Snow-Covered Plains

Snow-Covered Plains

Basic Snow Land — Plains

: Gain .

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Legality

Format Legality
Pauper Legal
Standard Legal
Duel Commander Legal
Historic Legal
Custom Legal
Oathbreaker Legal
Casual Legal
Gladiator Legal
Legacy Legal
Brawl Legal
Commander / EDH Legal
Unformat Legal
Leviathan Legal
Pauper EDH Legal
Limited Legal
Tiny Leaders Legal
Vintage Legal
Arena Legal
Pre-release Legal
Block Constructed Legal
Modern Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal

Latest Decks as Commander

Snow-Covered Plains Discussion

PurePwnage on Boros Prison

1 day ago

TeyoSelflessProtector, Thanks for the feedback. Not really, as nothing I cast has double white, except for Norn's Annex and even then I will never cast it for it's 5 cmc. Statistically speaking, 35 percent of my Mana consists of basic Snow-Covered Plains which is more than enough to simply ignore the replacement effects of Blood Moon . The rare exception would be going up against a matchup with Ponza, yeah then I would most likely have a bad day.

Neotrup on Prismatic Geoscope and what counts …

2 weeks ago

@aznb01777 In the future, if you have any questions that need to be addressed, please submit them as new questions so they can be put into the new questions section for visibility. All the rulings I'll be listing will come from Prismatic Geoscope 's Gatherer page, and the rule from the comprehensive rules as of February 2nd 2021.

As was stated in this thread earlier, there are 5 basic land types as defined by rule 305.6:

305.6. The basic land types are Plains, Island, Swamp, Mountain, and Forest. If an object uses the words "basic land type," it’s referring to one of these subtypes. An object with the land card type and a basic land type has the intrinsic ability "{T}: Add [mana symbol]," even if the text box doesn't actually contain that text or the object has no text box. For Plains, [mana symbol] is {W}; for Islands, {U}; for Swamps, {B}; for Mountains, {R}; and for Forests, {G}. See rule 107.4a. See also rule 605, "Mana Abilities."

Having multiple basic lands of the same basic land type does not increase the mana produced by Prismatic Geoscope :

11/8/2016 How many lands you control of a particular basic land type is irrelevant to a domain ability, as long as that number is greater than zero. As far as domain is concerned, ten Forests are the same as one Forest.

Even though Snow-Covered Plains and Plains have different names, they share the Plains subtype, so they're not counted separately:

11/8/2016 To determine the number of basic land types among lands you control, look for the Plains, Island, Swamp, Mountain, and Forest subtypes among the lands you control. Count each subtype that appears one or more times toward the number of basic land types among lands you control. This number can't exceed five.

Note that the ruling specifically calls out that the number can't exceed 5. If snow-covered basics and regular basics were counted separately, it could go up to 10.

PalaCannito on White Prison

1 month ago

Land hate is great when going true prison, but it's actually working against me and my general playstyle. Next planned changes:

  1. Remove all fetchland and replace with Snow-Covered Plains (five out, five in)
  2. Remove Strip Mine and Wasteland for an Ancient Den and a Snow-Covered Plains
  3. Remove Armageddon and replace with Akroma's Will
  4. Remove Crucible of Worlds and replace with a Snow-Covered Plains
  5. Remove Archon of Coronation (fun, but too expensive) and replace with a Snow-Covered Plains
  6. Remove Ancient Tomb and replace with Darksteel Citadel

All totaled - netting two lands positive, removing land destruction spells, lowering the curve, and reducing the self-inflicted life loss. Replacing fetches and the removal lands also helps with Land Tax-type effects. Adding the Ancient Den and Darksteel Citadel to keep and bolster the Inventors' Fair without changing much else.

