Mana Tithe

Mana Tithe


Counter target spell unless its controller pays .

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Format Legality
Tiny Leaders Legal
Legacy Legal
Block Constructed Legal
Duel Commander Legal
Leviathan Legal
2019-10-04 Legal
Commander / EDH Legal
Limited Legal
Pauper Legal
Highlander Legal
Canadian Highlander Legal
Unformat Legal
Vintage Legal
Custom Legal
Pauper EDH Legal
Oathbreaker Legal
Modern Legal
Casual Legal
1v1 Commander Legal

Mana Tithe occurrence in decks from the last year

Latest Decks as Commander

Mana Tithe Discussion

DemonDragonJ on Would a White Version of …

3 days ago

Several users have mentioned Mana Tithe , the white version of Force Spike , but I would like to see a white version of either Spell Pierce or Mana Leak , as those would be awesome, but would that be too strong of a color bend?

Caerwyn on Would a White Version of …

4 days ago

I think you could see such a card if it had a very low tax component, akin to Mana Tithe . I would not expect such a card in a Standard set, but I don’t think it is completely outside the realm of possibility.

plakjekaas - I think you have a flawed view of White. White’s primary goal is not Peace; it’s order. It will use any means to establish order, including violence and oppression. White has the propensity to be the most evil of all of Magic’s colors - an unmitigated quest for absolute order over everyone; not just a simple focus on the individual in charge having power, as is Black’s goal.

The problem is that Wizards takes a boring, limited view of White. While Wizards has, in the past, had mono-White villains, sometime they decided to be lazy with the color’s morality and equate White with good and Black with evil. It’s bad writing that doesn’t encapsulate all the nuance it could, and Wizards really should try to branch out into the greater shades of each color’s moral potential.

plakjekaas on Would a White Version of …

6 days ago

Almost all counterspells in white are colorshifted versions of blue spells: ( Mana Tithe -> white Force Spike , Rebuff the Wicked and Dawn Charm -> white variations of Turn Aside , Lapse of Certainty -> expensive white version of Memory Lapse ), originating from Conflux and Planar Chaos, which are exempt from following the rules of the color pie because of lore reasons. The one exception being Illumination , being specifically limited to the same targets as Disenchant , but answering them on the stack instead of in play, combined with a similar downside as Swords to Plowshares .

So in the next set where color functionality gets scrambled? Sure, print another white counterspell, maybe we can get a white Stifle , or maybe a white Spell Swindle this time, to fall in line with Smothering Tithe .

But my internal reasoning says: to counter a spell, you'd need a lot of knowledge about magic, be a wizard that has seen and done enough magic to recognize on the fly what spell is used against him, and prepare an according response before it's too late. That doesn't feel white at all, white is all about setting up and enforcing rules to prevent bad stuff from happening before it actually happens. And if that fails, White's way of preventing the bad stuff is by Gods Willing or a battalion of soldiers' Unbreakable Formation , just defending what you have, unable to offensively mess with your opponent's magic. Which Stifle very much does.

I'd say white can already counter plenty of triggered abilities though, mainly through Hushbringer , Tocatli Honor Guard and Hushwing Gryff . Again, enforcing rules before the bad stuff happens, instead of fighting it just before it's too late.

RiotRunner789 on Sanctum Keeper

1 week ago

Definetly not overpowered like hull breached. If it was, it would just counter everything after the first spell.

I like it, it having flash means you should get at least one opponent then it just acts as a tax effect (in mono white barring Mana Tithe ). It would probably be an azorious staple as much for the second effect as the first.

Balaam__ on

2 months ago

That’s probably better, actually. Mana Tithe is a pretty great fallback to derail a lot of combos. I’m not sure what I’d remove to make room for it though, and that’s why I didn’t suggest anything for the last suggestion either. What you have here seems solid enough. Maybe stick with it as is, and if you run into problems vs certain decks just keep them handy in the sideboard.

Jackfrost23 on

2 months ago

That is a great removal spell (especially for the price), but I'm not sure I need more early game removal. I already have Path to Exile, Porphyry Nodes and Shatter the Sky for the midgame. On top of that Worship means I don't have to worry about combat damage. I think I should probably be more worried about fast combo. I was thinking of possibly adding Mana Tithe to help with that and prevent my gideons from opposing Path to Exile.

Apollo_Paladin on Puny Humans

3 months ago

Might look at stuff like Basri's Solidarity, Felidar Retreat, Phalanx Leader, & Luminarch Aspirant to help speed up growth overall.

Also, I've found with my Mono-White Aura build that keeping "ramp-up creatures" (be it with Enchantments, +1/+1 Counters, w/e) protected from target destroy & return-to-hand effects. The Mono-White Counterspell options like Rebuff the Wicked and even Mana Tithe can be really useful in combatting this.

All that said though, I really like the build & the idea! +1

Apollo_Paladin on Mono White Contol

3 months ago

I myself often play Mono-White control in various forms. Generally, I play in Casual/Legacy, but the crossover from Legacy to Modern isn't that drastic (at least for what I use).

I like the good ol' classic Silence for control, as it can really throw a wrench into an opponent's plans.

You might also look at some of the Mono-White Counterspell options available for additional control. Opponents rarely see those coming since for most intents and purposes all Counterspell effects are at least some incarnation or combination of Blue. Rebuff the Wicked, Dawn Charm, and Mana Tithe are all decent options in their own rights, and it might help to have some protection on your "lockdown" cards like Worship.

Also, I'm on the fence about Path to Exile in every situation. I've used it (rarely) to actually snuff out my own low-mana creatures just to amp up my own Mana Pool when I've been stuck...but with an attrition deck, unless your intent is completely to use it for the above-stated purpose, I think something like Swords to Plowshares would be better. Not every "big threat" card is necessarily that high on Toughness for #1, and for #2 I'd argue that giving the opponent more life (especially with a Control deck) is far better than giving them extra mana to cast additional spells with.

Maybe I'm way off-base on that, and actually I've got an Exile build where I run both Path and Swords exile options. It might be a point to consider, though.

Anyway, +1 on the build. I don't think it's fair to leave comments/suggestions and then not even bother to Upvote the original Deck haha...

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