Sejiri Shelter

Instant

Target creature you control gains protection from the colour of your choice until end of turn.

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Sejiri Shelter Discussion

Niko9 on I'm either crazy Aura genius!

3 weeks ago

Nice deck! I love a good aura deck. It just feels very old school magic goodness, you know?

I can think of a few things from my white deck that may or may not help. Up to you, but I figured I'd mention.

Sejiri Shelter  Flip is a great MDFC that can take a land slot. It can save you creatures in a pinch or power through that Serra Avatar for a KO.

Blaze of Glory effects can be really funny/oddly powerful with protection and umbras. Things like Entangler Valor Made Real Guardian of the Gateless Give No Ground Palace Guard I kind of love valor made real. You don't always end up playing it, but when you do, it's a huge surprise. And you can even throw it on an opponent's creature if it seems like it will swing something big. One of my favs is to Darksteel Mutation one of my creatures if I don't need it for removal and then put an Entangler on it : )

Sevinne's Reclamation can get you back some of your auras and most important, it can get back Prison Term Darksteel Mutation and other removal enchantments back, which can really be powerful.

Cast Out is a little expensive, but it's really nice that it can hit a variety of things at instant speed. Exiling things to break up combos can be really useful. And cycling is kinda nice sometimes.

Might think of some other ones. My decks are packed up right now, but that's what I could think up off the top of my head. Not sure if it helps or not, but just throwing some ideas : )

Oh and Moon-Blessed Cleric gives you a tutor and a decent body to put auras on. Every time I play her I feel like she's way better than I thought she'd be.

Sorin_Markov_1947 on Feather - Righteous Strike

1 month ago

With Feather, you need to lean one way or the other, pump or burn. Cards like Firebrand Archer won't do much of anything in a deck that wins by Commander damage, whereas the pump is best replaced in a burn deck. This deck leans more toward pump, so I'll suggest cards for that.

Ajani's Presence is strictly better than some of the protection spells in here. Inquisitor's Flail is a repeatable way to double Feather's damage, it also stacks with both double strike and Unleash Fury. Kediss, Emberclaw Familiar turns a one=person kill into a full win. Blacksmith's Skill is just about the best protection spell you could ever want. Sejiri Shelter  Flip is a relevant MDFC. Intimidation Bolt can save you games. Impact Resonance can help you deal with problems too, and speaking of removal, you need some boardwipes. Austere Command is a very flexible sweeper, Blasphemous Act is a quality cheap one that you can frequently protect your own stuff from, and Slaughter the Strong is also cheap and mostly doesn't affect you. If you're running Sunforger, you really need to run Magnetic Theft to fetch on the first activation. It's a very effective combo. And then Storm-Kiln Artist is just a must in every Feather deck. It turns your engine from good to game-ending in seconds. Show of Confidence is also a game-ender, pairs very well with the storm aspect of the deck and the counters are permanent and it's hard to counter.

Generally higher-quality spells to have that are in my deck include Infuriate, Light of Hope, Stave Off, and Rile (it may be a sorcery, but trample is very relevant).

If you find your stuff is getting countered, or you need to use spells but Feather can't stay out, recursion like Dreadhorde Arcanist, Mavinda, Students' Advocate, and Past in Flames might be worth looking into.

In general, remove two-cost spells if possible, remove burn, and think about what color your mana production is. In my experience, most of the spells you want to cast multiple times are white, so red-mana production is less valuable. And Remote Farm will backfire very quickly without a way to increase its counters or blink it. There are a few other cards in here that just aren't quite good enough if you need advice on more things to take out.

If your playgroup starts to adapt, like mine did, and runs cards that don't care about your protection like Sakashima's Will, Out of Time, Extinction Event, etc., think about Eerie Interlude. It's three mana and one-time protection, but it can get you out of a rough spot that no other card can.

Dual-lands are very important in my experience. Consider Alpine Meadow, Command Tower (a must in every EDH deck), Stone Quarry, Thriving Heath, Thriving Bluff, and Wind-Scarred Crag.

sholomo on Standard Lifegain Buff Deck

1 month ago

Faceless Haven and Sejiri Shelter  Flip are both great additions for that surprise swing.

mlequesne on Glimpse of Tomorrow: Codie Combo

3 months ago

Hi there, nice deck!! Have you tried any of the zendikar lands like Sejiri Shelter  Flip or Spikefield Hazard  Flip? at first sight they seem to be good in this kind of deck.

See you :)

Deathstroke2791 on YEET! [[Primer]]

3 months ago

Yeah, I do already have 9 recursion effects which is more than the bulky creatures I have. Sejiri Shelter  Flip would be fine, but the land side comes in tapped which I don't like.

Added Hall of the Bandit Lord and Hanweir Battlements  Meld to supplement what haste I already had, since they're lands.

Hi_diddly_ho_neighbor on YEET! [[Primer]]

3 months ago

Oh yeah, Angel of Destiny is great in this deck, just make sure you give it haste since it needs to have dealt combat damage in order for the trigger to go off.

