Devout Chaplain

Devout Chaplain

Creature — Human Cleric

, Tap two untapped humans you control: Exile target artifact or enchantment.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Devout Chaplain Discussion

MaltOMeal on Absolute Theocracy

2 months ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    griffstick on [PRIMER] Trynn & Silvar, Dangerous Bonds

    1 year ago

    Outlaws' Merriment seems perfect. Also Krav, the Unredeemed and Regna, the Redeemer seem like it fits. Vigilante Justice might be fun. Maybe Commander's Authority. Elspeth, Sun's Nemesis should deserve a look. Another cool card would be Gallows at Willow Hill. If you think you can make enough human tokens take a good look at Devout Chaplain. Keep the tokens coming with Hanweir Garrison. Homura, Human Ascendant  Flip needs a sac outlet. Good thing your Cmdr has a sac outlet. Requiem Angel and Xathrid Necromancer both benefit from creatures dying. And since we are talking about creatures dying why not add Dictate of Erebos and Grave Pact and Butcher of Malakir.

    CrimsonWings3689 on

    1 year ago

    Initial thoughts are that there seems to be a high amount of the creatures that grow when one of your creature dies and not a lot of ways beyond Odric to grant keywords. Growing beaters that you play that lack a way to get through and require additional resources on your part might be better served with cards or creatures that give a more proactive benefit. (ex. Frontline Medic and Devout Chaplain

    The new Manascape Refractor doesn't seem like it will do much with the lands you have currently.

    There is a ton of cycling in the deck and I'm not sure that your color combination is best positioned to really take advantage of it baring that new cycle human. Then without more mana rocks or consistent sources of ramp, burning etb tapped lands seems rough to be able to cycle them.

    KongMing on avacyn, angel of hope

    1 year ago

    How about Knight of the White Orchid for a bit more ramp?

    Fairgrounds Warden, Catapult Master, and Devout Chaplain for some extra removal.

    fpc1968 on Humans of Innistrad

    1 year ago

    I just made a deck very similar to this. I do see Sigardian Priest but maybe you could look into Devout Chaplain or Fiend Hunter or Ulvenwald Tracker for a bit more control.

    [email protected]_only on The Church of Sacrifice

    1 year ago

    list of possilbe clerics to consider:

    Heliod, God of the Sun - okay, not a cleric, but makes cleric tokens

    Alms Collector - good card draw engine in EDH - prevents players from drawing their deck in one go also

    Auriok Champion - linear upgrade from Soul Warden - resists removal

    Auriok Replica - good sac for anti-commander damage, fits cleric type, colorless to cast. not super amazing, but worth mentioning

    Ayli, Eternal Pilgrim - not all that useful until you gain some life, then amazing removal. and 2/3 deathtouch for 2 isn't bad either

    Battlefield Medic - damage prevention based on clerics. nothing to special, but tribal themed, so I mention it here.

    Beloved Chaplain - evasion that's hard to top - can't be blocked by creatures, can't be removed by creatures.

    Blind Zealot - sacs to destroy target creature when it hits a player, good for general

    Cabal Archon - sac outlet? check. Cleric tribal? check. sadistic grin? double check.

    Cabal Executioner - on par with blind zealot - lacks the evasion, but doesn't sac to activate. mixed bag, but not horrible

    Children of Korlis - sacs to revert life total to start of turn? yes please

    Custodi Lich - grants Monarch, and forces creature sac on play and when you regain it. seems good.

    Custodi Soulcaller - requires a few players to be super amazing, but still worthwhile even if all you get back is Children of Korlis

    Daru Spiritualist - not quite pro- red, but helps agaisnt spot removal for entire tribe. bonus if paired with Shaman en-Kor

    Devout Chaplain - most clerics are humans, exile is good. enough said.

    Eight-and-a-Half-Tails - good protection for your side of the field.

    Entomber Exarch - cleric that can reanimate or force pitch from opponents. not gamebreaker, but solid card with options

    Frontline Medic - clerics are indistructable as long as 3 swing? seems good

    Giver of Runes - really should be vodka-aunt of runes, but w/e, still good

    High Priest of Penance - great to chump with, better with aethreos, best when indistructable

    Kor Sanctifiers - decent artifact / enchantment removal on a cleric body, not much else to say.

    Leonin Arbiter - the staple of death & taxes and hate bears is, in fact, a cleric. seems useful.

    Leonin Relic-Warder - fiend hunter for artifacts & enchantments, not much else to say.

    Mikaeus, the Lunarch - cleric that slowly buffs your side

    Order of Whiteclay - recusion cleric. not as useful once it gets vigilence, so fair warning.

    Pious Evangel  Flip - sac outlet that transforms into a mini- blood artist, is cleric.

    Pontiff of Blight - mass extort is disgusting. seven toughness is hard to remove.

    Ravos, Soultender - recursion + steroids = win

    Remorseful Cleric - mass graveyard remval + evasion is good

    Shaman en-Kor - this guy is bonkers, and with any form of damage prevention makes your side nigh unkillable

    Sin Collector - exiles instants & sorceries, solid card. never returns them either. probably is on a wanted list in some libraries for back charges

    True Believer - if you don't want people to target you, ivory mask with legs is a cleric too

    Tymna the Weaver - less useful in duels, but solid for mass card draw otherwise

    Vile Deacon - cleric tribal lord for black, comparible to doubtless one

    Weathered Wayfarer - land tax on legs. still a cleric

    Whipgrass Entangler - ghostly prison based on clerics for mana, but single target per use

    Whisper, Blood Liturgist - creature recusion that nukes for 6 with general out, or mass reanimation if opponen't don't take it.

    Profane Prayers - not an X spell, but cleric tribal nuke seems kinda on-theme.

    Smallfry20uk on Sigarda, Herons Grace EDH

    2 years ago

    Ok, I'm pretty happy with where this has ended up now. I purchased a couple of more expensive cards to add more utility in Aura Shards and Mirari's Wake . Also I have added in ramp package as I now have a few more expensive creatures. Finally I played around with the creature base a little by adding in Odric, Master Tactician in place of Baird, Steward of Argive , replacing Thraben Heretic with potentially more powerful Containment Priest , swapping Banisher Priest for Fiend Hunter as this opens up the possibility of permanently removing a creature with Gallows at Willow Hill and finally, removing Devout Chaplain in favour of Avacyn, Angel of Hope as I now have Aura Shards to fill that role.

    I would like to find a way to fit Banisher Priest back in so I have both Oblivion Ring style creatures but have no idea what to remove to do so. My three drops seem pretty solid. After that I think it's just the mana base I need to look at as I have a few triple white cards to worry about and would like to add some utility in at this slot.

    ClockworkSwordfish on Glory´s Rise

    2 years ago

    I'm not sure just how tight your budget is, but I can see a number of easy ways to make some little improvements!

    If you only go for a single nonbasic land, then Emeria, The Sky Ruin is an excellent choice for providing late-game value. Kjeldoran Outpost and Daru Encampment are also good options, as are Secluded Steppe and Drifting Meadow if you draw them late game when you don't need any more lands.

    Djeru seems like a very... odd choice if you don't have any planeswalkers. I think that Thraben Doomsayer, Riders of Gavony or Devout Chaplain could all serve you better. By the way, are you sure Hada Freeblade and Kazandu Blademaster are worth it if they are the only two allies in the deck? You might be better off with Champion of the Parish and Hanweir Militia Captain  Flip - or Elite Inquisitor, if you liked the Blademaster's abilities. Thraben Inspector or Thraben Standard Bearer could also be run over Champion of the Parish if budget is an issue.

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