Verge Rangers

Verge Rangers

Creature — Human Scout

First strike

You may look at the top card of your library at any time.

As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Rules Q&A

Latest Decks as Commander

Verge Rangers Discussion

Housegheist on Death and wine

3 weeks ago

First of, thank you for your comment.

I already noticed a lackluster in deathtriggers and thought to swap Teysa Karlov with Teysa, Orzhov Scion . I think the list would fit er better.

Scry and advantage. Well, i tried to evaluate, how to categorise the list. I'm aware that scry won't net any cards. But i think these kind of card-selection is some kind of card advantage as you won't draw cards, which you don't want to. But i agree that this is kinda the smallest form of "advantage".

I would rate Verge Rangers a litte different than you. They grant you to put a land from other than your hand onto the battlefield if the condition is met. Keeper of the Accord works in a similar way and he is being called a "ramp in white". And knowing what comes next is always welcome ;)

I thought about Blight Mound , Grim Haruspex and Ob Nixilis, Unshackled to add in. Which inclusions would you recomment? Which cuts would you suggest?

Masterful on Death and wine

3 weeks ago

This list looks really fun! I like Legion's Landing  Flip in Teysa. I've overlooked it in the past because of the land's lackluster activated ability, but I'm just now realizing how strong a 1 mana land-ramp card is in white. Since you can easily flip it in a deck with tokens, it seems strong.

I've been looking over your decklist, and I have a few suggestions about what to improve. First off, you're a little low on death triggers. Since this is Teysa's main strength, you may want to include more. If I counted right, you have 13 death triggers plus 2 more that aren't doubled by Teysa ( Luminous Broodmoth and Nether Traitor ). This makes Teysa herself more inconsistent. Just playing some more tokens-on-death cards like Ministrant of Obligation instead of Lingering Souls can go a long way to help facilitate her first ability as well as your cards that don't trigger off of tokens, like Pawn of Ulamog .

Second, I'd be careful about counting scry-effects like Temple of Silence , Woe Strider , or Path of Ancestry as card advantage. Scrying doesn't net you any cards. It's more like card filtering or card selection rather than card advantage. If you want lands that can provide card advantage, I'd go for Orzhov Basilica or Windbrisk Heights . Similarly, Verge Rangers don't ramp you, they just provide card advantage.

Overall, really cool list. I like Field of the Dead , Inkshield , and Shadowspear . They add some spice in unexpected places. I'm interested in where this list ends up. Cheers!

griffstick on Mono White Ramp/Draw

2 months ago

I like where they are going with ramp. Verge Rangers and Brought Back and a few other good cards we have gotten recently have been what I think white needs for ramp. I always thought that mono white ramp could look like this

Monomanamaniac on Balan, one-punch woman

2 months ago

Omniscience_is_life thank you for the suggestions. Sword of Vengeance isn't the best weapon in Balan's arsenal, but those key words aren't the least relevant. Vigilance for blocking, trample for getting through blockers, and haste so she can go to town the turn she lands. Add to that a +2 power boost and it's not too shabby. I do like Infiltration Lens , but tbh it doesn't offer a power boost and I'm trying everything in my power to get Balan through unblocked lol. I do actually have Cartographer's Hawk , Verge Rangers , Burnished Hart , Endless Horizons and a few other rampy dudes in my list of considerations. Tbh though, blackblade puts in some real work, it only ever needs to get to +8/+8 but even at +5/+5 I'm only 2 away from lethal. I know my land is much lower than it needs to be, but that's why I pay close attention to the average cmc of the deck, it's currently sitting at a comfortable 2.18, which is probably going to get lower once i cut Batterskull (something of a pet card lol). I'm definitely investing in an Ancient Tomb asap, as well as a Conqueror's Flail , Champion's Helm , Sword of Sinew and Steel , as well as a few other things to help get the deck to it's highest potential. I'm even looking at some of the mdfc lands to help spice it up

Housegheist on Sexy girls with wings

2 months ago

What about using Verge Rangers to keep up in land ramp/information. Nyx Lotus could also fix some mana issues. Starnheim Aspirant was already mentioned which i also would strongly recommend to you... And cut some high-cmc creatures.

But: upvote for the name

multimedia on Gisela, The Boros Goddess

3 months ago

Hey, well done so far on a budget.

An area to consider improving is ramp, especially two drop ramp.

Keeper and Rangers have nice repeatable effects that can help for card advantage for white. Keeper in my opinion is a $5 staple of white. The four drop spot on the mana curve has lots of good cards with Gisela thus more two drop ramp helps to cast these cards.

There's a disconnect between the low amount of lands to low amount of ramp to the high avg CMC of your deck. A 4.0 avg is high for a nongreen deck. With 4.0+ avg then you want to account for this with more lands and ramp to be able to cast cards. Consider more lands? 32 is low, consider 36?

Cards to consider cutting are 5 CMC or higher. Your goal is to cast Gisela and to help to do this it's best to use the early/mid game to ramp. Gisela is the high CMC card you want to cast more than others therefore having a lot of other high CMC cards is not helping to cast Gisela. There are some exceptions to keep such as Heartless Hidetsugu , Sun Titan , Aurelia, the Warleader , Elspeth, Sun's Champion , Assemble the Legion , Staff of Nin , Austere Command , but all the others could be cut to for more lands/ramp.

Good luck with your deck.

Allan-Chefa- on Rograkh, Son of Keleth!

4 months ago

I added Knight of the White Orchid the cost of which fits the deck better. Infinite combos do not intend to put, play with friends and is not well regarded hahaha. Mana generators are a problem on the deck on the second turn I always want to put Keleth, Sunmane Familiar and on the third some equipment I've been thinking about putting Mox Amber and Verge Rangers

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