Chaos Wand

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Chaos Wand

Artifact

, : Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.

Yesterday on Can you use card:containment construct …

3 weeks ago

You can't, unless they have flash. Abilities that allow you to play a card "this turn" allow you to do so only if they follow their regular timing restrictions.

This is different from abilities which just state "you may cast that card," like on Chaos Wand, as casting the card is done as part of that ability resolving.

Coward_Token on Commander Legends: Battle for Baldur's …

2 months ago

Minsc

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Davinoth on Prosper's Purgatory [Treasure EDH]

2 months ago

     Leonantti: So far it's been pretty good! Every game I've been able to make a lot of treasures and reliably cast a big value Torment of Hailfire or Exsanguinate. Cut / Ribbons is definitely right up my alley and will be a definite addition!

     It's a steep price to pay to pick them up, but if you're planning on making Prosper a mainstay in your collection of decks then I'd highly recommend investing in or trading for Sensei's Divining Top & Scroll Rack to help control what he's exiling from the top of your library.

     BX223Hunter: That's a lot of great suggestions! Chaos Wand and Inspiring Statuary will definitely be finding a home here, I think. Creative Technique is pretty neat, too - not sure if it will make the cut at 5 CMC though. A lot of my focus in the building process was trying to keep the number of 4+ mana cards to a minimum to enable being able to play whatever I have exiled and still having mana for spells in my hand as well.

     Wandering Archaic  Flip was in my original build and may yet make it back in after more playtesting, but was also cut in the pursuit of reducing mana costs. Draugr Necromancer is good and not something I had considered. May not make the cut but something I'm going to mull over. I've been trying to acquire Uba Mask but haven't been able to find one in the wild yet. May end up having to order one, but will definitely be in the deck once I can find one.

     Thanks so much for the comments, suggestions and upvotes! =D

BX223Hunter on Prosper's Purgatory [Treasure EDH]

2 months ago

1st off - LOVE the deck. Love Prosper and have been struggling to make a non-combo version of him. I really appreciate your version. Also totally agree with the previous poster.

Other Thoughts::

Draugr Necromancer works well with this deck if you don't mind switching all your basics over to snow.

Wandering Archaic  Flip is also just generally good - especially in decks that can't ramp, and don't have access to certain types of removal spells.

Inspiring Statuary is a must with treasure tokens - makes them semi-permanent!

Uba Mask is on the $$$ expensive side but is a marvel in this deck. Amazing how much it screws with your opponents, too!

Creative Technique is kind of a pet card, but also fits in nicely. AND if you appreciate cards like this: Chaos Wand is a blast and may give you access to things like ramp, counterspells, draw spells, and board wipes from your opponents!

Juri and reckoner's bargain would be some thoughts for cuts.

Lord_Grimm on Hell Boy

6 months ago

EJ!! Let's do this! This build is already tight, but here are my thoughts\suggestions...

Cards I'd consider cutting: Seize the Spoils, Reckless Endeavor, Daretti, Ingenious Iconoclast, Poison the Cup, Vengeful Reaper, Dream Devourer, Replicating Ring, Ward of Bones, Darksteel Forge, the flip tibalt guy, Ash Barrens, Cryptic Caves, Darksteel Citadel, Foreboding Ruins, Mortuary Mire, Zhalfirin Void

Cards I'd consider adding: Light Up the Stage, Chaos Wand, You Find Some Prisoners, Reckless Fireweaver, Valakut Exploration, Rakdos Charm, Murderous Rider, Praetor's Grasp, Rakdos Signet, Bojuka Bog, Luxury Suite, Blood Crypt, Haunted Ridge, Smoldering Marsh, Dragonskull Summit, Bloodstained Mire, Temple of Malice

I would also suggest swapping Red Elemental Blast for Pyroclasm... seems silly, but pyroclasm can be cast even if there are no blue targets. So may not be relevant, but could be randomly at some point.

Voitagi on Message from Surgeon-General Yawgmoth Re: COVID-19

10 months ago

Hey, not sure if you're still checking the comments or updating your list but I've been keeping up with the deck as sets have been coming out and I wanted to highlight a few changes I've made which have been pretty effective.

It seems like black is getting a fair amount of support over the last while towards the theme of "play other people's cards" and I decided to lean in on that theme to see how it's been. Most importantly I was determined to add the cards in without losing the core of what the deck does.

Opposition Agent has been useful as many people already know. You might scoop one tutor with it, but until answered it stops all tutoring afterwards.

Dauthi Voidwalker has been great. It acts as a 2nd Kalitas, Traitor of Ghet for eating graveyards and gives the added bonus of being able to play your opponent's cards. Important note is that if you get it out a 2nd time it still sees the previously exiled cards.

Praetor's Grasp I play in a pretty combo heavy environment so this is simply a good combo killer. It has the added personal flavor that the opponent doesnt get to see the card so they sit there stewing all game wondering what it is, only to later discover it was their Thassa's Oracle.

Chaos Wand This was the biggest surprise of them all. On the surface it looks really random and unreliable, but as long as you're knowledgeable of what most decks do I find I know which deck to target in which situation. Got a counter heavy blue deck, they're your target when you most likely want to stop something. Need a removal spell? Hit that player who packs way too much of it in their deck. I was pleasantly surprised at how effective this card was at giving me a solid end of turn mana sink, and to give me some extra reach to deal with artifacts and enchantments.

Lastly, a small change that has been relevant at times, I cut 4 swamps for fetchlands as I found the ability instant speed fetch Witch's Cottage to be a nice surprise for my opponents.

lagotripha on $15 G Tron

1 year ago

I really like this as a budget list.

A few options for taking it to fnm with a sideboard;

Cool X cost spells that are sideboardable - Corrosive Gale is colourless vs fliers, while Hurricane deals symetrical damage to players, which can jank out someone who fetched and put fear into people running shadow.

Mascot Exhibition doesn't need to be in the sideboard it puts a lot of bodies on the board. Vivien's Arkbow didn't find its neiche, and thus is cheap.

Chaos Wand and Mimic Vat can solo win grindy matchups.

Avarice Totem is a hilarious answer to a lot of cards that are otherwise unanswerable, if reliant on your opponent not having mana. Swapping stuff back and forth to remove it from combat becomes an entire instant speed back and forth game.

Orbs of Warding turns off a lot of decks.

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