Creature — Human Scout
You may look at the top card of your library at any time.
As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Verge Rangers Discussion
1 month ago
I wonder, if your are ever have mana issues with that few lands (and a number of ut comes tapped).
I would suggest to swap the terramorphic expanse with Fabled Passage if you really want a fetch… but just a simple Plains would do it as you are just mono-white. What about using classic Sol Ring, Land Tax or Smothering Tithe to ramp up?
Gift of Immortality would provie some protection another way. And it’s an enchantment and would synergise with your enches. Esper Sentinel or Mangara, the Diplomat could be used for Card draw and Verge Rangers or Keeper of the Accord to keep up landwise (or creature wise in case of the latter).
2 months ago
That sounds like a very interesting deck, do you have it here on tappedout, I would love to check it out.
I wouldn't say Solemn Simulacrum is great, but I would definitely run it over Tithe or Verge Rangers . I thought about switching it with Burnished Hart , but haven't gotten around to testing that yet.
For a Mardu deck, it does surprisingly well in both ramp and card draw (thanks Queen Marchesa (long may she reign)) aspects so Land tax effects don't trigger often after early game. I am sure Tithe is great when you need it, but I don't think its worth running 3 of ( Land Tax , Knight of the White Orchid )
To answer your question though, in combination with creature recursion I find Solemn Simulacrum more useful.
2 months ago
Thank you for taking the time to answer! In the end, my own "knights" deck is a changeling one run off Reaper King , with maybe two actual knights in it, so I can really feel you. Do you find Solemn Simulacrum to be more useful than something like Tithe or even Verge Rangers ?
2 months ago
TheBubbaEA It really depends on your playgroup's meta when considering certain strategies. If your group has a lot of board wipes 3.45 will be too slow and hard to rebuild a board state if you are hard casting all your creatures. For me personally I like explosive turns so I find ways to generate a lot of tokens or cheat out a bunch of creatures near the end game (in my playgroup turn 10+). For example using effects like Omniscience , Rise of the Dark Realms .
If you do choose to go more aggro angels may not be the best option due to their avg high cmc. But if you do stick with angels a couple other cards worth considering would be:
- Herald of War
- Herald's Horn
- Oketra's Monument
- Warden of Evos Isle
- The Book of Exalted Deeds
- Thraben Watcher
- Righteous Valkyrie
- Valkyrie Harbinger (There are other cards with similar effect)
- Bishop of Wings
- Speaker of the Heavens
- Geist of Saint Traft
Some other cards I like, although may not be quite right for this deck:
- Basri Ket (For that -2) similar to Launch the Fleet
- Basri's Lieutenant
- Luminous Broodmoth
- Brought Back
- Storm Herd (Very high cmc but high reward when paired with Odric, Lunarch Marshal + Akroma, Vision of Ixidor )
- Well of Lost Dreams
Some white staples(some are quite expensive):
- Smothering Tithe
- Mangara, the Diplomat
- Esper Sentinel
- Land Tax
- Felidar Retreat
- Keeper of the Accord
- Archaeomancer's Map
- Verge Rangers
Sorry only white cards come to mind as I myself was building a mono white angels deck.
4 months ago
You do realize, that if being boring had a color, it would be white, right? White is the color of law and order, of not breaking the rules, of staying in line. If you want to storm out of control and cast 15 spells a turn, you can say you love white all you like, but you're not applying the color to its purpose at all.
That's what I hate about Verge Rangers and Archaeomancer's Map is they're green cards. They're Courser of Kruphix and Burgeoning but with a "white" restriction of not being allowed to have the most lands. That all the "good and powerful cards white needs" of late, are just ripoffs of cards that people like in other colors, but worse because they're white. Like white can only be good if it's emulating other colors. Because everyone says: "I like white a lot, but it's not fun enough." How do you like white if you're not having fun? If you're having more fun now that you're playing green-light, why weren't you playing green in the first place? We can't go back, we can't unprint these cards, but I don't like "whitening" good othercolored cards to try and improve white. I would like to see good new white cards, not bad green cards with in the cost.
5 months ago
First of, thank you for your comment.
Scry and advantage. Well, i tried to evaluate, how to categorise the list. I'm aware that scry won't net any cards. But i think these kind of card-selection is some kind of card advantage as you won't draw cards, which you don't want to. But i agree that this is kinda the smallest form of "advantage".
I would rate Verge Rangers a litte different than you. They grant you to put a land from other than your hand onto the battlefield if the condition is met. Keeper of the Accord works in a similar way and he is being called a "ramp in white". And knowing what comes next is always welcome ;)
5 months ago
This list looks really fun! I like Legion's Landing Flip in Teysa. I've overlooked it in the past because of the land's lackluster activated ability, but I'm just now realizing how strong a 1 mana land-ramp card is in white. Since you can easily flip it in a deck with tokens, it seems strong.
I've been looking over your decklist, and I have a few suggestions about what to improve. First off, you're a little low on death triggers. Since this is Teysa's main strength, you may want to include more. If I counted right, you have 13 death triggers plus 2 more that aren't doubled by Teysa ( Luminous Broodmoth and Nether Traitor ). This makes Teysa herself more inconsistent. Just playing some more tokens-on-death cards like Ministrant of Obligation instead of Lingering Souls can go a long way to help facilitate her first ability as well as your cards that don't trigger off of tokens, like Pawn of Ulamog .
Second, I'd be careful about counting scry-effects like Temple of Silence , Woe Strider , or Path of Ancestry as card advantage. Scrying doesn't net you any cards. It's more like card filtering or card selection rather than card advantage. If you want lands that can provide card advantage, I'd go for Orzhov Basilica or Windbrisk Heights . Similarly, Verge Rangers don't ramp you, they just provide card advantage.
7 months ago
I like where they are going with ramp. Verge Rangers and Brought Back and a few other good cards we have gotten recently have been what I think white needs for ramp. I always thought that mono white ramp could look like this