Cloudshift

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cloudshift

Instant

Exile target creature you control, then return that card to the battlefield under your control.

king-saproling on Aurelia Combat Master

7 months ago

Have you considered these cards? Cloudshift, Ephemerate, Flicker of Fate, Justiciar's Portal, Slip On the Ring, Acrobatic Maneuver, Scrollshift, Distinguished Conjurer, Gilraen, Dunedain Protector, Livio, Oathsworn Sentinel

After you declare Aurelia as an attacker, you can respond to her triggered ability with a Cloudshift effect to flicker her, making her a new object. Then when she attacks during the 2nd combat, her ability triggers again to get you a third combat. The creatures who have cloudshift abilities are extra nice because the number of extra combats you get is only limited by the amount of mana you have available to spend on their abilities.

legendofa on Take Control

8 months ago

You're in the colors of counterspells and protection, with and . Flickering Ward and Counterspell are reasonable options, and Swiftfoot Boots lets her start doing her thing as soon as she comes out.

For blink effects, Cloudshift, Ghostly Flicker, and similar effects let you both protect one of your creatures and keep control of your opponents' creatures. Since these cards specifically return the exiled creature "under your control," you can basically reset the control effect. Like, if you took a creature from an opponent with Merieke, you can blink it with one of these cards and keep it under you control without having to keep Merieke tapped.

I also like Fool's Demise for this sort of deck, as a personal favorite.

Azoth2099 on The Maniacal Court

9 months ago

Headers13

Flicker, Ephemerate & Cloudshift could be pretty nice here!

Azoth2099 on Anikthea, Hand of Erebos is Graverobbing

1 year ago

zacktheprogamer

So after thinking about it for a bit, I think the most powerful and consistent wincon for this Commander might he Heliod, Sun-Crowned + Walking Ballista.

If someone counters or removes either piece of the combo, you can make a copy of Heliod with your Commander & grab Walking Ballista from the graveyard with spells like Eternal Witness, Regrowth, Reclaim or Noxious Revival.

Pull from Eternity is a 1-drop, so it wins that slot choice lol. I forgot to mention Cloudshift & Sevinne's Reclamation in my previous comments, but they are also pretty good with your Commander.

Made_Compleat on Mind Control

1 year ago

Hey! I'm reading through this deck and I don't think the blink stuff works the way you think it does.

Most blink cards like Brago, King Eternal say "exile target creature... return it to the battlefield under it's owner's control"

This means that if you've stolen a creature with Sen Triplets, and blink it with a Soulherder, you'll be giving it back to your opponent.

There are some blink cards, like Cloudshift, that say "exile target creature you control... return it to the battlefield under your control," but those are in the minority, and most creatures don't do that. This means that all of the blink synergy is a bit of a nombo with your theft cards.

Cool deck though! I gave it a +1.

ViscountVonSausageRoll on Screaming Goats

1 year ago

Well, Ephemerate is a strict upgrade on Cloudshift Other than that, I can't really think of anything other than generic tribal stuffs, (like Coat of Arms, Herald's Horn etc)

wallisface on Budget midrange anti-burn lifegain

1 year ago

Some thoughts:

  • you have a super-low threat-density… only Speaker of the Heavens poses any real threat. I think you need far more ways to pressure the opponent.

  • cards that only gain life are pretty universally bad, as they don’t further your own boardstate at all, and so are generally just costing you a card. I would recommend ditching all of Light of Hope, Chaplain's Blessing, Light of Hope, and Chalice of Life  Flip in this vein, as they’re all pretty-universally useless.

  • I don’t see a game ever going long enough to cast Felidar Sovereign… and even if you can cast it, i don’t see you managing to be on 40+ life so late in the game.

  • you have no creatures with decent etb effects, so there’s not a lot of reason to bounce anything - Cloudshift seems bad here.

  • you currently have no way to interact with your opponent (i.e. for killing their stuff). Just letting your opponent do what they want is never a good idea - it gives them free reign to build a bigger boardstate and beat you down with it.

wthompson714 on Custom Commander Brew

1 year ago

Some thoughts:

Since your commander already gives evasion, I don't think you need both Swiftfoot Boots and Lightning Greaves.

The group decided Cyclonic Rift is banned in tier 3. I don't know what tier these decks are considered...

Burgeoning is less good the fewer lands you have in the deck. I don't think you will find it as helpful as you would want it to be. I think you have enough ramp to not need it, but if you want something that will ramp similarly to that, consider Carpet of Flowers or Utopia Sprawl.

I like Distortion Strike and Artful Dodge in more casual decks, but I think they are simply less good in commander. I think it would be better to have creatures that simply are unblockable. I do see the value of making anything (including your stand alone commander) unblockable, but only being able to do it twice isn't good enough in my mind. Aqueous Form is great! But some suggested replacements (with extra upsides) for the others are Invisible Stalker, Flitterstep Eidolon, Mercurial Spelldancer, Suspicious Stowaway  Flip, Silhana Ledgewalker, Temmet, Vizier of Naktamun, Surge Engine. I also think these cards would be better than Wu Light Cavalry, Treetop Scout, and Nettle Sentinel (not sure why this is in the deck).

I like a little bit of additional flicker magic for value, but I think Yorion, Sky Nomad and Roon of the Hidden Realm are too slow. I like Brago, King Eternal and Displacer Kitten.

Mavinda, Students' Advocate doesn't seem to fit here. It only works with instant and sorceries that are targeting creatures you control. Yes, it works with Distortion Strike, but Artful Dodge already has flashback, and it isn't good enough to include mavinda only for Cloudshift and Distortion Strike. I think it can go along with the other two.

You have 18 instances of ramp. I think this may be too much. initial cuts: Llanowar Elves, Ranger's Path, and Burgeoning. Growth Spiral is good, but I think you need to be playing 2 more lands to include. Nature's Lore and Three Visits are great, but you need more dual lands with basic land types to make those good. Otherwise, Rampant Growth is better. Other thing to consider here: If you have fewer mana rocks, the better chance that your commander's ability will help you blow up artifacts. I guess in general, you may want to try to limit the number of card types you play.

Treva's Ruins and Flood Plain seem too slow. And again, as a midrange value deck, I think you need to be playing at least 38 lands.

I think Venser, the Sojourner is better here than Sun Quan, Lord of Wu. You can make the team unblockable for one less mana, and if that isn't helpful at the time, you can flicker stuff while you wait. Ultimating is just an insane bonus.

I gotta go, but I will try to come back and offer some suggestions on other cards you should include!

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