, : Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
|Have (2)||TheRealSpecialK , metalmagic|
Combos Browse all
|Commander / EDH||Legal|
Chaos Wand occurrence in decks from the last year
Latest Decks as Commander
Chaos Wand Discussion
1 week ago
Move over 60-format nerds, it's C21 time!
(Collapsible due to obnoxious wall of text) Show
Starting with the Prismari deck, because an actual reason:
Elementalist's Palette: Yeah this is pretty great. It's a Manalith by default, which is OK, but after a single X-spell it morphs into a Worn Powerstone and keeps going. Zaxara, the Exemplary will enjoy this, among others.
Reinterpret: Fair Mana Drain . Not spectacular but neat none the less.
Surge to Victory: Wow okay. I had to double-check to see that it didn't have the killjoy templating of "one or more"; it's like you're giving everyone a Spellbinder to share, only you're free to go to town with sorceries as well! Token spellslinging anyone? The pumping can be quite game ending in its own right if you got a source of trample. Otherwise, exiling an extra combat spell is probably a reliable thing to do
Rionya, Fire Dancer: Obviously fancy, but she seems a bit torn between spell cards and creature cards, although that could be mended by e.g. using big token spells.
Radiant Performer: Radiate is explosive and all, but would it have killed them to skip the hand casting templating? It seems to me that cheating it out in a timely matter is pretty hard anyway. Oh well, at least it cost the same and you're free to bounce it back to hand for another go
Creative Technique: Meh. Seems inefficient to me if you're just going to cast one random card, while going for two via Demonstrate seems hella risky. I'm guessing the mechanic was made for Archenemy situations in mind.
Sly Instigator: Seems kinda dependent on your playgroup including stompy things, although you might be able to make a themed deck in blue+ where you empower even your opponent's small creatures against each other
Octavia, Living Thesis: I though Quandrix was the college about counting things! Anyway, gogo mono-blue wide spellslinger!
Dazzling Sphinx: It's Chaos Wand on legs; feels kinda more red to me
Veyran, Voice of Duality: this kinda feels like the Elsha of the Infinite to Zaffai, Thunder Conductor 's Sevinne, the Chronoclasm . Bonus Round gets pretty funny here. Also, note that it doesn't double just triggers that explicitly mentions instants and sorceries, so don't forget your Birgi, God of Storytelling Flips and Saheeli, Sublime Artificer s
Moving on to the Lorehold precon, which I must say I found quite disappointing seeing as R&D at that point had caught on to the struggles of boros in EDH and where seeking to address them, and the Prismari cards only amplifies that disappointment for me. Oh well, moving on to the actual cards:
Angel of Ruins & Ruin Grinder: Oh come one Wizards, Landcycling is there to mitigate getting mana screwed, an anti-frustration mechanic. It doesn't warrant increasing the MV of the card they're on to a point where they should be bombs (and the ETB/death triggers don't really justify it either). Yes, I know the face commander can double them from the graveyard for prenium, I don't care.
Digsite Engineer: Not bad, a repeatable Karn, Scion of Urza -2 that could get out of hand in a reasonable and fair matter. Decent direction for white.
Audacious Reshapers: Repeatable Madcap Experiment s on legs. Give them lifelink to skip the downside. Probably abuseable
Bronze Guardian: Ey, Guardian Beast throwback! Meh on the whole tho.
Archaeomancer's Map: reasonable white Burgeoning , not bad; punishes landfall decks a bit. Still, while I'm probably in a bit of a minority on this, I don't think white has that big of a problem with ramp in EDH; the generic rocks work fine IMo
Monologue Tax: See above, even if this isn't bad; while its performance can vary, I don't think you can expect it to be much more than a Worn Powerstone most of the time
Battlemage's Bracers: slightly modified Illusionist's Bracers , I like this
Excavation Technique: With that drawback it could have gone all the way and included lands too. Anyway, again, anti-Archenemy tech right here, more so than the Prismari one, but giving the Archenemy six colored mana to play with seems risky in its own right
Laelia, the Blade Refored: red Phyrexian Arena on legs , kinda. The haste seems like kind of a trap since I think you're often out of mana/already played a land on the turn you get her out. I don't think there's a way to circumvent the "one or more" templating in mono-red; I couldn't find a card that cheaply exiles individual cards alá Alms .
Losheel, Clockwork Scholar: Speaking of color shifted Phyrexian Arena s on legs that can't be readily abused, here's an underwhelming attempt at giving white card advantage. Best I could find for drawing more than one card per turn rotation is Spawning Pit . Don't really expect this to be the mono white messiah we've all been holding out for
Alibou, Ancient Witness: Meh, Golem/rocks tribal I guess? And scry 8 or something seems kinda tedious.
Welcoming voiced disagreements here, I wouldn't mind being proven wrong
1 month ago
The short answer is that yes, people can respond to it and no, there's no delayed trigger happening. Continue reading for the long answer.
Your confusion seems to be how things happen during the resolution of a spell or ability. While an effect is resolving, you take all of its actions before anything else happens. Once Chaos Wand starts resolving, no one can do anything until the opponent exiles their cards, finds an instant or sorcery, you cast that card, and the exiled cards are returned to the bottom of their library. You can't intervene during any of these steps to use something like Time Stop , and your opponent can't counter the spell yet (though they can if they wait).
A little terminology to be clear here: When a spell or ability goes onto the stack, it's being cast (if it's a spell) or activated (if it's an activated ability). A triggered ability triggers when its condition occurs, but isn't actually put onto the stack until the event that triggered it finishes.
