment, Rout, Fumigate, etc. Additionally, I consider this card a new staple in white decks since it doubles as single target removal and as a one-sided board wipe- Winds of Abandon. One of the best white cards printed in recent years. Oh, and Dispatch is excellent in artifact decks. 3) I'm really sad to see that Sword of the Animist has spiked so much recently. If you can make the concessions in the budget I cannot recommend an equipment more. It is amazing with Akiri since it ramps you really well and draws you plenty of cards.
4 months ago
There is also artifact/enchantment removal you should have like Crush Contraband , Aura of Silence which can also slow your opponents down, and Forsake the Worldly which can also be cycled away for 1 card.
Some board wipes can also be very good like Cleansing Nova , Fumigate , Mass Calcify this one costs a lot of mana so I wouldn't recommend it too much , Rout which has the advantage of being able to be used at instant speed. There is also Martial Coup which if you put enough mana into it then you'll have some soldiers on board after everything is over.
9 months ago
:( I thought I put a long comment the other day, but it's only appearing on my screen as a single line! I can't remember everything I wrote, so the TL,DR version is 'I like the more ways you have to protect Avacyn, here are some cards you might want to think about removing because I can't see much synergy in the deck, here are some cards you might want to add, and here are some other things to think about whilst playing the deck" :D here's the abridged version:
THINK ABOUT REMOVING:
- Amulet of Vigor - you have almost nothing that enters tapped
- Song of the Worldsoul - you have very few ways of generating tokens
- Tower of Eons - by the time you have mana to activate this you'll almost be in a position to win!
- Meteorite - there are better mana rocks, try Sisay's Ring, Everflowing Chalice, Ur-Golem's Eye, Prismatic Lens or Marble Diamond. The little bit of damage is unlikely to do much, and it's a lot of extra mana to spend to do 2 damage.
- Leyline of Sanctity - this doesn't not have synergy with your deck, but you don't have much in the way of low-end creatures, so True Believer and Aegis of the Gods both fill that slot and both can trigger cards like Oketra's Monument and Mentor of the Meek, and give you blockers if you're very low on health. Extra synergy!
THINK ABOUT ADDING:
More instant-speed interaction, such as:
- Swords to Plowshares
- Path to Exile
- Fated Retribution - a little more expensive than normal wraths, but it means you can hold your mana up and wipe the board if someone is swinging at you for lethal
- Rout - as above - instant board-clear is useful
- Return to Dust - good at getting rid of annoying pieces of other players, also useful for getting rid of pesky enchantments on Avacyn like Darksteel Mutation, Imprisoned in the Moon, Frogify, etc
Other good cards to consider adding down the line (if you want to spend more to upgrade the deck further with other good white cards):
OTHER GAME-TABLE THOUGHTS:
It feels like what this deck wants to do is get Avayn out and then wipe the board, putting you far enough ahead to hopefully win. People don't like losing their lands, and if you wipe with cards like Armageddon then people will probably scoop instead of playing it out. Later on you might find that they focus you in future games because they don't want to risk losing all their lands. This can be avoided by taking out your land destruction spells - but keeping them in means that when you win it will be in more of an overwhelming victory! It also might change how you build your creatures - if you want to win by wiping out everyone else's lands, then you need to make sure you have enough small creatures to keep you alive until you can get Avacyn out on turn ~7. Your call! :)
Hope some of those thoughts are helpful. Have fun! <(^_^)>
9 months ago
Ha, looking back I really went overboard on my last comment
9 months ago
Avacyn out of the Helavault, backed by other angels and with a plan to destroy the world? Sounds like a fun deck! :D you've asked to keep it budget, so most of the suggestions below should cost <$1 each. I've split my advice into sections, hopefully that'll help break it down into more bite-size chunks.
CHOOSE YOUR BATTLEFIELD
It felt like you had lots of fun cards in the deck, but it's not entirely clear how all of them fit in - at the moment it feels like you're trying to do a bit of everything. It might be worth (A) choosing what direction you want to take the deck (e.g. lifegain / big angels / destroy the world), (B) what your win-con and win-con cards are going to be for A, and (C) what cards would feel awesome to draw when you're winning / terrible to draw on an empty board. Hopefully those three questions will help shape what cards you choose to add and remove :) I decided to go human-angel tribal for one of my first decks that I built (Brisela, the confused angel), and whilst it wasn't my best deck (and is definitely in need of an update), you'll notice that there aren't (m)any creatures that aren't humans or angels. (I've also build a 'destroy the world'-style Oathbreaker deck, which does funky things with boardwipes, Dingus Staff/Dingus Egg and Second Sunrise!)