Drcfan on Devotion to White Angels

3 months ago

Plans for updating the mana base to a alternative mana base version:

New Mana base:

Old Mana Base

What changes:

I can not consider any more lands that come into play tapped, i have 3 now which is already brutal

unwucht on The Elven Planeswalk (Rhys EDH)

4 months ago

with Field of the Dead I would recommend to reduce the number of duplicate basic lands in your list. A very easy way to do so would be to replace 4x Forest and 4x Plains with 2x Forest, 2x Plains, 2x Snow-Covered Forest, 2x Snow-Covered Plains

jaymc1130 on Silent Scepter

6 months ago

I was a bit intrigued so I threw a list together to test it for a couple of games against E-tron and Jund (my typical standards against which I first test new Modern decks) and the results of 3 games was actually quite promising. Silent Scepter took them all (granted it was going first in each game, but winning on the play against meta staples is the first hurdle a new concept should be able to overcome). I moved the concept to Bant to better play along the Tempo axis, and the exact list I tested was this:

Land: 2 Breeding Pool 4 Flooded Strand 4 Gemstone Caverns 2 Hallowed Fountain 4 Misty Rainforest 2 Mystic Sanctuary 1 Snow-Covered Forest 1 Snow-Covered Island 1 Snow-Covered Plains 1 Temple Garden

Instant: 3 Failure 4 Opt 2 Path to Exile 3 Remand 4 Silence

Creature: 3 Birds of Paradise 3 Grand Abolisher 3 Noble Hierarch 2 Spell Queller

Planeswalker: 3 Teferi, Time Raveler

Sorcery: 4 Serum Visions

Artifact: 4 Isochron Scepter

Sideboard: 2 Force of Negation 4 Grafdigger's Cage 2 Path to Exile 3 Spell Pierce 4 Veil of Summer

Don't actually know what the sideboard should look like but I figure cage is solid into Dredge, Lukka combo, and Neoform combo with potential to be useful in matchups where opponents are playing Uro, Kroxa, or Snapcasters as well. A couple extra paths for more aggro oriented strategies that land creatures before tempo control elements come online on turn 2 (Boggles, Hardened Scales, E-tron, Death's Shadow, Prowess, etc). Veil versus any deck running targeted discard or removal like Abrupt Decay, Assassin's Tropy, or Fatal Push (Grixis, Jund), And a couple of extra countermagic options to defend against other targeted removal like Abrade, or opposing spell based tempo concepts like Burn. Gotta say, even though I haven't play tested this idea ton, it does seem an idea with quite a bit of merit in Modern these days. Certainly has the potential to be a strong performer in the meta up to the point Teferi gets it's deserved ban.

Azeworai on Primal Tactics

7 months ago

Alright, it's rhino time.

There are quite a few things I would recommend here.

First off, fourteen taplands!? Come on. Ghired deserves better than that! I'd either run more basics for the sake of your ramp or upgrade the nonbasics.

Part One - Things that cost too much to cast and/or don't do much:

  1. Helm of the Host is cute, but nine mana. Perhaps just a Nature's Lore?

  2. Ghired's Belligerence, however befitting, is quite possibly just worse than Ezuri's Predation.

  3. Hate Mirage follows suit. March of the Multitudes is lovely, though.

  4. Each deck needs graveyard hate! You cut that inutile Full Flowering and you add that Night Soil! (Imagine a joyous voice.)

Part Two - Just for any deck:

  1. So. Removal. Something beyond four would be nice. More instant speed as well. Swords to Plowshares, Path to Exile, Aura Mutation, Artifact Mutation, and Generous Gift are all bromidic and potent.

  2. Can your deck generate green and red mana? Then play Decimate. Do it. It has literally never felt dead. It murders four things at the cost of one card. It is a bloody wrath. Furthermore, if you take from everybody you are less likely to be targeted. I once hit a Dimir Aqueduct, Conjurer's Closet, Phyrexian Arena, and Elesh Norn. Fifteen mana gone in an instant.

  3. Peering upon the curve, add more ramp. Nature's Lore, Into the North (add snow basics), Cryptolith Rite, Three Visits, Druids' Repository, Nature's Will, and any mana dork.

  4. Intrinsically, Darksteel Ingot should just be Cultivate. It is currently cheap and it replaces itself.

  5. Once Upon a Time is a card I run in any green deck. It's great all the time.

  6. Hero of Bladehold has come to murder everyone. She does her job.

  7. Purphoros has come to murder everyone. He always does his job.

  8. Given how few basics you run, Field of the Dead is a splendid inclusion. It's far better than it reads, and it reads of dint.

That's it! Farewell! CRUSH EVERYONE!

I have my own token deck here if you care to see it.

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