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Format | Legality |
1v1 Commander | Legal |
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Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
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Commander: Rule 0 | Legal |
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Historic | Legal |
Historic Brawl | Legal |
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Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Mana Tithe
Instant
Counter target spell unless its controller pays .
capwner on Counterspells Without Blue
1 week ago
Mana Tithe Reprieve Lapse of Certainty Tibalt's Trickery Deflecting Swat Wild Ricochet Bolt Bend Ricochet Trap Imp's Mischief Dash Hopes Chalice of the Void Null Brooch Ring of Immortals Guttural Response Green Slime Boromir, Warden of the Tower :)
legendofa on How Are Red, Black, and …
4 months ago
White's counterspells are taxing effects, requiring an additional mana payment, and delaying effects, returning spells to the controller's hand or library. The most recent example of this, and the only new one within the last ten years, is Mage's Attendant, and that creates a blue token (but doesn't need blue mana). The other Modern-legal options are Frontline Medic, Lapse of Certainty, and Time Spiral block's Mana Tithe, Rebuff the Wicked, and Dawn Charm. Generally, Time Spiral block shouldn't be considered as a precedent for anything, so that leaves three mono-white counterspells printed since the Modern era. This includes supplemental sets, Commander sets, and other specialty sets.
In my opinion, white counterspells should fall in the "very rare and inefficient" category, and other non-blue colors shouldn't get any counterspells. White is the only non-blue color with any Modern counterspells, with the Time Spiral-block exception of Dash Hopes, and is second behind blue in eternal formats. I think it's worth noting that green takes second place, behind blue, in countering triggered or activated abilities.
austintayshus on Ruh-Roh-Roggy… It’s Hammer Time
6 months ago
Embercleave is a good finisher/combat trick for your deck.
I might also recommend either Mana Tithe or Lapse of Certainty just to have a counterspell that you can find with Sunforger
looks fun!
wallisface on
9 months ago
Some thoughts:
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Your deck is currently at 64 cards. While this might not seem much above 60, it's still weakening your deck by including 4 cards worse-that-the-rest, while also making your deck less consistent. I'd suggest dropping all of the Vizkopa Guildmage, as the card's not particularly good.
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I would suggest adding around 3 copies of Deathbringer Liege - even though the mana cost is quite high, your deck is already doing a lot in the way of stalling out the game, and this card acts as a strong win condition if unanswered. To make room for it, i'd remove a single copy of Souls of the Faultless, and both copies of Athreos, God of Passage (Athreos isn't doing a lot for your deck here as your opponent is being beaten-down by your interaction, not your creature-threats).
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19 lands is waay too low. For reference, burn decks play 20 lands and only play spells costing 1-2 mana (and are happy being stuck on 1-land for most of the game). With your current mana curve, imo you need 21 lands. If you're adding in the beforementioned Deathbringer Liege, i'd suggest 23. An obvious card to remove for the lands is Mana Tithe - as while it's useful in the first 2 turns, it becomes largely useless after then, and your deck is playing a particularly long game, so it's going to be a dead-draw more-often than a useful one.
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With the amount of coloured-pips all your cards require, i'd suggest not playing Vault of the Archangel - it's going to trip you up far more than help you. The absolute most you could justify playing is maybe a single-copy.
Balaam__ on Angels - Pauper
10 months ago
This looks pretty well optimized as it stands, but if you’re looking at possibly including another option for countermagic, consider Mana Tithe. It’s Pauper legal, effective (particularly in early game when plays matter most), and handily sidesteps the issue of available mana. You’re in blue but not set up to run all the usual spells, so at a single , Mana Tithe might be just what the doctor ordered.
CandiedRats on White Heroic deck
11 months ago
It looks like you’re going for a budget deck. A budget upgrade would be replacing x4 Plains with x4 Flagstones of Trokair These will help thin your deck out in mid to late game.
