Mana Tithe

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mana Tithe

Instant

Counter target spell unless its controller pays .

austintayshus on Ruh-Roh-Roggy… It’s Hammer Time

3 weeks ago

Embercleave is a good finisher/combat trick for your deck.

I might also recommend either Mana Tithe or Lapse of Certainty just to have a counterspell that you can find with Sunforger

looks fun!

wallisface on

4 months ago

Some thoughts:

  • Your deck is currently at 64 cards. While this might not seem much above 60, it's still weakening your deck by including 4 cards worse-that-the-rest, while also making your deck less consistent. I'd suggest dropping all of the Vizkopa Guildmage, as the card's not particularly good.

  • I would suggest adding around 3 copies of Deathbringer Liege - even though the mana cost is quite high, your deck is already doing a lot in the way of stalling out the game, and this card acts as a strong win condition if unanswered. To make room for it, i'd remove a single copy of Souls of the Faultless, and both copies of Athreos, God of Passage (Athreos isn't doing a lot for your deck here as your opponent is being beaten-down by your interaction, not your creature-threats).

  • 19 lands is waay too low. For reference, burn decks play 20 lands and only play spells costing 1-2 mana (and are happy being stuck on 1-land for most of the game). With your current mana curve, imo you need 21 lands. If you're adding in the beforementioned Deathbringer Liege, i'd suggest 23. An obvious card to remove for the lands is Mana Tithe - as while it's useful in the first 2 turns, it becomes largely useless after then, and your deck is playing a particularly long game, so it's going to be a dead-draw more-often than a useful one.

  • With the amount of coloured-pips all your cards require, i'd suggest not playing Vault of the Archangel - it's going to trip you up far more than help you. The absolute most you could justify playing is maybe a single-copy.

Balaam__ on Angels - Pauper

5 months ago

This looks pretty well optimized as it stands, but if you’re looking at possibly including another option for countermagic, consider Mana Tithe. It’s Pauper legal, effective (particularly in early game when plays matter most), and handily sidesteps the issue of available mana. You’re in blue but not set up to run all the usual spells, so at a single , Mana Tithe might be just what the doctor ordered.

CandiedRats on White Heroic deck

6 months ago

It looks like you’re going for a budget deck. A budget upgrade would be replacing x4 Plains with x4 Flagstones of Trokair These will help thin your deck out in mid to late game.

Fabled Hero also seems a little slow to run as a 4 of. A little more pricey upgrade would be replacing it with x4 Kor Spiritdancer adding card advantage from cast triggers of auras. She’s not heroic, but her ability feels similar.

Livewire Lash is another cut. I think the “shock” effect can be useful, but cards like Hyena Umbra, Sentinel's Eyes, Ethereal Armor would all be choice upgrades as a x1, x2, or x3 of any combination in its place.

Past that a sideboard can be extremely useful in modern. A fairly standard sideboard for the current meta that is fairly budget is.

4x Mana Tithe 4x Pithing Needle 4x Damping Sphere 3x Tormod's Crypt Or 3x Stone of Erech

Hope any of these suggestions helped!

sergiodelrio on Ways to STOP T0 GRIEF/FURY …

6 months ago

Good day fine people of Tappedout.

Today, without going into a rant because it has all been whispered into the wind 1000 times, I would like to Brainstorm with all of you ways to defend against the aggression in-game, for I believe in an MTG universe where the Johnnies/Jennies can handle any oppressive strategy that chose to infest their meta.

In case your memory is rusted, the SCAM deck uses Grief and Fury alongside multiple Not Dead After All effects for extra value to pick your hand quickly and/or killing your small creatures and PWs but they get to keep their evoked creatures anyway.

What I ask for in this thread are either specific cards and/or combos that can negate their 2for1 lines of play, preferably on our own T0 or T1. Another option could be describing a shell that could have the potential to entirely nullify their strat for one reason or another and does itself need not be reliant on quick execution (T0/T1) by default.

I'll start:

  • The reason I even included T1 and not just T0 is Gemstone Caverns. This card, however inconvenient to work with, opens up 1 mana of any color in case they go first so for example Mana Tithe, Spell Pierce et al could counter their Not Dead After All (and yes, I see how that is absoluely not optimal, we're just putting any idea on the table) or maybe a Stern Scolding can counter at least a Grief.