Now, on to how casting spells or triggering abilities as a result of something happening during the resolution of the spell works: When Chaos Wand 's effect finds a suitable spell, you can cast it. As usual, you pay any applicable costs (Chaos Wand ignores mana cost, but maybe it also costs life or a sacrifice ( Fling ?), or maybe it has a kicker cost you'd like to pay). You choose any modes and targets as usual, then put it onto the stack. If it targets something you don't have a valid target for (maybe you got a counterspell) then you can't cast it. Chaos Wand is still resolving, so your opponent puts the exiled cards back on the bottom of their library.
Now that all of the steps in Chaos Wand's ability are complete, it finishes resolving. At this point, priority passes around to the players, and anyone who wants to respond to the spell that was just cast can now do so. Your opponent can now counter the spell you just got from Chaos Wand. If no one responds, you then resolve the spell.
Triggered abilities work similarly. Let's say the spell you got from Chaos Wand was Deny Reality , which has cascade. As Chaos Wand is resolving, the opponent exiles cards and flips Deny Reality. You pick a target and cast it. Its cascade ability triggers when it's cast, but you hold the trigger for a moment because your opponent needs to put the exiled cards on the bottom of their library. Once Chaos Wand's ability finishes resolving, you put the cascade trigger on the stack. At this point, players can respond. If no one does, the cascade resolves and you start flipping cards until you find a spell that costs less than 5.
1 month ago
Typically when a spell is cast people have the ability to respond to it. How does this work with the instant or sorcery spell Chaos Wand casts?
Is the return cards to their owner's library a delayed trigger that happens the moment the spell is (or isn't) cast and gets placed on the top of the stack?
And could a person respond with a counterspell at that time or would they have to wait until the cards are returned?
I'm just curious because if a person had an activated or triggered ability that caused the targeted player to draw (maybe the targeted player controlled an Alms Collector ) or used some form of Time Stop then could it be used when an opponent had some or all of their library temporarily in exile? The conditions for it could be arranged or could even naturally occur in a commander game. I feel like this doesn't work this way, though I can't explain why.
2 months ago
Hey Forceofnature1, thanks for the positive feedback!
Yep, I've played this deck many times over the past decade. It was my first commander deck, way back in 2011, and I've continued updating it over time. Riku's definitely a target when he comes out but there are so many other sources of replication that I can often still be a threat with big board presence without him.
Hmm, I'm not super into chaos playstyles myself but if you were looking to go in that direction I'm thinking you'd want things that let you cast spells for free so you could save your mana to copy those spells or copy the creatures as they enter the battlefield. Things like:
You could also look at things that have this effort for all players, banking on your ability to create additional copies of spells, letting you pull ahead of other players in value:
Trying to think of other chaotic effects - maybe Genesis Ultimatum ? You could copy the Ultimatum itself, plus any creatures that ETB from it you could make copies of, too.
You mentioned reworking your Riku deck with Sakashima at the helm - did it become mono-blue or did you use the new Sakashima partnered with someone green/red?
2 months ago
A few other mechanics to look for: rebound, cipher, retrace, aftermath, cascade. Of all these I think Oona's Grace is probably just a crazy card.
I was also thinking of other ways to cheat cards into being cast Mind's Dilation , Daxos of Meletis , Planeswalker's Mischief , Baral's Expertise , Stolen Goods , Talent of the Telepath , Diluvian Primordial , Chaos Wand , Omen Machine , Djinn of Wishes , God-Eternal Kefnet . Some of these seem like they may be inconsistent, but I really like Knowledge Pool .
3 months ago
Frostfrenzy thank you so much for the advice. I've ordered the cards you recommended and will make the changes. I actually just added a Chaos Wand, Isochron Scepter, Jace, the Mind Sculptor, Leyline of Anticipation, Mystic Sanctuary, and Chaos Wand
I'll add the ramp you recommend. What would you take out to make room for all these cards?
3 months ago
Steven89 thanks a lot for your questions!:)
While Chaos Wand generally has underperformed it is a card I added for fun reasons even if it means hitting duds from now and then.
The ritual part is true for general style of play, but I want this deck to kind of play a little control oriented and therefore I want Purphoros out asap to really play a red way of "draw-go". If you look for my ramp you see, that quite the amount of permanent ramp is there.
On the value of rituals and wheels or permanent ramp and wheels I would say, that it depends on what you want to achieve. Permanent ramp and wheels go nicer for a long game while the rituals with wheels provide some explosiveness at the expanse of cardadvantage (which can be recovered through wheels).
I try to lay low during the early and midgame and proceed to control with what little control red has to offer (I love reds way of control) until we can dish out an absolute alpha strike.
I'll admit: You have discovered the decks weakness. It can't take the whole game in one swoop and red has big troubles maintaining resources for a grind. Not saying it can't, BUT it has its disadvantages. If I were to try and solve this, I would add Bearer of the Heavens with Worldgorger Dragon or Blightsteel Colossus.
3 months ago
Nice list! I am always looking for lategame options in the Purphy B. deck. Chaos Wand looks really promising, how has it performed for you?
A general question, why do you feel it is important to turbo ramp the commander preferentially on turn 3 with rituals? I feel that having our commander out one turn earlier (in comparison of ramping with rocks that is turn 4) is not worth the inclusions of rituals. When you are refilling your hand with wheel effects and the like, a manarock still provides value while the ritual cards do not. This is why I always slot manarocks instead of ritual effects. Another point why I think having Purphy B. on turn 3 does not justify the inclusions of rituals: Purphy B. as a monored deck struggles to play upfront from start, it is nearly impossible to play against the whole table since we only have so much limited fatties to throw around. So why waste a very important cardslot for a one turn ritual when mono red needs every tiny bit of value to compete? I am interested in your thoughts :)