Well, with a slight plan of where you want the deck to go, let's think about some things you might want to consider. I've tried to keep the advice below quite general - if you're struggling to know what to remove, then do let me know and I'm happy to offer specific suggestions.
PROTECT THE GENERAL!
I really like how you've got 'fair' "destroy all" board wipes in there, which become one-sided when Avaycn is around. However, do be careful if someone exiles Avacyn in response to your Armageddon (or similar) - you really don't want to be on the receiving end of your own wipe! Avacyn is great, but she is vulnerable to pesky cards like Swords to Plowshares and Path to Exile that keep appearing in EDH. You might want to add some cards that give Avacyn hexproof or protection - I like the Mirror Shield and Flicker of Fate in the deck, but that's very little Avacyn 'protection' for 99 cards. Some suggestions here are artifacts like Whispersilk Cloak and Swiftfoot Boots. (Lightning Greaves is the best of these, but is a little more expensive - definitely a commander staple, so do pick one up at some point!). Creatures that give protection are also great, and those have the added bonus of providing you some early-game safety, especially those with repeatable protection. I'd suggest adding Devoted Caretaker to the deck, and either Benevolent Bodyguard or Alseid of Life's Bounty (with plans to upgrade to everyone's favourite Mother of Runes - another commander staple! - and Giver of Runes if you're happy to spend a little more).
Now that Avacyn's bodyguards are sorted, let's have a think of how we can get her out as fast as (reasonably) possible.
RISE AND SHINE, ANGELS
Since you have got a lot of high CMC creatures, I'd be tempted to chuck some more mana rocks in there - Worn Powerstone and Hedron Archive are good places to start - as well as card that reduce the cost of your high-end cards - Oketra's Monument is especially great here since it also gives you extra creatures to block with, Pearl Medallion is also good if you can stretch the budget. (I'd personally definitely remove Lotus Petal - it doesn't do a huge amount for you, and it takes up a slot that could be used by a repeatable mana rock.) Rocks/reducers will allow you to get more angels out quicker, meaning that you're more likely to have a board presence in the midgame - and rescue Avacyn from the Helavault as early as possible!
The creatures you have could do with some tweaking - I think it might be worth trimming your choices, but how you want to do that will depend on what 'theme' you want to have.
MAYDAY MAYDAY, WE'RE OUT OF AMMO!
The most important resource in MtG are cards. You use cards to get mana and play creatures that ultimately win you the game - if you don't have any cards then it's very hard to win games. I don't currently see much in the way of card draw in your deck, so I imagine you'd be top-decking quite often with this, hoping to get the card you really need from the top. (There are also a couple more lands than usual - standard EDH decks run 40 lands - meaning that you're a little more likely to have a 'dead draw' than you would otherwise be.)
Unfortunately we're in white so what we have is card advantage instead of card draw, but do have a think about what cards you could add that might help - Mentor of the Meek is a favourite of mine, but you need to have enough low-power creatures to make it work (or cards that create small tokens - like Oketra's Monument!). If you have a bit of budget then an Endless Atlas is a safe staple for EDH mono-colour decks, and Well of Lost Dreams is really nifty in a lifegain deck :) also, cards that fetch to the battlefield effectively count as card draw, so I'll also allow cards like Myriad Landscape, Reya Dawnbringer, and Brought Back (which can even function as a ramp card if you manage to use it on lands like Myriad Landscape).
WATCH THE WORLD BURN
I heard you like board wipes? End Hostilities is cheap, but if you want to go OG then the purest wipe is Wrath of God, though it's younger brother Day of Judgment) is a lot cheaper. Fumigate, Rout, Martial Coup, Phyrexian Rebirth and Nevinyrral's Disk also fit in that slot. Finally, if you can make it fit then I'd perhaps look at adding Worldslayer. It's a lot of mana to equip, but once it's on Avacyn there's no way anyone else is coming back from that!
Do remember that all of the above are just suggestions, let me know if you have any questions, good luck, and remember - once all the dust settles and the other players die, "Only one may stand!"