Mana Tithe

Mana Tithe

Instant

Counter target spell unless its controller pays (1).

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Planar Chaos (PLC) Common
Promo Set (000) Common

Combos Browse all

Legality

Format Legality
Highlander Legal
1v1 Commander Legal
Legacy Legal
Block Constructed Legal
Tiny Leaders Legal
Casual Legal
Vintage Legal
Leviathan Legal
Pauper EDH Legal
2019-10-04 Legal
Unformat Legal
Modern Legal
Pauper Legal
Oathbreaker Legal
Duel Commander Legal
Commander / EDH Legal
Custom Legal
Limited Legal
Canadian Highlander Legal

Mana Tithe occurrence in decks from the last year

Latest Decks as Commander

Mana Tithe Discussion

Apollo_Paladin on Mono White Contol

17 hours ago

I myself often play Mono-White control in various forms. Generally, I play in Casual/Legacy, but the crossover from Legacy to Modern isn't that drastic (at least for what I use).

I like the good ol' classic Silence for control, as it can really throw a wrench into an opponent's plans.

You might also look at some of the Mono-White Counterspell options available for additional control. Opponents rarely see those coming since for most intents and purposes all Counterspell effects are at least some incarnation or combination of Blue. Rebuff the Wicked, Dawn Charm, and Mana Tithe are all decent options in their own rights, and it might help to have some protection on your "lockdown" cards like Worship.

Also, I'm on the fence about Path to Exile in every situation. I've used it (rarely) to actually snuff out my own low-mana creatures just to amp up my own Mana Pool when I've been stuck...but with an attrition deck, unless your intent is completely to use it for the above-stated purpose, I think something like Swords to Plowshares would be better. Not every "big threat" card is necessarily that high on Toughness for #1, and for #2 I'd argue that giving the opponent more life (especially with a Control deck) is far better than giving them extra mana to cast additional spells with.

Maybe I'm way off-base on that, and actually I've got an Exile build where I run both Path and Swords exile options. It might be a point to consider, though.

Anyway, +1 on the build. I don't think it's fair to leave comments/suggestions and then not even bother to Upvote the original Deck haha...

Apollo_Paladin on Lieutenant Worf, Set Phasers To Stun.

1 week ago

Hey, I'm glad you found the suggestions helpful! I took another quick look at the deck to see if there was anything else I could point out. I hope you don't take it as criticism, your existing build is already quite interesting imo. Nevertheless, here goes:

  • It's at least a few bucks per card since they're one of the more useful Vintage/Legacy uncommons for control decks (which I'd definitely consider yours), but Ghostly Prison achieves a similar - but better - effect to the Aura of Silence option you mentioned in the description. I find this card works amazingly well as attrition in a variety of deck builds and against a wide array of opponents' deck types, so I had no qualms about dropping a bit of cash on 3x of them myself. Not sure if they'd find a home in this deck for you or not, but it seems worth a mention at least.

  • I'm not sure if the extra casting cost would be a factor for you, but Prison Term is infinitely more useful than Pacifism since you can just lay it out on any creature and then opt to move it if a bigger threat comes out.

  • Also, Knight of the White Orchid can be extremely useful in decks where you want to drop 3 or 4-mana cards as early as possible. He can be a fantastic Turn 2 play when you've already got a land card in-hand...just play him out against your opponent's 3 mana, fish out a Plains, and then lay one down from in-hand. He also keeps with your Knight/First Strike theme that you have going on.

  • Selfless Savior is a fairly new-release card, and is a mana-free way to give any other creature you've got Indestructible (would be nice to have something survive your own Wrath of Gods on occasion perhaps)...

  • The only other suggestion I can think to offer would be perhaps some protection for your existing Artifacts/Enchantments in play since that seems to be a key theme. Cards like Rebuff the Wicked and Mana Tithe can really help out, particularly since Counterspell effects are almost exclusively for Blue decks & so opponents generally don't see them coming. It seems like keeping those in play once you get them out is fairly important to your build.

Miraculeux on My little angel horror

1 month ago

So, here are my thoughts about the deck:

Manawise, your landbase should rather consist of lands that come into play untapped. It's important to have your mana available asap. I would suggest replacing karoo lands like Orzhov Basilica and also Opulent Palace with battlelands like Sea of Clouds and painlands Adarkar Wastes. The storage lands are also not ideal (e.g. Dreadship Reef), because they do not provide colored mana at start. And of course the more fetchlands you can add the better, missing Scalding Tarn, Arid Mesa, Verdant Catacombs, Windswept Heath, Wooded Foothills, Flooded Strand, Bloodstained Mire.

I would suggest you to cut even the three remaining creatures and add additional card advantage and lock pieces. Im missing Sylvan Library, Rhystic Study and Mystic Remora... all important ways to get extra cards.

