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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Marble Diamond
Artifact
Marble Diamond enters the battlefield tapped.
: Add .
eliakimras on
Equipped Samurai
4 months ago
Since your deck is a fast one, consider running lands that don't enter the battlefield tapped:
- Bloodfell Caves -> Sulfurous Springs
- Wind-Scarred Crag -> Battlefield Forge
- Scoured Barrens -> Caves of Koilos
- Evolving Wilds -> Smoldering Marsh
- Thriving Bluff -> Foreboding Ruins
- Thriving Heath -> Furycalm Snarl
- Thriving Moor -> Shineshadow Snarl
- Black Dragon Gate -> Dragonskull Summit
- Citadel Gate -> Clifftop Retreat
- Cliffgate -> Ash Barrens
You might also want to run some utility lands:
- Temple of Malice -> Bojuka Bog (good against graveyard decks)
- Temple of Triumph -> Axgard Armory (tutor on a land)
- Temple of Silence -> Sejiri Shelter  Flip (protection spell that can be played as a land)
- Temple of the False God -> Rogue's Passage (free evasion)
- Mountain -> Sunhome, Fortress of the Legion (double strike on demand)
- Swamp -> Buried Ruin (recursion)
Also, since speed is the name of the game for Voltron decks, consider those swaps in your ramp package:
Tinnuki on
St. Celestine's Tithe Authority
4 months ago
BakingIsPunk13: No problem. Just a couple things I noticed that I thought I'd point out. Commander's Sphere is not something I'd put in a mono color deck. In my opinion, there's better options for mono-colored mana ramp that I'd rather include, stuff like Marble Diamond or the about-to-be-reprinted Pearl Medallion. Not to mention THE most important card in EDH: Sol Ring!
Why is Altar of Dementia here? Is the plan to sacrifice a bunch of angels to mill someone out? I'd think if you have that much power on the board, you should be able to win the old-fashioned way, no?
Unless I'm missing something, I'm not quite sure what Crucible of Worlds is doing in here. In the context of your deck alone, all it does is allow you to re-use Fabled Passage. Was there another use? General note about lands, since so many of your angels are a high mana cost, I'd definitely look into increasing your land count, even with ramp artifacts.
Some other random cards you might like:
Monologue Tax : Since you have Smothering Tithe
Swiftfoot Boots: Since you have Lightning Greaves
Moonsilver Spear + Seraphic Greatsword
Return to Dust + Disenchant
Door of Destinies
Luminarch Ascension
Path to Exile + Generous Gift
Mana Tithe + Rebuff the Wicked
Side note, you don't need to include Brisela, Voice of Nightmares  Meld  Meld as its own creature, since you have the two halves of it in the creature list. After that, I'm only seeing 97 cards + Giada. Might want to double check your list ;)
NV_1980 on
Tenacious F
5 months ago
Some ideas:
- Angelic Intervention/Apostle's Blessing: some more protection stuff that makes it easier for Feather to connect against your opponents.
- Guttersnipe/Fiery Inscription: these will deal a lot of damage in a deck like yours. Same goes for Firebrand Archer and Kessig Flamebreather btw, I'm curious as to why you didn't mainboard these.
- Sunforger: makes for an incredibly handy tutor, so that your instant/sorcery collection can be handled as somewhat of a toolbox for Feather. I'm not sure if this breaks your 1 dollar maximum per card though ...
- Sunhome, Fortress of the Legion: a great utility land in your deck, especially in the later stages of games when mana becomes more abundant.
- Fellwar Stone/Marble Diamond/Fire Diamond: some nice, cheap additional mana rocks; Fellwar is especially useful when playing against more than one opponent.
Hope this helped; have fun with the deck.
Dencoan on
Spirit Squad building
9 months ago
For Ramp:
Cut:
-
entering tapped for these is a deal breaker for me in a 2 color deck
- Sky Diamond
- Marble Diamond
Add:
- Land Tax If you have some money burning a hole in your safe
- Smothering Tithe
- Archaeomancer's Map
- Keeper of the Accord
- Loyal Warhound or Knight of the White Orchid
- Mind Stone
Iehovah on
Angel Deck
10 months ago
Try putting in more low cost ramp, cards like Arcane Signet, Marble Diamond, Heraldic Banner, and Oketra's Monument. This would allow you to play your deck faster
thefiresoflurve on
Jan Jansen, Chaos Crafted
11 months ago
Hey, there!
