Marble Diamond enters the battlefield tapped.
: Gain .
Printings View all
|Duel Decks Anthology (DD3)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Duel Decks: Divine vs. Demonic (DDC)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Classic Sixth Edition (6ED)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Marble Diamond occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Marble Diamond Discussion
9 hours ago
I have long been a fan of Autumn-Tail, am just finally putting a list together. Have you considered Victory Chimes? It gives you a free move on each of your opponent's turns!
Also, for speed and consistency, have you considered some 2cmc rocks, like Marble Diamond, Arcane Signet, and Mind Stone? They would help you land turn 3 Mystic so you can really get your engine going :)
6 days ago
Nice list, but really need more mana base, unless your playgroup has the similar built deck...
I would go for 37 lands; cards like Oreskos Explorer;Gift of Estates;Knight of the White Orchid;Burnished Hart;Solemn Simulacrum; Land Tax/Endless Horizons to fetch some lands and thin your deck.
Marble Diamond/Coldsteel Heart;Mind Stone - more mana rocks.
6 days ago
In mono white, I would use more ramp and card draw.
Sol Ring; Mind Stone; Caged Sun; Gilded Lotus/Nyx Lotus; Smothering Tithe; Knight of the White Orchid; Endless Horizon/Land Tax; Burnished Hart; Marble Diamond/Coldsteel Heart; Pearl Medallion; Gift of Estates; etc.
Mind's Eye; Staff of Nin are both decent for some card draw.
Remember, you can exile YOUR attacking creatures with Settle the Wreckage to ramp up.
I'm gonna use some of those cards in my Celestial Crusade, which isnt updated yet, Im super lazy... :D
Cards I would remove:
Ajani's Mantra - only 1 life per each four turns is meh.
Teyo, the Shieldmage - hexproof is nice, but Im not really fan of Teyo.. I would rather go with Orbs of Warding for the same mana cost or add some ramp/draw.
Fencing Ace - It seems there isnt much ways to buff up this dude, should be more useful in some aura/equipment orientated deck.
1 week ago
ClockworkSwordfish Thank you for the suggestions! I've been upgrading this deck and never took out the Survivors' Encampment from a previous incarnation. I'll probably take out the Reliquary Tower and Survivors' Encampment and replace them with Emeria, The Sky Ruin. I like your idea of replacing a few of the more useless angels with Wall of Omens and getting some acceleration with Marble Diamond, Worn Powerstone, and Oketra's Monument. I was also considering adding some copies of Divine Visitation to combo with Bishop of Wings and either Resplendent Angel or Angelic Accord. Your suggestions really helped out, Thanks again!
1 week ago
Help me out here - why run Survivors' Encampment in a mono-white deck? You have no use for nonwhite mana and no card that cares about deserts. Wouldn't it be better to replace them with basic Plains? This also doesn't really feel like a sensible home for Reliquary Tower, since you have exactly one way to draw more than one card per turn. White isn't known for getting a huge hand size.
If you want to run a cool nonbasic land, Emeria, The Sky Ruin is a good fit for slow decks with big creatures like this. You'd probably want to drop the Seraph Sanctuaries for Plains if you ran it, but being able to bring an angel back every turn is huge!
Speaking of being slow and big... I think you might have too many expensive cards and not enough to do early in a game. Big powerful angels are great, but... they won't help you if your opponent can beat you down before you have enough mana to cast one, you know? I'd consider cutting out some of the weaker "big" cards - such as Angel of Renewal, Angel of the God-Pharaoh, Seraph of the Suns and Voice of the Provinces - for cheaper cards that can help you survive long enough to play your big cards. Good options I'd consider include Wall of Omens, Condemn and Wing Shards. Another option is getting to play your big cards faster with some acceleration like Marble Diamond, Worn Powerstone or Oketra's Monument.
Hope this advice helps your deck be all that it can be!
1 month ago
- Coldsteel Heart
- Marble Diamond
- Sky Diamond
- Fellwar Stone
- Mind Stone
- Talisman of Progress (but I think it went up in price :c)
- Wayfarer's Bauble
- Burnished Hart
or higher mana ramp is not that great, but still, you're not going to play competitive EDH!
1 month ago
You have a pretty low mana curve so you can cut lands down to 35-36.
With the life gain plan Dawn of Hope is good for card draw.
Also Well of Lost Dreams would be great for card draw.
1 month ago
Könnte mMn etwas mehr REMMP gebrauchen.
Wenn ich recht sehe sind aktuell drin: - Arcane Signet - Boros Signet - Rakdos Signet - Pillar of Origins - Talisman of Conviction aber für nen 6 CMC Commander sind 5 Ramp-Spells etwas wenig. Ich persönlich empfehle noch 5 mehr, 10 sind immer ne solide Anzahl.
zum Beispiel: - Charcoal Diamond - Fire Diamond - Marble Diamond - Burnished Hart - Orzhov Signet - Mind Stone - Hedron Archive - Worn Powerstone - Fractured Powerstone - Talisman of Indulgence - Talisman of Hierarchy aber auch jeder andere Ramp spell bei dem man die Hälfte von dem Mana wieder rauskriegt, was man rein steckt. In der Regel ist mehr Mana = mehr gut, vor allem wenn man einen Commander hat der viel kostet und powerful ist.
Liebe grüße, ein -Spieler