Creature — Kor Scout
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
|Have (2)||Kotakiva , abritt|
Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Kor Cartographer Discussion
1 month ago
Beebles I would agree that I think you are right about ramp in white. It is indeed the second best ramp color after green, and has always had access to cards like Kor Cartographer that ramp in a traditional way and land fetches that keep you from missing your drops like Land Tax. That being said, green is way, way ahead of the rest of the world due to the social contract where land destruction is bad but mana rock destruction is fine, but white certainly isn't and has never been any worse than any other mono-color besides green.
Card draw has been atrocious however. It's made a lot od progress in recent years due to Ari Nieh taking over for white on the council of colors from the previous holder and with Mark Rosewater repenting of his wrong views on white card draw. Previously they thought that a great example of white card draw was God-Eternal Oketra, because, you know, a zombie token is basically a card. I'm not joking about this, watch The Professor's interview with Ari Nieh on Tolarian Community College, that actually what Maro and the guild thought. Of course, we know that in commander tokens aren't even close to cards. It was an example of sixty-card magic driven thinking ruining a color's performance in commander. Thankfully welcoming cards like Welcoming Vampire are moving us forward, and hopefully we'll see more like this in the coming years!
3 months ago
You can't tell me what to do! Valakut, the Molten Pinnacle is pretty awesome with them ;)
Any basic land type fetch effects are obviously great (Wood Elves, Kor Cartographer). Splendid Reclamation is generally great with cycling lands. A cycling cost of 3 is obviously cool with Zirda, the Dawnwaker. Bounce lands such as Boros Garrison work fine for the convenient late-game cycling.
4 months ago
For ramp, have you considered any combination of Ambitious Farmhand Flip, Environmental Sciences, Kor Cartographer and The Birth of Meletis if you need a way to to get lands onto the battlefield faster there's also Walking Atlas
Puresteel Paladin is also an option for you. Not only can you get some extra card draw, but once you have 3 artifacts on the battlefield, equipping Balan will be free. Though Maul of the Skyclaves can enter the battlefield equipped to a creature.
If you have cash to spare, don't forget Shadowspear.
Also, since you have a lot of artifacts, Have you considered Inspiring Statuary, Introduction to Annihilation and Scour from Existence as a means to protect yourself from the Karn, the Great Creator/Mycosynth Lattice Combo? If nothing else, Inspiring Statuary will at least help make your nonartifact spells cost less.
Thank you for reading me out. I hope this helps. Happy Hunting!
6 months ago
Akroma's MemorialOmen MachineAminatou, the FateshifterWood ElvesFarhaven ElfGreat WhaleKor CartographerMaelstrom WandererNyxbloom AncientPeregrine DrakeRamos, Dragon EngineSakura-Tribe ElderTidespout TyrantUlvenwald HydraZacama, Primal CalamityLurking PredatorsMana ReflectionMirror MarchPrimeval BountySylvan LibraryTreachery
7 months ago
sergiodelrio I made some adjustments to the land base using your suggestions and I also dropped in Kor Cartographer in place of Environmental Sciences, just to have some more creatures, and I dropped my 1 copy of Emeria Shepherd since I have 2 Emeria, The Sky Ruin already. I replaced it with Admonition Angel. You seem pretty knowledgeable in Modern, so let me know what you think. I’m fairly new to deck building from scratch so all pointers are appreciated!
8 months ago
TerraBlaze I personally love running Dockside Extortionist, Kor Cartographer and Solemn Simulacrum with cards like Twinflame, Cloudshift, Ephemerate, and Eerie Interlude. To a lesser extent Graceful Reprieve. If you are doing something like this as a package of protection spells as well as additional targets then the idea of putting the recruiters in work pretty well.
10 months ago
Hey there! Finally getting around to this. Sorry it took me an extra day.
So I’m mostly a red player at heart but I should have some ideas for you and it’s entirely possible you’ve thought of them before.
