Pariah

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Pariah

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

All damage that would be dealt to you is dealt to enchanted creature instead.

zelous666 on The Masochism Tango

3 months ago

I've been playing around with it and adding more mana ramp here and there. I'm basically now at the point where I need to decide on whether to play the lower mana cost cards at all or replace them with more ramp and just go for gold so to speak. It helps that getting out Teysa as well as a number of the other big mana costs pretty much put a stop to the game until the opponent gets an answer for it so gunning for them is really tempting. I've tried the delayed storage counter lands in the past and have a special hatred for them. They always seem to come out at the wrong time when i wished i could have had just a basic land. Thran Dynamo and Gilded Lotus are good options for the mana curve and the more I look at Skyclave Relic the more I like it. I was planning on just throwing more Orzhov rocks in but those are better options.

Grave Betrayal is... awesome with Teysa. That's going on the top of the list of "want in the deck". I already had Pariah in my (admittedly huge) maybe list and it's also at the top of that want in the deck bad pile. If i could attach it to Stuffy Doll... oof. Gift of Doom looks like it would make a good upgrade to my Indestructibility just straight out.

The main theme I was going for with this deck was hurting yourself for bonuses and once your life total reaches critical switching it out with an opponent and killing them off. Lots of cards that treat life totals like toys and a general BDSM theme. The name of the deck comes from the title of a song that was released in 1959 by a popular comedian I enjoy. As soon as I saw the artwork for this version of Teysa I thought, "That's who he was singing to!" I know having a commander that has protection from creatures is amazeballs for doing commander damage but I intentionally avoided going the route of relying on her for that. She's more there as a way to stop opponents from attacking and for providing another way to finish opponents after life switching. I also avoid using infect as much as possible in any of my decks just as a matter of (definitely misguided) principle.

DreadKhan on The Masochism Tango

3 months ago

Just some 'bad' ideas to consider (I have some irregular views on ramp, to be polite), Subterranean Hangar is ramp that uses a land drop, very handy with a 7 mana Commander, either to get them out or recast them, Fountain of Cho is the White option. I threw cards like this in a deck on a lark, I was pretty impressed how they can play out in a deck that uses fairly splashy effects... this brings me to Grave Betrayal, this card is politely described as 'good with your Commander'. Another option to consider is bigger ramp, maybe Thran Dynamo, which takes you from 4 mana to enough to cast your Commander next turn, seems decent? Maybe Gilded Lotus, which takes you from 5 to 8, but also gives you coloured mana? Worn Powerstone is also interesting, it's not a great card but it's also not unplayable, wildly worse Sol Ring is also a good enough card, it just looks bad because Sol Ring exists. Another choice worth looking at that is relevant because of it's ceiling is Skyclave Relic, the kicker is a bunch, but that much mana next turn is advantageous. I get that your deck is trying to be fairly nimble, with lots of lower to the ground ramp, but I feel like with a 7 mana Commander that does this much you really want her out as quickly and consistently as possible.

If you like Indestructible sources, I think Gift of Doom is the best ever printed, Morph is incredibly hard to interact with once it's in play, and I'd like to think you'll have some sac fodder. It's also a combat trick fwiw, you've got Vigilance, and if they've got a big attacker this can deal with them and prevent certain types of removal, and it can blank stuff at the fastest speed possible.

Since your Commander has Protection from Creatures, I'd love to see if Inquisitor's Flail would work in here? By itself it turns your Commander into a 3 turn clock vs any opponent, and she blocks better since she'll deal double damage. It's less resources than Fireshrieker, but it completely stacks with it fwiw, if you get two doubles you're a 2 turn clock. Come to think of it I think I'd run Duelist's Heritage over Fireshrieker if you have access to White. Another 'out there' idea, but Grafted Exoskeleton plays well with your Commander, it turns her into a 2 turn clock by itself, and your Commander becomes a pretty nasty blocker too, and it obviously would play well with doublers. If you've got Protection from Creatures, you could try Pariah on your Commander to drag out games. It's worse if people play Red Burn effects in your area, but at least life loss effects don't interact with it, just damage. If you have Indestructible on something then Pariah looks even better.

I hope some of these ideas are useful, Big Teysa is a nifty Commander to see in action!

king-saproling on Only Slightly A Richard

8 months ago

Cool deck. Personally I would make these swaps:

Dunedain Blade -> Pariah (put Pariah on Tajic and you will never take damage)
Starfield Mystic -> Unquestioned Authority (makes Tajic unblockable)
Geode Golem -> Ornithopter of Paradise (gets Tajic out a turn sooner and can help trigger his ability)
Butcher's Cleaver -> Loxodon Warhammer (strictly better)
True-Faith Censer -> Conjurer's Mantle
Heavy Mattock -> Horn of Valhalla
Commander's Authority -> Forth Eorlingas!

HatchMichael18 on No Pain No Gain

1 year ago

Aetherflux Reservoir might be a good idea for all that life gain Add to Deck Pariah because indestructible

Gidgetimer on Stuffy Doll with Pariah attached …

1 year ago

There isn't a singular rule, so I'm just going to end up quoting the rules for trample and the rules for redirection effects. After reading the rules for redirection effects, they are a bit unhelpful in this case. We are going to have to look at the fact that none of the things that stop a redirection effect apply and so the the redirection effect must still apply. It might be more productive if you explain why you think the damage won't trample over and then be redirected if these aren't sufficient.

702.19b The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any excess damage is assigned as its controller chooses among those blocking creatures and the player or planeswalker the creature is attacking. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that’s being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that’s actually dealt. The attacking creature’s controller need not assign lethal damage to all those blocking creatures but in that case can’t assign any damage to the player or planeswalker it’s attacking.

614.1. Some continuous effects are replacement effects. Like prevention effects (see rule 615), replacement effects apply continuously as events happen—they aren’t locked in ahead of time. Such effects watch for a particular event that would happen and completely or partially replace that event with a different event. They act like “shields” around whatever they’re affecting.

614.9. Some effects replace damage dealt to one creature, planeswalker, or player with the same damage dealt to another creature, planeswalker, or player; such effects are called redirection effects. If either creature or planeswalker is no longer on the battlefield when the damage would be redirected, or is no longer a creature or planeswalker when the damage would be redirected, the effect does nothing. If damage would be redirected to or from a player who has left the game, the effect does nothing.

Bonus rule to show that really it doesn't matter that Stuffy Doll is indestructible. If a creature enchanted with Pariah (with the same controller as the creature) is trampled over, the damage assigned to the player will be redirected since all damage is dealt at the same time in a combat damage step.

510.2. Second, all combat damage that’s been assigned is dealt simultaneously. This turn-based action doesn’t use the stack. No player has the chance to cast spells or activate abilities between the time combat damage is assigned and the time it’s dealt.

Gidgetimer on Stuffy Doll with Pariah attached …

1 year ago

Technically, yes they can assign the stuffy doll 1 (or whatever would be lethal to it) and the rest to you. However; Pariah will redirect the damage to the doll when it is dealt.

Supersaulty on Stuffy Doll with Pariah attached …

1 year ago

Will the trample go through if my Stuffy Doll has a Pariah attached to it?

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