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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Each player returns to play all artifact, creature, enchantment, and land cards that were put into his or her graveyard from play this turn.
6 months ago
Personally I would make these swaps:
9 months ago
Green has lots of stuff like Noxious Revival and Bala Ged Recovery Flip that can get your Shivan out of the graveyard, and as I've pointed out there are some White cards that let you reanimate it if it's dead (or iirc take it out of exile if someone exiles it, with Pull from Eternity).
I looked up to see if there were some more decent White reanimator effects, there is Karmic Guide (also provides a blocker), Defy Death (pretty bad), Invoke Justice (better but how do you cast this!), Enduring Renewal (really, really janky), Second Sunrise (very situational), Angelic Renewal (seems good), Breath of Life (solid), Cleric Class (mana hungry/low synergy with deck), Elspeth Conquers Death (maybe?), False Defeat ($$$), Late to Dinner (good), Marshal's Anthem (mana!), Miraculous Recovery (good), Resurrection (fine), Reya Dawnbringer (so much mana). There is probably a few more, but here is a starting point, I think with your Commander the Sorcery ones make a lot of sense, but a creature that can repeatedly reanimate Shivan seem like better fits but I don't know how annoying it will be to Egg into them.
9 months ago
Didn't really look at the mana base earlier but assuming this is an ideal / budget free base (because of the duals), you could cut 5 basics (or more) and put in fetch lands. This will smooth out your color fixing tremendously. You could also add Rogue's Passage for utility since color fixing shouldn't be an issue. Exotic Orchard is another easy include since it's almost always at least 3 colors.
Path of Ancestry is also an option, though it enters tapped, it will tap for any color and scry almost every turn. Flamekin Village is another tapped land but can give your commander haste and generally people ignore / forget about land abilities.
10 months ago
Personally I'd run a token generator or blink cmdr like Abdel Adrian, Gorion's Ward (with your choice of background) as I like the idea of using Settle the Wreckage as a ramp spell and I think it works well with him. Basri Ket and Launch the Fleet are similar effects as Abdel.
Additionally you could use cards like Zuran Orb or Troubled Healer in combination with Faith's Reward/Second Sunrise/Planar Birth for extra landfall triggers. If you are running the Kormus Bell combo you could use creature sac-outlets like Altar of Dementia or Phyrexian Altar. But if the sac outlets don't play into the rest of the deck you might be better of running Oswald Fiddlebender as your cmdr to ensure you get the right combination of artifacts.
Also can't go wrong with Sun Titan + fetch lands (i.e. Fabled Passage). If you go the flicker route you can get some great value out of this. Alternatively Sevinne's Reclamation/Crucible of Worlds also work well with fetch-lands and landfall
TLDR: Landfall-Flicker or Landfall-Recursion or combination of both.
1 year ago
Hope this helps!
1 year ago
@ McToters Thank you for checking out my list and taking the time to comment! Most of the time the goal of my list is to find a loop utilizing Teshar that goes infinite as soon as possible. Example (1) Teshar + Myr Retriever + Ashnod's Altar + Memnite. Example (2) Teshar + Lion's Eye Diamond + Salvage Scout. These are only a few examples of many as the deck gets its consistency by running numerous redundant effects.
I don't often sac my entire board. But I have sometimes sacrificed most of the artifacts I control in response to another player casting Dockside Extortionist.
I do think Second Sunrise is a fantastic card in a casual Teshar list where the goal isn't to combo out as soon as possible but to create value engine and win in the long run.
1 year ago
Roar of Reclamation also seems good as a finisher, but expensive CMC so i get why it wouldn't be in a competitive build.
I run the former in my Mageta deck and the latter in my more artifact heavy boros deck. With that said, i can see why you may not run either and you seem to have more knowledge on Teshar than I do.
1 year ago
Spell_Slam Sorry I'm late to reply! THANKS for the very thoughtful comment. I appreciate all your recommendations and I think I will add some reanimation spells. In your opinion what would you take out first?
I have never seen Containment Construct before so that's cool, even if it is a creature.
I also agree about the Planeswalkers--the three in already are the best three white ones I own (I think). I would have to see if there are more hiding in some boxes.
Currently, I really love the "plains matter" theme of the deck I've got going on. White has a ton of these ramp spells that bring lands to my hand, so I figure I can discard these for Mageta's ability and bring them back with cards like Scaretiller, Brought Back, Sun Titan, and Second Sunrise. Maybe I should put in Reveillark and/or Vesperlark for some of that creature recursion? Plus a few of your suggestions... hmmm... Definitely willing to hear more feedback.