Sejiri Shelter

Instant

Target creature you control gains protection from the colour of your choice until end of turn.

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Legality

Format Legality
Custom Legal
1v1 Commander Legal
Highlander Legal
Arena Legal
Duel Commander Legal
Historic Legal
Pre-release Legal
Block Constructed Legal
Gladiator Legal
Vintage Legal
Tiny Leaders Legal
Modern Legal
Casual Legal
Standard Legal
Leviathan Legal
Brawl Legal
Pioneer Legal
Commander / EDH Legal
Unformat Legal
Legacy Legal
Limited Legal
Canadian Highlander Legal
Oathbreaker Legal

Sejiri Shelter occurrence in decks from the last year

Latest Decks as Commander

Sejiri Shelter Discussion

jakeyuki12 on the Fall of Troy

2 days ago

Okay, so if I understand correctly, you're building an all-in voltron deck so that you can win fast? And you're on a budget too. If that's the case, I have some food for thought for ya.

1) If fast, all-in voltron is the plan, then you can everything in your deck to support that plan. You're on the right track with hitting magic numbers (7 for 3 hit-clock) and then speeding that up with double strike, double damage, and extra combats. Keep that up. If you have enough double strike, double damage, and extra combats you don't even need to boost Haktos- consistent doubling on him turns him into a 2-turn kill. You also want to be aggressive, so you'll either want ways to grant haste to Haktos or ways to ramp him out earlier. This means enchantments like Fervor or the hammer that you already run will be nice. If talking about ramp, 2-mana ramp is important since it lets you get Haktos down a turn earlier. So stuff like Arcane Signet , Boros Signet , Fire Diamond , Marble Diamond , Star Compass that taps for colored mana that Haktos needs. Then of course, since Haktos has built-in protection you don't need to run as much, but I'd still recommend running some. Sejiri Shelter  Flip is a nice one that can double as a land.

2) I would focus my plan on only things that support Haktos and the voltron plan. So I would run voltron-support, card advantage, ramp, interaction/removal, and not much else. If fast voltron is the name of the game, it's important to not dilute your deck with things that won't help you get to that point.

jakeyuki12 on Arm for Battle Altered

3 days ago

Hiya! Long time Boros player here.

From the looks of things, it seems like you're going with the equipment build of Wyleth over the Aura build, so I have a few thought and suggestions to give.

1) Since you're focusing on equipment, I would suggest cutting all of the aura stuff. Wanna make sure your deck synergizes with itself, harder to do that when you have two different halves, ya know?

2) In the equipment build you have to worry about paying for equip cost (with the benefit that equipment doesn't go to grave when the equiped creature dies, unlike with auras). I thus recommend running as MANY free equip cards as possible. You have an Ardenn, Intrepid Archaeologist in your maybeboard. I recommend putting that straight into the deck- it'll be a card you want to see every game. Other cards like Brass Squire or Zirda, the Dawnwaker will be nice to have.

3) Wyleth is absolutely crucial to protect, so I recommend playing more cards to protect him. Mother of Runes is a pretty cheap one to have. Sejiri Shelter  Flip is one that can double as a land. There are also more expensive ones like Giver of Runes , Deflecting Swat , and Flawless Maneuver .

4) Wyleth will likely be the only creature that you're suiting up to get max value, so I recommend running cards to support him that don't also need to be equipped. Koll, the Forgemaster is a new one from Kaldheim. Reyav, Master Smith is another good one.

