Creature — Human Scout
You may look at the top card of your library at any time.
As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
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|Commander / EDH||Legal|
Latest Decks as Commander
Verge Rangers Discussion
20 hours ago
Thank you for taking the time to answer! In the end, my own "knights" deck is a changeling one run off Reaper King , with maybe two actual knights in it, so I can really feel you. Do you find Solemn Simulacrum to be more useful than something like Tithe or even Verge Rangers ?
1 day ago
TheBubbaEA It really depends on your playgroup's meta when considering certain strategies. If your group has a lot of board wipes 3.45 will be too slow and hard to rebuild a board state if you are hard casting all your creatures. For me personally I like explosive turns so I find ways to generate a lot of tokens or cheat out a bunch of creatures near the end game (in my playgroup turn 10+). For example using effects like Omniscience , Rise of the Dark Realms .
If you do choose to go more aggro angels may not be the best option due to their avg high cmc. But if you do stick with angels a couple other cards worth considering would be:
- Herald of War
- Herald's Horn
- Oketra's Monument
- Warden of Evos Isle
- The Book of Exalted Deeds
- Thraben Watcher
- Righteous Valkyrie
- Valkyrie Harbinger (There are other cards with similar effect)
- Bishop of Wings
- Speaker of the Heavens
- Geist of Saint Traft
Some other cards I like, although may not be quite right for this deck:
- Basri Ket (For that -2) similar to Launch the Fleet
- Basri's Lieutenant
- Luminous Broodmoth
- Brought Back
- Storm Herd (Very high cmc but high reward when paired with Odric, Lunarch Marshal + Akroma, Vision of Ixidor )
- Well of Lost Dreams
Some white staples(some are quite expensive):
- Smothering Tithe
- Mangara, the Diplomat
- Esper Sentinel
- Land Tax
- Felidar Retreat
- Keeper of the Accord
- Archaeomancer's Map
- Verge Rangers
Sorry only white cards come to mind as I myself was building a mono white angels deck.
2 months ago
You do realize, that if being boring had a color, it would be white, right? White is the color of law and order, of not breaking the rules, of staying in line. If you want to storm out of control and cast 15 spells a turn, you can say you love white all you like, but you're not applying the color to its purpose at all.
That's what I hate about Verge Rangers and Archaeomancer's Map is they're green cards. They're Courser of Kruphix and Burgeoning but with a "white" restriction of not being allowed to have the most lands. That all the "good and powerful cards white needs" of late, are just ripoffs of cards that people like in other colors, but worse because they're white. Like white can only be good if it's emulating other colors. Because everyone says: "I like white a lot, but it's not fun enough." How do you like white if you're not having fun? If you're having more fun now that you're playing green-light, why weren't you playing green in the first place? We can't go back, we can't unprint these cards, but I don't like "whitening" good othercolored cards to try and improve white. I would like to see good new white cards, not bad green cards with in the cost.
3 months ago
First of, thank you for your comment.
Scry and advantage. Well, i tried to evaluate, how to categorise the list. I'm aware that scry won't net any cards. But i think these kind of card-selection is some kind of card advantage as you won't draw cards, which you don't want to. But i agree that this is kinda the smallest form of "advantage".
I would rate Verge Rangers a litte different than you. They grant you to put a land from other than your hand onto the battlefield if the condition is met. Keeper of the Accord works in a similar way and he is being called a "ramp in white". And knowing what comes next is always welcome ;)
3 months ago
This list looks really fun! I like Legion's Landing Flip in Teysa. I've overlooked it in the past because of the land's lackluster activated ability, but I'm just now realizing how strong a 1 mana land-ramp card is in white. Since you can easily flip it in a deck with tokens, it seems strong.
I've been looking over your decklist, and I have a few suggestions about what to improve. First off, you're a little low on death triggers. Since this is Teysa's main strength, you may want to include more. If I counted right, you have 13 death triggers plus 2 more that aren't doubled by Teysa ( Luminous Broodmoth and Nether Traitor ). This makes Teysa herself more inconsistent. Just playing some more tokens-on-death cards like Ministrant of Obligation instead of Lingering Souls can go a long way to help facilitate her first ability as well as your cards that don't trigger off of tokens, like Pawn of Ulamog .
Second, I'd be careful about counting scry-effects like Temple of Silence , Woe Strider , or Path of Ancestry as card advantage. Scrying doesn't net you any cards. It's more like card filtering or card selection rather than card advantage. If you want lands that can provide card advantage, I'd go for Orzhov Basilica or Windbrisk Heights . Similarly, Verge Rangers don't ramp you, they just provide card advantage.
4 months ago
I like where they are going with ramp. Verge Rangers and Brought Back and a few other good cards we have gotten recently have been what I think white needs for ramp. I always thought that mono white ramp could look like this
4 months ago
Omniscience_is_life thank you for the suggestions. Sword of Vengeance isn't the best weapon in Balan's arsenal, but those key words aren't the least relevant. Vigilance for blocking, trample for getting through blockers, and haste so she can go to town the turn she lands. Add to that a +2 power boost and it's not too shabby. I do like Infiltration Lens , but tbh it doesn't offer a power boost and I'm trying everything in my power to get Balan through unblocked lol. I do actually have Cartographer's Hawk , Verge Rangers , Burnished Hart , Endless Horizons and a few other rampy dudes in my list of considerations. Tbh though, blackblade puts in some real work, it only ever needs to get to +8/+8 but even at +5/+5 I'm only 2 away from lethal. I know my land is much lower than it needs to be, but that's why I pay close attention to the average cmc of the deck, it's currently sitting at a comfortable 2.18, which is probably going to get lower once i cut Batterskull (something of a pet card lol). I'm definitely investing in an Ancient Tomb asap, as well as a Conqueror's Flail , Champion's Helm , Sword of Sinew and Steel , as well as a few other things to help get the deck to it's highest potential. I'm even looking at some of the mdfc lands to help spice it up
5 months ago
What about using Verge Rangers to keep up in land ramp/information. Nyx Lotus could also fix some mana issues. Starnheim Aspirant was already mentioned which i also would strongly recommend to you... And cut some high-cmc creatures.
But: upvote for the name