Devout Chaplain

Devout Chaplain

Creature — Human Cleric

, Tap two untapped humans you control: Exile target artifact or enchantment.

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Devout Chaplain Discussion

LinkOpensChest_wav on Yikes! Humans!

2 weeks ago

Today is payday, so I'm ordering Tireless Tracker, Champion of Lambholt, Kyler, Sigardian Emissary, and Devout Chaplain. Tireless Tracker hurt to buy, but I don't think it's likely to come down in price anytime soon, so I think it was a good investment.

I ordered Beast Whisperer too. Poor elf is going to feel a bit out of place amidst all these humans and angels, but hopefully they'll accept him :P

Harmonize is cheap, so that was a no-brainer as well.

I've also started to think what I can cut and what I can replace.

I will cut: Sidar Kondo of Jamuraa, Kamahl, Fist of Krosa, Cathar's Call, Durable Handicraft, Lunarch Veteran  Flip

I will add: Tireless Tracker, Citadel Siege, Parallel Lives, Cathars' Crusade, Beastmaster Ascension

I'm not sure yet where I'll add some of the other cards I just ordered, but I'll have to tinker around with the deck and see where I can replace things to get the most value. I might backtrack on some of this too after next time I play it. Cards like Cathars' Crusade and Beastmaster Ascension might put a mark on me, whereas sometimes those small budget spells can fly a bit more under the radar, such as Durable Handicraft. It doesn't really have a "reputation".

You're amazing though. I feel like you should get some credit as this deck's co-author haha

SaberTech on Yikes! Humans!

3 weeks ago

I've yet to have the chance to sit down across from a human tribal commander deck. Considering how much support the tribe has gotten over the years that kind of surprises me, you would think that they would be more common. This deck looks like it is gearing to be a fun human stompy deck and its price is pretty reasonable. Some key points you may want to pay attention to though is that the deck has very few removal options and I think there are some pump effects that you are missing out on.

Kyler, Sigardian Emissary is really affordable right now and looks like a good addition to help give your creatures some extra power to throw around. It conflicts with Sidar Kondo of Jamuraa though. Still, it's a cheaper card to buy than Cathars' Crusade while giving a similar game-swinging effect, especially if you were to also run Increasing Devotion in the deck.

Good-Fortune Unicorn and Renata, Called to the Hunt do half of what Durable Handicraft can do but don't require you to pay mana to do it, letting you play more cards more easily in a turn while still giving you a pump effect. They help build up the +1/+1 synergies that you are already working with, like Abzan Falconer.

Champion of Lambholt Would be another way to help you to push a bunch of damage through and feeds a bit off of other cards you may rung that can pump it.

In regards to removal, I think that you should be running some more instant speed options instead of damage prevention cards like Repel the Abominable, since you don't need to worry about preventing the damage from creatures that are already dead. There are a number of good options. If you are worried about creatures dying then you could consider Valorous Stance since it is about to be reprinted and can both kill and protect.

Working in some creatures that double as removal is another way to go.

Kogla, the Titan Ape is a top-of-curve budget pick-up that can save your human creatures and lets you re-use ETB effects like Eternal Witness's, on top of doubling as removal.

Devout Chaplain is a particular payoff for running humans, giving access to a repeatable source of artifact and enchantment removal. Intrepid Hero also gives you a way to cut down your opponents' larger creatures while you build up your own forces.

As a random addition: Sakura-Tribe Elder can combo with Emeria Shepherd to pull a bunch of Plains out of your deck in one go.

Humans have a lot of options to work with so I imagine that you could be tinkering with this deck for a long while to figure out what you like and what you don't. I hope some of my suggestions help give you some ideas to try out.

KongMing on The Salty Garrison

1 month ago

Need removal, you say?

Devout Chaplain, Five-Alarm Fire, Pyrohemia, Intrepid Hero, Resurgence and Bounty Agent are a good start.

MaltOMeal on Absolute Theocracy

6 months ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    griffstick on [PRIMER] Trynn & Silvar, Dangerous Bonds

    1 year ago

    Outlaws' Merriment seems perfect. Also Krav, the Unredeemed and Regna, the Redeemer seem like it fits. Vigilante Justice might be fun. Maybe Commander's Authority. Elspeth, Sun's Nemesis should deserve a look. Another cool card would be Gallows at Willow Hill. If you think you can make enough human tokens take a good look at Devout Chaplain. Keep the tokens coming with Hanweir Garrison. Homura, Human Ascendant  Flip needs a sac outlet. Good thing your Cmdr has a sac outlet. Requiem Angel and Xathrid Necromancer both benefit from creatures dying. And since we are talking about creatures dying why not add Dictate of Erebos and Grave Pact and Butcher of Malakir.

    CrimsonWings3689 on

    1 year ago

    Initial thoughts are that there seems to be a high amount of the creatures that grow when one of your creature dies and not a lot of ways beyond Odric to grant keywords. Growing beaters that you play that lack a way to get through and require additional resources on your part might be better served with cards or creatures that give a more proactive benefit. (ex. Frontline Medic and Devout Chaplain

    The new Manascape Refractor doesn't seem like it will do much with the lands you have currently.

    There is a ton of cycling in the deck and I'm not sure that your color combination is best positioned to really take advantage of it baring that new cycle human. Then without more mana rocks or consistent sources of ramp, burning etb tapped lands seems rough to be able to cycle them.

    KongMing on avacyn, angel of hope

    1 year ago

    How about Knight of the White Orchid for a bit more ramp?

    Fairgrounds Warden, Catapult Master, and Devout Chaplain for some extra removal.

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