Reito Lantern

Reito Lantern

Artifact

(3): Put target card in a graveyard on the bottom of its owner's library.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Reito Lantern Discussion

Unenlightened on Cheapskate Talrand ver. 1.5 ($100)

2 months ago

Oh, I forgot a couple. Precognition Field looks great for this kind of deck. Reito Lantern seems like it could work as another contingency, though it's quite clunky.

MagicMarc on Cast Your Deck In 1 Turn in Kaldheim Standard!

4 months ago

It is pretty disgusting, huh? The really odd part is that I stumbled across the combo in a weird way.

I have seen some decks online that use the Mystic Reflection + Nyxbloom Ancient + Phylath, World Sculptor combo to make a lot of copies of the Nyxbloom Ancient . And then the decks just use it to make big shark tokens or to play out what they have in hand. Or to instantly resolve a Midnight Clock or similar.

So I decided to put the decks I saw online together and found out I only have one copy of Midnight Clock and 1 copy of the Nyxbloom Ancient . So I proxied the elemental because it's so expensive to get and I wanted to playtest for a while and decide if I wanted to invest in more copies of it. And I had to figure out another way in standard to dig into my library and fill my hand as good as the Midnight Clock or as close as I could get.

So I did a scryfall search for draw cards and found Niko Aris . The Shard tokens you create when you play Niko let you scry and draw. And I had gotten a playset of them for collecting reasons. So I put 1 Midnight Clock and 3 copies of Niko Aris in the deck. They were going to be placeholders until I got more copies of the clock! I still had not figured out what I had on my hands.

Then I started playtesting the deck and realized I can make an insane amount of Shard tokens that will let you scry and draw through your whole deck with the psycho mana this deck can produce.

I had already known the Epitaph Golem was in standard because I am a fan of using Reito Lantern with Sunforger as a kind of recursion engine in decks and had marked it as useful before. I found the Stonework Packbeast when looking for a way to funnel the mana the deck produces into for the Tergrid's Lantern before I decided that was an mean way to win.

Then I added the Archon of Sun's Grace when I realized the Nyxbloom Ancient and the Shard tokens were enchantments.

So the whole deck sort of developed just because I was playtesting a janky deck idea I did not have all the cardboard for.

MagicMarc on Will WotC Ever Print this …

4 months ago

I think Sunforger packaged with the right toolbox/control/removal cards can be very powerful. I don't know if I think its fast enough for some competitive formats but it can be amazing when it comes online.

Remember, with Sunforger you can even pay Kicker, Entwine, Replicate, and Buyback costs when you cast the instant spell.

It is a little mana intensive and involves a few steps but matched with the right cards it can provide permanent effects and recursion for your deck. In similar fashion to Isochron Scepter in that you can match certain cards with it and get softlocks on your opponent or dominate the game state.

You play Sunforger with one or more of these: Mistveil Plains / Epitaph Golem / Reito Lantern / Junktroller . Now, you can tutor and cast an instant with Sunforger , then use one of the above cards to just put it back in your library and do the same thing again the next turn. You can unattach at instant speed. Which means you can cast something like Orim's Chant with kicker at the start of your opponent's turn. Then, also during their turn, put it back in your library with a card like Mistveil Plains . Then on your turn, equip a creature with the Sunforger so you are ready to do it again on their next turn. Stuff like that will just win games.

Or, casting stuff like any of these over and over again or at least once per turn: Utter End , Teferi's Protection , Boros Charm , Deflecting Palm , Swords to Plowshares and even Comeuppance .

Imagine how hard it would be to stop the Sunforger Engine from beating someone into the ground. Especially if they have Counterflux in their library which is also a valid Sunforger target. Even though you can't cast it for the overload cost it would still be 1 counterspell per turn.

There is a huge amount of instants with red or white in their mana cost that have a total CMC of 4 or less which can all be tutored and cast with Sunforger

poulpezze on Syr Gwyn, Haakon's hero

6 months ago

Creatures that make the cut is the toughest choice in this deck. At first I used to run few more knights before I realized the deck has to be less linear and more proactive to achieve wins. So came sunforger package. Because of that I had to get rid of the less impactful creatures. Right now, in my opinion there are two mechanics that need improvement, access to double strike (we only have embercleave) for better sword profits and ability to tuck instants back into library for sunforger recursion. While Mirran Crusader seems to be the best option to compensate for lack for double strike access, there are few problems with it.

  1. Most removal pieces are Red and White in pods I play, while he has Golgari protection
  2. It is harder to use him as a quick finisher in late game. It is way easier to go for infect kill with, Haakon, Stromgald Scourge + Phyrexian Crusader or use haste + almost free equipments with Fervent Champion to finish an opponent.

If Mirran Crusader had haste I would without a doubt auto include it here. Maybe i need to run Anger in this deck as well, but I don't want to draw graveyard hate on myself.

Right now I'm attempting to solve instant recursion issue with Reito Lantern in place of Embereth Shieldbreaker since it would allow me to recur spot removal spells. It also can tuck opponent wincons laying in their graveyard.

1empyrean on Sakashima clones + Gyruda + Tormod

7 months ago

One of the cards you probably want is Reito Lantern, but I'm not sure you have enough ways to bring non-creature things back from the graveyard.

MagicMarc on New Combo Of sorts

7 months ago

I like that Entomb on a stick with the Reito Lantern backup that Azdranax posted. In case something messes up the combat damage step for Ghost of Ramirez DePietro then the lantern can let you get another shot at the card you entombed.

Azdranax on New Combo Of sorts

7 months ago

Partner including black, either Epitaph Golem or Reito Lantern + Isochron Scepter + Entomb and any extra turn spell that doesn’t exile or reshuffle.

SlippyMinaj on Grenzo, Kink Dungeon Warden

8 months ago

jexicanwrestler I think you misread the cards; this deck runs The Cauldron of Eternity. I don't get it out super often since it becomes useless once it's milled and can sit in my hand for a while due to the base cost. If I continue to run it and don't see incredible performance, I'll probably cut it and put back Reito Lantern.

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