Fabled Hero also seems a little slow to run as a 4 of. A little more pricey upgrade would be replacing it with x4 Kor Spiritdancer adding card advantage from cast triggers of auras. She’s not heroic, but her ability feels similar.
Livewire Lash is another cut. I think the “shock” effect can be useful, but cards like Hyena Umbra, Sentinel's Eyes, Ethereal Armor would all be choice upgrades as a x1, x2, or x3 of any combination in its place.
Past that a sideboard can be extremely useful in modern. A fairly standard sideboard for the current meta that is fairly budget is.
4x Mana Tithe 4x Pithing Needle 4x Damping Sphere 3x Tormod's Crypt Or 3x Stone of Erech
Hope any of these suggestions helped!
sergiodelrio on Ways to STOP T0 GRIEF/FURY …
11 months ago
Good day fine people of Tappedout.
Today, without going into a rant because it has all been whispered into the wind 1000 times, I would like to Brainstorm with all of you ways to defend against the aggression in-game, for I believe in an MTG universe where the Johnnies/Jennies can handle any oppressive strategy that chose to infest their meta.
In case your memory is rusted, the SCAM deck uses Grief and Fury alongside multiple Not Dead After All effects for extra value to pick your hand quickly and/or killing your small creatures and PWs but they get to keep their evoked creatures anyway.
What I ask for in this thread are either specific cards and/or combos that can negate their 2for1 lines of play, preferably on our own T0 or T1. Another option could be describing a shell that could have the potential to entirely nullify their strat for one reason or another and does itself need not be reliant on quick execution (T0/T1) by default.
I'll start:
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The reason I even included T1 and not just T0 is Gemstone Caverns. This card, however inconvenient to work with, opens up 1 mana of any color in case they go first so for example Mana Tithe, Spell Pierce et al could counter their Not Dead After All (and yes, I see how that is absoluely not optimal, we're just putting any idea on the table) or maybe a Stern Scolding can counter at least a Grief.
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Chancellor of the Annex is like a conditional one-shot leyline Mana Tithe but comes with obvious drawbacks.
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Leyline of Sanctity prevents them from targeting you alltogether, which is nice, but that card is a really bad topdeck.
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I guess there are multiple ways to exile their GY with the undying trigger on the stack, but that also just solves half the problem. Leyline of the Void stops the reanimation part.
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Then there are cards like Loxodon Smiter that just GOTCHA discard strats, but what would the rest of the deck look like? Kinda meh?
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Disrupting Shoal is pretty interesting imho and has always been a secret weapon of mine. Sure, it is still 2for2 but we're not losing tempo? Hard to judge.
EDIT:
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Surge of Salvation, Silence and Hushbringer style cards have been suggested
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Sanctifier en-Vec, Defense Grid and Void Mirror have been suggested
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Cheap MADNESS cards might be an option as well Big Game Hunter, Blazing Rootwalla
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Cast or recast from GY like Bloodghast and cards with flashback Lingering Souls
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Veil of Summer is a "well rounded" hate card for many situations
So I'd like to hear your thoughts and ideas on this, please!
If you want, in addition to mentioning cards and shells, it might be interesting to also discuss what the rest of the deck would look like, or a general strat of that deck, since obviously a pile of removal spells and hate cards still need a way to close the game.
SufferFromEDHD on Angus says no.
1 year ago
Turbo fog! Neat old strategy that doesn't get utilized enough in EDH.
Peacekeeper is one of my favorite creatures. Very unique words in MTG. Sun Titan is an underutilized 2 card White combo. It would fit the theme of your deck well.
Fog effects have been power creeped. Blessed Respite, Comeuppance, Orim's Chant, Tangle would be useful upgrades.
You are running Blue so Lapse of Certainty and Mana Tithe although awesome cards are kind of lackluster. Run free/alternative cost counters or at the very least Dawn Charm for the fog.
Energy Field combos with Rest in Peace in an on theme way.
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