Marble Diamond

Marble Diamond

Artifact

Marble Diamond enters the battlefield tapped.

: Gain .

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Printings View all

Set Rarity
Duel Decks Anthology (DD3) Uncommon
Commander 2014 (C14) Uncommon
Duel Decks: Divine vs. Demonic (DDC) Uncommon
Seventh Edition (7ED) Uncommon
Classic Sixth Edition (6ED) Uncommon
Mirage (MIR) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Marble Diamond occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

White: 0.6%

Marble Diamond Discussion

criscofieldsforever on Tiger- Angel human deck

5 days ago

My comments are constructive criticism not trying to tear you down. There are way too many lands here (38 is the max typically) and no true ramp. Mana rocks and mono white ramp spells such as Land Tax, Tithe (two expensive cards) or Gift of Estates. Mana Rocks like Sol Ring, Marble Diamond and Gilded Lotus will help. You definitely need Board Wipes with Avacyn it is one-sided, Wrath of God, Mass Calcify, Cleansing Nova and Rout to name a few, side note Descend upon the Sinful is mostly horrible in your deck cause it wipes your board even with Avacyn out. For you Humans and Angels a great card you are missing is Herald of War reducing the cost of both after it attacks. King saproling mentioned a few reducers as well. Heraldic Banner is a good rock/ pump spell.

jakeyuki12 on Birds of a Feather Storm Together

1 week ago

Hiya! I really like this list. You've got some cards that I've never seen for Feather, the Redeemed before that I'll probably be adding to my list.

With that, I've got a few recommendations.

First off, I recommend you bump the land count up to 37-38 lands. I've noticed Feather decks tend to be very mana hungry, and so it is really important to make your land drop every single turn. Without a copy of Land Tax, that just won't happen every turn with only 34 lands (assuming you play under the London Mulligan).

The other is adding more ramp to your deck. I noticed you counted cards like Land Tax and Armillary Sphere as ramp. As great as those lands are at securing your land drop and fixing your colors, they are not ramp cards as they don't provide you with more mana than you would have access to otherwise. I recommend adding in two-mana artifacts that tap for a colored mana such as Arcane Signet, Boros Signet, Fellwar Stone, Talisman of Conviction, and the two Diamonds Marble Diamond and Fire Diamond. Not only will this add to the ramp of the deck to help with the need for more mana, these I've found playing my version of the deck let you play a mana rock on turn two, and then cast Feather on turn 3 with the ability to hold up mana for a protection spell.

With that in mind though let me know how the deck has been playing, I'd love to hear about it!

Suns_Champion on "Menace" to Society

3 weeks ago

griffstick for the Legion! You've been playing this deck longer than I've been playing Magic!

What I like: Arcbond, Knollspine Dragon, Pyrohemia, and Infiltration Lens (all remind me of my Neheb deck), Haktos the Unscarred, Firemane Avenger (one of the first cards I ever saw and the reason I like Boros so much).

Here's what I'm noticing. Sorry if this steps on any pet cards or the deck as a whole.

  • Somewhat high curve. This would be fine if not for the...
  • Lack of ramp (you have 8, arguably 10, but most are 3 cmc or more which I do not like).
  • Lack of draw (you have 9, but most are conditional or one-of effects).
  • Lack of protection (you have 1, your creatures will get boardwiped).

So with that, here's some cards to consider.

Ramp: focus on 2 cmc ramp. Why? It comes out before your important creatures. It helps Iroas hit turn 3 every game. It saves mana.

Draw: let's get some better draw in here.

Protection: Just some ways to not get blown out by a boardwipe.

I do not have time to suggest cuts. Mull these over and let me know if you want further explanation for anything.

Suns_Champion on An Arrow to the Heel

1 month ago

Good start! +1

At some point I think you'll want to hold back on the anthems and Exalted and get more haste enablers, 2 cmc ramp, and doubletrike/double power effects in here. Reason being, in my opinion, you only really want to see 1 anthem per game, to get him to 7 power, the rest should be getting him out early or with haste to get attacks in, and then giving him doublestrike/power to kill in two hits. Haktos decks are going to rely heavily on mulligans to get the right set up.