DespairFaction on Balan, one-punch woman

1 month ago

All in all, everything looks pretty tight and it seems like you have bases covered pretty well. Heres a few things I might explore. First up I am BIG fan of Sword of Sinew and Steel I think only feast and famine is better when getting only a single sword trigger. Next, Ardenn is an insane card that you definitely want to be running, if you cant find a cut I would switch it for Sigarda's Aid which ive always been luke warm on. Keeper of the Accord of the is much better than Verge Rangers, more lands and tokens give you sacrifice protection and blockers. Akroma's Will and Faith's Shield have both been ridiculously good in my decks. Akromas is protection and a finisher, and Faiths Shield is protection for ANY PERMANENT and/or unblockable as needed so I would definintely clear room for these. And if you are able to cut a basic you can run Sejiri Shelter  Flip as a 3rd one of these. I very much like to have 2 fog effects whenever I can swing it. Teferi's proteciton is one, Comeuppance is another that I really like, but you can also use Settle the Wreckage or Dawn Charm as additional ways to not get run over by stuff. Finally, if you are facing stronger and/or more value based decks I always recommend a few key hatebears to stop your opponents from going wild Hushbringer is hilarious in how many different strategies it inteferes with Archon of Emeria or Rule of Law can slow down a player who is very far ahead, if you don't want to use Winter Orb which is a powerful, skill intense, but also salt inducing card. Landwise I would get yourself a Bonders' Enclave and a War Room but ive always used Mikokoro, Center of the Sea and Geier Reach Sanitarium to good effect in mono white...id probably just run all of them and tutor for Feast and Famine asap.

free-kolja on BB´s Angel Lifegain

1 month ago

Sehe nicht den Sinn bei Chromatic Sphere & Mana Cylix, die sind nur interessant bei multicolor decks (du gewinnst mit ihnen kein mana, kannst es nur umwandeln).

Vorschlag:

raus: 2x Plains, 1x Mazemind Tome, 1x Giver of Runes, Chromatic Sphere & Mana Cylix

rein: 2x Angel of Vitality, 4x Sejiri Shelter (Länder und gleichzeitig ersatz für Giver of runes)

Man könnte sich überlegen noch die letzten beiden Giver of Runes mit Lightning Greaves zu ersetzen... bleibt wahrscheinlich länger auf dem Feld als Giver of Runes und kann Lyra Dawnbringer haste geben - direkt 5 Leben und evtl. ein Engel. Und du hast sehr viele 1 cost spells.

multimedia on Cycle the deck, and destroy everyone

2 months ago

Hey, nice start on a budget.

When you add Pathways and other DFC cards that have lands on the backside you only add the front side of the card to your decklist. Pathways only count as one land in the manabase; don't add both sides, only one such as Riverglide Pathway  Flip, but not Lavaglide Pathway. Replace the extra Pathways in the manabase with a few more basic lands. Sejiri Shelter  Flip has a land on the backside, but you don't add Sejiri Glacier to the manabase. These DFC acts as extra lands as an addition to the total lands in the deck. If you have 34 total lands then Sejiri Shelter  Flip can be a 35th land.

Sol Ring, Command Tower and Path of Ancestry are three budget staples of Commander to consider adding. Trinket Mage can tutor for Bag of Holding or Elixir of Immortality, important cards to have more access too. Tandem Lookout can change who it's soulbond too and when your Commander has an effect that can do damage to each opponent then Lookout can be a repeatable draw source to draw a lot of cards.

With as little as 40 cards in your library Brallin or Glint-Horn Buccaneer can win you the game at your Cleanup step. If either is soulbond to Lookout or enchanted with Curiosity or Ophidian Eye, you have 8 or more cards in hand and have no effect that's no max hand size. At your Cleanup step you have to discard down to 7 cards in hand and you don't leave the Cleanup step until you have exactly 7 cards in hand, but this combo doesn't let you have 7 cards in hand thus you don't leave the Cleanup step. When you discard it triggers Ballin who then triggers to draw, you keep drawing and discarding your entire library until your opponents are dead or until you run out of cards.

Drift of Phantasms transmute is a budget way to tutor for Tandem Lookout, Ophidian Eye, Glint-Horn Buccaneer or any other 3 CMC card in your library and Transmute is a discard effect.


