Marble Diamond enters the battlefield tapped.
: Gain .
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Marble Diamond Discussion
23 hours ago
I used to have an Eight and a Half tails voltron deck which was difficult but fun to play. I really like your spin on it. If you go to edit your deck and put CMDR Next to 8.5 Tails then they will pop up as your commander. For White, Some mana rock suggestions are cards like Marble Diamond and Pearl Medallion . Just helps out with mana fixings. Some good protection spells i would suggest are things like Comeuppance , Niveous Wisps , Brave the Elements , and Pariah .
2 weeks ago
Okay, I have available the following:
Revitalize , Soul Warden , Mentor of the Meek , Oketra's Last Mercy , Bygone Bishop , Aviary Mechanic , Mardu Woe-Reaper , Make a Stand , Thraben Inspector , Bond of Discipline , Marble Diamond , War Screecher , Binding Mummy , Rally of Wings , Battlefield Promotion , Gideon's Sacrifice , In Oketra's Name , Whitemane Lion ,
1 month ago
Letter of Acceptance is a new pauper mana rock as well! Pentad Prism is good for mana fixing. Marble Diamond , Sky Diamond , Charcoal Diamond , Fire Diamond , and Moss Diamond are one of every color. Spectral Searchlight was recently reprinted as a common in Commander Legends.
1 month ago
As it is right now, I think the main focus needs to be on getting more mana ramp. Expedition Map is a great card for finding specialty lands. Mana rocks like Mind Stone , Prismatic Lens , and even Marble Diamond can give you an important turn two play. Prying Blade might find a slot for early ramping too.
After that the next focus needs to be on lowing the mana curve. As it is right now it is mostly four mana value (casting cost or converted mana cost). having more one, two, and three drops will improve the speed of the deck as well.
2 months ago
I'm spotting 7 permanent mana rocks and 3 that only generate mana once. A total of 10 ramp cards is pretty low for a deck that wants to cast cmc 5+ cards as soon as possible, even by casual EDH standards. If you want some decent budget options, just throw in Fire Diamond , Marble Diamond , Prismatic Lens and that Mind Stone. Needs Magus of the Moon . Maybe also Sun Titan to bring back destroyed stax pieces or that Aura of Silence/Seal of Cleansing. I'd definitely add Idyllic Tutor to find Blood Moon, Rest in Peace or Rule of Law, since you'll want one of the 3 pretty much every game. Those would be the important changes.
Rebuff the Wicked is better than Emerge Unscathed or God's Willing. Even Lightning Greaves or Swiftfoot Boots are better imo. Don't think the Sword of Fire and Ice is good in this deck. Feast and Famine makes sense to get around Winter Orb though. By Force might come in handy to wipe away mana artifacts, similar to Vandalblast.
2 months ago
cfost827 Archaeomancer's Map has been strong so far. It's good against green ramp, smooths out early turns, and can turn iffy hands into good ones. I haven't had a turn or game where I was unhappy to see it in my hand yet. As for Second Sunrise and Brought Back , they're not as inconsistent as they may seem. I ran the numbers in a card probability calculator, and we have about a 60% chance of drawing a fetchland by turn 2. At that rate, we can play BB as a stronger Rampant Growth on curve. However, if we get a bit luckier, we could double Rampant Growth on turn 2 for untapped dual lands at instant speed. Since they both also double as recursion, they're super strong with aristocrats. So yes, they aren't as consistent as 2 mana rocks, but they provide a much higher ceiling combined with versatility. We're also not hurting in terms of the amount of ramp we have. Some of our ramp might be a bit conditional, like BB, SS, Knight of the White Orchid , etc. but we have access to 13 pieces plus additional sources of mana in the form of Pawn of Ulamog , Ashnod's Altar , Nykthos, Shrine to Nyx , etc. I'd play Coldsteel Heart , Marble Diamond , and/or Charcoal Diamond if I felt we needed more consistent or more early ramp. In testing though, SS, BB, and the ramp package as a whole proved consistent enough.
Dawn Charm is a good card. I could see it being good against certain decks or strategies. If any of the modes are something you frequently find yourself needing, I'd play it. I haven't found myself needing a fog or that type of counterspell very often myself, but if you play in a combat heavy meta or against a player who loves to target you for graveyard hate, it could be useful. Another similar card which you might want to consider is Orim's Chant . It's also good against players who like to target you with spells or in combat. I play it in some lists and find it to be a great political tool by saying, "Hey, you better agree not to screw with me this turn, or I'll skip your whole turn basically."
3 months ago
I'm a bit skeptical about Second Sunrise and Brought Back but think they could both still work. I mean it's a lot of setup and even with running a lot of fetches, I wouldn't consider them to be "ramp" spells. Things usually don't always seem to work out perfectly in EDH. However, I would like to see if you have success with using them. Also, has Archaeomancer's Map seen any success? I'll keep an eye out for your feedback.
Additionally, for ramp, while it sucks sometimes to rely on mana rocks..it's sometimes the sacrifice one must make for playing 2 colors haha. But i was thinking about Marble Diamond and Charcoal Diamond , etc. Those could also be used as ramp instead.
Lastly, any thoughts on Dawn Charm ? It's actually a crazy versatile card to add into any deck with white.
But anyways, thanks again for all your knowledge and I'll keep an eye out for your feedback :)
3 months ago
Cool deck, I've never seen this commander before. I was thinking this deck would run a Near-Death Experience at first. Not sure if this helps you. And why not play diamonds? They come in tapped but if you pay 3 for a manarock you will end up getting the same value, the diamonds just come in earlier. Marble Diamond