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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Destroy target creature or planeswalker. Its controller investigates. (They create a colourless Clue artifact token with ", Sacrifice this artifact: Draw a card.")
2 months ago
Hi everyone! I’m still pretty new to playing modern, so I’m hoping you could help me answer the question in the title.
I’m running a budget mono-white humans deck with Thalia, Guardian of Thraben and hardly any noncreature spells. I’m currently running 4 copies of Fateful Absence, which I like very much since it handles both creatures and planeswalkers with little drawback, but I know exiling is better than destroying. Also, it costs two mana to play, which gets bumped up to three when Thalia is out.
The reason I don’t like Path to Exile is that in games where it’s been played against one of my creatures, I’ve ended up winning because of the mana ramp. I think giving your opponent the opportunity to get an extra land out is way too high of a cost, and I don’t think it’s the card for me.
The only other decent removal option I have is On Thin Ice, but I don’t have a full play set, and I’m not sure if it’s worth playing all snow lands just for that card.
What is your favorite budget-friendly one-drop creature removal card in modern? Thank you in advance for sharing your thoughts!
4 months ago
In terms of your maybeboard Shalai, Voice of Plenty is a worse version of Sigarda, Font of Blessings at this point so I wouldn't bother with it. Surge of Salvation is cool but it would be a mostly dead draw if you already have Sigarda and you're probably going to be sidedecking Shapers' Sanctuary anyway as an Angels deck.
Metropolis Reformer is cool but it doesn't do enough for you compared to putting in Skyclave Apparition. Personally, I would swap alll copies of Metropolis Angel for copies of Skyclave Apparition. That way you get a more broadly targeting removal than Fateful Absence while putting another creature on the board to make the most of Righteous Valkyrie.
Errant and Giada doesn't do anything for you that Sigarda isn't already doing and you can get away with adding at least one more copy of Sigarda since it's such a high priority removal target for your opponenent that getting two in one game is okay in most match-ups. Also it let's you play Bishop of Wings from the top of your deck which Errant and Giada doesn't.
Aside from that I would say that putting in a fourth copy of of Kayla's Reconstruction and another copy of Nykthos definitely needs to be done. Additionally, if you're taking my advice and getting rid of Errant and Giada then you no longer need the blue mana and so you should really play some combination of fast/pain lands along with at least one copy of Mutavault to help kill your opponent. Emeria's Call Flip is another possibility mana wise as it has good late-game utility while expanding your land base a little.
I feel I may be a bit harsh but that would be my advice for improving this deck.
4 months ago
The Youthfuls are a great buy, those haven't stop going up since they came out.They will probably sink if reprinted, but for now I think they will keep gaining value. I can't really help you in arena, I do have the deck but I don't really play much MTGA, and when I do, I just pick whatever deck I have that fulfills the daily task. For what is worth, Fateful Absence is what I use in arena in white against pws. I normally play modern in Cockatrice. Since cavern is not an option, whenever you play Sigarda, Font of Blessings you may want to throw in a couple of Secluded Courtyards, though you are playing 4 fetches and 4 shock lands so you might not need it. I hope next time you play modern the decks works better than before.
4 months ago
Well, I am still testing Sigarda, Font of Blessings but for now its doing an amazing job, definitely a keep IMO. Both the "card draw" and the protection effects are huge on their own, and combos like a charm with Giver of Runes and/or Shalai, Voice of Plenty to have our stuff pretty much untouchable. Add Heroic intervention in now that we can, and we have a lot of layers of protection. Thats's actually the main difference between our builds, I try to protect our stuff as much as possible (since we can barely draw) while you go a bit more all in in life gain triggers (that's why Thune would work for you even better than for me). I also play angels in historic with coco, I pretty much play angels everywhere I can, xD. I've tried coco before, but I didn't have much positive difference if any in winrate, and restricted me way more in deck building. I have way more fun with this build. I've haven't meet that many Stormbreath Dragons in a while, so I dont really count for them. WG is not the best color to deal with that, but tbh, we gain so much life that on defense a 4/4 hitting us every turn doesn't really worry me much normally. And on attack, amongst Giver of Runes's protection, Righteous Valkyries anthem and the counters from Giada, Font of Hope and Archangel of Thune opponent may have free blocks, but a 4/4 is not killing our angels. Best option to remove it in white is most likely Settle the Wreckage I use 2 of them in and out of the side depending the meta. If you play most games against your buddy with the dragon, black my be the best second color for you, but with what I am testing, Sigarda seems the way to go.She ads so much. I can totally respect flavor, check my list and you will see that in this deck (as said, pet deck, xD) I've burn too much money in lands just for flavor, haha. I used to play 2 Lyra Dawnbringer and 2 Archangel of Thune but slowly Thune took all the places. 