Cards to consider cutting:

  • Lavaglide Pathway
  • Pillarverge Pathway
  • Sejiri Glacier
  • Silundi Isle
  • Star Compass
  • Mercurial Chemister
  • Herald of the Forgotten
  • Boon of the Wish-Giver
  • Tormenting Voice

Good luck with your deck.

Apollo_Paladin on Mono White Riddle of Steel (75% wins 100+ matches)

2 months ago

I like this build as it uses a lot of my favorite white creatures like Kytheon and Stoneforge Mystic, but I feel like Sejiri Shelter  Flip is kind of lackluster here. I think there are much stronger options for these deck slots in Modern - For Instance:

Emerge Unscathed or Gods Willing, both of which offer a better benefit for less mana, or even Alseid of Life's Bounty if you like the creature route (bonus Lifelink is never bad either).

That, or you could drop in something like Rebuff the Wicked which is pretty much a "must-include" in all of my White builds. Very few decks see a Counterspell coming from Mono-White, so I find these to be quite dependable. The fact that it can target any permanent is especially nice, since artifact hate can be quite annoying against an early-play Aether Vial, for example...being able to save more than just Creatures can be quite a boon indeed.

I don't think that the flip side of Serjiri (the tapped Land) is really crucial here for your deck, since your current Land ratio looks fine without it, and you're not running any type of Landfall which might make playing a land a more desirable mid to late-game play.

Nevertheless, I like the build in principle so +1 for that!

jakeyuki12 on Wyleth Voltron Smash Face

3 months ago

Here are a few of my thoughts: Seeing that Wyleth incentivizes you to go all in on Wyleth, there are a few things Wyleth appreciates. 1) Number 1 priority is protecting Wyleth. Wyleth has no inherent protection, and will become the target of removal when you get a ton of equipment an auras onto it. I think Mother of Runes and Giver of Runes are both excellent inclusions for this. Sejiri Shelter  Flip can double as a land but also be a protection spell. Depending on your budget, Deflecting Swat and Flawless Maneuver are both excellent options for protecting Wyleth (for free!). 2) Wyleth really appreciates free equips. You're already running Ardenn and Sigarda's aid. Brass Squire is another good one to include. Hammer of Nazahn also free equips your equipment when they enter the battlefield. Magnetic Theft is okay, but only works once. Auriok Windwalker is a bit more clunky but also gets the job done. 3) Wyleth really appreciates haste. You want to slam down Wyleth, get him suited up, and be swinging in right away to get the card draw ability, so haste is very appreciated. You've already got a handful of equipment that give haste. Crashing Drawbridge is an excellent creature that blocks early and gives haste. There are enchantments that can give haste like Fervor and Hammer of Purphoros. There are other creatures that do it like Anger, Urabrask the Hidden, or even the land enchantment Footfall Crater.

So that's a lot of card suggestions, and I'm not suggesting you run all of them. Make sure you have the best options from each category and that you have enough of them.

bushido_man96 on I got 99 swords but feast and famine aint one

3 months ago

I'd try to get some more 2 drop ramp spells worked in: Coldsteel Heart, Marble Diamond, Mind Stone, and Fellwar Stone to name a few budget options. If you want of focus on the Voltron aspect of the deck, I'd cut high CMC cards like Angel of Serenity and Admonition Angel. Some lower CMC forms of removal at instant speed that you could fetch with Sunforger would serve you better, and you can free up slots for more equipment or protection spells. I think I'd cut Runehorn Hellkite, too. If you still want the card draw, try Magus of the Wheel or Humble Defector. Trailblazer's Boots is another nice piece of equipment. If you are interested in being able to equip ALL of your artifacts to Wyleth, Bludgeon Brawl can do it.

Sejiri Shelter  Flip could substitute for one of your Plains, or possibly Spawning Bed. I'm not sure what that card does for you, but there seem to be better nonbasics. It can offer some protection in a pinch.

Hope this helps. You've got quite a bit of good equipment in there, much better than I have available. +1.

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