  • Chancellor of the Annex is like a conditional one-shot leyline Mana Tithe but comes with obvious drawbacks.

  • Leyline of Sanctity prevents them from targeting you alltogether, which is nice, but that card is a really bad topdeck.

  • I guess there are multiple ways to exile their GY with the undying trigger on the stack, but that also just solves half the problem. Leyline of the Void stops the reanimation part.

  • Then there are cards like Loxodon Smiter that just GOTCHA discard strats, but what would the rest of the deck look like? Kinda meh?

  • Disrupting Shoal is pretty interesting imho and has always been a secret weapon of mine. Sure, it is still 2for2 but we're not losing tempo? Hard to judge.

EDIT:

So I'd like to hear your thoughts and ideas on this, please!

If you want, in addition to mentioning cards and shells, it might be interesting to also discuss what the rest of the deck would look like, or a general strat of that deck, since obviously a pile of removal spells and hate cards still need a way to close the game.

SufferFromEDHD on Angus says no.

8 months ago

Turbo fog! Neat old strategy that doesn't get utilized enough in EDH.

Peacekeeper is one of my favorite creatures. Very unique words in MTG. Sun Titan is an underutilized 2 card White combo. It would fit the theme of your deck well.

Fog effects have been power creeped. Blessed Respite, Comeuppance, Orim's Chant, Tangle would be useful upgrades.

You are running Blue so Lapse of Certainty and Mana Tithe although awesome cards are kind of lackluster. Run free/alternative cost counters or at the very least Dawn Charm for the fog.

Energy Field combos with Rest in Peace in an on theme way.

Tinnuki on St. Celestine's Tithe Authority

10 months ago

BakingIsPunk13: No problem. Just a couple things I noticed that I thought I'd point out. Commander's Sphere is not something I'd put in a mono color deck. In my opinion, there's better options for mono-colored mana ramp that I'd rather include, stuff like Marble Diamond or the about-to-be-reprinted Pearl Medallion. Not to mention THE most important card in EDH: Sol Ring!

Why is Altar of Dementia here? Is the plan to sacrifice a bunch of angels to mill someone out? I'd think if you have that much power on the board, you should be able to win the old-fashioned way, no?

Unless I'm missing something, I'm not quite sure what Crucible of Worlds is doing in here. In the context of your deck alone, all it does is allow you to re-use Fabled Passage. Was there another use? General note about lands, since so many of your angels are a high mana cost, I'd definitely look into increasing your land count, even with ramp artifacts.

Some other random cards you might like:
Monologue Tax : Since you have Smothering Tithe
Swiftfoot Boots: Since you have Lightning Greaves
Moonsilver Spear + Seraphic Greatsword
Return to Dust + Disenchant
Door of Destinies
Luminarch Ascension
Path to Exile + Generous Gift
Mana Tithe + Rebuff the Wicked

Side note, you don't need to include Brisela, Voice of Nightmares  Meld  Meld as its own creature, since you have the two halves of it in the creature list. After that, I'm only seeing 97 cards + Giada. Might want to double check your list ;)

gzusvictory on Halvar, Divine Voltron

10 months ago

I replaced Mana Tithe with Reprieve. Yes, no one expects the Mana Tithe with a ceiling of not letting them get a recast on the spell, it can also make the opponents leave 1 land untapped every turn if they are playing around it, and it feels amazing pulling it off. The floor of Mana Tithe feels so incredibly bad in the late game where mana is commonly plentiful and you have to hope your opponent sequences their play so that they cast the spell you want to counter last. I have died too many times with Mana Tithe in my hand lol.

With Reprieve, no worries if the opponent has mana left, it does not give your opponent the option of paying 1, and the floor on it doubles the mana cost of their spell, and you cannot forget the value of card draw in white. Using Reprieve also delays uncounterable spells and harder to play around compared to Mana Tithe. Just like Remand, you can target any spell, like on a spell you are casting that’s about to be countered, or using politics to save an opponent’s spell from getting countered.

There’s argument to remove Lapse of Certainty for Reprieve, but I cannot get over the ability to counter any spell regardless of how many mana they have left up. Sure, lapse costs more than Mana Tithe, but I like that it takes up their next draw (making it similar to making them lose a turn if used on a spell that the opponent spent all their mana to cast. In many cases, it may also stop them from using shuffle effects as well. If it’s a game winning spell, it gives the whole table time to find an answer to it too.

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