I always like to suggest Settle the Wreckage in creature-focused white decks for two reasons: 1) at a minimum it’s a board wipe that exiles opponent’s attackers and 2) at its max it can be a gnarly tool for ramp on yourself (not as ideal on non-token creatures but it’s still a novel idea). The other recent white wipe I rather like is Winds of Abandon . Yes, it ramps you opponents up but more than likely would be used late game. Also, if used you can think about adding in white ramp spells like Kor Cartographer and Cartographer's Hawk that need opponents to have more lands than you to hit those ramps. Seems conditional but that’s how ramp works in white. Again, even excluding those latter cards both wipes are very good to include IMO.
Another creature-focused card that could work here is Sneak Attack . Cost effective and still triggers Bruce’s ETB. Reconnaissance provides your creatures protection and untaps them if you’re in a tight spot.
Cards like Chance for Glory and Final Fortune are personal favorites of mine (because I’m a reckless RED player, haha) that give you a quick second upkeep for Ravos, Soultender to trigger again (also one last chance to attack with Bruce).
I think Berserkers' Onslaught could come out for Avatar of Slaughter only because it gives you another creature. Bedlam or Goblin War Drums seem like great adds to a high-octane offensive deck like this too!
I hope these suggestions don’t discourage you. This deck looks awesome, and I’m not saying it would play better with these cards but that it would be the direction I’d personally take it. Overall, the deck looks incredibly balanced with your quantities of sorceries/instants/artifacts/planeswalkers/etc. My only other suggestion at the moment would be to maybe go down 1-2 lands, as it opens another two slots for you. I typically run 34 in most of my decks and everything runs great.
multimedia on Teysa
11 months ago
Hey, you don't need massive help. This is a good first version especially if it's your first deck.
Some advice is try to reduce the mana curve. A 3.5 avg CMC is high, reducing this number will help gameplay. You want to prioritize the four, five or higher CMC cards. Keep the best ones for your strategy and cut the others. This deck building process is called streamlining or "cutting the fat". Adding more draw and ramp will help game play.
An example, the best fours drops here are: Teysa, Smothering Tithe, Pitiless Plunderer, Luminous Broodmoth, Elenda, Anointed Procession. Best five drops and six drops here: Sidisi, Thalisse, Wurmcoil Engine, Elspeth.
All the others not named could be cut to reduce the mana curve. A five drop that has a powerful die trigger is Archon of Justice, it's an upgrade for Liesa, Shroud of Dusk. Solemn Simulacrum is a fine four drop for ramp and a draw trigger when it dies, it's an upgrade for Kor Cartographer.
Reducing the mana curve means cutting high CMC cards for lower ones. Some examples:
Cutting Teysa, Envoy of Ghosts, a seven drop, adding one drop Skullclamp. Skullclamp is one of the better cards with Teysa for a draw engine. It's die trigger draws four cards, it's very good with the 1/1 token theme and sac outlets.
Cutting Increasing Devotion, adding Viscera Seer, five drop for a one drop. You can create tokens from many other sources that have more interaction with Teysa than Devotion does. Seer is a one drop repeatable sac outlet who can also be repeatable filtering the top card of your library to help draws especially with Skullclamp.
Cutting Debtors' Knell, adding Phyrexian Reclamation. A seven drop that doesn't do anything the turn you play it for a one drop that's mana efficient repeatable creature recursion even at instant speed.
Adding more two drop mana rocks: Talisman of Hierarchy and Orzhov Signet to improve ramp by cutting some four drops such as Oketra the True and Ill-Gotten Inheritance. For your deck Oketra is an expensive price card that's a mana expensive source of tokens which doesn't have much interaction with Teysa.
- Teysa + Ashnod's Altar + Pitiless Plunderer + Reassembling Skeleton = infinite mana and infinite die triggers.
- Teysa + Ashnod's Altar + Nim Deathmantle + Ministrant of Obligation = infinite Spirits and infinite die triggers. Do this combo on your last opponent's turn to then on your next turn attack all opponents with infinite Spirits.
If interested I offer more advice. Would you like more advice? Good luck with your deck.