Marble Diamond

Marble Diamond

Artifact

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Marble Diamond Discussion

Masterful on Necronomicon | Teysa Karlov | Primer

6 days ago

MilkBreath56 I've been experiencing a similar problem in that the deck has too many high CMC cards that can clog our hand. Now that the format is speeding up, we can't afford to play as many big creatures with redundant effects. For example, Luminous Broodmoth and Nightmare Shepherd are probably not both needed, and neither are both Pitiless Plunderer and Sifter of Skulls. I used to prioritize the infinite combo a lot more back when the format was slower, but now, cheap fodder and card draw are king. The combo should still be accessible with our many tutors even though we'd have less redundancy. I'm working on an update to overall lower the curve of the deck, introduce more cheap fodder and card draw, and cut down on redundant 4+ CMC cards.

Despite the potential of lowering the curve, Teysa will never be as fast as the likes of Lathril, Blade of the Elves who can rely on tons of cheap mana dorks, or Magda, Brazen Outlaw who generates fast treasure from the command zone. Teysa's advantage is that she's a lot more resilient. Aristocrat boards will get a ton of value even if they're destroyed and can sometimes be brought back while elves or Magda just lose everything to a wipe. And if your Magda player is winning too consistently on early turns, their deck might be too strong for your meta.

The balance of death triggers to fodder to sacrifice is definitely a tough one. Thankfully many cards do multiple jobs. I'm glad you've been able to adjust the power level using the tutors. Another easy way to cut power would be cutting cards like Necropotence or Bolas's Citadel or fast ramp like Chrome Mox or Mana Crypt. Even cutting Skullclamp reduces power by a ton. Cards like Sign in Blood (or Marble Diamond/Charcoal Diamond for the ramp) are great replacements. If you ever need to increase power, stax cards like Opposition Agent and Dauthi Voidwalker could do a lot, but it's at the cost of making the deck more oppressive. If you ever find yourself up against precons, this list would need a lot of down-tuning, and some easy downgrades might be to remove Reassembling Skeleton, take out all the ramp, take out all the control cards, etc.

To answer your question, I agree with you that running out of fodder is probably this deck's #1 problem. It's mostly the same as our high CMC problem. We don't have enough cheap fodder, and too many of our creatures are 4+ mana. The update I'm working on should hopefully solve some of those problems. If you want to do some tuning yourself, I recommend trying different 1-2 drop creatures with useful death triggers, especially ones that create tokens.

Glad you're enjoying the deck and cheers again!

Zobeth on Eight-And-A-Half-Tails

5 months ago

I used to have an Eight and a Half tails voltron deck which was difficult but fun to play. I really like your spin on it. If you go to edit your deck and put CMDR Next to 8.5 Tails then they will pop up as your commander. For White, Some mana rock suggestions are cards like Marble Diamond and Pearl Medallion . Just helps out with mana fixings. Some good protection spells i would suggest are things like Comeuppance , Niveous Wisps , Brave the Elements , and Pariah .

Deltrixs on All of Pauper's Mana Rocks

7 months ago

Letter of Acceptance is a new pauper mana rock as well! Pentad Prism is good for mana fixing. Marble Diamond , Sky Diamond , Charcoal Diamond , Fire Diamond , and Moss Diamond are one of every color. Spectral Searchlight was recently reprinted as a common in Commander Legends.

Eaterofvegans on Friendly Griffins

7 months ago

As it is right now, I think the main focus needs to be on getting more mana ramp. Expedition Map is a great card for finding specialty lands. Mana rocks like Mind Stone , Prismatic Lens , and even Marble Diamond can give you an important turn two play. Prying Blade might find a slot for early ramping too.

After that the next focus needs to be on lowing the mana curve. As it is right now it is mostly four mana value (casting cost or converted mana cost). having more one, two, and three drops will improve the speed of the deck as well.

Sephyrias on Angels don't wear panties, pink tanga edition

8 months ago

I'm spotting 7 permanent mana rocks and 3 that only generate mana once. A total of 10 ramp cards is pretty low for a deck that wants to cast cmc 5+ cards as soon as possible, even by casual EDH standards. If you want some decent budget options, just throw in Fire Diamond, Marble Diamond, Prismatic Lens and that Mind Stone. Needs Magus of the Moon. Maybe also Sun Titan to bring back destroyed stax pieces or that Aura of Silence/Seal of Cleansing. I'd definitely add Idyllic Tutor to find Blood Moon, Rest in Peace or Rule of Law, since you'll want one of the 3 pretty much every game. Those would be the important changes.

Rebuff the Wicked is better than Emerge Unscathed or God's Willing. Even Lightning Greaves or Swiftfoot Boots are better imo. Don't think the Sword of Fire and Ice is good in this deck. Feast and Famine makes sense to get around Winter Orb though. By Force might come in handy to wipe away mana artifacts, similar to Vandalblast.

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