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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Mana Tithe
Instant
Counter target spell unless its controller pays .
nuperokaso on
Jupiiii
2 months ago
Cards to think about: Zalto, Fire Giant Duke, Marauding Raptor, Into the Maw of Hell, Mana Tithe, Flame Slash, Sin Prodder, Pyrohemia, Solphim, Mayhem Dominus, Golden Guardian  Flip, Goblin Matron
Bad cards to remove: Wild Magic Surge, Intimidation Bolt, Guardian Idol, Prismatic Lens, Everflowing Chalice, Thought Vessel, Worn Powerstone, Maskwood Nexus, Angelfire Ignition
Icbrgr on
Tax's Saga
3 months ago
This looks great! (And very annoying) the only tech piece I can think of is maybe Mana Tithe...the guy at my LGS runs it in his tax/weenie deck and it really screws me sometimes.
Redace878 on
Halvar, Divine Voltron
4 months ago
Sweet deck! Any deck that runs Mana Tithe is an auto upvote for me, and I love me some mono white equip. Btw, how did you do these transparent text boxes? So cool!
Balaam__ on
Bum Rush
4 months ago
Always enjoy builds that utilize mechanics in interesting ways. I don’t think Fated Infatuation is worth it though—at triple it’ll be extremely difficult to cast in anything but mono blue, and it only creates a single token (scry power is a plus but not a game changer). I think this spot is better used for counter magic (Mana Leak or Spell Pierce are both doable, or even Mana Tithe as nobody expects an untapped Plains to derail their plans!).
zapyourtumor on
An Attempt at Azorius Prowess
4 months ago
I highly recommend Ledger Shredder, it should be pretty strong in a UW prowess for a couple reasons. You'll be triggering its connive pretty often, which would grow it into a pretty big threat. It can help you dig for gas and discard excess lands. And lastly, prowess decks usually want a certain ratio between creatures and spells, and if you have too many of one or the other Shredder can help you dig for what you need.
Curious Homunculus  Flip and Monastery Mentor are some other suggestions I thought of for prowess creatures in UW, both of them are a little slow but both of them can be pretty strong, and especially Mentor can run away with the game just on his own.
The main weakness of mono blue is a lack of ways to deal with resolved permanents, so I'd lean a lot more on your white splash for more removal. You have 2 Paths, but depending on your meta I think you could maybe up that number. I'd also run 2+ Prismatic Ending, since it's the strongest removal in white and you can go up to X=3 if you run a single Raugrin Triome. Some RW prowess lists literally splashed white for nothing but Ending so the card is definitely pretty good in prowess shells.
I'd cut Mana Tithe, Psionic Blast, and Mishra's Bauble for a few different reasons. Tithe is that funny white counterspell, except you're literally in blue so you have better options (ex. Spell Pierce). Also, counterspells typically don't work too well in prowess decks since you want to be casting spells on your turn, instead of holding up mana for your opponent's. Psionic Blast is funny but I think the card is just too bad to justify running it. Bauble seems bad here because you have no DRC, and basically every card only cares about instants and sorceries. It doesn't buff Clever Luminancer, it doesn't let you cast Stormwing for 1U, it doesn't give Murktide a counter, it doesn't flip delver, it doesn't remove counters from TITI.
Defiant Strike could also be a consideration since it's both a cantrip and a pump spell.
Crow-Umbra on
Snowflake
7 months ago
No worries! You will get a better feel for the pacing of the deck the more you play it. I want to make sure that my suggestions are budget friendly enough, but I do want to make a couple of suggestions that are a bit pricey, but should be under $20 depending on the vendor.
Reconnaissance and Dolmen Gate can both help with board protections on swings. Akroma's Will is helpful in pulling double duty for offense and defensive anthems.
If you want some interaction against spot removal, then Tibalt's Trickery, Rebuff the Wicked, Dash Hopes, and Mana Tithe are kinda funky counter spells. There's also Faith's Reward as a post boardwipe response.
In general, getting more draw effects will be the best way to ensure that you're getting answers or staying stocked on creatures. Plumb the Forbidden can be used as a response to a boardwipe - just sacrifice all your creatures that would have died anyways and stock up for your next turn. Liliana's Standard Bearer is another post boardwipe refueling effect. It's kind of funny to use someone's board wipe against them.
In my experience playing Isshin, I don't really run any reanimation effects like Alesha, Who Smiles at Death (I adore her though). I think the reanimation and equipments are kinda clunky for an aggro deck like Isshin. I found more success having the cheapest CMC creatures or enchantments to quickly rebuild with after a board wipe. Board wipes don't hurt as much if you can be the first to rebuild and start swinging aggro again. In addition to Lightning Greaves and Swiftfoot Boots, Fervor has really helped me keep the foot on the gas.
I'd also recommend Zhentarim Bandit as a budget option for treasure production.
Chasmolinker on
Elesh Orthodoxy
7 months ago
This has some real potential. Phalanx Leader with some additional buffs could make this deck sing. I would cut some of your higher costed cards for a playset. Check out Mana Tithe or Silence for some added protection.
hiiii on
I'll Just Play During Your Turn
8 months ago
Hey! I'm trying to look into interesting 1CMC counterspells you could replace Remand with. Mana Tithe, Spell Pierce, Miscast, Swan Song or An Offer You Can't Refuse could be interesting, tho they all have different drawbacks. If you want to stick to 2CMC, I'd say Dovin's Veto and Counterspell are always good options. The former is noncreatures only, but it is uncounterable, and the latter of course costs so it's harder to cast on multicolor.
As for other cards, perhaps Lair of the Hydra could interest you. It's very similar to Celestial Colonnade, except you can make it bigger if you've got the means to do so. Sadly it's only, but it can enter untapped if played early. Upsides and downsides.
Apart from that, I don't see anything I'd personally change in your deck, it seems really solid!
If you want to add insult to injury you could always play Teferi, Time Raveler. If you're looking for creatures that are harder to get rid of, you could always get Gideon Blackblade. You could also run The Wandering Emperor for flavor points.
Hope this helped! It's awesome to see an older deck still being worked on 6 years later :D
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