Since your main wincon is the Consultation combos, I suggest you definitely run Thassa's Oracle as a main, cheap combo piece.

Lightning Greaves, boots and Helm are not necessary, since protecting Atraxa should not be such a priority to warrant extra cards for it. Also Mana Tithe, Mana Leak and Opt are not that relevant in a multiplayer format. I would advise to replace them with general, cheap countermagic, for better utility. Dovin's Veto, Delay, Swan Song, Tale's End can serve both to protect your cards and your combo, but also disrupt your opponents from winning.

From cheap, but relevant planeswalkers (besides Oko ofc), I would add Vraska, Golgari Queen and Kaya, Ghost Assassin. They generate a lot of card advantage over time.

Also with the amount of manarocks, you could play Winter Orb to stall and buy bit more time for your 'walkers.

Winnieblues on "Instant Tribal" - Toshiro Umezawa - EDH PRIMER

2 months ago

Thanks again Profet93 for the comments, you make some good points, and even if I don't use every suggested card, it's really good to see what other people are having success with, and shine a light on some unusual cards that might fit this unusual commander!

My budget is usually around $2 a card, unless its a card I can swap between decks. Urborg and Torment of Hailfire came from my past decks, or are on loan.

I've played a few games with Extinction Event on my mind, but there's rarely any points that I think i'd have wanted to cast it. I'd probably rather use Mutilate or Nevinyrral's Disk.

Slaughter Pact is an interesting one. There is juuuuuust enough good nonblack targets in my meta that having 1 card with that clause isn't too bad, but often I use it on a subpar target, just to get a big Toshiro flashback chain started for 0 mana.

Withering Boon is another interesting option. Personally, i'm not a huge fan of the art (which is often a stupid deal breaker for me), although in this case, it's not the reason I don't run it. In my meta, I'd much rather have a 2cmc removal spell. There aren't too many ETB creatures I need to worry about, and having a card that's a dead draw against an already developed board is a dealbreaker. Along with the fact that it's prettyyyy hard to use effectively with Tooshiro flashing it back. I'd have to; have an instant-speed way to kill a creature, have a target to kill, have a good target to counter, and have the mana to do it all at once... and i'd lose 3 life. I'd rather have a removal spell I can easily flash back in response to deaths in combat, or a Sorcery-speed removal spell. If I was up against some good ETD effects, or creature combos, i'd definitely consider adding it. I do love color-pie breaking cards. I'd run Mana Tithe in any white deck just for the giggles.

Using Dark Betrayal looks very very good!... probably too good for me to get away with without it being obvious i'm targeting my meta specifically...

Sudden Spoiling looks like another great one. I might give it a go one day, but there isn't a whole lot of big combat in my meta that this would interact with well. I might keep it in my "back of my mind while playing" list for a while to see how it might play out if I had it in my hand.

I have gotten hold of a Blast Zone, but haven't drawn it in a game yet. It'll be interesting to see how it goes.

I'm seeing a few interesting cards in the Zendikar Rising spoilers that may fit into the deck, namely Feed the Swarm (targeted Creature/Enchantment removal), Soul Shatter (powerful Edict effect) and Malakir Rebirth (creature protection stapled to a land). I'm also looking at making a new EDH deck (Feldon), which might mean i'd be able to make some more expensive upgrades, using cards that fit well into both decks. I might end up swapping Whispersilk Cloak for Lightning Greaves and maybe adding in a Worn Powerstone to help me ramp into my expensive creatures!

Wasabi413 on Gain life, lose friends

2 months ago

Valengeta Yea, I swapped it in for Mana Tithe and then soon realized that those kinda cards just didn't work well in the deck. I moved Emrakul to sidedeck cause its basically a dead drop and threw in Dark Ritual for the extra mana. Also put in an extra 2 mana and threw in 4 dual lands cause I was getting mana screwed pretty often. I think it's come a long way! Any other suggestions?

Flooremoji on Non-Blue Counterspells

3 months ago

Yhea, not being a surprise is the biggest thing that seperates cards like Mana Tithe and taxing effcts. I wouldn't mind seeing more cards of this nature.

SynergyBuild on Non-Blue Counterspells

3 months ago

DemonDragonJ Imagine an opponent cast Ad Nauseam. What does white's color pie do to change it? Not even Angel of Jubilation changes that, nor does any removal it has, Spirit of the Labyrinth, etc.

Illumination is artifact and enchantment removal, something that cards like Disenchant, Fragmentize, Leonin Relic-Warder, etc. all do and white is known for.

Basically spells don't get hit by white, therefor the colorshifted cards Force Spike & Memory Lapse to Mana Tithe & Lapse of Certainty don't do the the same as the interesting adaptation of a Disenchant to Illumination!

That's why I don't think some of the counterspells break the color pie but some do.

Honestly though, I love those cards, and I love most color pie breaks, just sparingly xD

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