Good luck! If you could return the favor and check out and upvote my deck here, that'd be awesome: OH LORD JESUS IT'S A FIRE! | Neheb EDH | PRIMER

Joe_Ken_ on 2 is better then 1

2 months ago

I’d add more mana ramp and some interaction to your deck. A bunch of double strike creatures won’t help if your opponent can consistently blow them up or make attacks not profitable.

For interaction I would add Generous Gift and possibly Path to Exile if that’s within your budget.

As for mana ramp I would first get a Smothering Tithe and then just grabbing more low cmc mana rocks like Mind Stone, Prismatic Lens, and Marble Diamond could be good picks. A few others that I think would be good and pretty budget are Hedron Archive and Worn Powerstone

You will also want some card draw so you can dig into your deck a bit. Endless Atlas and Mind's Eye are both decent card draw options that you could use another that I use in my land is Geier Reach Sanitarium and Mikokoro, Center of the Sea lastly The Immortal Sun will buff creatures, make your spells cost 1 less, and draw you cards.

Some last few additions I think would be good is Brave the Sands since having those double strike creatures able to block as well will be very beneficial. Since your deck is very creature heavy I would include some instant speed spells to protect you from board wipes like Make a Stand, Eerie Interlude, Selfless Spirit, and possibly Teferi's Protection

True Conviction could be a nice substitute for your commander if the commander tax gets too high and gives your guys lifelink. Light from Within will give your creatures some really good boosts, Marshal's Anthem will help bring some creatures back and is an anthem effect, also Force of Virtue is a potentially free cast at instant speed for a team boost.

xaarvaxus on Mono White Angels

2 months ago

Unfortunately Nature's Chant is green/white color identity and is ineligible to be in the deck. There are some good replacements however in Crush Contraband, Return to Dust [exiling is good] or plain, old Disenchant if you feel you still need it. You do have a good arsenal of artifact and enchantment removal without it. I'd honestly replace with something like Marble Diamond.

I'd be worried that 33 land falls a bit short, especially without more artifact ramp. I'd up the count to 36-37 but maybe you're luckier off the draw than I. With this commander, I'd be trying to design the deck to reliably get her out on turn 3 to start shutting down opponents relying on mana dorks and the like.

K1ngMars on Kemba's glorious army

2 months ago

In this deck, you should support the equipment-Voltron strategy more. In order to swarm out, you need to protect Khemba and equip a lot of stuff onto her. Don't use other effects to produce tokens.

As far as lands go, 35 are enough. So I'd cut 3 plains and Karoo (it messes up your turn 2).

As for cuts in the creatures dept, I'd cut Platinum Angel(not needed wincon, nor reliable unless you lock the game, but at that point you've won anyways), Ajani's Pridemate, Anafenza, Kin-Tree Spirit, Armory Automaton, Auriok Steelshaper, Hero of Bladehold, Imposing Sovereign, Leonin Arbiter, Magus of the Moat, Thraben Doomsayer, Frontline Medic, Toolcraft Exemplar, Wall of Reverence, Relic Seeker (slow).

As far as equipments and stuff, I'd cut Marble Diamond (since your average CMC isn't that high and most of your spells are colourless), Moonsilver Spear, Sigil of Distinction, Skeleton Key, Ring of Thune, Mask of Memory.

ADD Anointed Procession! As a good boardwipe for a finisher, I suggest Winds of Abandon. I suggest also Sun Titan, Bastion Protector, Balan, Wandering Knight as good lategame creatures. I suggest Kusari-Gama, Infiltration Lens, Trailblazer's Boots, Fireshrieker, Sword of Vengeance, Hammer of Nazahn, Argentum Armor, Chariot of Victory, Whispersilk Cloak as better equipments with respect to some of the ones I didn't mention for cutting.

Keep up the good work!

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