Thanks for the detailed description of what advice you're looking for and how the combos work; really helps me figure out what's what. :)
Your number of ramp artifacts look almost perfect. I run 6 in my Esper combo deck, but you can definitely go up to 11 here since they synergize with your commander and theme. Only two changes I'd make here:
-
Cut Fire Diamond / Marble Diamond / Charcoal Diamond for Talisman of Hierarchy. If you find the deck really fun and decide to downgrade your wallet a little more: Talisman of Conviction and Talisman of Indulgence can replace the other two Diamonds.
-
I'm really not sure about Gilded Lotus in a tricolor deck, since the mana has to be the same color, but if it works for you, then go for it. I'd prefer to replace this with a cheaper mana rock like Coalition Relic so that you can get your 3 colors set up faster.
As far as the best way to balance artifacts to creatures, that kind of depends on how the specific deck plays, and your specific playgroup. It looks to me like you've done a good job in that respect here, though, especially since you have a lot of ways of making creature tokens.
For getting combos faster: Basically, the more $$$ you dump into expensive tutors and mana rocks, the faster you get. : ) Doing the Diamond -> Talisman mana rock upgrade I suggested above will help a bit, since the Talismans come into play untapped. I can reliably try to combo on turn 6-8 with my Esper deck, but a lot of people wouldn't consider that competitive since I don't run any of the really expensive 0 drop mana rocks or overpriced tutors (Imperial Seal comes to mind...), but it works for my playgroup to give everyone a decent game and shot at winning.
Happy trails!
ThroughTheBlaze on
Giada, Font of Hope
1 year ago
airsoftsniper91 Coincidentally enough, I was planning to do an update on this later today. A couple of the cards in the deck were swapped this weekend. We did some more testing of the deck this weekend as well. It worked significantly better than the previous times due to getting more mana and ramp. The wins that I did manage to get were via combat with the Angel tokens and the compounding +1/+1 counters from Giada. Additionally, I do have some cards on their way from CardKingdom. My intended plan was to replace as follows (I may have already replaced some of these this weekend, and just forgot. That will be in the update I put together later today): Treasure Chest -> Bishop of Wings; Arcane Signet -> Emeria, The Sky Ruin; Marble Diamond -> Near-Death Experience; Everflowing Chalice -> Thespian's Stage; Plains -> Vesuva
The following are also on my "buy when possible" list: Authority of the Consuls, Sephara, Sky's Blade, Avacyn, Angel of Hope, Emeria Angel, Guardian Seraph, and Angel of Condemnation. I am adding all of your recommendations to my "buy when possible" list, and will make updates as I go.
Considering the life gain is required for making the Angel tokens, Angel of Grace, Angel's Grace, and Near-Death Experience are counter productive. These may end up being the replaced cards instead of Treasure Chest and Plains, and then I just won't add Near-Death Experience at all. At the very least, they are on the list to be replaced.
Do you have any thoughts, suggestions, concerns, recommendations with the current plan until I can get more of the cards from my list? Thank you for the input!
airsoftsniper91 on
Giada, Font of Hope
1 year ago
Saw that you were looking for help and this commander seems pretty cool. Not sure what your budget is, but I'm going to make some suggestions at different price points.
Here's some cards I'd cut: Angel's Grace, Cleric Class, Angelic Accord, Treasure Chest, The Book of Exalted Deeds, Panharmonicon, Arcane Signet, Marble Diamond, Campfire, Mass Calcify, Brave the Elements, Cleansing Nova, Everflowing Chalice, and Gift of Estates
I can provide more explanation on why, but generally these cards are low impact, less helpful than they may seem, or off theme a bit. Some of these are life gain or ETB payoffs but they don't have many ways to trigger them.
I'm seeing a wincon through combat with the deck as is. Giada is Ramp in the command zone but only for Angels, and the starting list only has 17 Angel spells. Turn 2 Giada and hitting all your land drops means we can send out 4 CMC angels turn 3.
I recommend Emeria Angel, Guardian Seraph, Angel of Condemnation
A lot of the Angel's are high CMC but you're running a lot of cost reducers. Due to this I think you need more lands and more Draw. Arch of Orazca, Geier Reach Sanitarium, Sea Gate Wreckage and War Room are all utility lands you can run in mono color that tap for colorless mana and help you draw.
That leaves seven more cards to add back in. I'd go with Karmic Guide, Twilight Shepherd, Battlegrace Angel, Angelic Sleuth, Herald of the Host, Dawnbreak Reclaimer, and Aegis Angel
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