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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Mangara of Corondor
Legendary Creature — Human Wizard
: Exile Mangara of Corondor and target permanent.
QuirkyQU33FER on Busan
1 year ago
Sword of the Chosen, Flagstones of Trokair, Path of Mettle Flip, Kher Keep, Sokenzan, Crucible of Defiance, Mikokoro, Center of the Sea, Hall of Heliod's Generosity, Shivan Gorge, Untaidake, the Cloud Keeper, Legion's Landing Flip, Shadowspear, Ashling the Pilgrim, Grenzo, Havoc Raiser, Adeline, Resplendent Cathar, Arni Brokenbrow, Birgi, God of Storytelling Flip, Jeska, Thrice Reborn, Mangara of Corondor, Wyleth, Soul of Steel, Rionya, Fire Dancer, Sword of the Animist
DaringApprentice on Are You Sure You Want to Do That? V2
1 year ago
I'm well, hope you are, too! I don't have quite enough time as I thought I might to go through an in-depth suggestion process, but I've put the highlights below:
Fixing Lands: Path of Ancestry, Exotic Orchard, Caves of Koilos, Vivid Meadow, Vivid Marsh, Vivid Crag, Thriving Heath, Thriving Moor, Thriving Bluff, Citadel Gate, Black Dragon Gate
Utility Lands: Bojuka Bog, Hagra Mauling Flip, Sanctum of Eternity
Card Draw: Morbid Opportunist, Smothering Abomination, Necrologia
Targeted Removal: Wild Magic Surge, Chaos Warp, Oblation, Mortify, Vindicate, Mangara of Corondor, Transmogrifying Wand, Nahiri, the Harbinger, Curtains' Call
Board Wipes: Out of Time, Kaya's Wrath, Depopulate, Shatter the Sky, Nevinyrral's Disk, Sublime Exhalation
Selective Board Wipes: Slaughter the Strong, Divine Reckoning, Cataclysmic Gearhulk, Sculpted Sunburst, Single Combat
Synergy Cards: Braids, Arisen Nightmare, Magus of the Abyss, Anowon, the Ruin Sage, Ruthless Winnower, Ogre Slumlord
kamarupa on V A L U E T O W N
2 years ago
Maybe drop 1x Skyclave Apparition for 1x Mangara of Corondor because: Skyclave at sorcery speed is already slower than Instant (the slot isn't fast removal), Mangara has no MV restriction, and Mangara doesn't give opponents a token. Also, once on the battlefield, Mangara can be sacced at instant speed, making it more versatile after summoning sickness. It's good to sac Mangara because it's legendary, so having multiple copies in a deck doesn't make it a dead card.
GangstaFranksta on Heroes of the Weatherlight
2 years ago
I see that you are thinking of adding cards that make your creatures indestructible which is useful for combat and potential board wipe spells, but I have a few suggestions that might have a little more utility. Ajani's Presence is ok, but you have to pay 3 mana for every target after the first. And regardless this wont protect anything from exile or sacrifice. Fight as One is similar but also only targets 2 creatures. Most of the instants in your maybe board do similar things. I think it might be a better idea to protect them from everything that a board wipe could do (sacrifice, deal X damage, destroy, and exile) and simply buff the creatures so you don't have to worry about losing them in fights. Akroma's Will will protect all of your creatures from everything (except for Eldrazi with Annihilator or colorless cards). Eerie Interlude blinks all of your creatures which also would protect them from literally anything. The only downside is that it targets them independently so if they have hexproof this doesn't work. Ghostway does the exact same thing but doesnt target so works around hexproof (and is really cool).Silence is a pretty cool card that completely just shuts down someone's turn. Sigarda, Host of Herons protects from forced sacrifice. Lastly, (and most pricey) Teferi's Protection also protects from literally everything.
I also notice you don't have much in the way of removal. Again, I think we can buff your creatures so that they don't need to worry about losing fights, but sometimes there are specific pesky creatures that you need to deal with. For that I'd recommend Urza's Ruinous Blast and Mangara of Corondor. The Wanderer is also really cool, has removal, and protects you from all noncombat damage like damage from Ruric Thar, the Unbowed for example, which is awesome. Aura Shards is also great in this deck for removing non creature problems.