90% of times ill rather play Thune than Lyra. She would be even better in your build, and you can stack her since it's not legendary. I don't think that Shadowspear is a good card here, and really bad for want you want from it. You have only 1 and no way to search for it, so you are almost never going to actually be able to use it for what you want, and even when you do, you still need some way to kill Heliod. Since you are playing black, the best option you have to deal with indestructible (arguably the best in the game) is Anguished Unmaking. it will deal with anything but lands instant speed. The 3 life loss is irrelevant in this deck. I tried soul warden and is not good enough, it gives us more lines to have t3 Resplendent Angel trigger and more Thune triggers but other than that, adds almost nothing and mid to late game is a totally dead draw. Quite similar thing happens to speaker, slightly better, the ceiling of that is huge, but the floor is way to low. If you are losing and top deck this, you have lost. Esper Sentinel is a great card up to the mid to late game, while Giver of Runes is always a great draw. And both of them must be answered pretty much t1, if you play t1 giver or sentinel they are taking their Fatal Push before she can tap. If you play speaker or warden, your way more valuable t2 Giada, Font of Hope and Bishop of Wings are taking that push. Amongst Giver of Runes and Esper Sentinel both have their pros and cons, Sentinel give us much needed card advantage and can be played with Sigarda, Font of Blessings ability, while giver protects our stuff or makes it unblackable and is a cleric so she triggers Righteous Valkyrie and against control we may even be able to set our second cavern of souls to cleric to cover all our creatures. In my build, which goes big in keeping our stuff alive to somewhat offset the lack of card draw, she is the best option for sure. And overall I'll say it's the better option, synergizes better with the rest of the deck and she's always great, while Sentinel does nothing against creature decks, and mid to late game they are more often than not going to be able to pay for it. I used to play Serra Avenger when there weren't other 2cmc angels, but she's only good with vial, now we have better options. To me Aether Vial is a must, it ramps use, guarantees a "landrop" and allow us a lot of interesting lines, like triggering Resplendent Angel on opponent turn or use Shalai, Voice of Plenty and Sigarda, Font of Blessings as short of counter spell, amongst many other things. Psicologically is also great, because even if you are tapped out, opponents would be uncertain to attack if you can instant speed a blocker. I haven't tried soul partition, but I dont know if our deck is fast enough to not have whatever they exiled back in play before we can take them. I'll rather pay an extra mana for Anguished Unmaking and have the thing gone for good. Lay Down Arms looks decent, but I dont think it is. The rare creature we are worried about enough to need to remove it tends to be "cheated" in play, like Archon of Cruelty, Primeval Titan or Murktide Regent, and that won't hit those on time. Also the sorcery speed. I'll rather have Path to Exile or Fateful Absence. I don't think neither Legions to Ashes or Temporary Lockdown are good enough for Modern. Legion to ashes does fill a good sideboard slot, but IMO Declaration in Stone is a bit more flexible and cheaper. Ive used it often in the side and its great simply as a removal, and amazing against tokens. Temporary lockdown also hits our stuff, which is a no no. In arena can be good because we care about 3cmc, but it is not here. I do play FNMs and sometimes modern LGS tournaments with this deck (which is pretty much the most "competitive" events I play), because I love it and I want to test and play and win with it, but tbh, the times I really want to do well this is rarely what I play. And yes, I've never had a mirror match in any of those, xD. Or almost ever in years really... I think that covers all, haha.
5 months ago
Is it just me or do Control lists in the Pioneer format NEED to run a seemingly high amount of board wipes in the Main Deck? (Between 4-6 seems to be what I'm seeing as the trend)
I have been tinkering with a Jeskai Control list and I thought splashing for Play with Fire/Lightning Strike would reduce the need for running 4-6 mass removal spells and running typicall Good stuff toolbox spot removal via Fateful Absence/March of Otherworldly Light in combination with a countermagic suite would be enough... but holy cow was I wrong.
I did a lot of playtesting against what I thought to be a simple/straightforward Deck on MTG Top 8 and sheesh... if you dont have a boardwipe you just lose lol
I guess what I'm getting at here from my learning experience is that coming from Modern I felt having 3 Supreme Verdict effects was kinda obnoxious... and seeing decklists in Pioneer with 6 just seemed crazy to me... but yup you just need that many and a way to draw into them as consistently as possible too... aggro is just really strong imo.
6 months ago
6 months ago
seems strong, running stax for some control and using jetmir as a buff to win.
given the mana curve, you could manage a bit more with 32-33 lands and run more 1 drop mana guys.
with the creature count, Winota, Joiner of Forces could help give some gas, though you may need to add more humans to make her work better: Adeline, Resplendent Cathar, Myrel, Shield of Argive, Brutal Cathar Flip, Loyal Apprentice, Sanctum Prelate, Caves of Chaos Adventurer, Seasoned Dungeoneer (I have been loving the initiative creatures), Thalia, Guardian of Thraben, Ranger-Captain of Eos
8 months ago
Well first thing that stands out is that you need more mana, probably 35 lands plus a few more rocks - if there was any deck to use a Sol Ring in, it's one where your commander costs six! Given you're not running many tapped lands anyway some of the extras could be filled in by the ZNR DFCs like Hagra Mauling Flip, giving you more lands if you need them without sacrificing spell slots. Once you're making sure that the deck is consistent in getting there you could also then add some bigger creatures or other finishers, safe in the knowledge that you should be able to hardcast cast them most games (and given how much life you can gain recurring 6/7 drops should be easy enough). Speaking of might be worth at least CONSIDERING other graveyard stockers/reanimator spells such as Unmarked Grave/Reanimate in case Rudolf is indesposed or you have to recover from a board wipe. Given how easy it is for you to make Rudolf indestructible board wipes are going to be a great friend - being in white you can take the slightly cheaper Wrath of God/Day of Judgment over Damnation, then get a bit more spenny with Toxic Deluge/The Meathook Massacre or pay a bit of extra mana to get flexibility in Merciless Eviction/Austere Command. Essence Pulse and Fumigate gain life as well. Similarly you're in the best colours for spot removal: ditch Disenchant and the cards which give -x/-x (they might not get the job done on a big boi) and get Vindicate/Mortify/Anguished Unmaking/Fateful Absence/Path to Exile. The deck is also quite commander-centred, meaning that lasting protection for the main man is more important than an instant which saves him once. Lightning Greaves/Swiftfoot Boots are the classics but I like Blessing of Leeches in commander as you can regenerate for free as many times as you need per turn while the life loss is meaningless to you. Otherwise you might want see if my Licia deck (Reign in Blood) has anything you like the look of.