That's a fair point about Malignus, and don't forget, it's P/T is half the life total of the opponent with the highest life total. So you can still one-shot another opponent if they have less life than that. I guess then I would look at something like Wayfarer's Bauble or Gift of Immortality. I rarely advocate cutting ramp, but you already have about 12 ramp spells, so cutting one of the weaker options is a possibility. Likewise with Gift, you have a fair number of reanimation options already that are better or cover a wider number of creatures all at once. You could probably get by without Gift.

Just an aside. I am a huge fan of Sejiri Shelter  Flip in most white decks. I generally play it as a land, but in a pinch I can use it as a protection spell.

Holmhollow on STONEQUILL // Solitary Scribbler

5 months ago

Hey zapyourtumor, thanks so much for the detailed look! The deck is definitely still in the first iterations, so all these comments are super useful.

Sejiri Shelter  Flip has been pretty good to me, but I did shave one off to the side because of that exact reason (ETB tapped land). The most useful thing about the MDFC's is that they can be pitched to the Incarnations, but Malakir Rebirth  Flip is clearly superior for this deck. Protecting a Germ from an Archmage's Charm or giving Kaldra pseudo-unblockable has definitely saved my bacon a few times, though.

I generally stick to 2 max of a legendary creature in any given deck, but being able to pitch extra copies of Mavinda, Students' Advocate to Solitude makes it not nearly as bad to draw multiples. She's definitely a card I want to see every game and I've found 2 to be a little to infrequent to draw them consistently. Her being a flyer also makes her wield a Sword extra well.

Damn is mostly good to clear the entire board sans Kaldra Compleat, them being indestructible of course. Having the option to cast it single-target is nice, but yeah, Push and Solitude tend to cover that field generally well. Definitely like adding a Kaya's Guile to the mainboard though, I might be able to make some space for that. I agree that 2 yard hate cards in the entire 75 is too little. I was also looking at Thoughtseize but the problem I kept running into is that in no time, both decks run out of hand and then we're just topdecking, and I'm drawing all these cute synergy pieces one by one and the opponent just presents threat after threat and I lose. I'm trying for the more sustained value of blinking things and having a bit of recursion and card advantage, focusing more on sticking Kaldra and protecting them/clearing the way for them, than on the turn 1 Grief Ephemerate rip hands now I have a 3/2 and we both have no cards strategy. Maybe some more discard in the sideboard would do?

As for the hate cards:

Chalice of the Void looks real sweet and I might spring for two of them if they ever drop in price a bit. Chalice on one would kill most of my decks :')

Void Mirror kind of shoots my Incarnations in the foot, and I feel like Tron just gets around it by fetching a single Forest. I've considered Drannith Magistrate against Cascade though, and if I go back up to 3 Kaya's Guile I might be hedging enough to have a chance against Living End...

Stony Silence looks sweet and I should really get a few.

Kaya, Orzhov Usurper seems super strong. I can't believe I missed her when RNA came out!

Engineered Explosives is a card I run in CHARON // Seldom Headed Upriver, and it is absolutely bonkers with Lurrus. I got them when they were cheap though... When that reprint hits, I'm definitely getting some more!

zapyourtumor on STONEQUILL // Solitary Scribbler

5 months ago

Is Sejiri Shelter  Flip really worth it? I know it adds two more lands so you have 23 total but having 6 lands that always enter tapped in modern feels way too slow.

Also, I'm not sure you need 3 whole Mavindas. I definitely like the effect but at the end of the day it's still a 3 cmc legendary creature that requires at at least 4 mana to get some value out of.

And for the removal package I don't know if this list wants 2x Damn. The deck feels pretty creature heavy, and the single target option is okay but not super optimal. I think one each of Vanishing Verse and Kaya's Guile could do better in that slot which would free up the sideboard for more hate cards. Also I think it would be good to find some slots for Inquisition of Kozilek/Thoughtseize mainboard, since hand disruption is midrange's best weapon against combo and 4x Grief is probably not enough.

Speaking of the sideboard, you have some extra removal options, 3 lessons, and 3 artifact/enchantment removal. I think you should definitely put in some more grave hate cards, since 2 Kaya's Guiles aren't enough to give midrange decks a chance against combo decks that abuse the graveyard. Since you don't want to ruin your own Malakir Rebirth  Flip stuff I think one-sided hate like Leyline of the Void, Dauthi Voidwalker, and Soul-Guide Lantern would be better over something like RIP.

Some other hate cards:

Chalice of the Void for Footfalls Cascade, Living End, any deck with lots of 1 mana spells like Blitz/Hammertime

Void Mirror for Cascade, Living End, ETron, 5c Elementals, Affinity

Stony Silence for Hammertime, Kitchen

Kaya, Orzhov Usurper for extra grave hate, also hits all of the 1 mana creatures running around in the format and can deal with Kaldra mirror

Engineered Explosives for Cascade, Kitchen, Hammertime

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