Chaos Wand

Chaos Wand


, : Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.

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Chaos Wand Discussion

Voitagi on Message from Surgeon-General Yawgmoth Re: COVID-19

1 month ago

Hey, not sure if you're still checking the comments or updating your list but I've been keeping up with the deck as sets have been coming out and I wanted to highlight a few changes I've made which have been pretty effective.

It seems like black is getting a fair amount of support over the last while towards the theme of "play other people's cards" and I decided to lean in on that theme to see how it's been. Most importantly I was determined to add the cards in without losing the core of what the deck does.

Opposition Agent has been useful as many people already know. You might scoop one tutor with it, but until answered it stops all tutoring afterwards.

Dauthi Voidwalker has been great. It acts as a 2nd Kalitas, Traitor of Ghet for eating graveyards and gives the added bonus of being able to play your opponent's cards. Important note is that if you get it out a 2nd time it still sees the previously exiled cards.

Praetor's Grasp I play in a pretty combo heavy environment so this is simply a good combo killer. It has the added personal flavor that the opponent doesnt get to see the card so they sit there stewing all game wondering what it is, only to later discover it was their Thassa's Oracle.

Chaos Wand This was the biggest surprise of them all. On the surface it looks really random and unreliable, but as long as you're knowledgeable of what most decks do I find I know which deck to target in which situation. Got a counter heavy blue deck, they're your target when you most likely want to stop something. Need a removal spell? Hit that player who packs way too much of it in their deck. I was pleasantly surprised at how effective this card was at giving me a solid end of turn mana sink, and to give me some extra reach to deal with artifacts and enchantments.

Lastly, a small change that has been relevant at times, I cut 4 swamps for fetchlands as I found the ability instant speed fetch Witch's Cottage to be a nice surprise for my opponents.

lagotripha on $15 G Tron

3 months ago

I really like this as a budget list.

A few options for taking it to fnm with a sideboard;

Cool X cost spells that are sideboardable - Corrosive Gale is colourless vs fliers, while Hurricane deals symetrical damage to players, which can jank out someone who fetched and put fear into people running shadow.

Mascot Exhibition doesn't need to be in the sideboard it puts a lot of bodies on the board. Vivien's Arkbow didn't find its neiche, and thus is cheap.

Chaos Wand and Mimic Vat can solo win grindy matchups.

Avarice Totem is a hilarious answer to a lot of cards that are otherwise unanswerable, if reliant on your opponent not having mana. Swapping stuff back and forth to remove it from combat becomes an entire instant speed back and forth game.

Orbs of Warding turns off a lot of decks.

Sephyrias on Ulamog

4 months ago

Alright, colorless on a budget. Here we go.

The lands are fine. Looks like basic Wastes really need a reprint.

I'm counting 19 mana artifacts. If I cut those above a mana value of 3, that's still 16. Plus a few big mana Edlrazis on top. Mana-wise you definitely won't have issues, though we can optimize the selection a little. Manakin and Foundry Inspector have priority over Kozilek's Channeler, Walking Atlas and Warden of Geometries. Sisay's Ring is a second copy of Ur-Golem's Eye.

You have Myr Retriever and artifact synergy cards in there. Consider adding Scrap Trawler too. If you want to get infinite mana, Spawning Pit and Thermal Navigator can make it possible. Might cause some salt on casual tables though. Workshop Assistant is pretty much the same card as Junk Diver and fits in there as well.

Cards that I would cut are: Kozilek's Pathfinder, Ulamog's Despoiler, Ruin Processor, Desolation Twin, Deathless Behemoth

Fun budget cards to consider: Nevinyrral's Disk , Mimic Vat , Duplicant , Transmogrifying Wand , Chaos Wand , Tormod's Crypt or Scrabbling Claws , Sunset Pyramid , Darksteel Pendant , Ichor Wellspring , Shimmer Myr , Crashing Drawbridge .

Aside from those, I imagine this deck wants Mind's Eye a lot, but it's not a cheap card.

CaptainToll on What are Fun Non-Legendary Cards …

4 months ago

Some artifacts in monored, that can be reasonably tutored with Goblin Engineer :

Liquimetal Coating : Combine with artifact removal, maybe Viashino Heretic , Goblin Tinkerer , Hellkite Tyrant and so on

Chaos Wand : let fate decide

Mycosynth Lattice : it's Liquimetal Coating Maxi

FormOverFunction I believe I saw adding Artificer's Hex to Bloodthirsty Blade , which is hilarious :D

Coward_Token on Strixhaven spoiler season

5 months ago

Move over 60-format nerds, it's C21 time!

(Collapsible due to obnoxious wall of text) Show

Polaris on Chaos wand timings

6 months ago

The short answer is that yes, people can respond to it and no, there's no delayed trigger happening. Continue reading for the long answer.

Your confusion seems to be how things happen during the resolution of a spell or ability. While an effect is resolving, you take all of its actions before anything else happens. Once Chaos Wand starts resolving, no one can do anything until the opponent exiles their cards, finds an instant or sorcery, you cast that card, and the exiled cards are returned to the bottom of their library. You can't intervene during any of these steps to use something like Time Stop , and your opponent can't counter the spell yet (though they can if they wait).

A little terminology to be clear here: When a spell or ability goes onto the stack, it's being cast (if it's a spell) or activated (if it's an activated ability). A triggered ability triggers when its condition occurs, but isn't actually put onto the stack until the event that triggered it finishes.

Now, on to how casting spells or triggering abilities as a result of something happening during the resolution of the spell works: When Chaos Wand 's effect finds a suitable spell, you can cast it. As usual, you pay any applicable costs (Chaos Wand ignores mana cost, but maybe it also costs life or a sacrifice ( Fling ?), or maybe it has a kicker cost you'd like to pay). You choose any modes and targets as usual, then put it onto the stack. If it targets something you don't have a valid target for (maybe you got a counterspell) then you can't cast it. Chaos Wand is still resolving, so your opponent puts the exiled cards back on the bottom of their library.

Now that all of the steps in Chaos Wand's ability are complete, it finishes resolving. At this point, priority passes around to the players, and anyone who wants to respond to the spell that was just cast can now do so. Your opponent can now counter the spell you just got from Chaos Wand. If no one responds, you then resolve the spell.

Triggered abilities work similarly. Let's say the spell you got from Chaos Wand was Deny Reality , which has cascade. As Chaos Wand is resolving, the opponent exiles cards and flips Deny Reality. You pick a target and cast it. Its cascade ability triggers when it's cast, but you hold the trigger for a moment because your opponent needs to put the exiled cards on the bottom of their library. Once Chaos Wand's ability finishes resolving, you put the cascade trigger on the stack. At this point, players can respond. If no one does, the cascade resolves and you start flipping cards until you find a spell that costs less than 5.

FalconForce on Chaos wand timings

6 months ago

Typically when a spell is cast people have the ability to respond to it. How does this work with the instant or sorcery spell Chaos Wand casts?

Is the return cards to their owner's library a delayed trigger that happens the moment the spell is (or isn't) cast and gets placed on the top of the stack?

And could a person respond with a counterspell at that time or would they have to wait until the cards are returned?

I'm just curious because if a person had an activated or triggered ability that caused the targeted player to draw (maybe the targeted player controlled an Alms Collector ) or used some form of Time Stop then could it be used when an opponent had some or all of their library temporarily in exile? The conditions for it could be arranged or could even naturally occur in a commander game. I feel like this doesn't work this way, though I can't explain why.

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