These are those crowd buffs I've been talking about. You've already got Elesh Norn, Grand Cenobite which is great. Day of Destiny is pretty cool and works really well with the theme of the deck. Hunting Grounds is AWESOME for increasing your board presence. Seedborn Muse is good for obvious reasons. God-Eternal Rhonas is also a good 1 turn crowd buff. Windbrisk Raptor and True Conviction aren't bad either. Saryth, the Viper's Fang both makes your creatures 1 touch killers but also protect the ones you aren't swinging with. Avacyn, Angel of Hope is pricey but also incredibly strong for a deck like this.
There are a few Selesnya cards that just absolutely shut down other colors. I might recommend these if you can find room for them: Yasharn, Implacable Earth, Michiko Konda, Truth Seeker is awesome and discourages people from attacking you, Vorinclex, Voice of Hunger is absolutely brutal and will shut down everyone else's board if not dealt with immediately. Lastly, Linvala, Keeper of Silence will keep a lot at bay.
Real quick, I notice the deck doesn't have much draw. Consider adding something like Beast Whisperer or more expensively Mangara, the Diplomat.
Lastly, I have a few land suggestions. First of all, why not Sol Ring and Command Tower? Sunpetal Grove and Temple of Plenty are good dual land that can help early game get you the right mana. Untaidake, the Cloud Keeper is a really cool land that isn't that useful in most decks but is great for this one; same goes for the less useful but still cool Eiganjo Castle. Emeria, The Sky Ruin is pretty useful later in the game if you have enough planes; not so good early game. Tyrite Sanctum is another unique land made just for legendary creatures. Hall of the Bandit Lord is expensive but good in almost any creature based deck. Hall of Heliod's Generosity can help you get back your enchantments; I don't think you had anything else to do that. Yavimaya, Cradle of Growth is a no brainer is basically any green/other color deck now. If you find yourself about to lose a creature just use Miren, the Moaning Well and sac it instead for some extra life. Kor Haven is a dope old school card with obvious utility. Last and far most expensive Yavimaya Hollow fits really well in this deck is incredibly useful especially for it to be a land (that's OP!) but that price tag hurts.
Hope this helped!
Kashai on Let's Party!
2 years ago
Yeah, Sunseed Nurturer/Mangara of Corondor/Magus of the Moat were all wizards left over from trying to fill a party. Sunseed Nurturer seemed especially interesting for the life gain but I can't believe I forgot about Soul Warden, def gonna switch it out but I dig Trueheart Duelist's embalm effect for the extra ETB trigger and for its defense. Also you are probably right about the removal and Lightning Bolt fits in great! Path to Exile is a strong addition as well but I'll keep it sideboarded for now while I figure out more what can stay in and what can be trimmed.
Thanks for the suggestions!
nbarry223 on Glittering Company
3 years ago
Unfortunately, the best creature I can come up with for permanent removal is Mangara of Corondor which is a bit slower than Skyclave Apparition because of the
lagotripha on Mt. Fuji
3 years ago
As far as newer player decks go, this is far more together than I expected. It should be perfect for casual play. The tutor package that can look for removal or threats is a solid spine for the deck.
In terms of cards to consider that are cheap and still do well, I'd look at Ayula, Queen Among Bears as a removal etc option, which plays nice with changeling effects that can take advantage of samaruai synergies.
Mangara of Corondor is a feature of classic lists, loving blink effects and sacrifice to break the symetry of his effect.
Vivien's Arkbow never found its place in competitive lists, but still puts creatures from your deck on the battlefield, which plays really nice with the existing tutor package.
1 mana legendaries will do good even if they aren't perfectly 'on theme' - Zabaz, the Glimmerwasp , Oviya Pashiri, Sage Lifecrafter are both cheap rn.
Blackblade Reforged points to legendary land synergies, but legendaries that put lands into play have had their price pushed up by commander and Scapeshift decks. For that price reason, I will reccomend against becoming a Kamahl's Druidic Vow ramp deck.
Bushido likes being blocked by a lot of creatures, making Lure effects strong, but samarai isn't well represented as a tribe. This means that it would need to fill out ranks with your Changeling Hero type cards.
Finally, the biggest piece of advice- cards aren't expensive because they are good, they are expensive because they are in short supply, and everyone needs lands. Making your manabase good is the place to invest money - there are cool, format warping, cards at $0.20, but to play them you need good lands. Look for lands as they rotate out of standard and pick them up - they'll be cheapest as there is a spike in supply, and after a few set rotations you'll have a solid set of cards to build from.
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